2ea8d9ca11
Fix out of range enum casts in deSerialize functions ( #14090 )
2024-01-17 20:05:46 +01:00
08ee6d8d4b
Add rotation support for wallmounted nodes in 'ceiling' or 'floor' mode ( #11073 )
2024-01-17 17:47:06 +01:00
467d3a8c62
Rename hud_elem_type
to type
( #14065 )
2023-12-29 21:51:02 +01:00
5405a558fd
Fix minor issue with log_deprecated()
2023-12-25 19:47:34 +01:00
cad8e895f2
Fix set_bone_position regression (error on passing none)
2023-12-21 18:55:12 +01:00
585e6aa80b
Clamp values in read_ARGB8
2023-11-19 20:45:18 +01:00
033128d8dc
Show better description to users when std::bad_alloc happens
2023-09-13 13:58:59 +02:00
4ef93fe25f
Allow place_param2 = 0 node placement predictions ( #13787 )
...
The placement prediction value 0 was accidentally ignored
and made the clients fall back to automatic rotation based
on the node paramtype2 value.
This now changes the internal representation to properly
indicate the disabled state (e.g. 'nil' in Lua).
2023-09-13 13:57:57 +02:00
aea9242a96
Allow nodes to have their post_effect_color affected by lighting ( #13637 )
...
Co-authored-by: DS <ds.desour@proton.me >
2023-08-24 20:16:36 +02:00
c6a0ead72d
Add warning for initial properties directly inside definition ( #9650 )
2023-08-13 00:19:03 +01:00
edcbfa31c9
Sound refactor and improvements ( #12764 )
2023-06-16 20:15:21 +02:00
5e6d144567
Enable -Wimplicit-fallthrough and use [[fallthrough]] attribute
2023-06-15 10:38:44 +02:00
e700182f44
Replace Optional with std::optional
2023-06-15 10:38:44 +02:00
39f4d26177
Add minetest.get_player_window_information() ( #12367 )
2023-02-27 22:58:41 +00:00
5c248c2d7d
Add callback on_mapblocks_changed
2022-12-24 08:24:59 -05:00
0fc97a1483
Use a Lua error handler that calls tostring ( #11913 )
2022-12-15 07:37:49 -05:00
1f3b5e553b
Fix plantlike_rooted
world-aligned node base textures ( #12994 )
...
Co-authored-by: Wuzzy <Wuzzy@disroot.org >
2022-12-12 08:45:09 -05:00
d1b80b462e
Fix typos and en_US/en_GB inconsistency in various files ( #12902 )
2022-11-09 11:57:19 -05:00
077627181e
Allow rotating entity selectionboxes ( #12379 )
2022-10-30 16:53:14 +01:00
b38ffdec27
Implement vector and node conversion in Lua ( #12609 )
...
Co-authored-by: sfan5 <sfan5@live.de >
2022-10-18 18:01:44 -04:00
f7ae70c3d9
Use enum to define custom registry indices
2022-10-13 08:46:16 -04:00
7632af3c73
Consolidate API object code ( #12728 )
...
Co-authored-by: sfan5 <sfan5@live.de >
2022-10-04 08:31:36 -04:00
525fc3833c
Implement tool use sounds
2022-09-30 14:02:14 +02:00
1d04903c19
Add paramtype2s for 4 horizontal rotations and 64 colors ( #11431 )
...
4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits.
It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir).
color4dir is like colorfacedir, but you get 64 colors instead of only 8.
2022-09-16 13:18:55 +02:00
038da00e79
Code optimizations / refactor ( #12704 )
...
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com >
Co-authored-by: sfan5 <sfan5@live.de >
2022-09-06 11:21:09 +01:00
0e439b2fa3
Check hp_max > 0 for entities ( #12667 )
2022-08-13 15:35:41 +01:00
a871115889
Fix some warnings ( #12615 )
2022-07-30 12:51:23 +01:00
9f41b4f72d
Add check_mod_configuration to main menu
2022-07-14 22:12:54 +01:00
1d512ef7f4
Reduce code duplication between c_converter.cpp and helper.cpp
2022-07-14 20:55:45 +02:00
8ff3fadba0
Remove unnecessary float limits from script API
...
Leaves a check for NaN and inf.
2022-07-14 20:55:45 +02:00
20bd6bdb68
Animated particlespawners and more ( #11545 )
...
Co-authored-by: Lars Mueller <appgurulars@gmx.de >
Co-authored-by: sfan5 <sfan5@live.de >
Co-authored-by: Dmitry Kostenko <codeforsmile@gmail.com >
2022-07-13 11:57:12 +02:00
e51f474613
Sounds: Various little improvements ( #12486 )
...
Use SimpleSoundSpec where reasonable (OpenAL)
Ensure the sound IDs do not underflow or get overwritten -> loop in u16
Proper use of an enum.
2022-07-09 22:32:24 +02:00
18fbc0394b
Remove tile_images and special_materials obsolete code ( #12455 )
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Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com >
2022-06-28 00:55:01 +01:00
a463620edb
Re-order sound-related code ( #12382 )
...
Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated
'fade' and 'pitch' values on server-side where only one was used anyway.
SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included.
Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the
future. Per-type version numbers are kept for now as a safety rope in a special case.
2022-06-20 21:56:12 +02:00
f4a53f7ee6
No damage effects on hp_max change ( #11846 )
2022-06-11 20:00:40 +02:00
8b74257bf3
Reduce size of ContentFeatures structure
...
On my system this is a reduction from 4664 to 3704 bytes.
This is not for the sake of saving RAM but ensuring
commonly used structures fit into caches better.
2022-05-26 15:49:12 +02:00
ec9f157512
Use native packer to transfer globals into async env(s)
2022-05-10 22:37:42 +02:00
7f58887ae3
Support packing arbitrary graphs ( #12289 )
2022-05-10 22:37:33 +02:00
89c82035d8
hud_get: Return precision field for waypoints ( #12215 )
2022-05-04 20:55:20 +02:00
e7659883cc
Async environment for mods to do concurrent tasks ( #11131 )
2022-05-02 20:56:06 +02:00
56a558baf8
Refactor some Lua API functions in preparation for async env
2022-05-02 20:54:55 +02:00
06d197cdd0
Store vector metatable in registry
2022-03-29 18:07:00 +02:00
8d387433b1
Fix the documentation of InvRef:get_lists() and clean up code ( #12150 )
2022-03-29 18:06:16 +02:00
ba6fbc417e
Remove awful Mingw32 workarounds
...
Instead a warning is triggered if an affected compiler is detected.
closes #12022
2022-02-08 19:31:24 +01:00
1ee37148a8
Fix types of get_mapgen_setting_noiseparams ( #12025 )
2022-02-04 20:28:43 +01:00
8c99f2232b
Don't let HTTP API pass through untrusted function
...
This has been a problem since the first day, oops.
2021-12-18 20:37:13 +01:00
21113ad410
Split liquid_viscosity to liquid_viscosity and move_resistance ( #10810 )
2021-10-01 16:21:24 +02:00
75bf9b75ca
Make sure relevant std::stringstreams are set to binary
2021-09-11 21:06:57 +02:00
766e885a1b
Clean up/improve some scriptapi error handling code
2021-09-10 23:16:46 +02:00
3f1adb49ae
Remove redundant on_dieplayer calls
2021-08-28 12:14:16 +02:00