Commit Graph

4575 Commits

Author SHA1 Message Date
kwolekr 068d561a3c Update .gitignore 2015-04-26 15:40:19 -04:00
est31 27e3a353d8 Remove craftdef serialisation
It isn't needed anymore, sending ICraftDefManager over the network has been obsoleted
by protocol version 7.
2015-04-26 21:30:52 +02:00
est31 4f851faa91 Craftdef refactor
Fix style, refactor assert, use '"' instead of "\"",
replace code duplicating craftGetItemName, rename iterators.
2015-04-26 21:28:40 +02:00
kwolekr 7220ca906d Tests: Modularize unit testing
Split unit tests into separate files under src/unittest/
Give better unittest diagnostics
Clean up some code
2015-04-26 15:08:54 -04:00
fishyWET 45a77c8bf1 Update chinese translation
fixed some mistakes and added in some new translations
2015-04-27 01:17:10 +10:00
Aaron Suen 1fb3d1156c Fix fast leaves with texture_clean_transparent enabled. 2015-04-26 23:39:40 +10:00
Kevin Ott 400c6087b6 Fix player pitch and yaw not being set properly 2015-04-26 23:36:05 +10:00
Muhammad Rifqi Priyo Susanto 1c7c349264 Remove fly mode in simple main menu
As the fly mode option is avaiable in-game, this is not used anymore.
2015-04-26 23:35:32 +10:00
est31 e3764410d3 German translation: shorter setting name 2015-04-24 20:25:33 +02:00
nerzhul ab04b7fe94 Remove unused variable Client::m_active_blocks 2015-04-24 15:41:45 +02:00
paramat ac6efa2539 DecoSchematic: Fix missing trees in rough terrain
Move place_on check to before place_center_x/y/z displacement of p
Reduce displacement of p by place_center_x/y/z flags
to correctly position schematics
2015-04-23 02:44:25 +01:00
est31 ccc09abc2d Protocol 25: wstring -> string for custom access denial reasons
Also fix std::logic_error when server::DenyAccess() is used with only two arguments.
2015-04-22 14:10:39 +02:00
nerzhul eec01bc2fa Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da...
but not rename the container. Approved-By est31
2015-04-22 11:47:22 +02:00
SmallJoker 17a173f474 Fix crash on startup (Windows) 2015-04-22 13:48:10 +10:00
ShadowNinja 3be9787e64 Only lowercase project name at compile time 2015-04-21 20:51:16 -04:00
kwolekr e0eec201a1 Revert "m_active_object_messages is used like a queue. Use std::queue instead of std::list. Also rename to m_active_object_messages_queue"
This reverts commit 972d17baea.
The commit being reverted was unauthorized.  There had been no discussion,
review, or sign-off prior to submittal to upstream.
2015-04-21 18:12:01 -04:00
Loic Blot 972d17baea m_active_object_messages is used like a queue. Use std::queue instead of std::list. Also rename to m_active_object_messages_queue 2015-04-21 23:28:13 +02:00
ShadowNinja 436cb468e9 Add minetest.global_exists() 2015-04-21 22:58:37 +02:00
kwolekr 943c6e523e Noise: Add noise unittests
Fix buffer size calculation for lacunarity < 1.0
Add guard against absurd noise parameters
2015-04-21 13:05:14 -04:00
ShadowNinja c197e03922 Fix sign-compare compiler warnings in mg_ore.cpp 2015-04-20 22:57:30 -04:00
ShadowNinja d36067fda5 Fix mod store rating 2015-04-20 22:48:14 -04:00
kwolekr 46a2c1f167 Ore: Add biomes parameter 2015-04-20 20:25:33 -04:00
kwolekr a443a13a9d Fix build on OS X (Thanks neoascetic) 2015-04-20 01:35:41 -04:00
kwolekr 3d4244cc75 Add 'persistence' alias for Lua noiseparams and validate more vector parameters 2015-04-19 21:42:40 -04:00
kwolekr 687d969c9c Noise: Correct noise objects created with invalid dimensions 2015-04-19 21:39:10 -04:00
kwolekr 386d695330 Porting: Refactor initalizePaths()
Add support for Solaris and HP-UX
Search additional potential procfs locations for current executable
2015-04-19 16:52:58 -04:00
est31 f1a41e4f77 Disable connection timeout for singleplayer and server tabs
In worlds with many mods we can easily reach timeout, waiting for the server to start.
2015-04-19 19:58:21 +02:00
paramat a615da6b12 Biome API: Add biome-specific river water 2015-04-19 06:09:57 +01:00
obneq 0c792db05c fix infinite spawners 2015-04-18 20:14:34 +02:00
kwolekr e0889c6c03 Schematics: Fix core.schematic_create() 2015-04-17 18:39:37 -04:00
SmallJoker 5f0b36b8b7 10s timeout when connecting to server 2015-04-17 10:40:48 +02:00
est31 d4d561fbcd Fix build since: "Remove referenced schematics from Decorations on clear"
Fixes build, which has been broken for all platforms (except BSD?) since
grandparent 406d9ba87b.
Thanks to @SmallJoker for pointing out a solution.
2015-04-17 10:30:59 +02:00
kwolekr 3576f4fab7 Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safety 2015-04-17 01:03:13 -04:00
kwolekr 406d9ba87b Schematics: Remove referenced schematics from Decorations on clear 2015-04-17 00:53:05 -04:00
est31 f0a1379e5a Refactor around translatePassword
Change types for passed password from wstring to string, which removes converting
back and forth in most cases. Move the narrow_to_wide conversion, where its neccessary,
closer to irrlicht. Remove trailing spaces in guiPasswordChange.cpp. Make parameters for
translatePassword passed as const reference.
2015-04-17 06:10:30 +02:00
kwolekr 821d0025da Biomes: Remove referenced biomes from Decorations on clear 2015-04-16 23:38:05 -04:00
est31 4abb96fb54 Fix path detection with --std= parameter
Fixes path detection when compilers have been told to follow a standard, e.g. with -DCMAKE_CXX_FLAGS=--std=c++98.
To see the passed defines, try this with and without the --std parameter:
gcc -E -dM --std=c99 - < /dev/null | grep linux
2015-04-17 05:12:06 +02:00
est31 b318c4712c Fix build for < C++11 since last commit
Build broke since last commit 479f38973e for compilers not supporting C++11.
Pre C++11, the constructor of std::ifstream only allows C like strings.
2015-04-17 02:34:02 +02:00
kwolekr 479f38973e Schematics: Refactor NodeResolver and add NodeResolveMethod
NodeResolver name lists now belong to the NodeResolver object instead of
the associated NodeDefManager.  In addition to minimizing unnecessary
abstraction and overhead, this move permits NodeResolvers to look up nodes
that they had previously set pending for resolution.  So far, this
functionality has been used in the case of schematics for
serialization/deserialization.
2015-04-16 16:27:05 -04:00
Loic Blot 0c634a9719 Use std::vector instead of std::set for Environment::getObjectsInsideRadius
We are only iterating sequentially, we don't need a set here
Also use a vector reference instead of a copy
2015-04-16 18:37:29 +02:00
paramat d02300a749 Mgv5: Fix above/below ground spawn when water level is altered 2015-04-16 06:36:57 +01:00
paramat ad789be45b Mgv5/v7: Add check for water for deciding biome node stability 2015-04-16 04:01:58 +01:00
paramat a09e4427d6 Defaultsettings: Add dungeons and jungles flags. Update conf.example 2015-04-14 02:04:57 +01:00
kwolekr b2a89c04b2 Schematics: Reorganize (de)serialization and add Lua serialization API 2015-04-13 03:10:52 -04:00
paramat 39fd4da7a0 Conf.example: Update, fix and improve mapgen flags docs
Remove dynamic weather year parameter
2015-04-13 07:35:25 +01:00
ngosang 8c688bfd07 Add Spanish comment translation to minetest.desktop 2015-04-12 19:08:23 +02:00
paramat a5f942c3c0 Mgv6: Fix taiga, allow pine tree spawning on snowblocks 2015-04-12 05:52:41 +01:00
paramat 75cbd80e5b Mgv6: Add optional snow biomes 2015-04-12 04:27:26 +01:00
Ner'zhul ce8a9ed94b Fix a rare crash case un SendPlayerHP
If the player is disconnected while Lua API is doing a l_punch call, for example, the playersao is NULL and the server crash. Fix it.
2015-04-11 10:07:23 +02:00
est31 0a413265cb Document for api functions that rely on current_modname, that it doesn't work when not loading mods 2015-04-08 23:05:26 +02:00