Script API: Make the craft recipe field 'method' consistent

This commit is contained in:
SmallJoker 2016-07-30 12:50:22 +02:00 committed by paramat
parent 986d70ccec
commit 5c0e659516
1 changed files with 12 additions and 4 deletions

View File

@ -422,20 +422,28 @@ static void push_craft_recipe(lua_State *L, IGameDef *gdef,
}
lua_setfield(L, -2, "items");
setintfield(L, -1, "width", input.width);
std::string method_s;
switch (input.method) {
case CRAFT_METHOD_NORMAL:
lua_pushstring(L, "normal");
method_s = "normal";
break;
case CRAFT_METHOD_COOKING:
lua_pushstring(L, "cooking");
method_s = "cooking";
break;
case CRAFT_METHOD_FUEL:
lua_pushstring(L, "fuel");
method_s = "fuel";
break;
default:
lua_pushstring(L, "unknown");
method_s = "unknown";
}
lua_pushstring(L, method_s.c_str());
lua_setfield(L, -2, "method");
// Deprecated, only for compatibility's sake
lua_pushstring(L, method_s.c_str());
lua_setfield(L, -2, "type");
lua_pushstring(L, output.item.c_str());
lua_setfield(L, -2, "output");
}