Commit Graph

5348 Commits

Author SHA1 Message Date
stujones11 6b72d8d090 Android: Use correct temporary path (#7463) 2018-06-23 22:38:19 +02:00
you 968ce9af59 RTT fixes (#7428)
* Few code updates

* Do not show average RTT before timing out

* Fix unwanted integer division in RTTStatistics

* Fix float format, prettier jitter calculation

* Use +=, 0.1f -> 100.0f for stronger average updates
2018-06-23 09:16:01 +02:00
red-001 07b1743d3d Fix crash caused by Lua error during startup (#7473) 2018-06-22 21:04:41 +02:00
sfan5 c66d977269 Fix ipv6_server=true not accepting IPv4 connections on Windows (#7471) 2018-06-22 20:54:23 +02:00
Paramat 8d3190e77a
Biome API: Fix absent water decorations and dust, in deep water (#7470)
Previously, the biomemap was 'BIOME_NONE' for a mapchunk column if a
stone surface was not found in it, causing water surface decorations
and water surface dust to fail.

Store the biome ID of the biome calculated at a water surface and add
it to the biomemap if the biomemap is 'BIOME_NONE' for the mapchunk
column. The biome calculated at a stone surface still has priority
for the biomemap entry, as it should.

Edit an incorrect comment.
2018-06-21 19:28:54 +01:00
Paramat 86389329eb
Biome dust: Revert fix that added dust to mod structures (#7464)
Revert commit 99143f4947 and commit
f4ca830abe.

These commits caused biome dust to be applied even when there was no core
mapgen terrain in a mapchunk column. So the dust, which overgenerates,
then appeared on structures added by mods in 'on_generated', such as
floatlands, asteroids or above-surface realms.
2018-06-19 22:09:42 +01:00
rubenwardy ca502fc274
Update to new ContentDB API 2018-06-18 20:47:38 +01:00
thoughtjigs 3d516079eb Provide Xorg/net wm process ID (#7445)
Adding support for _NET_WM_PID as defined in Extended Window Manager Hints
Move verbose messaging to setupXorgTopLevelWindow method as Xorg messages should only occur when running in Xorg env.
Irrlicht returns the XDisplay as a void* and XWindow as an unsigned long so reinterpret those as the appropriate type. Also fixed a spaces for tab formating issue
2018-06-17 10:41:07 +02:00
Loic Blot 2bec28f462
Remove Server::m_ignore_map_edit_events (noop) 2018-06-15 08:41:50 +02:00
Loïc Blot 9a1d3584c2
Server: move shutdown parts to a specific shutdown state object (#7437)
* Server: move shutdown parts to a specific shutdown state object
2018-06-13 21:58:34 +02:00
SmallJoker 409d04324f Fix the /shutdown command (#7431) 2018-06-11 13:43:12 +02:00
number Zero 2c0d8b25dd Fix narrow/utf8 difference in incoming/outcoming messages 2018-06-10 10:33:53 +02:00
Paramat 0b23253447
Mapgen flags: Add 'biomes' global mapgen flag (#7355)
Previously the only way to disable biomes was to 'clear' the registered
biomes in a mod, but this method causes large amounts of unnecessary
processing:
1. Calculation of 4 2D noises.
2. Looping through all nodes of a mapchunk replacing nodes with identical
nodes.
The new flag disables those operations.
2018-06-08 23:24:36 +01:00
tukkek 9f8582dcdf Stop autoforward on BACKWARD key-press (#7417) 2018-06-06 14:31:34 +02:00
Loïc Blot ccc3af128c
CSM/SSM: Add on_mods_loaded callback (#7411)
* CSM/SSM: Add on_mods_loaded callback
2018-06-06 12:53:59 +02:00
Wuzzy 35bc3e2f17 Set ENABLE_GETTEXT to TRUE by default (#7415) 2018-06-05 23:02:14 +02:00
Loïc Blot 180e551c56
Modernize lua read (part 1): C++ templating insurance (#7394)
* Modernize lua read (part 1): C++ templating assurance

Implement the float reader
2018-06-04 22:38:07 +02:00
Paramat 86b19f2849
Biome dust placement: Improve comments, re-order some lines 2018-06-04 00:39:10 +01:00
Paramat f4ca830abe
Biomemap: Simplify code of recent commit (#7398) 2018-06-02 21:28:26 +01:00
Paramat 99143f4947
Biomemap: Avoid empty biomemap entry to fix failing biome dust (#7393)
'generateBiomes()' constructs the biomemap as it generates biomes.
The biome calculated at first stone surface encountered is added to
the biomemap.
Previously, if no stone surface was encountered in a mapchunk column
the biomemap was left empty for that (x, z) position, causing biome
dust and water surface decoration placement to fail.

If at the base of a mapchunk column the biomemap is empty, add the
currently active biome to the biomemap, or if biome is NULL calculate
it for this position and add it to the biomemap.
2018-06-02 03:20:09 +01:00
Loïc Blot 162ffd7fba
Fix isNan on setYaw Lua call (#7380)
* Fix isNan on setYaw Lua call
2018-05-31 22:52:08 +02:00
Paramat df991edaa8
Mgv7: Avoid rivergen removing mod-placed nodes when overgenerating (#7388)
Only allow river generation to replace c_stone.
This also acts as an optimisation by being placed before canyon shape
calculation.
2018-05-31 03:06:55 +01:00
Loic Blot e3e98f9356
LINT fix 2018-05-29 22:22:14 +02:00
Wuzzy 19df59f844 Rename some keys for clarity (#7384) 2018-05-29 18:39:37 +02:00
otdav33 3f0720e721 Add crossview support (#7361) 2018-05-29 18:38:58 +02:00
Loic Blot 75aa41c6de
Fix GameUI flag value regression introduced by a78659ed05
Added more strong unittests on that part to prevent future regression
2018-05-29 08:34:09 +02:00
Midgard 67ed56be3b Print error when HOME is not set (#7376)
In some configurations, such as when using the runit supervisor and its
tool chpst, the HOME variable might be unset. This resulted in an
unclear error message that was hard to pin down.
2018-05-28 18:00:42 +02:00
Loïc Blot a78659ed05 Fix more GCC 8.1 warnings   1   master
Fix 3 warnings reported by GCC 8.1 of the following type

```src/client/gameui.cpp:191:43: warning: « void* memset(void*, int, size_t) » effacement d'un objet du type non trivial « struct GameUI::Flags »; use assignment or value-initialization instead [-Wclass-memaccess]
  memset(&m_flags, 0, sizeof(GameUI::Flags));
```
2018-05-28 15:39:04 +02:00
Loïc Blot b620f2f02d Fix a -Wcatch-value warning reported by GCC 8.1
```
src/translation.cpp:43:16: warning: interception du type polymorphique « class std::out_of_range » par valeur [-Wcatch-value=]
  } catch (std::out_of_range) {
```·
2018-05-28 14:17:19 +02:00
Loic Blot a363a9bf71
Remove a useless struct keyword for ObjectProperties 2018-05-28 08:54:57 +02:00
SmallJoker bb4f0fd228 Formspec verification: Fix show_formspec inside callbacks (#7374) 2018-05-26 12:50:44 +02:00
Paramat 5c1edc58ab
Vein ore: Fix bug caused by changing perlinmap Y size (#7371)
Because vein ore uses 3D noise (all the other ores use 2D noise) the
perlinmap Y size can be different in different mapchunks when close
to the ore Y limits.
Previously this caused bugs in the vein structure because changes in
perlinmap Y size did not recreate the noise objects.

Delete and recreate the noise objects with the new Y size if Y size
has changed.
2018-05-24 22:20:06 +01:00
Paramat d6a6d3176e
Schematic decorations: Fix placement bug when centred and rotated (#7365)
Previously, the centering caused by the 'place center x/z' flags did
not take rotation into account. So schematics with unequal X and Z
dimensions were incorrectly placed. The bug was hidden for schematics
equal in X and Z dimensions.
2018-05-24 02:52:35 +01:00
Paramat 53d5b3ea40
Dungeons: Fix duplication of y limit parameters (#7359) 2018-05-20 23:45:53 +01:00
you 22df02d25b Fix missing ignore textures (#7326) 2018-05-20 14:51:50 +02:00
rubenwardy 122eed7a34
Add screenshots to online content browser 2018-05-20 00:25:17 +01:00
nanoproject 8295f9f89b Player marker on both minimaps (#7350) 2018-05-18 22:45:14 +02:00
rubenwardy 3eb363f813
Add updating to online content browser 2018-05-16 21:52:12 +01:00
Lars Hofhansl a1868e8f6c Use server's zoom fov for distant world loading. 2018-05-15 18:49:11 -07:00
Muhammad Rifqi Priyo Susanto 2f34797c5c Don't show Android edit dialog when tapping read-only field (#7337)
* Don't show Android edit dialog when tapping read-only field

From Lua API, "If the name is empty the textarea is readonly."
2018-05-15 16:13:30 +02:00
SmallJoker a1598e1b83 Fix segfault in player migration and crash in log_deprecated
Makes log_deprecated work when triggered from no function
2018-05-14 21:19:52 +02:00
Paramat a01a9ca24c
Vertical biome blend: Tune PRNG seed for finer detail (#7329) 2018-05-14 19:01:58 +01:00
lhofhansl 0cecc1d1a9 Make sure color returns to normal after a damage flash (#7332) 2018-05-14 12:03:39 +02:00
rubenwardy 9cc341e91f
Update contentdb_url to content.minetest.net 2018-05-13 21:41:02 +01:00
SmallJoker d5d248ccbd
Camera: Improve subpixel movement (#7319) 2018-05-12 14:30:52 +02:00
SmallJoker 9dd432c29f Run detach callbacks on player leave
Correct docs regarding non-nil detaching children
2018-05-12 11:50:04 +02:00
Vincent Glize a292d19fd0 Fix crash guiConfirmRegistration quit menu (#7313) 2018-05-10 13:50:06 +02:00
Paramat 4ccd18d5ec
Mgv7: Code cleanup (#7299) 2018-05-07 03:31:55 +01:00
SmallJoker d99a033fd6
Fix builtin inventory list crash when size = 0 (#7297) 2018-05-05 22:37:07 +02:00
Paramat 21c720755b
Cavegen: Allow small RandomWalk caves to generate beyond mapchunk border 2018-05-04 18:22:56 +01:00
Vincent Glize 24b6bd0f67 Fix invisible chat error messages (#7289) 2018-05-01 19:38:37 +02:00
Kuma_jjw 55bb1938c1 nodedef: Delete two unused method definitions (#7288) 2018-04-30 19:15:11 +02:00
JDCodeIt 5862d9e482 Global new() or grab() to be managed in constuctor only (#7235 partial) (#7236)
* g_extrusion_mesh_cache new() and grab() to be managed in constuctor only (#7235 partial)

This global was getting grab()-ed by each call to getItemMesh, incrementing its reference count. What was to be the final drop() in the destructor ended up with > 0 reference count, so memory not freed by Irrlicht.
2018-04-30 19:14:28 +02:00
SmallJoker ba91624d8c
Allow damage for attached objects, add attach/detach callbacks (#6786)
* Allow right-clicking on attached LuaEntities
2018-04-30 18:43:49 +02:00
rubenwardy 0b5b32b026 MetaDataRef: Add contains() and get() (#7214) 2018-04-30 18:42:51 +02:00
Paramat 54606e103d
Mapgen caves: Re-order generation to fix cavern bug
Previously, caverns confused tunnel generation causing biome top and filler
nodes to appear in caverns.
Split 'generateCaves()' into 2 functions to separate tunnel and large
randomwalk cave generation.
In each mapgen re-order cave generation to generate tunnels before caverns.
2018-04-29 07:20:46 +01:00
paramat bb3baef30f Biome-defined cave liquids: Use faster biome calculation 2018-04-26 17:28:37 +02:00
paramat 9d7335a99c Biome-defined dungeon nodes: Use faster biome calculation 2018-04-26 17:27:06 +02:00
Paramat 454f80a0f7
Dungeons: Mostly fix missing stair nodes 2018-04-25 00:44:49 +01:00
Paramat 534971ccd0
Mgvalleys: Code cleanup
Split some long lines.
Edit comments.
Remove unnecessary comments and unnecessary commented-out code.
Use std::fmax/fmin instead of MYMAX/MYMIN.
Remove scope-limiting braces.
Consistently define literals as floats, except in noise parameters.
Cleanup literals in noise parameters.
Remove unnecessary 'near_cavern' line.
Reduce max spawn y to be consistent with other mapgens.
2018-04-24 01:34:48 +01:00
rubenwardy 06dd7c051c Move ASCII art to std::cerr, to remove it from logs 2018-04-23 23:04:20 +01:00
Thomas--S 9577a4396a Formspecs: Allow setting alpha value for the box[] element 2018-04-23 18:50:50 +01:00
Paramat 12a8f8826d
Mgvalleys: Use shared tunnel / cavern code instead of internal
Caverns first appeared in mgvalleys and were later added to other
mapgens as shared code. Now this shared code can replace mgvalley's
internal cavern code.
Also use shared tunnel code instead of internal code.

Changes to mapgen that will affect existing worlds (mgvalleys is not
stable):

Single lava and water sources not added in tunnels.
Previous caverns are unchanged but an equal number of new ones are
added at a distance from the previous.
From y = -256 to 192 nodes below, where the caverns taper at their
upper limit, they will have a slightly different shape as the taper
is now linear.
2018-04-21 22:50:36 +01:00
Paramat 5abd0efb90
Cave liquids: Use a more precise point for calculating biome
Use the centre point of the route being carved for a more precise match
between cave liquids and biome.
2018-04-21 20:35:29 +01:00
mazocomp cb92cdf3a4 Fix i386 bit build at OpenBSD (#7259) 2018-04-21 21:33:38 +02:00
Paramat 0e554706ac
Node resolver: Make error on fallback optional, disable for mapgen aliases 2018-04-20 20:26:30 +01:00
rubenwardy 87ad4d8e7f
Add online content repository
Replaces mods and texture pack tabs with a single content tab
2018-04-19 20:14:53 +01:00
SmallJoker 9877a1a207 Fix wrong channel number representation in logs (#7205) 2018-04-18 21:26:28 +02:00
Ben Deutsch 3eac249464 PlayerSettings struct for player movement code (#7243)
Instead of calling g_settings->getBool("flag") multiple times
during each movement step, the current settings are cached
in a new player object member. Updated via registered callbacks.
2018-04-18 20:56:01 +02:00
Muhammad Rifqi Priyo Susanto b1e58c9c35 Android: Modify touch screen GUI's buttons (#7240)
* Android: Add zoom, minimap, and toggle chat button
Zoom button is put above jump button.
Minimap and toggle chat button are put in settings bar.
* Jump button is rotated down button
* Move three buttons on the right screen higher
2018-04-18 20:55:42 +02:00
Paramat cca925377b
Cavegen: Fix variable typo that broke mgvalleys large cave distribution (#7249)
Fix elusive 5 year old bug that caused mgvalleys large caves to be flat and
limited to mapchunk borders.
Error was fixed 2 years ago in 'CavesV6' but not in 'CavesRandomWalk'.
2018-04-17 22:25:59 +01:00
Paramat 28813702d6
FOV: Raise lower limit to avoid zoom-loading of distant world (#7234)
In the client, raise lower limit from 30 to 45 degrees, to avoid server
seeing this as a zoom and loading world beyond the server-set limit.
Add minimum in settingtypes.txt and enforce lower limit when set using
minetest.conf.

In the server, distrust the client-sent FOV if below the heuristic zoom
threshold and use the player object property 'zoom_fov' to check it, to
protect against hacked clients.
2018-04-15 21:56:05 +01:00
Muhammad Rifqi Priyo Susanto 326eeca306 Android: Replace movement buttons with joystick (#7126)
* Android: Replace movement buttons with joystick

Replace movement control buttons (arrows at bottom left screen) with virtual joystick.
Joystick has 8 directions (same as keyboard). Basically, just map it to keyboard input.
Joystick applies only on left 1/3 of screen.
Joystick's position can be fixed by enabling fixed_virtual_joystick setting.
Three new images:
(1) placeholder joystick,
(2) joystick container (background), and
(3) joystick cursor.
Remove unused images: movement control buttons (*_arrow.png).
New data type: touch_gui_joystick_move_id

Joystick's fixed position is spaced one button size from bottom and from left of screen.
Remove unused variable: m_joystick_downlocation
2018-04-10 22:55:17 +02:00
sfan5 22ebbe136a
Fix segfault caused by wrong wgettext() 2018-04-09 16:25:57 +02:00
minduser00 9a06d6aa9f Fix for translating empty strings
Fix for incorrect translation of empty strings

In the key change menu, when a button key not have name an empty string is passed to gettext.
The empty string is reserved for gettext to return de header of the .po file an this is shoved in the button
2018-04-09 15:13:53 +02:00
SmallJoker d58801ab32 upright_sprite: Fix texture position for players
Fixes #6471
2018-04-09 15:06:40 +02:00
Paramat af868421da
Sun colour: Undo colour change. Remove double assignment (#7227)
Commit 5070ca2111 changed sun colour by
fixing what seemed to be a code mistake.
Return to the standard colour but comment-out the first assignment of the
double-assignment for performance.
Add a comment to explain.
2018-04-09 02:23:47 +01:00
Paramat 746ca41f58
Biome API / dungeons: Add biome-defined dungeon nodes
Add new biome fields 'node_dungeon', 'node_dungeon_alt', 'node_dungeon_stair'.
If 'node_dungeon' is not defined dungeons fall back to classic behaviour.

Remove messy and imprecise dungeon material code from 'generateBiomes()'.
Code deciding dungeon materials is now in 'generateDungeons()' and uses the
biome at mapchunk centre for more precision.

Remove hardcoded 'MG_STONE' types as long intended.
2018-04-07 22:09:54 +01:00
Vitaliy 460b375cad Fix SAOM (#7200)
* Bugfix
2018-04-06 16:33:43 +02:00
rubenwardy 91615f9588 Add player:get_meta(), deprecate player attributes (#7202)
* Add player:get_meta(), deprecate player attributes
2018-04-06 10:52:29 +02:00
Paramat 7e3f88f539
Mgcarpathian: Fix spawn level calculation (#7212) 2018-04-06 00:10:16 +01:00
Paramat 5701f9e389
Mgcarpathian: Remove insignificant 'base' noise variation (#7209)
Was only +-1 node over a scale of thousands of nodes.
Replace with 'base_level' parameter value.
2018-04-05 21:52:10 +01:00
Paramat c6975febba
Zoom adjustDist(): Improve variable name (#7208) 2018-04-05 20:15:38 +01:00
Paramat 32d456bd2d
Biome API / cavegen: Add definable cave liquid for a biome (#7192)
Add 'node_cave_liquid' as a new field in biome registration.
If field is absent cave liquids fall back to classic behaviour.
2018-04-05 17:21:41 +01:00
Loïc Blot 077f231111
[clang-tidy] Promote some performance-* as a coding error (#7194)
* Promote performance-type-promotion-in-math-fn as a coding error
* Promote performance-faster-string-find too (which is not problematic currently)
* Same for performance-implicit-cast-in-loop
* Fix remaining tidy points
2018-04-04 20:49:42 +02:00
Loïc Blot 392e80e3f1
Huge LBM lookup performance improvement on mapblock loading (#7195)
* Huge LBM lookup performance improvement on mapblock loading
2018-04-04 10:56:46 +02:00
Loic Blot 5070ca2111
Fix 5 issues reported by PVS studio
* src/sky.cpp  146     warn    V519 The 'suncolor_f.r' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 142, 146.
* src/sky.cpp  147     warn    V519 The 'suncolor_f.g' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 143, 147.
* src/sky.cpp  148     warn    V519 The 'suncolor_f.b' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 144, 148.
* src/threading/thread.cpp     63      err     V730 Not all members of a class are initialized inside the constructor. Consider inspecting: m_thread_obj.
* src/server.cpp       3243    err     V595 The 'log' pointer was utilized before it was verified against nullptr. Check lines: 3243, 3258.
2018-04-04 08:40:31 +02:00
Loic Blot 8e0b80aa36
Fix last performance-type-promotion-in-math-fn problems 2018-04-04 07:42:40 +02:00
Loïc Blot a90d27e1e2
Optimize a little bit isBlockInSight, adjustDist & collisions (#7193)
* Use constexpr + unroll some calculations to cache definitively some calculations
* Unroll some calls in collision code & use a constref instead of a copy in one occurence
2018-04-04 00:43:08 +02:00
Loic Blot 05fe3b06c8
Fix last clang-tidy reported problems for performance-type-promotion-in-math-fn
Based on https://travis-ci.org/minetest/minetest/jobs/361810382 output

Also fix 2 missing copyright notices
2018-04-03 23:05:22 +02:00
Loic Blot 4827f754ec
Fix more clang-tidy reported problems for performance-type-promotion-in-math-fn
Based on https://travis-ci.org/minetest/minetest/jobs/361714253 output
2018-04-03 21:58:29 +02:00
Loïc Blot 67a4cb7d8a Fix various clang-tidy reported performance-type-promotion-in-math-fn 2018-04-03 18:16:17 +02:00
SmallJoker baca933b6b
Selected ItemStack: Reduce black magic (#6520)
* Selected ItemStack: Reduce black magic
Better button variable value naming
2018-04-03 11:15:58 +02:00
Vitaliy 528908a4c3 Optimize entity-entity collision (#6587)
* Add IrrLicht type aliases
* Add hash for IrrLicht vector
* Add object map
2018-04-03 08:23:46 +02:00
Loïc Blot 2481ea27ce
Fix many issues reported by clang-tidy (#7189)
* Fix many issues reported by clang-tidy

We have many issues in code related to some performance to float <-> double.
Clang-tidy reported it in performance-type-promotion-in-math-fn

I fixed many of them. It's not ready for a promote to blocking

Also fix some value which should be const-ref
2018-04-02 23:51:08 +02:00
SmallJoker e98fd934ce 'fix' LINT, use InventoryLocation== 2018-04-02 17:18:48 +02:00
SmallJoker 9fa547bb80 Run callback in IDropAction, refactor function arguments 2018-04-02 17:18:48 +02:00
SmallJoker f6eff57f7c Add player inventory callbacks 2018-04-02 17:18:48 +02:00
you 12edb200eb Formspecs: Use mouse wheel to pick up and deposit single items 2018-04-02 15:52:07 +01:00
Loïc Blot d88c4e1822
LINT: add clang-tidy step (#6295)
* Implement new travis clang-tidy build step

* This step enable some rules and enforce one rule as error
* This permits to have some C++ quality rules based on clang & clang contributor guidelines

* Fix clang-tidy reported problems on push_back -> emplace_back
2018-04-01 23:57:55 +02:00
you 93eb0794d6 ObjectRef: Add add_velocity() (#3208)
Allow changing the velocity of objects relatively to their current velocity
2018-03-31 14:50:17 +02:00
SmallJoker 0a8ca59891 event.h: Fix import GCC warning caused by ce87310 2018-03-31 14:33:54 +02:00
Loïc Blot ce873108aa
Client eventmanager refactor (#7179)
* Drop EventManager from GameDef & do some client cleanups

* EventManager is only used by Client. Don't expose it on Server & GameDef for nothing
* Drop Client::event() in favor of direct calls to getEventManager
* Cleanup some event put from new + put to put(new)
* MtEvent: add Type(u8) enum
* This will enhance event performance & ensure stricter type
* Drop MtEvent::checkIs (unused)

* clang-tidy reported fixes

* Code style

* Move event_manager.h to the client directory as it's only used by client

Add EventManager unittests + switch to unordered_map as order is not important here

Drop a unused function
2018-03-30 18:32:52 +02:00
Paramat 2c490dddc0
Mgcarpathian: Mapgen loop optimisations. fabs() -> std::fabs()
* Mgcarpathian: ZYX -> ZXY mapgen loop optimisation.

* 'pow(n, 3)' to 'n * n * n' type optimisations.

* fabs() -> std::fabs().
2018-03-29 21:08:42 +01:00
nOOb3167 376ed5cd3c Sound: fix static initialization order dependency by not having one (#7168)
Ensure singleton is reset
2018-03-29 21:43:57 +02:00
stujones11 821e3f7072 Optional alpha channel support for entities 2018-03-29 14:53:12 +01:00
Loic Blot 0396717256
Fix a warning introduced by c5b4e54174 2018-03-29 13:54:44 +02:00
Loic Blot ef979ee2e9
Fix a warning reported by clang
minetest/src/script/cpp_api/s_player.h:27:1: warning: struct 'PlayerHPChangeReason' was previously declared as a class [-Wmismatched-tags]
struct PlayerHPChangeReason;
2018-03-29 13:37:24 +02:00
Loic Blot 83fc0fd2f1
Fix various Client class functions not marked as override (virtual)
Also switch some of them which are reported by clang-tidy
2018-03-29 13:33:32 +02:00
Andrew Ward 71b2570f09
Load dependencies and description from mod.conf 2018-03-28 22:14:16 +01:00
Andrew Ward dfc8198349
Add reasons to on_dieplayer and on_hpchange 2018-03-28 16:05:18 +01:00
Andrew Ward 2323842dd3
Add formspec theming using prepended strings 2018-03-28 16:04:41 +01:00
nOOb3167 b0fef16a27 Guard sound manager initialization with "enable_sound" (#7167) 2018-03-26 17:44:40 +02:00
D Tim Cummings 9802e59724 macOS: don't require X11 libraries during compilation (#7149)
The xxf86vm needs to be removed from Apple builds to avoid CMake Error XXF86VM_LIBRARY is NOTFOUND
2018-03-26 17:43:59 +02:00
Paramat 2f280cc672
Mapgen: Remove unused mgv7 code and some unused biometypes 2018-03-26 04:59:49 +01:00
nOOb3167 43f98eb47c Make sounds stop playing when entering game or mainmenu 2018-03-24 16:05:26 +01:00
Loïc Blot 4fd9715876
Cleanup sound manager class (#7158)
* Cleanup sound manager client

* Use some const refs
* Use auto on iterators
* Drop unused parameters
* Move sound_openal.* to client folder
* Move sound.cpp + OnDemandSoundFetcher to client/ folder + reorganize includes properly
2018-03-24 15:45:25 +01:00
you bcd22fc34c Print the mod loading time (#7137)
* Print the mod loading time
2018-03-24 00:31:33 +01:00
Loic Blot eab652fd52
Fix some gcc 7.3 reported warnings
```
src/client/joystick_controller.h:85:2: warning: duplicate 'virtual' declaration specifier [-Wduplicate-decl-specifier]
        virtual bool isTriggered(const irr::SEvent::SJoystickEvent &ev) const;
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/ext/new_allocator.h:140:22: warning: destructor called on non-final 'JoystickAxisCmb' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
                destroy(_Up* __p) { __p->~_Up(); }
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/ext/new_allocator.h:140:22: warning: destructor called on non-final 'JoystickButtonCmb' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
        destroy(_Up* __p) { __p->~_Up(); }
```
2018-03-23 22:12:48 +01:00
nOOb3167 9293d8e271 Global initialization of sound using SoundManagerGlobal (#7063)
* Global initialization of sound using SoundManagerGlobal
2018-03-23 15:31:43 +01:00
Vitaliy 9fcc0c1217 Update mesh collector and move it to a separate file (#6904)
* Update MeshCollector

* Simplify MeshCollector
2018-03-22 20:59:49 +01:00
paramat cd6bcef6d9 Minetest ASCII art: Move from actionstream to rawstream 2018-03-21 04:31:46 +00:00
Vitaliy 0358ae789a Fix node-nodebox lighting difference in direct sunlight (#7061) 2018-03-17 10:10:16 +01:00
Loic Blot e800684ead
Fix a crash or random memory leak when reseting saved environment variable in test_servermodmanager.cpp 2018-03-16 19:34:41 +01:00
Loic Blot 478b785bc8
Drop Server::m_enable_rollback_recording it's only used in server constructor 2018-03-16 09:12:39 +01:00
Loic Blot 95ce5583a9
ServerEnvironment::loadDefaultMeta: Loading default meta is only possible for ServerEnv itself 2018-03-16 08:52:42 +01:00
Loic Blot 858c95630f
Forgot to remove obsolete Server::m_mods 2018-03-16 08:44:57 +01:00
Loïc Blot 6c184947c3
Server: delegate mod management & config to ServerModConfiguration (#7131)
* Server: delegate mod management & config to ServerModConfiguration (rename it to ServerModManager)

* Use c++11 range based loops
* Add unittests + experimental/default mod as a test case to permit testing mod loading in future tests
2018-03-16 08:41:33 +01:00
Loic Blot 5e61f64ce2
Fix an alone if to be with a missing else 2018-03-16 08:40:21 +01:00
paramat 19c993bc39 Biomes: Fix vertical biome blend 2018-03-16 02:59:38 +00:00
paramat 7ad6cdd09b Biome API: Add 'get_biome_name(biome_id)' API
Change name of default biome to a more suitable lowercase 'default'.
2018-03-11 23:06:17 +00:00
Loïc Blot a09a994417
Add Voxelarea unittests (#7121)
* Add voxelarea unittests
2018-03-11 21:16:19 +01:00
Loic Blot f7938fab9f
Finally fix android build 2018-03-11 17:52:46 +01:00
Loic Blot a1c5a01142
Fix Android build, but there is a remaining linking issue in guiConfirmRegistration
* Also fix variable name overloading in guiConfirmRegistration
2018-03-11 17:45:58 +01:00
stujones11 22a891a925
Android build fixes for c++11 2018-03-11 16:56:27 +01:00
Vitaliy cf8d579abc Drop texture file list cache (#6660) 2018-03-10 19:33:37 +01:00
SmallJoker ee20433425 Fix typo in lighting code since bcdb3d5 2018-03-10 09:37:43 +01:00
paramat 644d0ab2bb Spawn level: Add 'get_spawn_level(x, z)' API
Returns a suitable player spawn y co-ordinate for unmodified terrain.
2018-03-10 03:38:27 +00:00
SmallJoker 473d81f2e2 Formspecs: Unify textarea and field parsing functions, fix wrong fallback text
* textarea[], field[]: Unify function, fix wrong fallback text
* Remove apparently superflous mainmenumanager.h incldue
* intlGUIEditBox.cpp: make read-only boxes really read-only
* Use elseif (trivial)
2018-03-09 23:24:57 +00:00
Loic Blot 12d1e4ff04 VoxelArea: add_{x,y,z,p} must be static
Fix some documentations issues
Use getNodeNoCheck(v3s16, ...) in some cases instead of getNodeNoCheck(x, y, z, ...)
2018-03-09 23:27:26 +01:00
Loic Blot 3b27cf30d9 Drop unused struct ModLicenseInfo & ModAuthorInfo + default constructor in ModMetadata 2018-03-09 23:27:26 +01:00
Loic Blot 2c860a6a42 ServerEnvironment & StaticObject cleanups
* isFreeServerActiveObjectId is now part of ServerEnvironment
* getFreeServerActiveObjectId is now part of ServerEnvironment
* StaticObject constructor now take ServerActiveObject instead of type + string. This permits to remove a big string copy in some code parts
2018-03-09 23:27:26 +01:00
Loic Blot def46c6cdb Drop unused Server::m_ignore_map_edit_events_peer_id 2018-03-09 23:27:26 +01:00
Loic Blot bcdb3d56c0 Variable name fix + structure creation unrolling in lighting code 2018-03-09 23:27:26 +01:00
Loic Blot 6036f865cb Drop less performant Server::setBlockNotSent for ClientInterface::markBlockposAsNotSent 2018-03-09 23:27:26 +01:00
paramat 1a88c4b7a5 Getv3intfield: Fix logic of return bool 2018-03-09 03:16:25 +00:00
paramat cbb9301bea Biomes: Add 'min_pos'/'max_pos' xyz biome limits
'y_min' and 'y_max' are still accepted for compatibility.
2018-03-09 03:16:25 +00:00
Loic Blot c7c03ad7a6 Cleanup & bugfix
* ObjectRef::set_local_animation: fix wrong lua return (should push a boolean, currently returns nil)
* ObjectRef::set_eye_offset: fix wrong lua return (should push a boolean, currently returns nil)
* Fix various Server functions which depends on RemotePlayer objet and return true/false when player object is nil whereas it's a caller implementation error. Change those bool functions to void and add sanitize_check call instead. Current callers are always checking player object validity
* Optimize Server::setClouds : use CloudParams object ref instead of attribute deserialization from structure & perform RemotePlayer::setCloudParams directly in server class like many other calls
* Optimize Server::SendCloudParams: use CloudParams object ref instead of deserialized attributes
2018-03-08 23:00:17 +01:00
Loic Blot c7656edaa5 Cleanup: drop Server::hudGetHotbarSelectedImage()
Call directly accessible RemotePlayer::getHotbarSelectedImage() from server api
2018-03-08 23:00:17 +01:00
Loic Blot 4be46aeeb1 Cleanup: drop Server::hudGetHotbarImage()
Call directly accessible RemotePlayer::getHotbarImage() from server api & make it const ref
2018-03-08 23:00:17 +01:00