sfan5
4aae31ad5e
Add support for ECF_D24 texture format
...
and prefer it over D32 for our depth buffer, this can have performance benefits
2024-11-16 16:54:22 +01:00
sfan5
11837d4623
Remove BMP image support ( #15434 )
...
Co-authored-by: Lars Mueller <appgurulars@gmx.de >
2024-11-15 12:21:30 +01:00
SmallJoker
87ac32edea
Dynamic shadows: whitelist the 'opengl3' driver
2024-11-15 12:18:48 +01:00
grorp
a9fe83126a
Get rid of depth buffer workaround in the render pipeline code ( #15407 )
...
I originally wanted to get of the legacy IVideoDriver::setRenderTarget altogether,
but that ended up being too much work.
The remaining usage is in "dynamicshadowsrender.cpp".
Here's a comment I wrote about the workaround:
----------------------------------------
Use legacy call when there's single texture without depth texture
This means Irrlicht creates a depth texture for us and binds it to the FBO
This is currently necessary for a working depth buffer in the following cases:
- post-processing disabled, undersampling enabled
(addUpscaling specifies no depth texture)
- post-processing disabled, 3d_mode = sidebyside / topbottom / crossview
(populateSideBySidePipeline specifies no depth texture)
- post-processing disabled, 3d_mode = interlaced
(probably, can't test since it's broken)
(populateInterlacedPipeline specifies no depth texture)
With post-processing disabled, the world is rendered to the TextureBufferOutput
created in the functions listed above, so a depth buffer is needed
(-> this workaround is needed).
With post-processing enabled, only a fullscreen rectangle is rendered to
this TextureBufferOutput, so a depth buffer isn't actually needed.
But: These pipeline steps shouldn't rely on what ends up being rendered to
the TextureBufferOutput they provide, since that may change.
This workaround was added in 1e96403954
/
https://irc.minetest.net/minetest-dev/2022-10-04#i_6021940
This workaround should be replaced by explicitly configuring depth
textures where needed.
----------------------------------------
2024-11-15 11:38:56 +01:00
cx384
d4378a74d3
Fix register_ore ore_type error handling
2024-11-15 11:37:17 +01:00
sfan5
794aea8e92
Drop fixed pipeline support code ( #15421 )
...
OpenGL 2.0 is now mandatory.
2024-11-13 14:24:01 +01:00
sfan5
ea4ae55e24
Implement script sandboxing for main menu
2024-11-13 14:22:41 +01:00
sfan5
1fd4e0b82d
Refactor ScriptApiSecurity for cleaner separation of concerns
2024-11-13 14:22:41 +01:00
Erich Schubert
4c44942a39
Add weights to biomes ( #15142 )
2024-11-12 10:53:17 +01:00
sfan5
c00129360e
Remove unused pos_max_d
2024-11-12 10:52:46 +01:00
sfan5
9a44d835d6
Remove redundant CollisionInfo::plane
2024-11-12 10:52:46 +01:00
sfan5
f916f5de78
Add basic unit tests for collisionMoveSimple
2024-11-12 10:52:46 +01:00
wrrrzr
1c92d6243f
MainMenuManager: fix FIXME ( #15414 )
2024-11-12 10:52:37 +01:00
grorp
af61de7777
Minor rendering code fixes ( #15399 )
...
* Fix line numbers in shader errors
* Fix uninitialized variables in shadow code
2024-11-12 10:52:20 +01:00
sfence
e55ba9c390
Support generation of working Xcode project for signature purposes on MacOS ( #15303 )
2024-11-10 19:06:52 +01:00
sfan5
122b2d70d9
Re-fix CAO mesh lighting with shaders disabled
...
previously: 65af606729
2024-11-10 13:21:19 +01:00
SmallJoker
4bb9c8c61b
Revert "Fix collisions with long dtime, in particular with bouncing" ( #15400 )
...
This reverts commit cb6c8eb2f0
.
2024-11-10 13:20:30 +01:00
Lars Müller
1fa4ca7c59
Switch to a more neutral ASCII art banner ( #15356 )
2024-11-06 20:06:39 +01:00
sfan5
294a30e445
Fix ScriptApiSecurity::checkPath mangling non-existent paths
...
bug introduced in 1c1c97cbd1
2024-11-03 19:27:08 +01:00
veprogames
9982c56373
Replace occurences of 'forum.minetest.net' with 'forum.luanti.org' ( #15372 )
2024-11-03 15:10:58 +01:00
SmallJoker
c884e7181f
JsonCPP: restore '1.0.0+' compatibility ( #15368 )
...
Previously, compiling on Ubuntu 20.04 would fail with the system-provided JsonCPP
version (1.7.4). Which would satisfy the documented requirement of "1.0.0+".
2024-11-03 15:10:39 +01:00
Lars Müller
3064f3ccb7
Fix model[] being lit wrongly if shaders are disabled ( #15364 )
2024-11-03 15:10:21 +01:00
sfan5
e952a0807b
Use servers.luanti.org ( #15369 )
2024-11-02 20:40:45 +00:00
rubenwardy
ba370d9841
Use content.luanti.org ( #15360 )
2024-11-02 20:40:33 +00:00
sfan5
5c5538685e
Don't memset SEvent directly ( #15359 )
...
Fixes a compiler warning by manually zeroing the tag and the largest union member instead
2024-10-31 19:24:43 +01:00
updatepo.sh
47d551d780
Update minetest.conf.example and settings_translation_file.cpp
2024-10-28 19:57:02 +01:00
sfence
03cf7a8e05
Make Luanti buildable for macOS 10.15 also. ( #15352 )
2024-10-28 19:40:28 +01:00
chmodsayshello
409e75b94d
Fix newline rejection and whitespace trimming for chat messages ( #15290 )
...
Co-authored-by: sfan5 <sfan5@live.de >
2024-10-28 19:39:59 +01:00
sfan5
38f4d11d53
Avoid VLA usage and prohibit it by compiler flag
2024-10-28 15:59:17 +01:00
sfan5
721e06451e
Minor improvements to startup logging and related code
2024-10-28 15:59:17 +01:00
sfan5
8d648364c0
Remove handling of MT_LOGCOLOR env variable
2024-10-28 15:59:17 +01:00
sfan5
d60189915c
Remove 'mesetint' gameid rewriting kludge
2024-10-28 15:59:17 +01:00
sfence
d849d51c2d
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
grorp
a450301686
Fix server steps shorter than dedicated_server_step since #13370 ( #15330 )
...
Co-authored-by: Desour <ds.desour@proton.me >
Co-authored-by: sfan5 <sfan5@live.de >
2024-10-28 15:57:22 +01:00
Nathanaëlle Courant
806fba6448
Fix missing rename
2024-10-28 11:02:59 +01:00
grorp
4b90e582b4
Rename to Luanti ( #15294 )
...
The new header intentionally isn't in MTG stone design (or any other MTG-esque design), since we want to distance Luanti and MTG from each other. The font "undefined medium" (https://undefined-medium.com/ ) was used.
ASCII art generated by https://patorjk.com/software/taag/#p=display&f=Graffiti&t=luanti
https://github.com/minetest/minetest/pull/11952#issuecomment-1013364703
---------
Co-authored-by: sfan5 <sfan5@live.de >
2024-10-27 14:04:51 +01:00
Erich Schubert
cb6c8eb2f0
Fix collisions with long dtime, in particular with bouncing ( #15029 )
2024-10-26 17:39:45 +02:00
LoneWolfHT
e441b5d240
Fix spelling mistakes in player_sao.cpp
2024-10-23 10:52:28 +02:00
sfan5
d4daa9fd40
Fix build error due to missing include
2024-10-18 11:59:02 +02:00
DS
e5d321d286
Cleanup headers in irr/include/ ( #15181 )
2024-10-18 10:58:32 +02:00
ALi.w
f2ab887644
Fix getDimension throwing error if there is \r at end of line ( #15299 )
2024-10-17 19:39:11 +02:00
SmallJoker
4975afb5ff
Clean up header includes related to settings.h
2024-10-17 19:38:49 +02:00
SmallJoker
e3813cf027
Settings: semi-automatic callback cleanup
2024-10-17 19:38:49 +02:00
grorp
9f43018df2
Better UX when touch events aren't supported by Irrlicht device ( #15288 )
2024-10-16 21:37:00 +02:00
sfan5
b61c83a19d
Move some more sources to shared target
2024-10-16 19:39:59 +02:00
sfan5
4e9aa7dc77
Make itemdef.h safe to include anywhere
2024-10-16 19:39:59 +02:00
sfan5
a18355e7e8
Introduce object target for shared sources
2024-10-16 19:39:59 +02:00
sfan5
37095f3e49
Change the preprocessor macro that differs server/client builds
2024-10-16 19:39:59 +02:00
Lars Mueller
e2ea359925
JSON: Support consistent larger max. depth of 1024
2024-10-15 12:19:49 +02:00
Lars Mueller
4c419c4020
Improve minetest.parse_json
...
Let modders handle parsing errors, get rid of two unnecessary copies.
2024-10-15 12:19:49 +02:00