Merge remote-tracking branch 'upstream/master'

This commit is contained in:
sfan5 2012-12-30 17:26:04 +01:00
commit 77d5926700
19 changed files with 800 additions and 207 deletions

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@ -192,11 +192,15 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
-- Add node and update -- Add node and update
minetest.env:add_node(place_to, newnode) minetest.env:add_node(place_to, newnode)
local take_item = true
-- Run callback -- Run callback
if def.after_place_node then if def.after_place_node then
-- Copy place_to because callback can modify it -- Copy place_to because callback can modify it
local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z} local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
def.after_place_node(place_to_copy, placer) if def.after_place_node(place_to_copy, placer, itemstack) then
take_item = false
end
end end
-- Run script hook -- Run script hook
@ -206,10 +210,14 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z} local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
local newnode_copy = {name=newnode.name, param1=newnode.param1, param2=newnode.param2} local newnode_copy = {name=newnode.name, param1=newnode.param1, param2=newnode.param2}
local oldnode_copy = {name=oldnode.name, param1=oldnode.param1, param2=oldnode.param2} local oldnode_copy = {name=oldnode.name, param1=oldnode.param1, param2=oldnode.param2}
callback(place_to_copy, newnode_copy, placer, oldnode_copy) if callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack) then
take_item = false
end
end end
itemstack:take_item() if take_item then
itemstack:take_item()
end
return itemstack return itemstack
end end

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@ -5,13 +5,38 @@
# CURL_LIBRARY - List of libraries when using curl. # CURL_LIBRARY - List of libraries when using curl.
# CURL_FOUND - True if curl found. # CURL_FOUND - True if curl found.
# Look for the header file. if( UNIX )
FIND_PATH(CURL_INCLUDE_DIR NAMES curl/curl.h) FIND_PATH(CURL_INCLUDE_DIR NAMES curl.h
PATHS
/usr/local/include/curl
/usr/include/curl
)
# Look for the library. FIND_LIBRARY(CURL_LIBRARY NAMES curl
FIND_LIBRARY(CURL_LIBRARY NAMES curl) PATHS
/usr/local/lib
/usr/lib
)
else( UNIX )
FIND_PATH(CURL_INCLUDE_DIR NAMES curl/curl.h) # Look for the header file.
FIND_LIBRARY(CURL_LIBRARY NAMES curl) # Look for the library.
INCLUDE(FindPackageHandleStandardArgs) # handle the QUIETLY and REQUIRED arguments and set CURL_FOUND to TRUE if
FIND_PACKAGE_HANDLE_STANDARD_ARGS(CURL DEFAULT_MSG CURL_LIBRARY CURL_INCLUDE_DIR) # all listed variables are TRUE
endif( UNIX )
# handle the QUIETLY and REQUIRED arguments and set CURL_FOUND to TRUE if if( WIN32 )
# all listed variables are TRUE if( CURL_LIBRARY AND CURL_INCLUDE_DIR AND CURL_DLL ) # libcurl.dll is required on Windows
INCLUDE(FindPackageHandleStandardArgs) SET(CURL_FOUND TRUE)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(CURL DEFAULT_MSG CURL_LIBRARY CURL_INCLUDE_DIR) else( CURL_LIBRARY AND CURL_INCLUDE_DIR AND CURL_DLL )
SET(CURL_FOUND FALSE)
endif( CURL_LIBRARY AND CURL_INCLUDE_DIR AND CURL_DLL )
else ( WIN32 )
if( CURL_LIBRARY AND CURL_INCLUDE_DIR )
SET(CURL_FOUND TRUE)
else( CURL_LIBRARY AND CURL_INCLUDE_DIR )
SET(CURL_FOUND FALSE)
endif( CURL_LIBRARY AND CURL_INCLUDE_DIR )
endif ( WIN32 )
MESSAGE(STATUS "CURL_INCLUDE_DIR = ${CURL_INCLUDE_DIR}")
MESSAGE(STATUS "CURL_LIBRARY = ${CURL_LIBRARY}")

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@ -810,8 +810,9 @@ minetest.register_on_shutdown(func())
^ WARNING: If the server terminates abnormally (i.e. crashes), the registered ^ WARNING: If the server terminates abnormally (i.e. crashes), the registered
callbacks WILL LIKELY NOT BE RUN. Data should be saved at callbacks WILL LIKELY NOT BE RUN. Data should be saved at
semi-frequent intervals as well as on server shutdown. semi-frequent intervals as well as on server shutdown.
minetest.register_on_placenode(func(pos, newnode, placer, oldnode)) minetest.register_on_placenode(func(pos, newnode, placer, oldnode, itemstack))
^ Called when a node has been placed ^ Called when a node has been placed
^ If return true no item is taken from itemstack
^ Deprecated: Use on_construct or after_place_node in node definition instead ^ Deprecated: Use on_construct or after_place_node in node definition instead
minetest.register_on_dignode(func(pos, oldnode, digger)) minetest.register_on_dignode(func(pos, oldnode, digger))
^ Called when a node has been dug. ^ Called when a node has been dug.
@ -1062,6 +1063,60 @@ methods:
^ Return world-specific perlin noise (int(worldseed)+seeddiff) ^ Return world-specific perlin noise (int(worldseed)+seeddiff)
- clear_objects() - clear_objects()
^ clear all objects in the environments ^ clear all objects in the environments
- spawn_tree (pos, {treedef})
^ spawns L-System tree at given pos with definition in treedef table
treedef={
axiom, - string initial tree axiom
rules_a, - string rules set A
rules_b, - string rules set B
rules_c, - string rules set C
rules_d, - string rules set D
trunk, - string trunk node name
leaves, - string leaves node name
angle, - num angle in deg
iterations, - num max # of iterations, usually 2 -5
random_level, - num factor to lower nr of iterations, usually 0 - 3
thin_trunks, - boolean true -> use thin trunks
fruit_tree, - boolean true -> is a fruit tree
fruit - string fruit node name
}
Key for Special L-System Symbols used in Axioms
G - move forward one unit with the pin down
F - move forward one unit with the pin up
A - replace with rules set A
B - replace with rules set B
C - replace with rules set C
D - replace with rules set D
a - replace with rules set A, chance 90%
b - replace with rules set B, chance 80%
c - replace with rules set C, chance 70%
d - replace with rules set D, chance 60%
+ - yaw the turtle right by angle parameter
- - yaw the turtle left by angle parameter
& - pitch the turtle down by angle parameter
^ - pitch the turtle up by angle parameter
/ - roll the turtle to the right by angle parameter
* - roll the turtle to the left by angle parameter
[ - save in stack current state info
] - recover from stack state info
Example usage: spawn small apple tree
apple_tree={
axiom="FFFFFAFFBF",
rules_a="[&&&FFFFF&&FFFF][&&&++++FFFFF&&FFFF][&&&----FFFFF&&FFFF]",
rules_b="[&&&++FFFFF&&FFFF][&&&--FFFFF&&FFFF][&&&------FFFFF&&FFFF]",
trunk="default:tree",
leaves="default:leaves",
angle=30,
iterations=2,
random_level=0,
thin_trunks=true,
fruit_tree=true,
fruit="default:apple"
}
minetest.env:spawn_tree(pos,apple_tree)
Deprecated: Deprecated:
- add_rat(pos): Add C++ rat object (no-op) - add_rat(pos): Add C++ rat object (no-op)
- add_firefly(pos): Add C++ firefly object (no-op) - add_firefly(pos): Add C++ firefly object (no-op)
@ -1405,9 +1460,10 @@ Node definition (register_node)
^ Node destructor; always called after removing node ^ Node destructor; always called after removing node
^ default: nil ^ default: nil
after_place_node = func(pos, placer), after_place_node = func(pos, placer, itemstack),
^ Called after constructing node when node was placed using ^ Called after constructing node when node was placed using
minetest.item_place_node / minetest.env:place_node minetest.item_place_node / minetest.env:place_node
^ If return true no item is taken from itemstack
^ default: nil ^ default: nil
after_dig_node = func(pos, oldnode, oldmetadata, digger), after_dig_node = func(pos, oldnode, oldmetadata, digger),
^ oldmetadata is in table format ^ oldmetadata is in table format

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@ -124,6 +124,12 @@
#console_color = (0,0,0) #console_color = (0,0,0)
# In-game chat console background alpha (opaqueness, between 0 and 255) # In-game chat console background alpha (opaqueness, between 0 and 255)
#console_alpha = 200 #console_alpha = 200
# Selection box border color (R,G,B)
#selectionbox_color = (0,0,0)
# Crosshair color (R,G,B)
#crosshair_color = (255,255,255)
# Cross alpha (opaqueness, between 0 and 255)
#crosshair_alpha = 255
# Sound settings # Sound settings
#enable_sound = true #enable_sound = true
#sound_volume = 0.7 #sound_volume = 0.7

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@ -12,7 +12,9 @@ if (NOT ENABLE_CURL)
mark_as_advanced(CLEAR CURL_LIBRARY CURL_INCLUDE_DIR) mark_as_advanced(CLEAR CURL_LIBRARY CURL_INCLUDE_DIR)
endif(NOT ENABLE_CURL) endif(NOT ENABLE_CURL)
find_package(CURL) if( ENABLE_CURL )
find_package(CURL)
endif( ENABLE_CURL )
set(USE_CURL 0) set(USE_CURL 0)
if (CURL_FOUND AND ENABLE_CURL) if (CURL_FOUND AND ENABLE_CURL)
message(STATUS "cURL support enabled") message(STATUS "cURL support enabled")
@ -186,6 +188,7 @@ set(common_SRCS
log.cpp log.cpp
content_sao.cpp content_sao.cpp
mapgen.cpp mapgen.cpp
treegen.cpp
content_nodemeta.cpp content_nodemeta.cpp
content_mapnode.cpp content_mapnode.cpp
collision.cpp collision.cpp
@ -436,6 +439,9 @@ if(WIN32)
if(VORBISFILE_DLL) if(VORBISFILE_DLL)
install(FILES ${VORBISFILE_DLL} DESTINATION ${BINDIR}) install(FILES ${VORBISFILE_DLL} DESTINATION ${BINDIR})
endif() endif()
if(CURL_DLL)
install(FILES ${CURL_DLL} DESTINATION ${BINDIR})
endif()
endif() endif()
endif() endif()

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@ -236,6 +236,7 @@ void * MediaFetchThread::Thread()
i != m_file_requests.end(); i++) { i != m_file_requests.end(); i++) {
curl = curl_easy_init(); curl = curl_easy_init();
assert(curl); assert(curl);
curl_easy_setopt(curl, CURLOPT_NOSIGNAL, 1);
curl_easy_setopt(curl, CURLOPT_URL, (m_remote_url + i->name).c_str()); curl_easy_setopt(curl, CURLOPT_URL, (m_remote_url + i->name).c_str());
curl_easy_setopt(curl, CURLOPT_FAILONERROR, true); curl_easy_setopt(curl, CURLOPT_FAILONERROR, true);
std::ostringstream stream; std::ostringstream stream;

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@ -25,7 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "content_sao.h" #include "content_sao.h"
#include "settings.h" #include "settings.h"
#include "mapblock.h" // For getNodeBlockPos #include "mapblock.h" // For getNodeBlockPos
#include "mapgen.h" // For mapgen::make_tree #include "treegen.h" // For treegen::make_tree
#include "map.h" #include "map.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
@ -118,7 +118,7 @@ public:
v3s16 tree_blockp = getNodeBlockPos(tree_p); v3s16 tree_blockp = getNodeBlockPos(tree_p);
vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,1,1)); vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,1,1));
bool is_apple_tree = myrand()%4 == 0; bool is_apple_tree = myrand()%4 == 0;
mapgen::make_tree(vmanip, tree_p, is_apple_tree, ndef); treegen::make_tree(vmanip, tree_p, is_apple_tree, ndef);
vmanip.blitBackAll(&modified_blocks); vmanip.blitBackAll(&modified_blocks);
// update lighting // update lighting

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@ -356,8 +356,11 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
m_last_sent_position_timer(0), m_last_sent_position_timer(0),
m_last_sent_move_precision(0), m_last_sent_move_precision(0),
m_armor_groups_sent(false), m_armor_groups_sent(false),
m_animation_speed(0),
m_animation_blend(0),
m_animation_sent(false), m_animation_sent(false),
m_bone_position_sent(false), m_bone_position_sent(false),
m_attachment_parent_id(0),
m_attachment_sent(false) m_attachment_sent(false)
{ {
// Only register type if no environment supplied // Only register type if no environment supplied

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@ -108,6 +108,9 @@ void set_default_settings(Settings *settings)
settings->setDefault("opaque_water", "false"); settings->setDefault("opaque_water", "false");
settings->setDefault("console_color", "(0,0,0)"); settings->setDefault("console_color", "(0,0,0)");
settings->setDefault("console_alpha", "200"); settings->setDefault("console_alpha", "200");
settings->setDefault("selectionbox_color", "(0,0,0)");
settings->setDefault("crosshair_color", "(255,255,255)");
settings->setDefault("crosshair_alpha", "255");
settings->setDefault("enable_sound", "true"); settings->setDefault("enable_sound", "true");
settings->setDefault("sound_volume", "0.8"); settings->setDefault("sound_volume", "0.8");
settings->setDefault("desynchronize_mapblock_texture_animation", "true"); settings->setDefault("desynchronize_mapblock_texture_animation", "true");

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@ -2920,6 +2920,11 @@ void the_game(
if(show_hud) if(show_hud)
{ {
v3f selectionbox_color = g_settings->getV3F("selectionbox_color");
u32 selectionbox_color_r = rangelim(myround(selectionbox_color.X), 0, 255);
u32 selectionbox_color_g = rangelim(myround(selectionbox_color.Y), 0, 255);
u32 selectionbox_color_b = rangelim(myround(selectionbox_color.Z), 0, 255);
for(std::vector<aabb3f>::const_iterator for(std::vector<aabb3f>::const_iterator
i = hilightboxes.begin(); i = hilightboxes.begin();
i != hilightboxes.end(); i++) i != hilightboxes.end(); i++)
@ -2929,7 +2934,7 @@ void the_game(
<<" max=" <<" max="
<<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")" <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
<<std::endl;*/ <<std::endl;*/
driver->draw3DBox(*i, video::SColor(255,0,0,0)); driver->draw3DBox(*i, video::SColor(255,selectionbox_color_r,selectionbox_color_g,selectionbox_color_b));
} }
} }
@ -2962,12 +2967,18 @@ void the_game(
*/ */
if(show_hud) if(show_hud)
{ {
v3f crosshair_color = g_settings->getV3F("crosshair_color");
u32 crosshair_color_r = rangelim(myround(crosshair_color.X), 0, 255);
u32 crosshair_color_g = rangelim(myround(crosshair_color.Y), 0, 255);
u32 crosshair_color_b = rangelim(myround(crosshair_color.Z), 0, 255);
u32 crosshair_alpha = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255);
driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0), driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
displaycenter + core::vector2d<s32>(10,0), displaycenter + core::vector2d<s32>(10,0),
video::SColor(255,255,255,255)); video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b));
driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10), driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
displaycenter + core::vector2d<s32>(0,10), displaycenter + core::vector2d<s32>(0,10),
video::SColor(255,255,255,255)); video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b));
} }
} // timer } // timer

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@ -24,6 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
using namespace irr; using namespace irr;
// Irrlicht 1.8+ defines 64bit unsigned symbol in irrTypes.h
#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
#ifdef _MSC_VER #ifdef _MSC_VER
// Windows // Windows
typedef unsigned long long u64; typedef unsigned long long u64;
@ -33,6 +35,7 @@ using namespace irr;
typedef uint64_t u64; typedef uint64_t u64;
//typedef unsigned long long u64; //typedef unsigned long long u64;
#endif #endif
#endif
#endif #endif

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@ -260,7 +260,7 @@ KeyPress::KeyPress(const char *name)
try { try {
Key = keyname_to_keycode(name); Key = keyname_to_keycode(name);
m_name = name; m_name = name;
if (strlen(name) > 8) { if (strlen(name) > 8 && strncmp(name, "KEY_KEY_", 8) == 0) {
int chars_read = mbtowc(&Char, name + 8, 1); int chars_read = mbtowc(&Char, name + 8, 1);
assert (chars_read == 1 && "unexpected multibyte character"); assert (chars_read == 1 && "unexpected multibyte character");
} else } else

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@ -399,13 +399,13 @@ void LocalPlayer::applyControl(float dtime)
// Whether superspeed mode is used or not // Whether superspeed mode is used or not
bool superspeed = false; bool superspeed = false;
// If free movement and fast movement, always move fast
if(free_move && fast_move)
superspeed = true;
// Old descend control // Old descend control
if(g_settings->getBool("aux1_descends")) if(g_settings->getBool("aux1_descends"))
{ {
// If free movement and fast movement, always move fast
if(free_move && fast_move)
superspeed = true;
// Auxiliary button 1 (E) // Auxiliary button 1 (E)
if(control.aux1) if(control.aux1)
{ {
@ -440,10 +440,9 @@ void LocalPlayer::applyControl(float dtime)
// Auxiliary button 1 (E) // Auxiliary button 1 (E)
if(control.aux1) if(control.aux1)
{ {
if(!free_move && !is_climbing) if(!is_climbing)
{ {
// If not free movement but fast is allowed, aux1 is // aux1 is "Turbo button"
// "Turbo button"
if(fast_move) if(fast_move)
superspeed = true; superspeed = true;
} }
@ -455,7 +454,7 @@ void LocalPlayer::applyControl(float dtime)
{ {
// In free movement mode, sneak descends // In free movement mode, sneak descends
v3f speed = getSpeed(); v3f speed = getSpeed();
if(fast_move) if(fast_move && control.aux1)
speed.Y = -20*BS; speed.Y = -20*BS;
else else
speed.Y = -walkspeed_max; speed.Y = -walkspeed_max;
@ -497,10 +496,20 @@ void LocalPlayer::applyControl(float dtime)
if(free_move) if(free_move)
{ {
v3f speed = getSpeed(); v3f speed = getSpeed();
if(fast_move)
speed.Y = 20*BS; if(g_settings->getBool("aux1_descends"))
else {
speed.Y = walkspeed_max; if(fast_move)
speed.Y = 20*BS;
else
speed.Y = walkspeed_max;
} else {
if(fast_move && control.aux1)
speed.Y = 20*BS;
else
speed.Y = walkspeed_max;
}
setSpeed(speed); setSpeed(speed);
} }
else if(m_can_jump) else if(m_can_jump)
@ -548,7 +557,7 @@ void LocalPlayer::applyControl(float dtime)
f32 inc = walk_acceleration * BS * dtime; f32 inc = walk_acceleration * BS * dtime;
// Faster acceleration if fast and free movement // Faster acceleration if fast and free movement
if(free_move && fast_move) if(free_move && fast_move && superspeed)
inc = walk_acceleration * BS * dtime * 10; inc = walk_acceleration * BS * dtime * 10;
// Accelerate to target speed with maximum increment // Accelerate to target speed with maximum increment

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@ -29,6 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "voxelalgorithms.h" #include "voxelalgorithms.h"
#include "profiler.h" #include "profiler.h"
#include "main.h" // For g_profiler #include "main.h" // For g_profiler
#include "treegen.h"
namespace mapgen namespace mapgen
{ {
@ -120,174 +121,7 @@ static s16 find_stone_level(VoxelManipulator &vmanip, v2s16 p2d,
} }
#endif #endif
void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
bool is_apple_tree, INodeDefManager *ndef)
{
MapNode treenode(ndef->getId("mapgen_tree"));
MapNode leavesnode(ndef->getId("mapgen_leaves"));
MapNode applenode(ndef->getId("mapgen_apple"));
s16 trunk_h = myrand_range(4, 5);
v3s16 p1 = p0;
for(s16 ii=0; ii<trunk_h; ii++)
{
if(vmanip.m_area.contains(p1))
if(ii == 0 || vmanip.getNodeNoExNoEmerge(p1).getContent() == CONTENT_AIR)
vmanip.m_data[vmanip.m_area.index(p1)] = treenode;
p1.Y++;
}
// p1 is now the last piece of the trunk
p1.Y -= 1;
VoxelArea leaves_a(v3s16(-2,-1,-2), v3s16(2,2,2));
//SharedPtr<u8> leaves_d(new u8[leaves_a.getVolume()]);
Buffer<u8> leaves_d(leaves_a.getVolume());
for(s32 i=0; i<leaves_a.getVolume(); i++)
leaves_d[i] = 0;
// Force leaves at near the end of the trunk
{
s16 d = 1;
for(s16 z=-d; z<=d; z++)
for(s16 y=-d; y<=d; y++)
for(s16 x=-d; x<=d; x++)
{
leaves_d[leaves_a.index(v3s16(x,y,z))] = 1;
}
}
// Add leaves randomly
for(u32 iii=0; iii<7; iii++)
{
s16 d = 1;
v3s16 p(
myrand_range(leaves_a.MinEdge.X, leaves_a.MaxEdge.X-d),
myrand_range(leaves_a.MinEdge.Y, leaves_a.MaxEdge.Y-d),
myrand_range(leaves_a.MinEdge.Z, leaves_a.MaxEdge.Z-d)
);
for(s16 z=0; z<=d; z++)
for(s16 y=0; y<=d; y++)
for(s16 x=0; x<=d; x++)
{
leaves_d[leaves_a.index(p+v3s16(x,y,z))] = 1;
}
}
// Blit leaves to vmanip
for(s16 z=leaves_a.MinEdge.Z; z<=leaves_a.MaxEdge.Z; z++)
for(s16 y=leaves_a.MinEdge.Y; y<=leaves_a.MaxEdge.Y; y++)
for(s16 x=leaves_a.MinEdge.X; x<=leaves_a.MaxEdge.X; x++)
{
v3s16 p(x,y,z);
p += p1;
if(vmanip.m_area.contains(p) == false)
continue;
u32 vi = vmanip.m_area.index(p);
if(vmanip.m_data[vi].getContent() != CONTENT_AIR
&& vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
continue;
u32 i = leaves_a.index(x,y,z);
if(leaves_d[i] == 1) {
bool is_apple = myrand_range(0,99) < 10;
if(is_apple_tree && is_apple) {
vmanip.m_data[vi] = applenode;
} else {
vmanip.m_data[vi] = leavesnode;
}
}
}
}
#if 0 #if 0
static void make_jungletree(VoxelManipulator &vmanip, v3s16 p0,
INodeDefManager *ndef)
{
MapNode treenode(ndef->getId("mapgen_jungletree"));
MapNode leavesnode(ndef->getId("mapgen_leaves"));
for(s16 x=-1; x<=1; x++)
for(s16 z=-1; z<=1; z++)
{
if(myrand_range(0, 2) == 0)
continue;
v3s16 p1 = p0 + v3s16(x,0,z);
v3s16 p2 = p0 + v3s16(x,-1,z);
if(vmanip.m_area.contains(p2)
&& vmanip.m_data[vmanip.m_area.index(p2)] == CONTENT_AIR)
vmanip.m_data[vmanip.m_area.index(p2)] = treenode;
else if(vmanip.m_area.contains(p1))
vmanip.m_data[vmanip.m_area.index(p1)] = treenode;
}
s16 trunk_h = myrand_range(8, 12);
v3s16 p1 = p0;
for(s16 ii=0; ii<trunk_h; ii++)
{
if(vmanip.m_area.contains(p1))
vmanip.m_data[vmanip.m_area.index(p1)] = treenode;
p1.Y++;
}
// p1 is now the last piece of the trunk
p1.Y -= 1;
VoxelArea leaves_a(v3s16(-3,-2,-3), v3s16(3,2,3));
//SharedPtr<u8> leaves_d(new u8[leaves_a.getVolume()]);
Buffer<u8> leaves_d(leaves_a.getVolume());
for(s32 i=0; i<leaves_a.getVolume(); i++)
leaves_d[i] = 0;
// Force leaves at near the end of the trunk
{
s16 d = 1;
for(s16 z=-d; z<=d; z++)
for(s16 y=-d; y<=d; y++)
for(s16 x=-d; x<=d; x++)
{
leaves_d[leaves_a.index(v3s16(x,y,z))] = 1;
}
}
// Add leaves randomly
for(u32 iii=0; iii<30; iii++)
{
s16 d = 1;
v3s16 p(
myrand_range(leaves_a.MinEdge.X, leaves_a.MaxEdge.X-d),
myrand_range(leaves_a.MinEdge.Y, leaves_a.MaxEdge.Y-d),
myrand_range(leaves_a.MinEdge.Z, leaves_a.MaxEdge.Z-d)
);
for(s16 z=0; z<=d; z++)
for(s16 y=0; y<=d; y++)
for(s16 x=0; x<=d; x++)
{
leaves_d[leaves_a.index(p+v3s16(x,y,z))] = 1;
}
}
// Blit leaves to vmanip
for(s16 z=leaves_a.MinEdge.Z; z<=leaves_a.MaxEdge.Z; z++)
for(s16 y=leaves_a.MinEdge.Y; y<=leaves_a.MaxEdge.Y; y++)
for(s16 x=leaves_a.MinEdge.X; x<=leaves_a.MaxEdge.X; x++)
{
v3s16 p(x,y,z);
p += p1;
if(vmanip.m_area.contains(p) == false)
continue;
u32 vi = vmanip.m_area.index(p);
if(vmanip.m_data[vi].getContent() != CONTENT_AIR
&& vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
continue;
u32 i = leaves_a.index(x,y,z);
if(leaves_d[i] == 1)
vmanip.m_data[vi] = leavesnode;
}
}
static void make_papyrus(VoxelManipulator &vmanip, v3s16 p0, static void make_papyrus(VoxelManipulator &vmanip, v3s16 p0,
INodeDefManager *ndef) INodeDefManager *ndef)
@ -2239,7 +2073,7 @@ void make_block(BlockMakeData *data)
} }
p.Y++; p.Y++;
// Make a tree // Make a tree
make_tree(vmanip, p, false, ndef); treegen::make_tree(vmanip, p, false, ndef);
} }
} }
} }

View File

@ -42,10 +42,6 @@ namespace mapgen
// Main map generation routine // Main map generation routine
void make_block(BlockMakeData *data); void make_block(BlockMakeData *data);
// Add a tree
void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
bool is_apple_tree, INodeDefManager *ndef);
/* /*
These are used by FarMesh These are used by FarMesh
*/ */

View File

@ -48,6 +48,7 @@ extern "C" {
#include "noise.h" // PseudoRandom for LuaPseudoRandom #include "noise.h" // PseudoRandom for LuaPseudoRandom
#include "util/pointedthing.h" #include "util/pointedthing.h"
#include "rollback.h" #include "rollback.h"
#include "treegen.h"
static void stackDump(lua_State *L, std::ostream &o) static void stackDump(lua_State *L, std::ostream &o)
{ {
@ -4004,6 +4005,45 @@ private:
return 0; return 0;
} }
static int l_spawn_tree(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
v3s16 p0 = read_v3s16(L, 2);
treegen::TreeDef tree_def;
std::string trunk,leaves,fruit;
INodeDefManager *ndef = env->getGameDef()->ndef();
if(lua_istable(L, 3))
{
getstringfield(L, 3, "axiom", tree_def.initial_axiom);
getstringfield(L, 3, "rules_a", tree_def.rules_a);
getstringfield(L, 3, "rules_b", tree_def.rules_b);
getstringfield(L, 3, "rules_c", tree_def.rules_a);
getstringfield(L, 3, "rules_d", tree_def.rules_b);
getstringfield(L, 3, "trunk", trunk);
tree_def.trunknode=ndef->getId(trunk);
getstringfield(L, 3, "leaves", leaves);
tree_def.leavesnode=ndef->getId(leaves);
getintfield(L, 3, "angle", tree_def.angle);
getintfield(L, 3, "iterations", tree_def.iterations);
getintfield(L, 3, "random_level", tree_def.iterations_random_level);
getboolfield(L, 3, "thin_trunks", tree_def.thin_trunks);
getboolfield(L, 3, "fruit_tree", tree_def.fruit_tree);
if (tree_def.fruit_tree)
{
getstringfield(L, 3, "fruit", fruit);
tree_def.fruitnode=ndef->getId(fruit);
}
}
else
return 0;
treegen::spawn_ltree (env, p0, ndef, tree_def);
return 1;
}
public: public:
EnvRef(ServerEnvironment *env): EnvRef(ServerEnvironment *env):
m_env(env) m_env(env)
@ -4086,6 +4126,7 @@ const luaL_reg EnvRef::methods[] = {
method(EnvRef, find_nodes_in_area), method(EnvRef, find_nodes_in_area),
method(EnvRef, get_perlin), method(EnvRef, get_perlin),
method(EnvRef, clear_objects), method(EnvRef, clear_objects),
method(EnvRef, spawn_tree),
{0,0} {0,0}
}; };

520
src/treegen.cpp Normal file
View File

@ -0,0 +1,520 @@
/*
Minetest-c55
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>,
2012 RealBadAngel, Maciej Kasatkin <mk@realbadangel.pl>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "irr_v3d.h"
#include <stack>
#include "util/numeric.h"
#include "util/mathconstants.h"
#include "noise.h"
#include "map.h"
#include "environment.h"
#include "nodedef.h"
#include "treegen.h"
namespace treegen
{
void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
bool is_apple_tree, INodeDefManager *ndef)
{
MapNode treenode(ndef->getId("mapgen_tree"));
MapNode leavesnode(ndef->getId("mapgen_leaves"));
MapNode applenode(ndef->getId("mapgen_apple"));
s16 trunk_h = myrand_range(4, 5);
v3s16 p1 = p0;
for(s16 ii=0; ii<trunk_h; ii++)
{
if(vmanip.m_area.contains(p1))
if(ii == 0 || vmanip.getNodeNoExNoEmerge(p1).getContent() == CONTENT_AIR)
vmanip.m_data[vmanip.m_area.index(p1)] = treenode;
p1.Y++;
}
// p1 is now the last piece of the trunk
p1.Y -= 1;
VoxelArea leaves_a(v3s16(-2,-1,-2), v3s16(2,2,2));
//SharedPtr<u8> leaves_d(new u8[leaves_a.getVolume()]);
Buffer<u8> leaves_d(leaves_a.getVolume());
for(s32 i=0; i<leaves_a.getVolume(); i++)
leaves_d[i] = 0;
// Force leaves at near the end of the trunk
{
s16 d = 1;
for(s16 z=-d; z<=d; z++)
for(s16 y=-d; y<=d; y++)
for(s16 x=-d; x<=d; x++)
{
leaves_d[leaves_a.index(v3s16(x,y,z))] = 1;
}
}
// Add leaves randomly
for(u32 iii=0; iii<7; iii++)
{
s16 d = 1;
v3s16 p(
myrand_range(leaves_a.MinEdge.X, leaves_a.MaxEdge.X-d),
myrand_range(leaves_a.MinEdge.Y, leaves_a.MaxEdge.Y-d),
myrand_range(leaves_a.MinEdge.Z, leaves_a.MaxEdge.Z-d)
);
for(s16 z=0; z<=d; z++)
for(s16 y=0; y<=d; y++)
for(s16 x=0; x<=d; x++)
{
leaves_d[leaves_a.index(p+v3s16(x,y,z))] = 1;
}
}
// Blit leaves to vmanip
for(s16 z=leaves_a.MinEdge.Z; z<=leaves_a.MaxEdge.Z; z++)
for(s16 y=leaves_a.MinEdge.Y; y<=leaves_a.MaxEdge.Y; y++)
for(s16 x=leaves_a.MinEdge.X; x<=leaves_a.MaxEdge.X; x++)
{
v3s16 p(x,y,z);
p += p1;
if(vmanip.m_area.contains(p) == false)
continue;
u32 vi = vmanip.m_area.index(p);
if(vmanip.m_data[vi].getContent() != CONTENT_AIR
&& vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
continue;
u32 i = leaves_a.index(x,y,z);
if(leaves_d[i] == 1) {
bool is_apple = myrand_range(0,99) < 10;
if(is_apple_tree && is_apple) {
vmanip.m_data[vi] = applenode;
} else {
vmanip.m_data[vi] = leavesnode;
}
}
}
}
// L-System tree LUA spawner
void spawn_ltree (ServerEnvironment *env, v3s16 p0, INodeDefManager *ndef, TreeDef tree_definition)
{
ServerMap *map = &env->getServerMap();
core::map<v3s16, MapBlock*> modified_blocks;
ManualMapVoxelManipulator vmanip(map);
v3s16 tree_blockp = getNodeBlockPos(p0);
vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,1,1));
make_ltree (vmanip, p0, ndef, tree_definition);
vmanip.blitBackAll(&modified_blocks);
// update lighting
core::map<v3s16, MapBlock*> lighting_modified_blocks;
for(core::map<v3s16, MapBlock*>::Iterator
i = modified_blocks.getIterator();
i.atEnd() == false; i++)
{
lighting_modified_blocks.insert(i.getNode()->getKey(), i.getNode()->getValue());
}
map->updateLighting(lighting_modified_blocks, modified_blocks);
// Send a MEET_OTHER event
MapEditEvent event;
event.type = MEET_OTHER;
for(core::map<v3s16, MapBlock*>::Iterator
i = modified_blocks.getIterator();
i.atEnd() == false; i++)
{
v3s16 p = i.getNode()->getKey();
event.modified_blocks.insert(p, true);
}
map->dispatchEvent(&event);
}
//L-System tree generator
void make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *ndef,
TreeDef tree_definition)
{
MapNode dirtnode(ndef->getId("mapgen_dirt"));
// chance of inserting abcd rules
double prop_a = 9;
double prop_b = 8;
double prop_c = 7;
double prop_d = 6;
//randomize tree growth level, minimum=2
s16 iterations = tree_definition.iterations;
if (tree_definition.iterations_random_level>0)
iterations -= myrand_range(0,tree_definition.iterations_random_level);
if (iterations<2)
iterations=2;
s16 MAX_ANGLE_OFFSET = 5;
double angle_in_radians = (double)tree_definition.angle*M_PI/180;
double angleOffset_in_radians = (s16)(myrand_range(0,1)%MAX_ANGLE_OFFSET)*M_PI/180;
//initialize rotation matrix, position and stacks for branches
core::matrix4 rotation;
rotation=setRotationAxisRadians(rotation, M_PI/2,v3f(0,0,1));
v3f position = v3f(0,0,0);
std::stack <core::matrix4> stack_orientation;
std::stack <v3f> stack_position;
//generate axiom
std::string axiom = tree_definition.initial_axiom;
for(s16 i=0; i<iterations; i++)
{
std::string temp = "";
for(s16 j=0; j<(s16)axiom.size(); j++)
{
char axiom_char = axiom.at(j);
switch (axiom_char)
{
case 'A':
temp+=tree_definition.rules_a;
break;
case 'B':
temp+=tree_definition.rules_b;
break;
case 'C':
temp+=tree_definition.rules_c;
break;
case 'D':
temp+=tree_definition.rules_d;
break;
case 'a':
if (prop_a >= myrand_range(1,10))
temp+=tree_definition.rules_a;
break;
case 'b':
if (prop_b >= myrand_range(1,10))
temp+=tree_definition.rules_b;
break;
case 'c':
if (prop_c >= myrand_range(1,10))
temp+=tree_definition.rules_c;
break;
case 'd':
if (prop_d >= myrand_range(1,10))
temp+=tree_definition.rules_d;
break;
default:
temp+=axiom_char;
break;
}
}
axiom=temp;
}
//make sure tree is not floating in the air
if (tree_definition.thin_trunks == false)
{
make_tree_node_placement(vmanip,v3f(p0.X+position.X+1,p0.Y+position.Y-1,p0.Z+position.Z),dirtnode);
make_tree_node_placement(vmanip,v3f(p0.X+position.X-1,p0.Y+position.Y-1,p0.Z+position.Z),dirtnode);
make_tree_node_placement(vmanip,v3f(p0.X+position.X,p0.Y+position.Y-1,p0.Z+position.Z+1),dirtnode);
make_tree_node_placement(vmanip,v3f(p0.X+position.X,p0.Y+position.Y-1,p0.Z+position.Z-1),dirtnode);
}
/* build tree out of generated axiom
Key for Special L-System Symbols used in Axioms
G - move forward one unit with the pin down
F - move forward one unit with the pin up
A - replace with rules set A
B - replace with rules set B
C - replace with rules set C
D - replace with rules set D
a - replace with rules set A, chance 90%
b - replace with rules set B, chance 80%
c - replace with rules set C, chance 70%
d - replace with rules set D, chance 60%
+ - yaw the turtle right by angle degrees
- - yaw the turtle left by angle degrees
& - pitch the turtle down by angle degrees
^ - pitch the turtle up by angle degrees
/ - roll the turtle to the right by angle degrees
* - roll the turtle to the left by angle degrees
[ - save in stack current state info
] - recover from stack state info
*/
s16 x,y,z;
for(s16 i=0; i<(s16)axiom.size(); i++)
{
char axiom_char = axiom.at(i);
core::matrix4 temp_rotation;
temp_rotation.makeIdentity();
v3f dir;
switch (axiom_char)
{
case 'G':
dir = v3f(-1,0,0);
dir = transposeMatrix(rotation,dir);
position+=dir;
break;
case 'F':
make_tree_trunk_placement(vmanip,v3f(p0.X+position.X,p0.Y+position.Y,p0.Z+position.Z),tree_definition);
if (tree_definition.thin_trunks == false)
{
make_tree_trunk_placement(vmanip,v3f(p0.X+position.X+1,p0.Y+position.Y,p0.Z+position.Z),tree_definition);
make_tree_trunk_placement(vmanip,v3f(p0.X+position.X-1,p0.Y+position.Y,p0.Z+position.Z),tree_definition);
make_tree_trunk_placement(vmanip,v3f(p0.X+position.X,p0.Y+position.Y,p0.Z+position.Z+1),tree_definition);
make_tree_trunk_placement(vmanip,v3f(p0.X+position.X,p0.Y+position.Y,p0.Z+position.Z-1),tree_definition);
}
if (stack_orientation.empty() == false)
{
s16 size = 1;
for(x=-size; x<size+1; x++)
for(y=-size; y<size+1; y++)
for(z=-size; z<size+1; z++)
if (abs(x) == size && abs(y) == size && abs(z) == size)
{
make_tree_leaves_placement(vmanip,v3f(p0.X+position.X+x+1,p0.Y+position.Y+y,p0.Z+position.Z+z),tree_definition);
make_tree_leaves_placement(vmanip,v3f(p0.X+position.X+x-1,p0.Y+position.Y+y,p0.Z+position.Z+z),tree_definition);
make_tree_leaves_placement(vmanip,v3f(p0.X+position.X+x,p0.Y+position.Y+y,p0.Z+position.Z+z+1),tree_definition);
make_tree_leaves_placement(vmanip,v3f(p0.X+position.X+x,p0.Y+position.Y+y,p0.Z+position.Z+z-1),tree_definition);
}
}
dir = v3f(1,0,0);
dir = transposeMatrix(rotation,dir);
position+=dir;
break;
// turtle commands
case '[':
stack_orientation.push(rotation);
stack_position.push(position);
break;
case ']':
rotation=stack_orientation.top();
stack_orientation.pop();
position=stack_position.top();
stack_position.pop();
break;
case '+':
temp_rotation.makeIdentity();
temp_rotation=setRotationAxisRadians(temp_rotation, angle_in_radians+angleOffset_in_radians,v3f(0,0,1));
rotation*=temp_rotation;
break;
case '-':
temp_rotation.makeIdentity();
temp_rotation=setRotationAxisRadians(temp_rotation, angle_in_radians+angleOffset_in_radians,v3f(0,0,-1));
rotation*=temp_rotation;
break;
case '&':
temp_rotation.makeIdentity();
temp_rotation=setRotationAxisRadians(temp_rotation, angle_in_radians+angleOffset_in_radians,v3f(0,1,0));
rotation*=temp_rotation;
break;
case '^':
temp_rotation.makeIdentity();
temp_rotation=setRotationAxisRadians(temp_rotation, angle_in_radians+angleOffset_in_radians,v3f(0,-1,0));
rotation*=temp_rotation;
break;
case '*':
temp_rotation.makeIdentity();
temp_rotation=setRotationAxisRadians(temp_rotation, angle_in_radians,v3f(1,0,0));
rotation*=temp_rotation;
break;
case '/':
temp_rotation.makeIdentity();
temp_rotation=setRotationAxisRadians(temp_rotation, angle_in_radians,v3f(-1,0,0));
rotation*=temp_rotation;
break;
default:
break;
}
}
}
void make_tree_node_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
MapNode node)
{
v3s16 p1 = v3s16(myround(p0.X),myround(p0.Y),myround(p0.Z));
if(vmanip.m_area.contains(p1) == false)
return;
u32 vi = vmanip.m_area.index(p1);
if(vmanip.m_data[vi].getContent() != CONTENT_AIR
&& vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
return;
vmanip.m_data[vmanip.m_area.index(p1)] = node;
}
void make_tree_trunk_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
TreeDef &tree_definition)
{
v3s16 p1 = v3s16(myround(p0.X),myround(p0.Y),myround(p0.Z));
if(vmanip.m_area.contains(p1) == false)
return;
u32 vi = vmanip.m_area.index(p1);
if(vmanip.m_data[vi].getContent() != CONTENT_AIR
&& vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
return;
vmanip.m_data[vmanip.m_area.index(p1)] = tree_definition.trunknode;
}
void make_tree_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
TreeDef &tree_definition)
{
v3s16 p1 = v3s16(myround(p0.X),myround(p0.Y),myround(p0.Z));
if(vmanip.m_area.contains(p1) == false)
return;
u32 vi = vmanip.m_area.index(p1);
if(vmanip.m_data[vi].getContent() != CONTENT_AIR
&& vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
return;
if (tree_definition.fruit_tree)
{
if (myrand_range(1,100) > 90+tree_definition.iterations)
vmanip.m_data[vmanip.m_area.index(p1)] = tree_definition.fruitnode;
else
vmanip.m_data[vmanip.m_area.index(p1)] = tree_definition.leavesnode;
}
else if (myrand_range(1,100) > 20)
vmanip.m_data[vmanip.m_area.index(p1)] = tree_definition.leavesnode;
}
irr::core::matrix4 setRotationAxisRadians(irr::core::matrix4 M, double angle, v3f axis)
{
double c = cos(angle);
double s = sin(angle);
double t = 1.0 - c;
double tx = t * axis.X;
double ty = t * axis.Y;
double tz = t * axis.Z;
double sx = s * axis.X;
double sy = s * axis.Y;
double sz = s * axis.Z;
M[0] = tx * axis.X + c;
M[1] = tx * axis.Y + sz;
M[2] = tx * axis.Z - sy;
M[4] = ty * axis.X - sz;
M[5] = ty * axis.Y + c;
M[6] = ty * axis.Z + sx;
M[8] = tz * axis.X + sy;
M[9] = tz * axis.Y - sx;
M[10] = tz * axis.Z + c;
return M;
}
v3f transposeMatrix(irr::core::matrix4 M, v3f v)
{
v3f translated;
double x = M[0] * v.X + M[4] * v.Y + M[8] * v.Z +M[12];
double y = M[1] * v.X + M[5] * v.Y + M[9] * v.Z +M[13];
double z = M[2] * v.X + M[6] * v.Y + M[10] * v.Z +M[14];
translated.X=x;
translated.Y=y;
translated.Z=z;
return translated;
}
#if 0
static void make_jungletree(VoxelManipulator &vmanip, v3s16 p0,
INodeDefManager *ndef)
{
MapNode treenode(ndef->getId("mapgen_jungletree"));
MapNode leavesnode(ndef->getId("mapgen_leaves"));
for(s16 x=-1; x<=1; x++)
for(s16 z=-1; z<=1; z++)
{
if(myrand_range(0, 2) == 0)
continue;
v3s16 p1 = p0 + v3s16(x,0,z);
v3s16 p2 = p0 + v3s16(x,-1,z);
if(vmanip.m_area.contains(p2)
&& vmanip.m_data[vmanip.m_area.index(p2)] == CONTENT_AIR)
vmanip.m_data[vmanip.m_area.index(p2)] = treenode;
else if(vmanip.m_area.contains(p1))
vmanip.m_data[vmanip.m_area.index(p1)] = treenode;
}
s16 trunk_h = myrand_range(8, 12);
v3s16 p1 = p0;
for(s16 ii=0; ii<trunk_h; ii++)
{
if(vmanip.m_area.contains(p1))
vmanip.m_data[vmanip.m_area.index(p1)] = treenode;
p1.Y++;
}
// p1 is now the last piece of the trunk
p1.Y -= 1;
VoxelArea leaves_a(v3s16(-3,-2,-3), v3s16(3,2,3));
//SharedPtr<u8> leaves_d(new u8[leaves_a.getVolume()]);
Buffer<u8> leaves_d(leaves_a.getVolume());
for(s32 i=0; i<leaves_a.getVolume(); i++)
leaves_d[i] = 0;
// Force leaves at near the end of the trunk
{
s16 d = 1;
for(s16 z=-d; z<=d; z++)
for(s16 y=-d; y<=d; y++)
for(s16 x=-d; x<=d; x++)
{
leaves_d[leaves_a.index(v3s16(x,y,z))] = 1;
}
}
// Add leaves randomly
for(u32 iii=0; iii<30; iii++)
{
s16 d = 1;
v3s16 p(
myrand_range(leaves_a.MinEdge.X, leaves_a.MaxEdge.X-d),
myrand_range(leaves_a.MinEdge.Y, leaves_a.MaxEdge.Y-d),
myrand_range(leaves_a.MinEdge.Z, leaves_a.MaxEdge.Z-d)
);
for(s16 z=0; z<=d; z++)
for(s16 y=0; y<=d; y++)
for(s16 x=0; x<=d; x++)
{
leaves_d[leaves_a.index(p+v3s16(x,y,z))] = 1;
}
}
// Blit leaves to vmanip
for(s16 z=leaves_a.MinEdge.Z; z<=leaves_a.MaxEdge.Z; z++)
for(s16 y=leaves_a.MinEdge.Y; y<=leaves_a.MaxEdge.Y; y++)
for(s16 x=leaves_a.MinEdge.X; x<=leaves_a.MaxEdge.X; x++)
{
v3s16 p(x,y,z);
p += p1;
if(vmanip.m_area.contains(p) == false)
continue;
u32 vi = vmanip.m_area.index(p);
if(vmanip.m_data[vi].getContent() != CONTENT_AIR
&& vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
continue;
u32 i = leaves_a.index(x,y,z);
if(leaves_d[i] == 1)
vmanip.m_data[vi] = leavesnode;
}
}
#endif
}; // namespace treegen

71
src/treegen.h Normal file
View File

@ -0,0 +1,71 @@
/*
Minetest-c55
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>,
2012 RealBadAngel, Maciej Kasatkin <mk@realbadangel.pl>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef TREEGEN_HEADER
#define TREEGEN_HEADER
#include <matrix4.h>
class ManualMapVoxelManipulator;
class INodeDefManager;
namespace treegen
{
struct TreeDef
{
std::string initial_axiom;
std::string rules_a;
std::string rules_b;
std::string rules_c;
std::string rules_d;
MapNode trunknode;
MapNode leavesnode;
int angle;
int iterations;
int iterations_random_level;
bool thin_trunks;
bool fruit_tree;
MapNode fruitnode;
};
// Add default tree
void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
bool is_apple_tree, INodeDefManager *ndef);
// Add L-Systems tree (used by engine)
void make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *ndef,
TreeDef tree_definition);
// Spawn L-systems tree from LUA
void spawn_ltree (ServerEnvironment *env, v3s16 p0, INodeDefManager *ndef, TreeDef tree_definition);
// L-System tree gen helper functions
void make_tree_node_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
MapNode node);
void make_tree_trunk_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
TreeDef &tree_definition);
void make_tree_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
TreeDef &tree_definition);
irr::core::matrix4 setRotationAxisRadians(irr::core::matrix4 M, double angle,v3f axis);
v3f transposeMatrix(irr::core::matrix4 M ,v3f v);
}; // namespace treegen
#endif

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@ -117,7 +117,7 @@ end
do do
local f_count = ProtoField.uint8("minetest.client.gotblocks_count", "Count", base.DEC) local f_count = ProtoField.uint8("minetest.client.gotblocks_count", "Count", base.DEC)
local f_block = ProtoField.bytes("minetset.client.gotblocks_block", "Block", base.DEC) local f_block = ProtoField.bytes("minetest.client.gotblocks_block", "Block", base.DEC)
local f_x = ProtoField.int16("minetest.client.gotblocks_x", "Block position X", base.DEC) local f_x = ProtoField.int16("minetest.client.gotblocks_x", "Block position X", base.DEC)
local f_y = ProtoField.int16("minetest.client.gotblocks_y", "Block position Y", base.DEC) local f_y = ProtoField.int16("minetest.client.gotblocks_y", "Block position Y", base.DEC)
local f_z = ProtoField.int16("minetest.client.gotblocks_z", "Block position Z", base.DEC) local f_z = ProtoField.int16("minetest.client.gotblocks_z", "Block position Z", base.DEC)
@ -151,7 +151,7 @@ end
do do
local f_count = ProtoField.uint8("minetest.client.deletedblocks_count", "Count", base.DEC) local f_count = ProtoField.uint8("minetest.client.deletedblocks_count", "Count", base.DEC)
local f_block = ProtoField.bytes("minetset.client.deletedblocks_block", "Block", base.DEC) local f_block = ProtoField.bytes("minetest.client.deletedblocks_block", "Block", base.DEC)
local f_x = ProtoField.int16("minetest.client.deletedblocks_x", "Block position X", base.DEC) local f_x = ProtoField.int16("minetest.client.deletedblocks_x", "Block position X", base.DEC)
local f_y = ProtoField.int16("minetest.client.deletedblocks_y", "Block position Y", base.DEC) local f_y = ProtoField.int16("minetest.client.deletedblocks_y", "Block position Y", base.DEC)
local f_z = ProtoField.int16("minetest.client.deletedblocks_z", "Block position Z", base.DEC) local f_z = ProtoField.int16("minetest.client.deletedblocks_z", "Block position Z", base.DEC)