Commit Graph

1211 Commits

Author SHA1 Message Date
Constantin Wenger 1f1bf2576e added signalhandling for windows 2011-11-06 17:56:48 +01:00
Perttu Ahola c1d92d72e1 Make water invisible next to underwater glass 2011-11-05 23:30:27 +02:00
Perttu Ahola 4f71a9fbde Improve "compile on Windows" section in readme 2011-11-05 14:48:32 +02:00
Perttu Ahola 4142b8c352 Call this version 0.3.dev-20111104 2011-11-04 22:16:36 +02:00
Perttu Ahola d0fdfd44c5 Add option to set water opaque (mainly for stylistic choice) 2011-11-03 23:06:57 +02:00
Perttu Ahola f5995337e8 Fix flowing liquid spacing; water and lava next to each other will glitch a bit but it isn't as bad as this was 2011-11-03 23:04:56 +02:00
Perttu Ahola 1469196d3b Update /README.txt, remove duplicate /doc/README.txt and update CMakeLists.txt to package /README.txt 2011-11-03 21:36:42 +02:00
Perttu Ahola e9fd3def90 Make CONTENT_IGNORE to not block the view when occlusion culling 2011-11-03 20:45:44 +02:00
Perttu Ahola a2af490b7b Disable mipmapping because it is sometimes ugly 2011-11-03 20:17:18 +02:00
Perttu Ahola 4964daa5be Possible fix to bases of islands/hills getting culled out too early 2011-11-03 15:10:58 +02:00
Perttu Ahola 718086f383 Tune occlusion culling a bit more 2011-11-03 13:35:32 +02:00
Perttu Ahola 339b7588d2 Tune occlusion culling a bit 2011-11-03 13:35:09 +02:00
Perttu Ahola 0ac5f6a7ca Very simple occlusion culling 2011-11-03 12:48:08 +02:00
Perttu Ahola 1726b82a16 occlusion culling fix, a little reshaping of map rendering for more useful profiler output and dynamic profiler text size 2011-11-02 18:13:56 +02:00
Perttu Ahola 03db16d55b Remove trailing / or \ in path_userdata (probably fixes world deletion on Windows) 2011-11-02 13:43:00 +02:00
Perttu Ahola 0c20973c17 Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds to enable_3d_clouds) 2011-11-02 12:50:21 +02:00
Perttu Ahola f65d157786 Set version to 0.3.0 and update changelog 2011-11-01 16:54:01 +02:00
Perttu Ahola 899404f3b1 Fix an obvious bug in utility.h 2011-11-01 14:54:11 +02:00
Perttu Ahola 6aab526989 Attempt a workaround to the network layer segfault 2011-10-30 11:59:23 +02:00
Perttu Ahola c349708eab Make it to compile on MSVC2010 2011-10-21 18:37:43 +03:00
Perttu Ahola 9c3e0a8040 0.3.dev-20111021 2011-10-21 18:29:13 +03:00
Perttu Ahola 7f25183936 Some tuning in m_max_packets_per_second algorithm 2011-10-21 11:52:26 +03:00
Perttu Ahola 4b6138e69b Improve Connection with threading and some kind of congestion control 2011-10-20 23:04:09 +03:00
Perttu Ahola b6fcbc5fba Default max_simultaneous_block_sends_server_total to 2 to make network not cough too much on the fixed block sending code 2011-10-19 19:34:47 +03:00
Perttu Ahola ed870a7237 Fix apple inventory texture 2011-10-19 02:36:46 +03:00
Perttu Ahola 3a06fb8831 Fix and tune block sending 2011-10-19 02:17:23 +03:00
Perttu Ahola d47120aeb3 Add enable_2d_clouds setting for usage on lower-end machines 2011-10-18 23:55:55 +03:00
Perttu Ahola 9b907dd65a Try to tune fog to work well on high-end machines also 2011-10-18 21:08:31 +03:00
Perttu Ahola 28f2fdb6de Fix possible NULL dereference in MobV2CAO::step 2011-10-18 19:53:34 +03:00
Perttu Ahola 4e1055543c Tune map rendering and related diagnostics 2011-10-18 19:18:01 +03:00
Perttu Ahola 8ead29a302 set backface culling off again for torches, ladders, rails and signs 2011-10-18 18:32:35 +03:00
Perttu Ahola fe98fe342a ...Make the the server buildable again after the last commit 2011-10-18 17:20:54 +03:00
Perttu Ahola 554f7f120c Improve rendering and fix tiling in mesh generation 2011-10-18 13:56:35 +03:00
Perttu Ahola 05ab58cd14 Automate texture listing for texture atlas making 2011-10-18 11:31:23 +03:00
Perttu Ahola eae2d35ca5 Fix client profiler print interval 2011-10-18 10:36:52 +03:00
Perttu Ahola 85002883bd Better handling of SendFailedException in Connection 2011-10-18 03:42:23 +03:00
Perttu Ahola 22b07bdb30 Fix object duplication bug 2011-10-18 02:58:15 +03:00
Perttu Ahola fe338745a3 Make active_block_range default to 2 2011-10-18 00:41:17 +03:00
Perttu Ahola 6ce0c61dc0 Fix possible NULL pointer access in MobV2CAO 2011-10-18 00:41:02 +03:00
Perttu Ahola 78f4142f4f Add /clearobjects 2011-10-18 00:01:50 +03:00
Perttu Ahola ea1fda5ebc Made a scheme to get rid of the objects in the worst object flooded blocks 2011-10-17 20:57:58 +03:00
Perttu Ahola 67db77b8b3 Modify default active block range 2011-10-17 20:41:43 +03:00
Perttu Ahola 64c4d00693 F2 toggles profiler display in client 2011-10-17 20:40:55 +03:00
Perttu Ahola 6661d9be1a Attempt to fix objects getting multiplicated by objects getting deactivated in a different block than where they were loaded and then the original block, from where the static object was removed, not getting saved at unload 2011-10-17 20:19:37 +03:00
Perttu Ahola c41f1c960b Fix minetest.conf.example a bit 2011-10-17 20:04:35 +03:00
Perttu Ahola 9a62a909bc Add a log message to SEnv and make it load objects if there are < 51 of them, to load blocks that were limited to 50 2011-10-17 19:44:28 +03:00
Perttu Ahola 93f4d2b3f1 Catch SendFailedException when replying back in Connection::Receive() 2011-10-17 18:02:26 +03:00
Perttu Ahola 558a133044 Display RTT (round trip time, ping) on client status text 2011-10-17 17:18:50 +03:00
Perttu Ahola 5037efdea9 Add some rendering statistics to profiler 2011-10-17 17:06:28 +03:00
Perttu Ahola e9888c8e25 Workaround for blocks having a huge amount of active objects; add log messages related to active objects for investigation 2011-10-17 11:52:38 +03:00