mirror of
https://github.com/minetest/minetest.git
synced 2024-11-15 06:50:28 +01:00
shutdown when requested from lua in singleplayer too
Before, minetest.request_shutdown didn't shut down singleplayer instances or server instances from the server tab. This commit fixes this. Fixes #3489.
This commit is contained in:
parent
8a46c5df1c
commit
e2d54c9f92
|
@ -1816,7 +1816,9 @@ void Game::run()
|
|||
&& client->checkPrivilege("fast");
|
||||
#endif
|
||||
|
||||
while (device->run() && !(*kill || g_gamecallback->shutdown_requested)) {
|
||||
while (device->run()
|
||||
&& !(*kill || g_gamecallback->shutdown_requested
|
||||
|| server->getShutdownRequested())) {
|
||||
|
||||
/* Must be called immediately after a device->run() call because it
|
||||
* uses device->getTimer()->getTime()
|
||||
|
|
Loading…
Reference in New Issue
Block a user