Commit Graph

4184 Commits

Author SHA1 Message Date
Loic Blot 1875a8d4f8 Add missing handlers 2015-01-12 16:01:42 +01:00
Loic Blot a9da5e8a44 New packet handling, a more proper way 2015-01-12 15:59:12 +01:00
Loic Blot 32ca9c8b38 mapblock::deSerialize: version cannot be 23 and 24 2015-01-12 12:28:00 +01:00
Loic Blot fc5ab80686 Generator v6 little mathematics optimizations 2015-01-12 12:15:07 +01:00
Loic Blot 3d2e62c5c6 Same vertex fixes as water and add a missing parenthesis 2015-01-12 11:56:04 +01:00
Loic Blot a2ac5b85c4 Same fix as acb22b4597 but into nodes_shader 2015-01-12 11:50:53 +01:00
Loic Blot b0bd76708f OpenGL_vertex: factorize calcul from previous commit 2015-01-12 11:39:38 +01:00
Loic Blot c94b3c9ca4 OpenGL_vertex: bufferize a duplicate calcul 2015-01-12 11:34:33 +01:00
Loic Blot 347ff1297a Bufferize previous optimization 2015-01-12 11:31:43 +01:00
Loic Blot aa1d289344 Optimize vertex mathematics on material type by factorization 2015-01-12 11:28:49 +01:00
Loic Blot acb22b4597 Optimize bumpmapping mathematics 2015-01-12 11:19:53 +01:00
paramat c367f7301a Mapgen V5: Move cave generation from base terrain loop to optional function
This fixes biome surface in tunnels
2015-01-11 22:35:36 -05:00
paramat a77c85fa6d Remove builtin_biome.lua from builtin and add simple biome minimal 2015-01-11 22:32:48 -05:00
paramat c28a90dafb Lua-api.txt: Document that paramtype='light' results in light propagation with attenuation and is essential for a light source to spread it's light 2015-01-11 22:30:28 -05:00
sapier aed70cb0b6 Disable sound and key binding settings in "pause" menu on android 2015-01-11 13:58:49 +01:00
sapier 2d9b311e7b Fix invalid stepheight increase calculation on android 2015-01-11 13:57:26 +01:00
sapier 25235a4324 Increase stepheight on android by 0.5 to smoothen movement 2015-01-11 04:33:42 +01:00
Kahrl b7c0e4b333 Fix clipping rectangle of GUITable row highlight 2015-01-10 19:56:14 +01:00
sfan5 3b16103ca6 Change default font sizes to 14(freetype) and 10(non-freetype) 2015-01-10 18:59:43 +01:00
sfan5 8089d89a51 Set default value for ENABLE_REDIS to 0 2015-01-10 15:28:25 +01:00
sapier 30334b6b22 Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens instead of previous assumed 72"
which ain't required any longer as fonts are no longer autoadjusted
This reverts commit 7ad17a25f4.
2015-01-09 19:07:55 +01:00
sapier de3888ca09 Remove automatic consistent formspec size <-> font size (now has to be done manually)
Set builtin formspecs to autoscale in order to get consistent formspec look and feel
Uncouple label positioning from font size (May break some formspecs but is required to allow manual font adjustment)
2015-01-09 18:46:24 +01:00
Craig Robbins 3c8e372119 Removed superfluous facedir check in mapblock_mesh.cpp 2015-01-10 02:06:33 +10:00
Kahrl 2ab97a7821 Fix logic of checkbox formspec element validity checking 2015-01-09 16:57:54 +01:00
sapier 63867b1a37 Fix memory leaks due to messed up memory handling for particles as well as their spawners 2015-01-09 15:23:49 +01:00
sapier e201620ee1 Split gui_scaling to gui_scaling + hud_scaling as those elements need different handling on some devices 2015-01-09 14:31:33 +01:00
Craig Robbins d576235409 Fix facedir > 23 causes segfault in client
See issue #2017
Applied kahrl's gist
2015-01-09 15:42:03 +10:00
sapier 7ad17a25f4 Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens instead of previous assumed 72 2015-01-09 00:37:02 +01:00
ShadowNinja a3db918f78 Remove included SQLite3 2015-01-08 16:34:42 -05:00
sfan5 d8cf64a202 Add SQLite3 libraries to buildbot 2015-01-08 16:34:42 -05:00
paramat 56a89fd265 Return step smoothing value to 23 2015-01-08 15:06:28 +10:00
kwolekr 4a57ef12a1 Mapgen V6: Re-enable liquid flowing 2015-01-07 19:27:09 -05:00
sapier 50ce63b190 Remove accidentally added non-ft font files 2015-01-08 01:02:24 +01:00
sapier 04d4a00393 Fix armv7 using arm arch while arm uses armv7 2015-01-08 00:11:30 +01:00
rubenwardy 2504da28af Fix direction property of HUD 2015-01-07 20:51:47 +01:00
sapier ef140eb7b0 Fix emerge thread not cleaning up emerge queue on shutdown 2015-01-07 12:19:48 +01:00
sapier 2b8ed9e80c Switch android build to external sqlite3 2015-01-07 01:01:03 +01:00
sapier 42f3515c0e Fix andorid build error 2015-01-07 00:10:21 +01:00
sapier 0f1d33933d Implement X11 dpi autodetection 2015-01-06 22:41:07 +01:00
sfan5 efdb9da619 Fix buildbot (was broken by 04a1a446cf) 2015-01-06 19:43:21 +01:00
sapier 083d19b3fc Fixes for android
Copy only minetest_game to apk by default
Don't copy .git and .svn folders to apk
Fix bouncing asset copy scrollbar due to long filepaths
Reenable font scaling to fix broken menu on high dpi screens
Implement minetest loglevel to android loglevel mapping
Disable touch digging while moving around
2015-01-06 16:13:39 +01:00
ShadowNinja ef0a4e3614 Add registered_ores and registered_decorations 2015-01-05 18:24:15 -05:00
Craig Robbins beb6b3e593 Prevent client crashing if an NDT_AIRLIKE node is dropped
The player dropping the node can either be themselves or another player (i.e. without this fix you can crash other people's clients)
Thanks CWz for reporting the issue
2015-01-05 22:55:02 +10:00
kwolekr 2d849b0a19 Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
kwolekr 7289d61e99 Optionally specify propagateSunlight area in calcLighting
This fixes the Mapgen V5 calcLighting segfault
2015-01-05 01:20:36 -05:00
Diego Martínez 00bca11f59 Fix off-by-one error in `string:split` implementation. 2015-01-04 23:33:55 -05:00
kwolekr 3bdf3df223 Exclude vertical mapblock borders when setting light 2015-01-04 23:14:16 -05:00
kwolekr 091594e26e NodeDef: Clear NodeResolver related entries too in clear() 2015-01-04 22:39:57 -05:00
kwolekr bdcf03ae36 Add minetest.generate_ores() and minetest.generate_decorations() 2015-01-04 22:38:48 -05:00
sapier a92c083011 Fix broken android version due to new openssl not linking correct to curl 2015-01-05 00:51:35 +01:00