Commit Graph

7455 Commits

Author SHA1 Message Date
Perttu Ahola b5ace9a064 Made mesh update on node removal asynchronous on client, to reduce frametime spikes 2011-04-06 11:01:55 +03:00
Perttu Ahola e56d166337 Made mesh update on node addition asynchronous on client, to reduce frametime spikes 2011-04-06 10:28:39 +03:00
Perttu Ahola 212f34db82 fixed the bug of disabled removal of empty chests 2011-04-06 01:42:37 +03:00
Perttu Ahola 89aa8b9be1 Furnace is now usable. Added more tools.
--HG--
rename : data/tool_stpick.png => data/tool_stonepick.png
rename : data/tool_wpick.png => data/tool_woodpick.png
2011-04-05 18:23:30 +03:00
Perttu Ahola 5b4928e07c forgot the furnace menu files! 2011-04-05 11:46:17 +03:00
Perttu Ahola d6d811f97b A more robust format for node metadata 2011-04-05 10:59:48 +03:00
Perttu Ahola d1d57cf5c3 initial workings of the furnace 2011-04-05 02:56:29 +03:00
Perttu Ahola 389fe31ace changed node metadata format to better accomodate future needs and problems 2011-04-05 00:24:47 +03:00
Perttu Ahola 042834b09d Fixed chest contents not immediately updating to all players 2011-04-04 18:29:44 +03:00
Perttu Ahola 7df125c249 Modified windows build parameters a bit to make it build 2011-04-04 15:34:07 +03:00
Perttu Ahola 14c621d853 removed reference to script directory in cmake install 2011-04-04 15:19:11 +03:00
Perttu Ahola 4a92df6ff0 Chests work now! 2011-04-04 15:13:19 +03:00
Perttu Ahola 9e683fff50 initial chest metadata 2011-04-04 11:18:14 +03:00
Perttu Ahola a9f89fb3fb now the server builds 2011-04-04 05:25:55 +03:00
Perttu Ahola 023fc5b771 still a missing file 2011-04-04 05:14:59 +03:00
Perttu Ahola 3a58f8179f forgot some files 2011-04-04 05:13:08 +03:00
Perttu Ahola fa736e138c fully implemented the sign with the new framework 2011-04-04 05:12:33 +03:00
Perttu Ahola fa08294d09 Node metadata framework 2011-04-04 03:45:08 +03:00
Perttu Ahola 2f466726e6 Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff. 2011-04-04 02:05:12 +03:00
Perttu Ahola e0f7bd4d57 Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters. 2011-04-03 19:50:54 +03:00
Perttu Ahola 01c2b003e1 commit before some more radical changes 2011-04-03 16:21:06 +03:00
Perttu Ahola 06eb0ad4d0 copied draft of updateNodeMeshes from backup 2011-04-03 12:48:20 +03:00
Perttu Ahola e4f7f97e6c Removed lua stuff 2011-04-03 12:28:55 +03:00
Perttu Ahola ee89e29ae1 Revert mapgen to best working version (2) 2011-04-03 12:14:23 +03:00
Perttu Ahola 8581bf0091 tuned water texture and removed two debug prints from server 2011-04-02 21:10:53 +03:00
Perttu Ahola bc66bb2d40 Mapgen is better now. Not a lot, but a bit! 2011-04-02 20:55:22 +03:00
Perttu Ahola 2990f5d90b commit before some radical changes 2011-04-02 13:44:06 +03:00
Perttu Ahola 2e7b15fed3 mapgen work-in-progress 2011-03-02 02:00:11 +02:00
Perttu Ahola 9a22d02903 mapgen tweaking 2011-03-01 01:32:54 +02:00
Perttu Ahola f923c1fb66 tweaked mapgen 2011-02-28 21:12:01 +02:00
Perttu Ahola c137946a3f fixed server sending wrong position of node removal 2011-02-28 16:40:25 +02:00
Perttu Ahola 231386d501 tweaked mapgen 2011-02-28 14:51:57 +02:00
Perttu Ahola ad9e084e94 added trees (very glitchy) and changed grass texture 2011-02-28 02:48:31 +02:00
Perttu Ahola a302ae3e08 - 2011-02-28 02:14:52 +02:00
Perttu Ahola c8be58a65c A third try on terrain generation. No trees yet. 2011-02-28 02:01:40 +02:00
Perttu Ahola d9d0efdeed fixed 3d noise and made 2d noise faster 2011-02-27 00:59:56 +02:00
Perttu Ahola 48a772b3c6 3d noise stuff 2011-02-26 20:16:47 +02:00
Perttu Ahola ec3cb2d1d7 fixed a possible infinite loop in ClientEnvironment (dtime counter getting so small that it doesn't increment the value) 2011-02-24 18:25:19 +02:00
Perttu Ahola 9f859d8389 modified the build system of lua to a more minimal one 2011-02-24 00:19:41 +02:00
Perttu Ahola bfd0980748 fixed a path in build system's packaging part 2011-02-23 11:12:03 +02:00
Perttu Ahola be32adc872 updated scripting api a bit
--HG--
rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua
rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua
2011-02-23 11:10:09 +02:00
Perttu Ahola 9778347c7f mainly work on object scripting api 2011-02-23 02:49:57 +02:00
Perttu Ahola eef7bc3570 removed an old comment 2011-02-23 00:07:07 +02:00
Perttu Ahola b82d3f2744 Fixed insufficient error handling in narrow_to_wide, which caused a crash if the path of the userdata directory contained special characters that were not included in the used charset (which is used because of the font) 2011-02-23 00:06:45 +02:00
Perttu Ahola 62e7912577 some tidying 2011-02-21 16:50:05 +02:00
Perttu Ahola 69dbc046eb preliminary lua scripting framework for objects 2011-02-21 16:10:36 +02:00
Perttu Ahola c57637b4c3 Temporary commit; lots of test code and stuff 2011-02-21 00:45:14 +02:00
Perttu Ahola f5ff378dd0 video backend selection 2011-02-19 11:48:54 +02:00
Perttu Ahola 4c2b9ed516 random code cleaning, shouldn't affect anything 2011-02-18 22:25:25 +02:00
Perttu Ahola 74f4a0ece8 Set ambient light in inventory cube generation 2011-02-18 22:25:13 +02:00
Perttu Ahola 31572eaf8a removed duplicate "bmp" 2011-02-17 19:13:27 +02:00
Perttu Ahola 3264ac4390 Better texture handling. Textures are not added to atlas if they are big, and atlas is not further made after it is full. 2011-02-17 19:07:14 +02:00
Perttu Ahola fb5ae9a7a5 Debug stacks will now be printed on Ctrl-C. Also client properly quits on Ctrl-C. 2011-02-16 22:54:07 +02:00
Perttu Ahola 741776313a fixed invalid block loading (the action is to generate a new one) 2011-02-16 22:53:35 +02:00
Perttu Ahola 92432a28c0 small fixes: crack texture, server build on windows, configuration file example, adding config file example to install 2011-02-16 20:03:31 +02:00
Perttu Ahola ff6a348bb1 fixed slight error in server build 2011-02-15 22:27:10 +02:00
Perttu Ahola a0e8f3afd3 might work good on cmake+msvc now 2011-02-15 20:53:29 +02:00
Perttu Ahola 95c88d258b still a little fix! 2011-02-15 16:14:02 +02:00
Perttu Ahola 40556f4b2d Fix for windows 2011-02-15 16:12:04 +02:00
Perttu Ahola d065bae323 Ctrl+C handling on POSIX, some commands for server and other tweaking 2011-02-15 16:11:24 +02:00
Perttu Ahola be7391c2b1 mud gets now grass onto it when placed into sunlight. also removed three old files 2011-02-15 12:33:59 +02:00
Perttu Ahola f0e739b69e smgr->drop() is now used in tile.cpp 2011-02-15 12:19:33 +02:00
Perttu Ahola 2684e620b5 server now won't crash when it is tries to generate blocks that are not inside MAP_GENERATION_LIMIT 2011-02-15 01:02:31 +02:00
Perttu Ahola 9a58749347 fixed CMakeLists.txt syntax (removed additional ,) 2011-02-14 19:42:43 +02:00
Perttu Ahola 20a09d5ede new hotbar, more minecraft-like 2011-02-14 17:41:49 +02:00
Perttu Ahola 467f43d47c Some fiddling around with fog... not much changed 2011-02-14 16:13:03 +02:00
Perttu Ahola 7701753131 removed useless SMaterial parameter from mapblock 2011-02-14 16:12:38 +02:00
Perttu Ahola d34c19f553 sneaking bug fixing 2011-02-14 16:11:28 +02:00
Perttu Ahola 607f548712 cube inventory texture rendering thing (not good yet) 2011-02-14 16:10:46 +02:00
Perttu Ahola 00810408a8 New way of determining the outcome of digging 2011-02-14 12:08:03 +02:00
Perttu Ahola 5573142a2b disabled jumping in sneak mode if far away from the edge because it can drop the player 2011-02-14 12:07:49 +02:00
Perttu Ahola b1defb4def fixed bug in sneaking 2011-02-14 11:43:42 +02:00
Perttu Ahola 32a29489f3 players to not be saved when map saving is disabled (due to some error) 2011-02-14 11:10:44 +02:00
Perttu Ahola 14fafc7217 added sneaking/crouching and changelog 2011-02-14 02:54:15 +02:00
Perttu Ahola 0947c4cc48 tuned fog distance a bit 2011-02-13 16:04:21 +02:00
Perttu Ahola 80a2ee6d59 mapgen parameter tweaking 2011-02-13 15:25:00 +02:00
Perttu Ahola 0386279b6f changed sky color and made new style leaves a bit more bright 2011-02-13 14:21:31 +02:00
Perttu Ahola 3bb040043c hopefully a fix for the majority of the windows 7 problems - thanks to zerochen 2011-02-12 20:15:57 +02:00
Perttu Ahola e9fe230381 Use random-generated fallback textures when real textures are not found 2011-02-12 14:01:23 +02:00
Perttu Ahola cabe6f1d65 some fixes to make compiling on some bsd easier 2011-02-11 22:34:34 +02:00
Perttu Ahola 6f16c2e313 tiny fix 2011-02-11 21:12:32 +02:00
Perttu Ahola cbef07a9f2 pauseMenu text change 2011-02-11 21:11:21 +02:00
Perttu Ahola 41f4caebcb disabled work wrap to show every line of chat in any case 2011-02-11 21:10:06 +02:00
Perttu Ahola 6e2cd15902 more stuff... 2011-02-11 20:55:28 +02:00
Perttu Ahola 21372749f5 now it works nicely 2011-02-11 20:37:54 +02:00
Perttu Ahola 52d99fef31 fully working i guess 2011-02-11 19:55:42 +02:00
Perttu Ahola 804b2647ce new texture stuff quite working 2011-02-11 16:43:26 +02:00
Perttu Ahola 841ac10e5c fixes toward mingw compatibility 2011-02-10 15:55:15 +02:00
Perttu Ahola a7b158fada some texture stuff 2011-02-10 10:53:17 +02:00
Perttu Ahola 1704badc30 work-in-progress texture atlas optimization 2011-02-10 02:13:03 +02:00
Perttu Ahola 949383a2f7 uh... accidentally left directX as the default in main.cpp 2011-02-08 11:34:31 +02:00
Perttu Ahola b0971f4459 local game connects to 127.0.0.1 instead of localhost (windows returns an ipv6 address sometimes which is not supported) 2011-02-08 11:24:07 +02:00
Perttu Ahola 15f27a1937 made it to work with my windows compiler 2011-02-08 10:11:26 +02:00
Perttu Ahola dd9e82f5bc bug-fixin' 2011-02-08 01:12:55 +02:00
Perttu Ahola 25a7fabed8 mapgen tweaking 2011-02-06 16:35:27 +02:00
Perttu Ahola ea2d03e468 added noise.* 2011-02-05 14:56:01 +02:00
Perttu Ahola ea6740e900 mapgen stuff 2011-02-05 14:55:16 +02:00
Perttu Ahola 7f2aa30bf2 added sand to map generator 2011-02-04 14:32:30 +02:00
Perttu Ahola 6545ea12e9 nicer looking water 2011-02-04 01:48:52 +02:00
Perttu Ahola 102c5e31fe all kinds of tweaking and fixing 2011-02-04 01:22:07 +02:00
Perttu Ahola 24c1ea7103 water drawing glitch fix 2011-02-04 01:21:57 +02:00
Perttu Ahola 6bb9de3cc6 a little backwards compatibility with coal 2011-02-03 15:59:59 +02:00
Perttu Ahola 44ce9018dd added temporary backwards compatibility to player inventory 2011-02-03 15:45:53 +02:00
Perttu Ahola 71dbee43d0 some generation-time mud flow tweaking 2011-02-03 13:48:17 +02:00
Perttu Ahola 9b1b57a523 some tweaking 2011-02-02 18:46:14 +02:00
Perttu Ahola a75876f248 more tweaking 2011-02-02 09:28:46 +02:00
Perttu Ahola a5f109dafb Map generator tweaking. Still doesn't resume from save properly. 2011-02-01 23:59:46 +02:00
Perttu Ahola 3d6e71a7d0 end-of-day. 2011-02-01 20:28:21 +02:00
Perttu Ahola 6834b39c96 tweaking mapgenv2 settings for maximum awesomeness. 2011-02-01 17:42:39 +02:00
Perttu Ahola 39faa654bf one line of cleaning server code 2011-02-01 17:08:28 +02:00
Perttu Ahola c957858bbb changed default minimum viewing range to a bit lower 2011-02-01 16:29:07 +02:00
Perttu Ahola e92238edc8 This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always. 2011-02-01 16:17:55 +02:00
Perttu Ahola 6e196c2ce4 partly working chunk-based map generator (doesn't save properly, spawn is pretty random) 2011-02-01 03:06:02 +02:00
Perttu Ahola be851871cd map generation framework under development... not quite operational at this point. 2011-01-30 01:44:54 +02:00
Perttu Ahola 8788fffec0 Commented out some debug output of class Settings 2011-01-29 00:56:53 +02:00
Perttu Ahola a4179abb1b Fixed MBOItem inventory images 2011-01-29 00:53:30 +02:00
Perttu Ahola 80acdab93b Commented out some debug output about saving players on server. 2011-01-29 00:48:54 +02:00
Perttu Ahola 1c776c3df8 server builds now! 2011-01-28 02:11:44 +02:00
Perttu Ahola 364c961200 server might build now 2011-01-28 01:56:58 +02:00
Perttu Ahola 64b5975732 Now texture handling is fast. Also now players are saved on disk. 2011-01-28 01:38:16 +02:00
Perttu Ahola bd100c5483 backing up some stuff 2011-01-26 17:13:19 +02:00
Perttu Ahola adb7f248da comments 2011-01-26 01:30:36 +02:00
Perttu Ahola a0f0517c5b should work now 2011-01-26 01:06:45 +02:00
Perttu Ahola b456821680 Little fixes 2011-01-26 00:49:32 +02:00
Perttu Ahola 9f882bf74d Reworked texture, material, mineral and whatever handling 2011-01-26 00:41:06 +02:00
Perttu Ahola 035345f13d Map deletion button 2011-01-26 00:40:33 +02:00
Perttu Ahola d3a6a12bae removed alternative name "pressure" from param2 2011-01-25 09:53:21 +02:00
Perttu Ahola de3fdba568 Tweaking around 2011-01-25 09:30:49 +02:00
Perttu Ahola 39fbf15273 Fixed a bug of server not reloading unloaded blocks when player builds or digs on them. 2011-01-25 09:29:59 +02:00
Perttu Ahola 3909e712a0 Faster lighting at map generation time 2011-01-24 16:36:58 +02:00
Perttu Ahola 87554408ca forgot old water unit tests 2011-01-24 13:44:07 +02:00
Perttu Ahola 7274b82ef4 commented out old water stuff 2011-01-24 13:42:13 +02:00
Perttu Ahola 24e41ab4c8 Mainly some texture tweaking 2011-01-24 13:32:11 +02:00
Perttu Ahola 4a952f22d7 small fixes here and there 2011-01-24 01:58:15 +02:00
Perttu Ahola f081924670 todo-list update 2011-01-23 17:33:19 +02:00
Perttu Ahola c914cbb0a0 OMG! Main Menu! 2011-01-23 17:29:15 +02:00
Perttu Ahola 360e305849 Documentation updates. 2011-01-21 11:11:00 +02:00
Perttu Ahola 3ef2629e84 made old build system to work too. the cmake one doesn't make working binaries for some computers.
--HG--
rename : src/config.h.in => src/cmake_config.h.in
2011-01-18 15:05:29 +02:00
Perttu Ahola 515a480d0e now it works! 2011-01-18 00:45:07 +02:00
Perttu Ahola a1b2cd550e tinkering 2011-01-18 00:38:23 +02:00
Perttu Ahola b6787a2b58 fixed erroneus handling of many players with no peer existing at same time 2011-01-18 00:27:14 +02:00
Perttu Ahola 1986326731 fixed erroneus handling of many players with no peer existing at same time 2011-01-18 00:26:09 +02:00
Perttu Ahola a35d8dabcf configuration updates; making to build on msvc 2011-01-17 23:35:09 +02:00
Perttu Ahola 7dc6b03f31 . 2011-01-17 21:18:08 +02:00
Perttu Ahola d44abdab17 minecraft-style water done (but no texture animation or sound) 2011-01-17 21:15:31 +02:00
Perttu Ahola 0fa0e0752a old water removed, some fixes here and there 2011-01-17 14:57:37 +02:00
Perttu Ahola bd26be262d commit before messing with water 2011-01-17 11:16:41 +02:00
Perttu Ahola 3891bc43e0 fine-tuning of map generator and server and stuff. 2011-01-17 02:40:53 +02:00
Perttu Ahola 7068bc90af Initial commit of mapgen v.2. Lacks configuration and saving to disk. 2011-01-16 19:32:14 +02:00
Perttu Ahola 69e7cd9b5b backing up working heightmap.{h,cpp} 2011-01-15 15:55:03 +02:00
Perttu Ahola a176f9eb36 generate-time lighting optimization 2011-01-15 13:50:13 +02:00
Perttu Ahola 83e083a667 just backuppin' a working mapblock.cpp 2011-01-15 13:07:10 +02:00
Perttu Ahola 3fb0d2fb65 Players are left on server while server is running. No passwords yet. 2011-01-15 03:28:19 +02:00
Perttu Ahola cfaa15895a tweaking around, including mapgen, player speed in water, settings 2011-01-15 01:26:29 +02:00
Perttu Ahola 023876dafb fixed data path in porting.cpp for normal linux builds to get data from /binary/dir/../share/APPNAME 2011-01-10 18:21:44 +02:00
Perttu Ahola 56918c0ca4 random build system tweaking 2011-01-09 17:28:31 +02:00
Perttu Ahola 359e575ba3 Mainly small build system fixes 2011-01-09 00:49:32 +02:00
Perttu Ahola eb476f1ce2 Lots of small stuff 2011-01-08 19:35:14 +02:00
Perttu Ahola 340de48dbf continued. 2011-01-08 18:58:40 +02:00
Perttu Ahola c3159160fa Fixed (maybe) segfault if font is not found 2011-01-08 18:57:21 +02:00
Perttu Ahola 769a86be19 more linker parameters 2011-01-08 18:24:32 +02:00
Perttu Ahola d90a183b01 Fixed some missing linking to libraries 2011-01-08 18:21:22 +02:00
Perttu Ahola d435dedb89 doc updates; CMake works reasonably well now. 2011-01-08 17:45:26 +02:00
Perttu Ahola 7862a6f68d forgot config.h.in 2011-01-08 17:35:41 +02:00
Perttu Ahola 9fbb0889a7 CMake stuff works now on linux and windows... and should be possible to make to work on OS X. 2011-01-08 17:34:25 +02:00
Perttu Ahola 426c206d7e Made dungeons a bit rarer 2011-01-08 14:08:48 +02:00
Perttu Ahola d825ed572f CMake working on Linux (not on windows)
--HG--
rename : Makefile => Makefile.bak
2011-01-08 03:10:20 +02:00
Perttu Ahola fcaa61de3c Fixed dedicated server build 2011-01-07 19:56:47 +02:00
Perttu Ahola 6b6c2d37ea Added a more flexible path system (and fixed some minor stuff) 2011-01-07 19:39:27 +02:00
Perttu Ahola dc414091e7 removing unused code and comments 2011-01-07 14:54:55 +02:00
Perttu Ahola 2e40217793 updated main.cpp TODO comments 2011-01-07 14:53:53 +02:00
Perttu Ahola ec509fac12 removed Client::isFetchingBlocks 2011-01-07 14:53:01 +02:00
Perttu Ahola d38ac3aae3 removed boost support from filesys.cpp; default to posix 2011-01-07 14:52:27 +02:00
Perttu Ahola c32bd982e3 possibly fixed broken crack textures on some machines 2010-12-29 21:53:42 +02:00
Perttu Ahola bcd9813acc tuned expired mesh updating while drawing a bit 2010-12-29 18:14:14 +02:00
Perttu Ahola 6d4cd2ea1a A bit longer day and a bit shorter night. Client-side. 2010-12-29 15:26:47 +02:00
Perttu Ahola a9dd12281f oops, forgot some test code in 2010-12-27 14:35:24 +02:00
Perttu Ahola fa64103aa8 better debug output in segfaults and stack overflows in windows 2010-12-27 14:34:17 +02:00
Perttu Ahola 847a4227b8 better grass generation (integration to sunlight propagation algorithms) 2010-12-26 14:34:34 +02:00
Perttu Ahola c32da52104 working good 2010-12-26 13:51:56 +02:00
Perttu Ahola 4ba5cd580d drawing range updater update and myrand() (but not usage of it) 2010-12-26 13:33:20 +02:00
Perttu Ahola 582af0cb21 new viewing range updater algorithm 2010-12-26 03:58:19 +02:00
Perttu Ahola 3cae2310f5 main.cpp before viewing range stuff redoing 2010-12-25 23:25:40 +02:00
Perttu Ahola 822621f792 some... stuff. dunno. 8-) 2010-12-25 23:23:53 +02:00
Perttu Ahola 07a759fdb8 better caves 2010-12-25 16:04:51 +02:00
Perttu Ahola c37eb9b139 tinkering around 2010-12-25 11:27:14 +02:00
Perttu Ahola 5e0c426677 missing files 2010-12-25 03:34:27 +02:00
Perttu Ahola 9bf96faef2 more tinkering around 2010-12-25 03:34:13 +02:00
Perttu Ahola c1e0d3e031 some tinkering around 2010-12-25 03:33:38 +02:00
Perttu Ahola a5c62045ed slight map generation bugs 2010-12-25 02:48:17 +02:00
Perttu Ahola 3fe377be4e builds on both platforms 2010-12-25 02:33:41 +02:00
Perttu Ahola 699d0e9a5e minecraft-like crafting 2010-12-25 01:54:39 +02:00
Perttu Ahola a26c92d7dd disconnect method to connection to be used instead of just timing out 2010-12-24 17:08:50 +02:00
Perttu Ahola 705de63dcd ProgressBarTextureMod 2010-12-24 11:44:26 +02:00
Perttu Ahola 8823af5d6b small segfault bug fix 2010-12-24 03:15:24 +02:00
Perttu Ahola f15670379d base stuff for item->object conversion 2010-12-24 03:08:05 +02:00
Perttu Ahola 10b06419ab changes to handing of digging (non backwards-compatible i guess) 2010-12-23 22:35:53 +02:00
Perttu Ahola 61b5a35384 little tinkering 2010-12-23 17:32:21 +02:00
Perttu Ahola 7e490e7213 work-in-progress gui system updating + some settings system updating 2010-12-23 17:09:49 +02:00
Perttu Ahola 2816d8f638 redoing gui stuff 2010-12-23 15:31:50 +02:00
Perttu Ahola a55850e4dc fixed crack animation timing in client 2010-12-23 12:10:46 +02:00
Perttu Ahola 03d67af9e8 a mutex added to TempMods which hopefully fixes rare segfaults on client 2010-12-23 10:29:09 +02:00
Perttu Ahola 71948dbf96 changed default time speed 2010-12-22 20:59:34 +02:00
Perttu Ahola 813b6a91b3 added fog to players 2010-12-22 20:47:17 +02:00
Perttu Ahola 2c645d5d8a fixed crafting bug 2010-12-22 19:00:48 +02:00
Perttu Ahola 58ccc68c81 server starting on port 0 on invalid settings 2010-12-22 17:58:02 +02:00
Perttu Ahola 3de176cc58 crafting system! 2010-12-22 16:30:23 +02:00
Perttu Ahola 2e41a5e304 just savin' 2010-12-22 11:29:06 +02:00
Perttu Ahola 4ec61b0ccd missing files 2010-12-22 03:34:21 +02:00
Perttu Ahola b94a007864 some work-in-progress 2010-12-22 03:33:58 +02:00
Perttu Ahola 3f5bad938a organizing stuff. 2010-12-21 18:08:24 +02:00
Perttu Ahola 3b0bff2f74 Cracking blocks while digging 2010-12-21 02:25:47 +02:00
Perttu Ahola d5a78c1253 added some missing files 2010-12-20 22:23:24 +02:00
Perttu Ahola 123e8fdf53 framework for modifying textures 2010-12-20 22:03:49 +02:00
Perttu Ahola 6350c5d7a6 some tinkering with gui. removed updating of configuration file at end 2010-12-20 14:59:21 +02:00
Perttu Ahola 5a36956f75 working time-of-day sending from server to client 2010-12-20 14:04:31 +02:00
Perttu Ahola ab7477c4c3 added dedicated server build without irrlicht 2010-12-19 19:11:05 +02:00
Perttu Ahola 0ca9423b8b day/night working client side 2010-12-19 16:51:45 +02:00
Perttu Ahola 240499dc2c before daynight mesh cache 2010-12-18 17:46:00 +02:00
Perttu Ahola 15a43c5ed0 before adding day/night lighting
--HG--
rename : data/light.png => data/cloud.png
2010-12-18 13:10:37 +02:00
Perttu Ahola 385dd9917f settings manager: better default setting handling and updating config file and command line parsing 2010-12-14 15:16:49 +02:00
Perttu Ahola f501cfd799 tinkering around 2010-12-14 13:14:43 +02:00
Perttu Ahola be2c7dfb97 pausemenu stuff 2010-12-14 03:07:37 +02:00
Perttu Ahola 451f46f623 pause menu added 2010-12-14 03:07:13 +02:00
Perttu Ahola c951ce3b7c little fixes 2010-12-14 02:24:00 +02:00
Perttu Ahola 8592a37efb added some missing files 2010-12-14 01:59:56 +02:00
Perttu Ahola 6129e31b96 better graphics, zlib to work on vc++ 2010-12-14 01:56:24 +02:00
Perttu Ahola 47f76d8a51 grass edges workin' 2010-12-14 00:29:32 +02:00
Perttu Ahola 626ed6338a in before messing with face drawing orientation 2010-12-14 00:21:18 +02:00
Perttu Ahola 3ac2abb0b5 commit before content-tile separation 2010-12-13 21:32:35 +02:00
Perttu Ahola 22037459e3 fixes for vc++ 2010-12-13 11:51:53 +02:00
Perttu Ahola 2b9d03b267 random stuff and different node lighting 2010-12-13 11:38:04 +02:00
Perttu Ahola 571fb14f94 working nicely 2010-12-13 03:19:12 +02:00
Perttu Ahola 47a593b519 starting to separate "material" to "content" and "tile" 2010-12-12 14:33:13 +02:00
Perttu Ahola db49f37692 removed accidental double flowWater 2010-12-11 18:12:18 +02:00
Perttu Ahola 2a0d1a059e commit before some radicallish changes to water behavior 2010-12-11 18:11:03 +02:00
Perttu Ahola 5e0c284f3a some work-in-progress water stuff 2010-12-01 15:20:12 +02:00
Perttu Ahola 38353751c9 better water 2010-11-30 15:35:03 +02:00
Perttu Ahola 4a8973aeac doc update 2010-11-29 23:07:03 +02:00
Perttu Ahola b22abef143 test 2010-11-29 21:28:14 +02:00
Perttu Ahola fc26dcdb19 license stuff
--HG--
rename : src/licensecomment.txt => licensecomment.txt
2010-11-29 20:13:04 +02:00
Perttu Ahola 0604f3f2ee license stuff (more to come) 2010-11-29 20:05:30 +02:00
Perttu Ahola c51fef56a8 default setting change, random tinkering 2010-11-29 19:55:41 +02:00
Perttu Ahola d10627a77f Windows bug fixes 2010-11-29 17:55:07 +02:00
Perttu Ahola d2090a32d8 plant amount fix and ravine amount setting 2010-11-29 14:17:46 +02:00
Perttu Ahola a18525a14e fixed face updating slowness bug 2010-11-29 14:03:40 +02:00
Perttu Ahola aaafb5add0 reversed meshbuffer cache 2010-11-29 13:04:03 +02:00
Perttu Ahola 3ad212c90b meshbuffer cache test. No much speed improvement. 2010-11-29 13:03:30 +02:00
Perttu Ahola c18af6e728 - added map generating script
- dropped support for versions older than 2 because of lighting support
2010-11-29 12:16:17 +02:00
Perttu Ahola b326e75baa constant size for array for vc 2010-11-29 11:01:18 +02:00
Perttu Ahola af95cfc7a1 vokselijuttu lisätty 2010-11-29 10:57:05 +02:00
Perttu Ahola c707e00195 sitä sun tätä tekeillä, toimii kivasti 2010-11-29 10:52:07 +02:00
Perttu Ahola e8fd5eb8ee block send priority queue 2010-11-27 18:10:11 +02:00
Perttu Ahola 24c4b7c68d Working version before block send priorization update 2010-11-27 17:18:34 +02:00
Perttu Ahola 4e249fb3fb Initial files 2010-11-27 01:02:21 +02:00