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Update translation sources

master
rubenwardy 1 month ago
parent
commit
987b2c5f37
50 changed files with 21252 additions and 12803 deletions
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      minetest.conf.example
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      src/settings_translation_file.cpp

+ 278
- 149
minetest.conf.example View File

@@ -489,7 +489,8 @@

### Basic

# Enable VBO
# Enable vertex buffer objects.
# This should greatly improve graphics performance.
# type: bool
# enable_vbo = true

@@ -594,7 +595,10 @@

#### Tone Mapping

# Enables filmic tone mapping
# Enables Hable's 'Uncharted 2' filmic tone mapping.
# Simulates the tone curve of photographic film and how this approximates the
# appearance of high dynamic range images. Mid-range contrast is slightly
# enhanced, highlights and shadows are gradually compressed.
# type: bool
# tone_mapping = false

@@ -650,26 +654,36 @@

#### Waving Nodes

# Set to true enables waving water.
# Set to true to enable waving liquids (like water).
# Requires shaders to be enabled.
# type: bool
# enable_waving_water = false

# type: float
# The maximum height of the surface of waving liquids.
# 4.0 = Wave height is two nodes.
# 0.0 = Wave doesn't move at all.
# Default is 1.0 (1/2 node).
# Requires waving liquids to be enabled.
# type: float min: 0 max: 4
# water_wave_height = 1.0

# type: float
# Length of liquid waves.
# Requires waving liquids to be enabled.
# type: float min: 0.1
# water_wave_length = 20.0

# How fast liquid waves will move. Higher = faster.
# If negative, liquid waves will move backwards.
# Requires waving liquids to be enabled.
# type: float
# water_wave_speed = 5.0

# Set to true enables waving leaves.
# Set to true to enable waving leaves.
# Requires shaders to be enabled.
# type: bool
# enable_waving_leaves = false

# Set to true enables waving plants.
# Set to true to enable waving plants.
# Requires shaders to be enabled.
# type: bool
# enable_waving_plants = false
@@ -734,30 +748,39 @@
# type: int min: 45 max: 160
# fov = 72

# Adjust the gamma encoding for the light tables. Higher numbers are brighter.
# This setting is for the client only and is ignored by the server.
# type: float min: 0.5 max: 10
# Alters the light curve by applying 'gamma correction' to it.
# Higher values make middle and lower light levels brighter.
# Value '1.0' leaves the light curve unaltered.
# This only has significant effect on daylight and artificial
# light, it has very little effect on natural night light.
# type: float min: 0.33 max: 3
# display_gamma = 1.0

# Gradient of light curve at minimum light level.
# type: float min: 0 max: 4
# Controls the contrast of the lowest light levels.
# type: float min: 0 max: 3
# lighting_alpha = 0.0

# Gradient of light curve at maximum light level.
# type: float min: 0 max: 4
# Controls the contrast of the highest light levels.
# type: float min: 0 max: 3
# lighting_beta = 1.5

# Strength of light curve mid-boost.
# type: float min: 0 max: 1
# Strength of light curve boost.
# The 3 'boost' parameters define a range of the light
# curve that is boosted in brightness.
# type: float min: 0 max: 0.4
# lighting_boost = 0.2

# Center of light curve mid-boost.
# Center of light curve boost range.
# Where 0.0 is minimum light level, 1.0 is maximum light level.
# type: float min: 0 max: 1
# lighting_boost_center = 0.5

# Spread of light curve mid-boost.
# Standard deviation of the mid-boost gaussian.
# type: float min: 0 max: 1
# Spread of light curve boost range.
# Controls the width of the range to be boosted.
# Standard deviation of the light curve boost Gaussian.
# type: float min: 0 max: 0.4
# lighting_boost_spread = 0.2

# Path to texture directory. All textures are first searched from here.
@@ -886,7 +909,7 @@

# True = 256
# False = 128
# Useable to make minimap smoother on slower machines.
# Usable to make minimap smoother on slower machines.
# type: bool
# minimap_double_scan_height = true

@@ -971,43 +994,83 @@
# tooltip_append_itemname = false

# Whether FreeType fonts are used, requires FreeType support to be compiled in.
# If disabled, bitmap and XML vectors fonts are used instead.
# type: bool
# freetype = true

# Path to TrueTypeFont or bitmap.
# type: filepath
# font_path = fonts/liberationsans.ttf
# type: bool
# font_bold = false

# type: int min: 1
# font_size = 16
# type: bool
# font_italic = false

# Font shadow offset, if 0 then shadow will not be drawn.
# Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.
# type: int
# font_shadow = 1

# Font shadow alpha (opaqueness, between 0 and 255).
# Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.
# type: int min: 0 max: 255
# font_shadow_alpha = 127

# Font size of the default font in point (pt).
# type: int min: 1
# font_size = 16

# Path to the default font.
# If “freetype” setting is enabled: Must be a TrueType font.
# If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
# The fallback font will be used if the font cannot be loaded.
# type: filepath
# font_path = fonts/Arimo-Regular.ttf

# type: filepath
# mono_font_path = fonts/liberationmono.ttf
# font_path_bold = fonts/Arimo-Bold.ttf

# type: filepath
# font_path_italic = fonts/Arimo-Italic.ttf

# type: filepath
# font_path_bolditalic = fonts/Arimo-BoldItalic.ttf

# Font size of the monospace font in point (pt).
# type: int min: 1
# mono_font_size = 15

# This font will be used for certain languages.
# Path to the monospace font.
# If “freetype” setting is enabled: Must be a TrueType font.
# If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
# This font is used for e.g. the console and profiler screen.
# type: filepath
# fallback_font_path = fonts/DroidSansFallbackFull.ttf
# mono_font_path = fonts/Cousine-Regular.ttf

# type: filepath
# mono_font_path_bold = fonts/Cousine-Bold.ttf

# type: filepath
# mono_font_path_italic = fonts/Cousine-Italic.ttf

# type: filepath
# mono_font_path_bolditalic = fonts/Cousine-BoldItalic.ttf

# Font size of the fallback font in point (pt).
# type: int min: 1
# fallback_font_size = 15

# Shadow offset (in pixels) of the fallback font. If 0, then shadow will not be drawn.
# type: int
# fallback_font_shadow = 1

# Opaqueness (alpha) of the shadow behind the fallback font, between 0 and 255.
# type: int min: 0 max: 255
# fallback_font_shadow_alpha = 128

# Path of the fallback font.
# If “freetype” setting is enabled: Must be a TrueType font.
# If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
# This font will be used for certain languages or if the default font is unavailable.
# type: filepath
# fallback_font_path = fonts/DroidSansFallbackFull.ttf

# Path to save screenshots at.
# type: path
# screenshot_path =
@@ -1037,12 +1100,22 @@
# Sound
#

# Enables the sound system.
# If disabled, this completely disables all sounds everywhere and the in-game
# sound controls will be non-functional.
# Changing this setting requires a restart.
# type: bool
# enable_sound = true

# Volume of all sounds.
# Requires the sound system to be enabled.
# type: float min: 0 max: 1
# sound_volume = 0.7

# Whether to mute sounds. You can unmute sounds at any time, unless the
# sound system is disabled (enable_sound=false).
# In-game, you can toggle the mute state with the mute key or by using the
# pause menu.
# type: bool
# mute_sound = false

@@ -1171,6 +1244,7 @@

# Enable/disable running an IPv6 server.
# Ignored if bind_address is set.
# Needs enable_ipv6 to be enabled.
# type: bool
# ipv6_server = false

@@ -1297,7 +1371,7 @@
# ask_reconnect_on_crash = false

# From how far clients know about objects, stated in mapblocks (16 nodes).
#
#
# Setting this larger than active_block_range will also cause the server
# to maintain active objects up to this distance in the direction the
# player is looking. (This can avoid mobs suddenly disappearing from view)
@@ -1387,11 +1461,11 @@
# type: float
# movement_speed_jump = 6.5

# Decrease this to increase liquid resistence to movement.
# Decrease this to increase liquid resistance to movement.
# type: float
# movement_liquid_fluidity = 1

# Maximum liquid resistence. Controls deceleration when entering liquid at
# Maximum liquid resistance. Controls deceleration when entering liquid at
# high speed.
# type: float
# movement_liquid_fluidity_smooth = 0.5
@@ -1406,7 +1480,7 @@

### Advanced

# Handling for deprecated lua api calls:
# Handling for deprecated Lua API calls:
# - legacy: (try to) mimic old behaviour (default for release).
# - log: mimic and log backtrace of deprecated call (default for debug).
# - error: abort on usage of deprecated call (suggested for mod developers).
@@ -1609,7 +1683,8 @@
# type: int
# debug_log_size_max = 50

# IPv6 support.
# Enable IPv6 support (for both client and server).
# Required for IPv6 connections to work at all.
# type: bool
# enable_ipv6 = true

@@ -1744,6 +1819,8 @@
# mgv5_spflags = caverns

# Controls width of tunnels, a smaller value creates wider tunnels.
# Value >= 10.0 completely disables generation of tunnels and avoids the
# intensive noise calculations.
# type: float
# mgv5_cave_width = 0.09

@@ -1751,10 +1828,25 @@
# type: int
# mgv5_large_cave_depth = -256

# Deprecated, define and locate cave liquids using biome definitions instead.
# Y of upper limit of lava in large caves.
# type: int
# mgv5_lava_depth = -256
# Minimum limit of random number of small caves per mapchunk.
# type: int min: 0 max: 256
# mgv5_small_cave_num_min = 0

# Maximum limit of random number of small caves per mapchunk.
# type: int min: 0 max: 256
# mgv5_small_cave_num_max = 0

# Minimum limit of random number of large caves per mapchunk.
# type: int min: 0 max: 64
# mgv5_large_cave_num_min = 0

# Maximum limit of random number of large caves per mapchunk.
# type: int min: 0 max: 64
# mgv5_large_cave_num_max = 2

# Proportion of large caves that contain liquid.
# type: float min: 0 max: 1
# mgv5_large_cave_flooded = 0.5

# Y-level of cavern upper limit.
# type: int
@@ -1828,7 +1920,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Second of two 3D noises that together define tunnels.
@@ -1841,7 +1933,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise defining giant caverns.
@@ -1854,7 +1946,7 @@
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise defining terrain.
@@ -1880,7 +1972,7 @@
# octaves = 2,
# persistence = 0.8,
# lacunarity = 2.0,
# flags =
# flags =
# }

## Mapgen V6
@@ -2066,6 +2158,8 @@
# mgv7_mount_zero_level = 0

# Controls width of tunnels, a smaller value creates wider tunnels.
# Value >= 10.0 completely disables generation of tunnels and avoids the
# intensive noise calculations.
# type: float
# mgv7_cave_width = 0.09

@@ -2073,31 +2167,25 @@
# type: int
# mgv7_large_cave_depth = -33

# Deprecated, define and locate cave liquids using biome definitions instead.
# Y of upper limit of lava in large caves.
# type: int
# mgv7_lava_depth = -256
# Minimum limit of random number of small caves per mapchunk.
# type: int min: 0 max: 256
# mgv7_small_cave_num_min = 0

# Controls the density of mountain-type floatlands.
# Is a noise offset added to the 'mgv7_np_mountain' noise value.
# type: float
# mgv7_float_mount_density = 0.6
# Maximum limit of random number of small caves per mapchunk.
# type: int min: 0 max: 256
# mgv7_small_cave_num_max = 0

# Typical maximum height, above and below midpoint, of floatland mountains.
# type: float
# mgv7_float_mount_height = 128.0
# Minimum limit of random number of large caves per mapchunk.
# type: int min: 0 max: 64
# mgv7_large_cave_num_min = 0

# Alters how mountain-type floatlands taper above and below midpoint.
# type: float
# mgv7_float_mount_exponent = 0.75

# Y-level of floatland midpoint and lake surface.
# type: int
# mgv7_floatland_level = 1280
# Maximum limit of random number of large caves per mapchunk.
# type: int min: 0 max: 64
# mgv7_large_cave_num_max = 2

# Y-level to which floatland shadows extend.
# type: int
# mgv7_shadow_limit = 1024
# Proportion of large caves that contain liquid.
# type: float min: 0 max: 1
# mgv7_large_cave_flooded = 0.5

# Y-level of cavern upper limit.
# type: int
@@ -2213,33 +2301,6 @@
# flags = eased
# }

# Defines areas of floatland smooth terrain.
# Smooth floatlands occur when noise > 0.
# type: noise_params_2d
# mgv7_np_floatland_base = {
# offset = -0.6,
# scale = 1.5,
# spread = (600, 600, 600),
# seed = 114,
# octaves = 5,
# persistence = 0.6,
# lacunarity = 2.0,
# flags = eased
# }

# Variation of hill height and lake depth on floatland smooth terrain.
# type: noise_params_2d
# mgv7_np_float_base_height = {
# offset = 48,
# scale = 24,
# spread = (300, 300, 300),
# seed = 907,
# octaves = 4,
# persistence = 0.7,
# lacunarity = 2.0,
# flags = eased
# }

# 3D noise defining mountain structure and height.
# Also defines structure of floatland mountain terrain.
# type: noise_params_3d
@@ -2251,7 +2312,7 @@
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise defining structure of river canyon walls.
@@ -2264,7 +2325,7 @@
# octaves = 4,
# persistence = 0.75,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise defining giant caverns.
@@ -2277,7 +2338,7 @@
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
# flags =
# flags =
# }

# First of two 3D noises that together define tunnels.
@@ -2290,7 +2351,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Second of two 3D noises that together define tunnels.
@@ -2303,7 +2364,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise that determines number of dungeons per mapchunk.
@@ -2316,7 +2377,7 @@
# octaves = 2,
# persistence = 0.8,
# lacunarity = 2.0,
# flags =
# flags =
# }

## Mapgen Carpathian
@@ -2342,6 +2403,8 @@
# mgcarpathian_valley_width = 0.25

# Controls width of tunnels, a smaller value creates wider tunnels.
# Value >= 10.0 completely disables generation of tunnels and avoids the
# intensive noise calculations.
# type: float
# mgcarpathian_cave_width = 0.09

@@ -2349,10 +2412,25 @@
# type: int
# mgcarpathian_large_cave_depth = -33

# Deprecated, define and locate cave liquids using biome definitions instead.
# Y of upper limit of lava in large caves.
# type: int
# mgcarpathian_lava_depth = -256
# Minimum limit of random number of small caves per mapchunk.
# type: int min: 0 max: 256
# mgcarpathian_small_cave_num_min = 0

# Maximum limit of random number of small caves per mapchunk.
# type: int min: 0 max: 256
# mgcarpathian_small_cave_num_max = 0

# Minimum limit of random number of large caves per mapchunk.
# type: int min: 0 max: 64
# mgcarpathian_large_cave_num_min = 0

# Maximum limit of random number of large caves per mapchunk.
# type: int min: 0 max: 64
# mgcarpathian_large_cave_num_max = 2

# Proportion of large caves that contain liquid.
# type: float min: 0 max: 1
# mgcarpathian_large_cave_flooded = 0.5

# Y-level of cavern upper limit.
# type: int
@@ -2542,7 +2620,7 @@
# octaves = 5,
# persistence = 0.55,
# lacunarity = 2.0,
# flags =
# flags =
# }

# First of two 3D noises that together define tunnels.
@@ -2555,7 +2633,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Second of two 3D noises that together define tunnels.
@@ -2568,7 +2646,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise defining giant caverns.
@@ -2581,7 +2659,7 @@
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise that determines number of dungeons per mapchunk.
@@ -2594,12 +2672,12 @@
# octaves = 2,
# persistence = 0.8,
# lacunarity = 2.0,
# flags =
# flags =
# }

## Mapgen Flat

# Map generation attributes specific to Mapgen flat.
# Map generation attributes specific to Mapgen Flat.
# Occasional lakes and hills can be added to the flat world.
# type: flags possible values: lakes, hills, nolakes, nohills
# mgflat_spflags = nolakes,nohills
@@ -2612,12 +2690,29 @@
# type: int
# mgflat_large_cave_depth = -33

# Deprecated, define and locate cave liquids using biome definitions instead.
# Y of upper limit of lava in large caves.
# type: int
# mgflat_lava_depth = -256
# Minimum limit of random number of small caves per mapchunk.
# type: int min: 0 max: 256
# mgflat_small_cave_num_min = 0

# Maximum limit of random number of small caves per mapchunk.
# type: int min: 0 max: 256
# mgflat_small_cave_num_max = 0

# Minimum limit of random number of large caves per mapchunk.
# type: int min: 0 max: 64
# mgflat_large_cave_num_min = 0

# Maximum limit of random number of large caves per mapchunk.
# type: int min: 0 max: 64
# mgflat_large_cave_num_max = 2

# Proportion of large caves that contain liquid.
# type: float min: 0 max: 1
# mgflat_large_cave_flooded = 0.5

# Controls width of tunnels, a smaller value creates wider tunnels.
# Value >= 10.0 completely disables generation of tunnels and avoids the
# intensive noise calculations.
# type: float
# mgflat_cave_width = 0.09

@@ -2687,7 +2782,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Second of two 3D noises that together define tunnels.
@@ -2700,7 +2795,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise that determines number of dungeons per mapchunk.
@@ -2713,18 +2808,20 @@
# octaves = 2,
# persistence = 0.8,
# lacunarity = 2.0,
# flags =
# flags =
# }

## Mapgen Fractal

# Map generation attributes specific to Mapgen flat.
# Map generation attributes specific to Mapgen Fractal.
# 'terrain' enables the generation of non-fractal terrain:
# ocean, islands and underground.
# type: flags possible values: terrain, noterrain
# mgfractal_spflags = terrain

# Controls width of tunnels, a smaller value creates wider tunnels.
# Value >= 10.0 completely disables generation of tunnels and avoids the
# intensive noise calculations.
# type: float
# mgfractal_cave_width = 0.09

@@ -2732,10 +2829,25 @@
# type: int
# mgfractal_large_cave_depth = -33

# Deprecated, define and locate cave liquids using biome definitions instead.
# Y of upper limit of lava in large caves.
# type: int
# mgfractal_lava_depth = -256
# Minimum limit of random number of small caves per mapchunk.
# type: int min: 0 max: 256
# mgfractal_small_cave_num_min = 0

# Maximum limit of random number of small caves per mapchunk.
# type: int min: 0 max: 256
# mgfractal_small_cave_num_max = 0

# Minimum limit of random number of large caves per mapchunk.
# type: int min: 0 max: 64
# mgfractal_large_cave_num_min = 0

# Maximum limit of random number of large caves per mapchunk.
# type: int min: 0 max: 64
# mgfractal_large_cave_num_max = 2

# Proportion of large caves that contain liquid.
# type: float min: 0 max: 1
# mgfractal_large_cave_flooded = 0.5

# Lower Y limit of dungeons.
# type: int
@@ -2746,24 +2858,24 @@
# mgfractal_dungeon_ymax = 31000

# Selects one of 18 fractal types.
# 1 = 4D "Roundy" mandelbrot set.
# 2 = 4D "Roundy" julia set.
# 3 = 4D "Squarry" mandelbrot set.
# 4 = 4D "Squarry" julia set.
# 5 = 4D "Mandy Cousin" mandelbrot set.
# 6 = 4D "Mandy Cousin" julia set.
# 7 = 4D "Variation" mandelbrot set.
# 8 = 4D "Variation" julia set.
# 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
# 10 = 3D "Mandelbrot/Mandelbar" julia set.
# 11 = 3D "Christmas Tree" mandelbrot set.
# 12 = 3D "Christmas Tree" julia set.
# 13 = 3D "Mandelbulb" mandelbrot set.
# 14 = 3D "Mandelbulb" julia set.
# 15 = 3D "Cosine Mandelbulb" mandelbrot set.
# 16 = 3D "Cosine Mandelbulb" julia set.
# 17 = 4D "Mandelbulb" mandelbrot set.
# 18 = 4D "Mandelbulb" julia set.
# 1 = 4D "Roundy" Mandelbrot set.
# 2 = 4D "Roundy" Julia set.
# 3 = 4D "Squarry" Mandelbrot set.
# 4 = 4D "Squarry" Julia set.
# 5 = 4D "Mandy Cousin" Mandelbrot set.
# 6 = 4D "Mandy Cousin" Julia set.
# 7 = 4D "Variation" Mandelbrot set.
# 8 = 4D "Variation" Julia set.
# 9 = 3D "Mandelbrot/Mandelbar" Mandelbrot set.
# 10 = 3D "Mandelbrot/Mandelbar" Julia set.
# 11 = 3D "Christmas Tree" Mandelbrot set.
# 12 = 3D "Christmas Tree" Julia set.
# 13 = 3D "Mandelbulb" Mandelbrot set.
# 14 = 3D "Mandelbulb" Julia set.
# 15 = 3D "Cosine Mandelbulb" Mandelbrot set.
# 16 = 3D "Cosine Mandelbulb" Julia set.
# 17 = 4D "Mandelbulb" Mandelbrot set.
# 18 = 4D "Mandelbulb" Julia set.
# type: int min: 1 max: 18
# mgfractal_fractal = 1

@@ -2788,7 +2900,7 @@
# Can be used to move a desired point to (0, 0) to create a
# suitable spawn point, or to allow 'zooming in' on a desired
# point by increasing 'scale'.
# The default is tuned for a suitable spawn point for mandelbrot
# The default is tuned for a suitable spawn point for Mandelbrot
# sets with default parameters, it may need altering in other
# situations.
# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
@@ -2870,7 +2982,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Second of two 3D noises that together define tunnels.
@@ -2883,7 +2995,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# 3D noise that determines number of dungeons per mapchunk.
@@ -2896,7 +3008,7 @@
# octaves = 2,
# persistence = 0.8,
# lacunarity = 2.0,
# flags =
# flags =
# }

## Mapgen Valleys
@@ -2920,10 +3032,25 @@
# type: int
# mgvalleys_large_cave_depth = -33

# Deprecated, define and locate cave liquids using biome definitions instead.
# Y of upper limit of lava in large caves.
# type: int
# mgvalleys_lava_depth = 1
# Minimum limit of random number of small caves per mapchunk.
# type: int min: 0 max: 256
# mgvalleys_small_cave_num_min = 0

# Maximum limit of random number of small caves per mapchunk.
# type: int min: 0 max: 256
# mgvalleys_small_cave_num_max = 0

# Minimum limit of random number of large caves per mapchunk.
# type: int min: 0 max: 64
# mgvalleys_large_cave_num_min = 0

# Maximum limit of random number of large caves per mapchunk.
# type: int min: 0 max: 64
# mgvalleys_large_cave_num_max = 2

# Proportion of large caves that contain liquid.
# type: float min: 0 max: 1
# mgvalleys_large_cave_flooded = 0.5

# Depth below which you'll find giant caverns.
# type: int
@@ -2946,6 +3073,8 @@
# mgvalleys_river_size = 5

# Controls width of tunnels, a smaller value creates wider tunnels.
# Value >= 10.0 completely disables generation of tunnels and avoids the
# intensive noise calculations.
# type: float
# mgvalleys_cave_width = 0.09

@@ -2969,7 +3098,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Second of two 3D noises that together define tunnels.
@@ -2982,7 +3111,7 @@
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }

# The depth of dirt or other biome filler node.
@@ -3008,7 +3137,7 @@
# octaves = 6,
# persistence = 0.63,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Defines large-scale river channel structure.
@@ -3060,7 +3189,7 @@
# octaves = 6,
# persistence = 0.8,
# lacunarity = 2.0,
# flags =
# flags =
# }

# Amplifies the valleys.
@@ -3099,7 +3228,7 @@
# octaves = 2,
# persistence = 0.8,
# lacunarity = 2.0,
# flags =
# flags =
# }

## Advanced

+ 2146
- 2032
po/ar/minetest.po
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+ 490
- 231
po/be/minetest.po
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+ 295
- 167
po/ca/minetest.po View File

@@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Catalan (Minetest)\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-10-09 22:02+0200\n"
"POT-Creation-Date: 2020-01-18 20:21+0000\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: Catalan <https://hosted.weblate.org/projects/minetest/"
@@ -1816,7 +1816,7 @@ msgstr "Volum de so: "
msgid "Enter "
msgstr "Introdueix "

#: src/network/clientpackethandler.cpp
#: src/network/clientpackethandler.cpp src/script/lua_api/l_client.cpp
msgid "LANG_CODE"
msgstr "ca"

@@ -1840,7 +1840,7 @@ msgid ""
"Can be used to move a desired point to (0, 0) to create a\n"
"suitable spawn point, or to allow 'zooming in' on a desired\n"
"point by increasing 'scale'.\n"
"The default is tuned for a suitable spawn point for mandelbrot\n"
"The default is tuned for a suitable spawn point for Mandelbrot\n"
"sets with default parameters, it may need altering in other\n"
"situations.\n"
"Range roughly -2 to 2. Multiply by 'scale' for offset in nodes."
@@ -2032,22 +2032,16 @@ msgstr ""
"X11/Sols Android) Ex. per a pantalles amb 4K."

#: src/settings_translation_file.cpp
#, fuzzy
msgid ""
"Adjust the gamma encoding for the light tables. Higher numbers are "
"brighter.\n"
"This setting is for the client only and is ignored by the server."
msgstr ""
"Ajusta la codificació gamma per les taules de llum. Els nombrés nés petits "
"n'augmentaràn la brillantor.\n"
"Aquesta configuració només afecta al client, el servidor l'ignora."

#: src/settings_translation_file.cpp
msgid "Advanced"
msgstr "Avançat"

#: src/settings_translation_file.cpp
msgid "Alters how mountain-type floatlands taper above and below midpoint."
msgid ""
"Alters the light curve by applying 'gamma correction' to it.\n"
"Higher values make middle and lower light levels brighter.\n"
"Value '1.0' leaves the light curve unaltered.\n"
"This only has significant effect on daylight and artificial\n"
"light, it has very little effect on natural night light."
msgstr ""

#: src/settings_translation_file.cpp
@@ -2203,6 +2197,22 @@ msgid "Block send optimize distance"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Bold and italic font path"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Bold and italic monospace font path"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Bold font path"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Bold monospace font path"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Build inside player"
msgstr "Construir dins el jugador"

@@ -2285,7 +2295,9 @@ msgid "Cavern upper limit"
msgstr "Amplada de les coves"

#: src/settings_translation_file.cpp
msgid "Center of light curve mid-boost."
msgid ""
"Center of light curve boost range.\n"
"Where 0.0 is minimum light level, 1.0 is maximum light level."
msgstr ""

#: src/settings_translation_file.cpp
@@ -2497,14 +2509,10 @@ msgstr "Controla la pendent i alçada dels turons."

#: src/settings_translation_file.cpp
msgid ""
"Controls the density of mountain-type floatlands.\n"
"Is a noise offset added to the 'mgv7_np_mountain' noise value."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Controls width of tunnels, a smaller value creates wider tunnels."
"Controls width of tunnels, a smaller value creates wider tunnels.\n"
"Value >= 10.0 completely disables generation of tunnels and avoids the\n"
"intensive noise calculations."
msgstr ""
"Controla l'amplada dels túnels, un valor més petit crea túnels més amples."

#: src/settings_translation_file.cpp
msgid "Crash message"
@@ -2540,10 +2548,6 @@ msgid "Damage"
msgstr "Dany"

#: src/settings_translation_file.cpp
msgid "Darkness sharpness"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Debug info toggle key"
msgstr "Tecla alternativa per a la informació de la depuració"

@@ -2561,7 +2565,7 @@ msgid "Dec. volume key"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Decrease this to increase liquid resistence to movement."
msgid "Decrease this to increase liquid resistance to movement."
msgstr ""

#: src/settings_translation_file.cpp
@@ -2605,12 +2609,6 @@ msgstr ""
"Només té un efecte si és compilat amb cURL."

#: src/settings_translation_file.cpp
msgid ""
"Defines areas of floatland smooth terrain.\n"
"Smooth floatlands occur when noise > 0."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Defines areas where trees have apples."
msgstr ""

@@ -2687,12 +2685,6 @@ msgid "Deprecated Lua API handling"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Deprecated, define and locate cave liquids using biome definitions instead.\n"
"Y of upper limit of lava in large caves."
msgstr ""

#: src/settings_translation_file.cpp
#, fuzzy
msgid "Depth below which you'll find giant caverns."
msgstr "Profunditat davall la qual trobaràs grans coves."
@@ -2769,13 +2761,15 @@ msgstr "Soroll de cova #1"

#: src/settings_translation_file.cpp
msgid ""
"Enable Lua modding support on client.\n"
"This support is experimental and API can change."
"Enable IPv6 support (for both client and server).\n"
"Required for IPv6 connections to work at all."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Enable VBO"
msgstr "Activar VBO"
msgid ""
"Enable Lua modding support on client.\n"
"This support is experimental and API can change."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Enable console window"
@@ -2840,6 +2834,12 @@ msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Enable vertex buffer objects.\n"
"This should greatly improve graphics performance."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Enable view bobbing and amount of view bobbing.\n"
"For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double."
msgstr ""
@@ -2847,7 +2847,16 @@ msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Enable/disable running an IPv6 server.\n"
"Ignored if bind_address is set."
"Ignored if bind_address is set.\n"
"Needs enable_ipv6 to be enabled."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Enables Hable's 'Uncharted 2' filmic tone mapping.\n"
"Simulates the tone curve of photographic film and how this approximates the\n"
"appearance of high dynamic range images. Mid-range contrast is slightly\n"
"enhanced, highlights and shadows are gradually compressed."
msgstr ""

#: src/settings_translation_file.cpp
@@ -2867,10 +2876,6 @@ msgid "Enables caching of facedir rotated meshes."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Enables filmic tone mapping"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Enables minimap."
msgstr ""

@@ -2887,6 +2892,14 @@ msgid ""
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Enables the sound system.\n"
"If disabled, this completely disables all sounds everywhere and the in-game\n"
"sound controls will be non-functional.\n"
"Changing this setting requires a restart."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Engine profiling data print interval"
msgstr ""

@@ -2917,7 +2930,7 @@ msgid "Fall bobbing factor"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Fallback font"
msgid "Fallback font path"
msgstr ""

#: src/settings_translation_file.cpp
@@ -3013,30 +3026,6 @@ msgid "Fixed virtual joystick"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Floatland base height noise"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Floatland base noise"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Floatland level"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Floatland mountain density"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Floatland mountain exponent"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Floatland mountain height"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Fly key"
msgstr ""

@@ -3057,7 +3046,11 @@ msgid "Fog toggle key"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Font path"
msgid "Font bold by default"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Font italic by default"
msgstr ""

#: src/settings_translation_file.cpp
@@ -3069,15 +3062,19 @@ msgid "Font shadow alpha"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Font shadow alpha (opaqueness, between 0 and 255)."
msgid "Font size"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Font shadow offset, if 0 then shadow will not be drawn."
msgid "Font size of the default font in point (pt)."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Font size"
msgid "Font size of the fallback font in point (pt)."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Font size of the monospace font in point (pt)."
msgstr ""

#: src/settings_translation_file.cpp
@@ -3188,10 +3185,6 @@ msgid "GUI scaling filter txr2img"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Gamma"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Generate normalmaps"
msgstr ""

@@ -3207,11 +3200,15 @@ msgid ""
msgstr ""

#: src/settings_translation_file.cpp
msgid "Gradient of light curve at maximum light level."
msgid ""
"Gradient of light curve at maximum light level.\n"
"Controls the contrast of the highest light levels."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Gradient of light curve at minimum light level."
msgid ""
"Gradient of light curve at minimum light level.\n"
"Controls the contrast of the lowest light levels."
msgstr ""

#: src/settings_translation_file.cpp
@@ -3246,7 +3243,7 @@ msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Handling for deprecated lua api calls:\n"
"Handling for deprecated Lua API calls:\n"
"- legacy: (try to) mimic old behaviour (default for release).\n"
"- log: mimic and log backtrace of deprecated call (default for debug).\n"
"- error: abort on usage of deprecated call (suggested for mod developers)."
@@ -3479,6 +3476,13 @@ msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"How fast liquid waves will move. Higher = faster.\n"
"If negative, liquid waves will move backwards.\n"
"Requires waving liquids to be enabled."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"How much the server will wait before unloading unused mapblocks.\n"
"Higher value is smoother, but will use more RAM."
msgstr ""
@@ -3508,10 +3512,6 @@ msgid "IPv6 server"
msgstr ""

#: src/settings_translation_file.cpp
msgid "IPv6 support."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"If FPS would go higher than this, limit it by sleeping\n"
"to not waste CPU power for no benefit."
@@ -3687,6 +3687,14 @@ msgid "Invert vertical mouse movement."
msgstr "Invertir moviment vertical del ratolí."

#: src/settings_translation_file.cpp
msgid "Italic font path"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Italic monospace font path"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Item entity TTL"
msgstr ""

@@ -4493,15 +4501,23 @@ msgid "Large cave depth"
msgstr ""

#: src/settings_translation_file.cpp
#, fuzzy
msgid "Large chat console key"
msgstr "Tecla de la consola"
msgid "Large cave maximum number"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Large cave minimum number"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Lava depth"
msgid "Large cave proportion flooded"
msgstr ""

#: src/settings_translation_file.cpp
#, fuzzy
msgid "Large chat console key"
msgstr "Tecla de la consola"

#: src/settings_translation_file.cpp
msgid "Leaves style"
msgstr ""

@@ -4525,6 +4541,12 @@ msgid ""
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Length of liquid waves.\n"
"Requires waving liquids to be enabled."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Length of time between Active Block Modifier (ABM) execution cycles"
msgstr ""

@@ -4549,19 +4571,27 @@ msgid ""
msgstr ""

#: src/settings_translation_file.cpp
msgid "Light curve mid boost"
msgid "Light curve boost"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Light curve boost center"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Light curve mid boost center"
msgid "Light curve boost spread"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Light curve mid boost spread"
msgid "Light curve gamma"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Lightness sharpness"
msgid "Light curve high gradient"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Light curve low gradient"
msgstr ""

#: src/settings_translation_file.cpp
@@ -4668,25 +4698,25 @@ msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Map generation attributes specific to Mapgen Valleys.\n"
"'altitude_chill': Reduces heat with altitude.\n"
"'humid_rivers': Increases humidity around rivers.\n"
"'vary_river_depth': If enabled, low humidity and high heat causes rivers\n"
"to become shallower and occasionally dry.\n"
"'altitude_dry': Reduces humidity with altitude."
"Map generation attributes specific to Mapgen Flat.\n"
"Occasional lakes and hills can be added to the flat world."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Map generation attributes specific to Mapgen flat.\n"
"Map generation attributes specific to Mapgen Fractal.\n"
"'terrain' enables the generation of non-fractal terrain:\n"
"ocean, islands and underground."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Map generation attributes specific to Mapgen flat.\n"
"Occasional lakes and hills can be added to the flat world."
"Map generation attributes specific to Mapgen Valleys.\n"
"'altitude_chill': Reduces heat with altitude.\n"
"'humid_rivers': Increases humidity around rivers.\n"
"'vary_river_depth': If enabled, low humidity and high heat causes rivers\n"
"to become shallower and occasionally dry.\n"
"'altitude_dry': Reduces humidity with altitude."
msgstr ""

#: src/settings_translation_file.cpp
@@ -4845,8 +4875,16 @@ msgid "Maximum hotbar width"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Maximum limit of random number of large caves per mapchunk."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Maximum limit of random number of small caves per mapchunk."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Maximum liquid resistence. Controls deceleration when entering liquid at\n"
"Maximum liquid resistance. Controls deceleration when entering liquid at\n"
"high speed."
msgstr ""

@@ -4967,6 +5005,14 @@ msgid "Minimap scan height"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Minimum limit of random number of large caves per mapchunk."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Minimum limit of random number of small caves per mapchunk."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Minimum texture size"
msgstr ""

@@ -5141,6 +5187,16 @@ msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Opaqueness (alpha) of the shadow behind the default font, between 0 and 255."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Opaqueness (alpha) of the shadow behind the fallback font, between 0 and 255."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Open the pause menu when the window's focus is lost. Does not pause if a "
"formspec is\n"
"open."
@@ -5180,7 +5236,12 @@ msgid "Parallax occlusion strength"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Path to TrueTypeFont or bitmap."
msgid ""
"Path of the fallback font.\n"
"If “freetype” setting is enabled: Must be a TrueType font.\n"
"If “freetype” setting is disabled: Must be a bitmap or XML vectors font.\n"
"This font will be used for certain languages or if the default font is "
"unavailable."
msgstr ""

#: src/settings_translation_file.cpp
@@ -5198,6 +5259,22 @@ msgid "Path to texture directory. All textures are first searched from here."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Path to the default font.\n"
"If “freetype” setting is enabled: Must be a TrueType font.\n"
"If “freetype” setting is disabled: Must be a bitmap or XML vectors font.\n"
"The fallback font will be used if the font cannot be loaded."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Path to the monospace font.\n"
"If “freetype” setting is enabled: Must be a TrueType font.\n"
"If “freetype” setting is disabled: Must be a bitmap or XML vectors font.\n"
"This font is used for e.g. the console and profiler screen."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Pause on lost window focus"
msgstr ""

@@ -5271,6 +5348,10 @@ msgid "Profiling"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Proportion of large caves that contain liquid."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Radius of cloud area stated in number of 64 node cloud squares.\n"
"Values larger than 26 will start to produce sharp cutoffs at cloud area "
@@ -5294,6 +5375,11 @@ msgid "Recent Chat Messages"
msgstr ""

#: src/settings_translation_file.cpp
#, fuzzy
msgid "Regular font path"
msgstr "Seleccioneu la ruta"

#: src/settings_translation_file.cpp
msgid "Remote media"
msgstr ""

@@ -5488,24 +5574,24 @@ msgstr ""
#, fuzzy
msgid ""
"Selects one of 18 fractal types.\n"
"1 = 4D \"Roundy\" mandelbrot set.\n"
"2 = 4D \"Roundy\" julia set.\n"
"3 = 4D \"Squarry\" mandelbrot set.\n"
"4 = 4D \"Squarry\" julia set.\n"
"5 = 4D \"Mandy Cousin\" mandelbrot set.\n"
"6 = 4D \"Mandy Cousin\" julia set.\n"
"7 = 4D \"Variation\" mandelbrot set.\n"
"8 = 4D \"Variation\" julia set.\n"
"9 = 3D \"Mandelbrot/Mandelbar\" mandelbrot set.\n"
"10 = 3D \"Mandelbrot/Mandelbar\" julia set.\n"
"11 = 3D \"Christmas Tree\" mandelbrot set.\n"
"12 = 3D \"Christmas Tree\" julia set.\n"
"13 = 3D \"Mandelbulb\" mandelbrot set.\n"
"14 = 3D \"Mandelbulb\" julia set.\n"
"15 = 3D \"Cosine Mandelbulb\" mandelbrot set.\n"
"16 = 3D \"Cosine Mandelbulb\" julia set.\n"
"17 = 4D \"Mandelbulb\" mandelbrot set.\n"
"18 = 4D \"Mandelbulb\" julia set."
"1 = 4D \"Roundy\" Mandelbrot set.\n"
"2 = 4D \"Roundy\" Julia set.\n"
"3 = 4D \"Squarry\" Mandelbrot set.\n"
"4 = 4D \"Squarry\" Julia set.\n"
"5 = 4D \"Mandy Cousin\" Mandelbrot set.\n"
"6 = 4D \"Mandy Cousin\" Julia set.\n"
"7 = 4D \"Variation\" Mandelbrot set.\n"
"8 = 4D \"Variation\" Julia set.\n"
"9 = 3D \"Mandelbrot/Mandelbar\" Mandelbrot set.\n"
"10 = 3D \"Mandelbrot/Mandelbar\" Julia set.\n"
"11 = 3D \"Christmas Tree\" Mandelbrot set.\n"
"12 = 3D \"Christmas Tree\" Julia set.\n"
"13 = 3D \"Mandelbulb\" Mandelbrot set.\n"
"14 = 3D \"Mandelbulb\" Julia set.\n"
"15 = 3D \"Cosine Mandelbulb\" Mandelbrot set.\n"
"16 = 3D \"Cosine Mandelbulb\" Julia set.\n"
"17 = 4D \"Mandelbulb\" Mandelbrot set.\n"
"18 = 4D \"Mandelbulb\" Julia set."
msgstr ""
"Selecció de 18 fractals de 9 fórmules.\n"
"1 = 4D \"Roundy\" mandelbrot set.\n"
@@ -5575,19 +5661,19 @@ msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Set to true enables waving leaves.\n"
"Set to true to enable waving leaves.\n"
"Requires shaders to be enabled."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Set to true enables waving plants.\n"
"Set to true to enable waving liquids (like water).\n"
"Requires shaders to be enabled."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Set to true enables waving water.\n"
"Set to true to enable waving plants.\n"
"Requires shaders to be enabled."
msgstr ""

@@ -5605,7 +5691,15 @@ msgid ""
msgstr ""

#: src/settings_translation_file.cpp
msgid "Shadow limit"
msgid ""
"Shadow offset (in pixels) of the default font. If 0, then shadow will not be "
"drawn."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Shadow offset (in pixels) of the fallback font. If 0, then shadow will not "
"be drawn."
msgstr ""

#: src/settings_translation_file.cpp
@@ -5650,6 +5744,14 @@ msgid "Slope and fill work together to modify the heights."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Small cave maximum number"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Small cave minimum number"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Small-scale humidity variation for blending biomes on borders."
msgstr ""

@@ -5715,8 +5817,9 @@ msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Spread of light curve mid-boost.\n"
"Standard deviation of the mid-boost gaussian."
"Spread of light curve boost range.\n"
"Controls the width of the range to be boosted.\n"
"Standard deviation of the light curve boost Gaussian."
msgstr ""

#: src/settings_translation_file.cpp
@@ -5740,7 +5843,10 @@ msgid "Strength of generated normalmaps."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Strength of light curve mid-boost."
msgid ""
"Strength of light curve boost.\n"
"The 3 'boost' parameters define a range of the light\n"
"curve that is boosted in brightness."
msgstr ""

#: src/settings_translation_file.cpp
@@ -5844,6 +5950,15 @@ msgid "The length in pixels it takes for touch screen interaction to start."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"The maximum height of the surface of waving liquids.\n"
"4.0 = Wave height is two nodes.\n"
"0.0 = Wave doesn't move at all.\n"
"Default is 1.0 (1/2 node).\n"
"Requires waving liquids to be enabled."
msgstr ""

#: src/settings_translation_file.cpp
msgid "The network interface that the server listens on."
msgstr ""

@@ -5930,10 +6045,6 @@ msgid "Third of 4 2D noises that together define hill/mountain range height."
msgstr ""

#: src/settings_translation_file.cpp
msgid "This font will be used for certain languages."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Time in seconds for item entity (dropped items) to live.\n"
"Setting it to -1 disables the feature."
@@ -5988,7 +6099,7 @@ msgstr ""
msgid ""
"True = 256\n"
"False = 128\n"
"Useable to make minimap smoother on slower machines."
"Usable to make minimap smoother on slower machines."
msgstr ""

#: src/settings_translation_file.cpp
@@ -5996,11 +6107,6 @@ msgid "Trusted mods"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Typical maximum height, above and below midpoint, of floatland mountains."
msgstr ""

#: src/settings_translation_file.cpp
msgid "URL to the server list displayed in the Multiplayer Tab."
msgstr ""

@@ -6085,10 +6191,6 @@ msgid "Variation of biome filler depth."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Variation of hill height and lake depth on floatland smooth terrain."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Variation of maximum mountain height (in nodes)."
msgstr ""

@@ -6163,6 +6265,12 @@ msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Volume of all sounds.\n"
"Requires the sound system to be enabled."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"W coordinate of the generated 3D slice of a 4D fractal.\n"
"Determines which 3D slice of the 4D shape is generated.\n"
"Alters the shape of the fractal.\n"
@@ -6199,29 +6307,30 @@ msgid "Waving leaves"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Waving plants"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Waving water"
msgstr ""
#, fuzzy
msgid "Waving liquids"
msgstr "Moviment de les Fulles"

#: src/settings_translation_file.cpp
#, fuzzy
msgid "Waving water wave height"
msgid "Waving liquids wave height"
msgstr "Onatge"

#: src/settings_translation_file.cpp
#, fuzzy
msgid "Waving water wave speed"
msgid "Waving liquids wave speed"
msgstr "Moviment de les Fulles"

#: src/settings_translation_file.cpp
#, fuzzy
msgid "Waving water wavelength"
msgid "Waving liquids wavelength"
msgstr "Onatge"

#: src/settings_translation_file.cpp
msgid "Waving plants"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"When gui_scaling_filter is true, all GUI images need to be\n"
"filtered in software, but some images are generated directly\n"
@@ -6251,7 +6360,9 @@ msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Whether FreeType fonts are used, requires FreeType support to be compiled in."
"Whether FreeType fonts are used, requires FreeType support to be compiled "
"in.\n"
"If disabled, bitmap and XML vectors fonts are used instead."
msgstr ""

#: src/settings_translation_file.cpp
@@ -6280,6 +6391,14 @@ msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Whether to mute sounds. You can unmute sounds at any time, unless the\n"
"sound system is disabled (enable_sound=false).\n"
"In-game, you can toggle the mute state with the mute key or by using the\n"
"pause menu."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Whether to show the client debug info (has the same effect as hitting F5)."
msgstr ""

@@ -6353,10 +6472,6 @@ msgid "Y-level of cavern upper limit."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Y-level of floatland midpoint and lake surface."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Y-level of higher terrain that creates cliffs."
msgstr ""

@@ -6369,10 +6484,6 @@ msgid "Y-level of seabed."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Y-level to which floatland shadows extend."
msgstr ""

#: src/settings_translation_file.cpp
msgid "cURL file download timeout"
msgstr ""

@@ -6384,9 +6495,26 @@ msgstr ""
msgid "cURL timeout"
msgstr ""

#~ msgid "Toggle Cinematic"
#~ msgstr "Activar Cinematogràfic"

#, fuzzy
#~ msgid "Select Package File:"
#~ msgstr "Selecciona el fitxer del mod:"

#~ msgid "Toggle Cinematic"
#~ msgstr "Activar Cinematogràfic"
#~ msgid "Enable VBO"
#~ msgstr "Activar VBO"

#~ msgid "Controls width of tunnels, a smaller value creates wider tunnels."
#~ msgstr ""
#~ "Controla l'amplada dels túnels, un valor més petit crea túnels més amples."

#, fuzzy
#~ msgid ""
#~ "Adjust the gamma encoding for the light tables. Higher numbers are "
#~ "brighter.\n"
#~ "This setting is for the client only and is ignored by the server."
#~ msgstr ""
#~ "Ajusta la codificació gamma per les taules de llum. Els nombrés nés "
#~ "petits n'augmentaràn la brillantor.\n"
#~ "Aquesta configuració només afecta al client, el servidor l'ignora."

+ 384
- 188
po/cs/minetest.po
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+ 351
- 179
po/da/minetest.po
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+ 471
- 210
po/de/minetest.po
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+ 267
- 153
po/dv/minetest.po View File

@@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Dhivehi (Minetest)\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-10-09 22:02+0200\n"
"POT-Creation-Date: 2020-01-18 20:21+0000\n"
"PO-Revision-Date: 2019-11-10 15:04+0000\n"
"Last-Translator: Krock <mk939@ymail.com>\n"
"Language-Team: Dhivehi <https://hosted.weblate.org/projects/minetest/"
@@ -1721,7 +1721,7 @@ msgstr ""
msgid "Enter "
msgstr ""

#: src/network/clientpackethandler.cpp
#: src/network/clientpackethandler.cpp src/script/lua_api/l_client.cpp
msgid "LANG_CODE"
msgstr "dv"

@@ -1744,7 +1744,7 @@ msgid ""
"Can be used to move a desired point to (0, 0) to create a\n"
"suitable spawn point, or to allow 'zooming in' on a desired\n"
"point by increasing 'scale'.\n"
"The default is tuned for a suitable spawn point for mandelbrot\n"
"The default is tuned for a suitable spawn point for Mandelbrot\n"
"sets with default parameters, it may need altering in other\n"
"situations.\n"
"Range roughly -2 to 2. Multiply by 'scale' for offset in nodes."
@@ -1910,18 +1910,16 @@ msgid ""
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Adjust the gamma encoding for the light tables. Higher numbers are "
"brighter.\n"
"This setting is for the client only and is ignored by the server."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Advanced"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Alters how mountain-type floatlands taper above and below midpoint."
msgid ""
"Alters the light curve by applying 'gamma correction' to it.\n"
"Higher values make middle and lower light levels brighter.\n"
"Value '1.0' leaves the light curve unaltered.\n"
"This only has significant effect on daylight and artificial\n"
"light, it has very little effect on natural night light."
msgstr ""

#: src/settings_translation_file.cpp
@@ -2071,6 +2069,22 @@ msgid "Block send optimize distance"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Bold and italic font path"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Bold and italic monospace font path"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Bold font path"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Bold monospace font path"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Build inside player"
msgstr ""

@@ -2147,7 +2161,9 @@ msgid "Cavern upper limit"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Center of light curve mid-boost."
msgid ""
"Center of light curve boost range.\n"
"Where 0.0 is minimum light level, 1.0 is maximum light level."
msgstr ""

#: src/settings_translation_file.cpp
@@ -2343,12 +2359,9 @@ msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Controls the density of mountain-type floatlands.\n"
"Is a noise offset added to the 'mgv7_np_mountain' noise value."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Controls width of tunnels, a smaller value creates wider tunnels."
"Controls width of tunnels, a smaller value creates wider tunnels.\n"
"Value >= 10.0 completely disables generation of tunnels and avoids the\n"
"intensive noise calculations."
msgstr ""

#: src/settings_translation_file.cpp
@@ -2384,10 +2397,6 @@ msgid "Damage"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Darkness sharpness"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Debug info toggle key"
msgstr ""

@@ -2404,7 +2413,7 @@ msgid "Dec. volume key"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Decrease this to increase liquid resistence to movement."
msgid "Decrease this to increase liquid resistance to movement."
msgstr ""

#: src/settings_translation_file.cpp
@@ -2446,12 +2455,6 @@ msgid ""
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Defines areas of floatland smooth terrain.\n"
"Smooth floatlands occur when noise > 0."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Defines areas where trees have apples."
msgstr ""

@@ -2528,12 +2531,6 @@ msgid "Deprecated Lua API handling"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Deprecated, define and locate cave liquids using biome definitions instead.\n"
"Y of upper limit of lava in large caves."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Depth below which you'll find giant caverns."
msgstr ""

@@ -2607,12 +2604,14 @@ msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Enable Lua modding support on client.\n"
"This support is experimental and API can change."
"Enable IPv6 support (for both client and server).\n"
"Required for IPv6 connections to work at all."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Enable VBO"
msgid ""
"Enable Lua modding support on client.\n"
"This support is experimental and API can change."
msgstr ""

#: src/settings_translation_file.cpp
@@ -2678,6 +2677,12 @@ msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Enable vertex buffer objects.\n"
"This should greatly improve graphics performance."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Enable view bobbing and amount of view bobbing.\n"
"For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double."
msgstr ""
@@ -2685,7 +2690,16 @@ msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Enable/disable running an IPv6 server.\n"
"Ignored if bind_address is set."
"Ignored if bind_address is set.\n"
"Needs enable_ipv6 to be enabled."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Enables Hable's 'Uncharted 2' filmic tone mapping.\n"
"Simulates the tone curve of photographic film and how this approximates the\n"
"appearance of high dynamic range images. Mid-range contrast is slightly\n"
"enhanced, highlights and shadows are gradually compressed."
msgstr ""

#: src/settings_translation_file.cpp
@@ -2705,10 +2719,6 @@ msgid "Enables caching of facedir rotated meshes."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Enables filmic tone mapping"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Enables minimap."
msgstr ""

@@ -2725,6 +2735,14 @@ msgid ""
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Enables the sound system.\n"
"If disabled, this completely disables all sounds everywhere and the in-game\n"
"sound controls will be non-functional.\n"
"Changing this setting requires a restart."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Engine profiling data print interval"
msgstr ""

@@ -2755,7 +2773,7 @@ msgid "Fall bobbing factor"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Fallback font"
msgid "Fallback font path"
msgstr ""

#: src/settings_translation_file.cpp
@@ -2848,30 +2866,6 @@ msgid "Fixed virtual joystick"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Floatland base height noise"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Floatland base noise"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Floatland level"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Floatland mountain density"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Floatland mountain exponent"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Floatland mountain height"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Fly key"
msgstr ""

@@ -2892,7 +2886,11 @@ msgid "Fog toggle key"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Font path"
msgid "Font bold by default"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Font italic by default"
msgstr ""