Update minetest.conf.example

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updatepo.sh 2019-10-09 22:03:50 +02:00 committed by SmallJoker
parent 22e04d9919
commit ffe7f96d24
1 changed files with 17 additions and 20 deletions

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@ -77,7 +77,7 @@
# The time in seconds it takes between repeated right clicks when holding the right # The time in seconds it takes between repeated right clicks when holding the right
# mouse button. # mouse button.
# type: float # type: float min: 0.001
# repeat_rightclick_time = 0.25 # repeat_rightclick_time = 0.25
# Automatically jump up single-node obstacles. # Automatically jump up single-node obstacles.
@ -126,7 +126,7 @@
# The time in seconds it takes between repeated events # The time in seconds it takes between repeated events
# when holding down a joystick button combination. # when holding down a joystick button combination.
# type: float # type: float min: 0.001
# repeat_joystick_button_time = 0.17 # repeat_joystick_button_time = 0.17
# The sensitivity of the joystick axes for moving the # The sensitivity of the joystick axes for moving the
@ -573,11 +573,12 @@
# type: enum values: 0, 1, 2, 4, 8, 16 # type: enum values: 0, 1, 2, 4, 8, 16
# fsaa = 0 # fsaa = 0
# Undersampling is similar to using lower screen resolution, but it applies # Undersampling is similar to using a lower screen resolution, but it applies
# to the game world only, keeping the GUI intact. # to the game world only, keeping the GUI intact.
# It should give significant performance boost at the cost of less detailed image. # It should give a significant performance boost at the cost of less detailed image.
# type: enum values: 0, 2, 3, 4 # Higher values result in a less detailed image.
# undersampling = 0 # type: int min: 1 max: 8
# undersampling = 1
### Shaders ### Shaders
@ -682,11 +683,11 @@
# If FPS would go higher than this, limit it by sleeping # If FPS would go higher than this, limit it by sleeping
# to not waste CPU power for no benefit. # to not waste CPU power for no benefit.
# type: int # type: int min: 1
# fps_max = 60 # fps_max = 60
# Maximum FPS when game is paused. # Maximum FPS when game is paused.
# type: int # type: int min: 1
# pause_fps_max = 20 # pause_fps_max = 20
# Open the pause menu when the window's focus is lost. Does not pause if a formspec is # Open the pause menu when the window's focus is lost. Does not pause if a formspec is
@ -706,11 +707,11 @@
# near_plane = 0.1 # near_plane = 0.1
# Width component of the initial window size. # Width component of the initial window size.
# type: int # type: int min: 1
# screen_w = 1024 # screen_w = 1024
# Height component of the initial window size. # Height component of the initial window size.
# type: int # type: int min: 1
# screen_h = 600 # screen_h = 600
# Save window size automatically when modified. # Save window size automatically when modified.
@ -945,7 +946,7 @@
# This will smooth over some of the rough edges, and blend # This will smooth over some of the rough edges, and blend
# pixels when scaling down, at the cost of blurring some # pixels when scaling down, at the cost of blurring some
# edge pixels when images are scaled by non-integer sizes. # edge pixels when images are scaled by non-integer sizes.
# type: float # type: float min: 0.001
# gui_scaling = 1.0 # gui_scaling = 1.0
# When gui_scaling_filter is true, all GUI images need to be # When gui_scaling_filter is true, all GUI images need to be
@ -977,7 +978,7 @@
# type: filepath # type: filepath
# font_path = fonts/liberationsans.ttf # font_path = fonts/liberationsans.ttf
# type: int # type: int min: 1
# font_size = 16 # font_size = 16
# Font shadow offset, if 0 then shadow will not be drawn. # Font shadow offset, if 0 then shadow will not be drawn.
@ -991,14 +992,14 @@
# type: filepath # type: filepath
# mono_font_path = fonts/liberationmono.ttf # mono_font_path = fonts/liberationmono.ttf
# type: int # type: int min: 1
# mono_font_size = 15 # mono_font_size = 15
# This font will be used for certain languages. # This font will be used for certain languages.
# type: filepath # type: filepath
# fallback_font_path = fonts/DroidSansFallbackFull.ttf # fallback_font_path = fonts/DroidSansFallbackFull.ttf
# type: int # type: int min: 1
# fallback_font_size = 15 # fallback_font_size = 15
# type: int # type: int
@ -1024,7 +1025,7 @@
## Advanced ## Advanced
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
# type: int # type: int min: 1
# screen_dpi = 72 # screen_dpi = 72
# Windows systems only: Start Minetest with the command line window in the background. # Windows systems only: Start Minetest with the command line window in the background.
@ -1682,10 +1683,6 @@
# type: flags possible values: caves, dungeons, light, decorations, biomes, nocaves, nodungeons, nolight, nodecorations, nobiomes # type: flags possible values: caves, dungeons, light, decorations, biomes, nocaves, nodungeons, nolight, nodecorations, nobiomes
# mg_flags = caves,dungeons,light,decorations,biomes # mg_flags = caves,dungeons,light,decorations,biomes
# Whether dungeons occasionally project from the terrain.
# type: bool
# projecting_dungeons = true
## Biome API temperature and humidity noise parameters ## Biome API temperature and humidity noise parameters
# Temperature variation for biomes. # Temperature variation for biomes.
@ -2325,7 +2322,7 @@
## Mapgen Carpathian ## Mapgen Carpathian
# Map generation attributes specific to Mapgen Carpathian. # Map generation attributes specific to Mapgen Carpathian.
# type: flags possible values: caverns, nocaverns, rivers, norivers # type: flags possible values: caverns, rivers, nocaverns, norivers
# mgcarpathian_spflags = caverns,norivers # mgcarpathian_spflags = caverns,norivers
# Defines the base ground level. # Defines the base ground level.