d387e9b6d3
Add more documentation for the list[] fs element ( #11979 )
2022-02-03 11:43:28 +01:00
80812b86d6
Document moon orientation relative to sun
2022-01-31 07:36:39 -05:00
128f6359e9
Use virtual paths to specify exact mod to enable ( #11784 )
2022-01-30 22:40:53 +00:00
8c0331d244
Continue with 5.6.0-dev
2022-01-30 22:58:19 +01:00
fe0b2d02bf
Define control(bits) as "unset" for entities ( #11995 )
2022-01-27 22:22:58 +01:00
95a775cd3a
Bump formspec version ( #11980 )
2022-01-23 00:55:43 +01:00
f8cef52ea0
Fix consistency of sky sun/moon texture behaviour
...
Also cleans up related code somewhat.
2022-01-22 11:18:34 -05:00
37d80784dd
Allow resetting celestial vault elements by leaving its arguments empty ( #11922 )
2022-01-22 12:42:49 +01:00
76dbd0d2d0
Fully remove bitmap font support ( #11863 )
...
Freetype is now a build requirement.
2022-01-08 14:53:25 +01:00
bf22569019
Use a database for mod storage ( #11763 )
2022-01-07 20:28:49 +02:00
b81948a14c
Fix damage wraparound if very high damage ( #11872 )
2022-01-06 21:16:35 +01:00
85da2e284b
Fix incorrect bit positions in paramtype documentation
2022-01-06 21:16:23 +01:00
8910c7f8ae
Better document sky_color scope ( #11892 )
2022-01-01 22:46:00 +01:00
544b9d5c72
Add padding[] element to formspecs ( #11821 )
2021-12-30 12:54:47 -08:00
0c4929f025
Remove wrong function from lua_api.txt
2021-12-19 17:03:16 +01:00
fcf86ded8f
Disable inventory if player's inventory formspec is blank ( #11827 )
2021-12-13 17:43:29 +01:00
a8c58d5cbb
Add pauloue's ItemStack example to docs ( #9853 )
2021-12-10 12:24:42 +01:00
413be76c63
Implemented disconnect_player ( #10492 )
...
Co-authored-by: rubenwardy <rw@rubenwardy.com >
2021-11-26 19:19:40 +00:00
b9051386ae
Add Lua bitop library ( #9847 )
2021-11-26 19:31:05 +01:00
206e131854
Add backwards-compatible behaviour if too few CAO textures specified
...
(#11766 )
2021-11-22 17:27:49 +00:00
52bfbf6ed0
Allow for Game-Specific Menu Music ( #11241 )
2021-11-22 17:26:46 +00:00
cbf658f83d
Lua API: Add rmdir
, cpdir
and mvdir
( #9638 )
...
Co-authored-by: rubenwardy <rw@rubenwardy.com >
2021-11-10 19:10:20 +01:00
6910c8d920
Fix number of tool uses being off by 1..32767 ( #11110 )
2021-10-31 22:33:33 +00:00
660e63dbae
Fix item duplication if player dies during interact callback (alternative) ( #11662 )
2021-10-25 20:30:27 +02:00
86b44ecd82
Add no_texture.png as fallback for unspecified textures
2021-10-20 21:50:16 +02:00
02292e03e4
Add embedded PNG texture modifier ( #11498 )
2021-10-13 17:51:37 +02:00
2b5075f0e2
Move archive extraction in content store to async job
2021-10-07 00:20:01 +02:00
9fab5d594c
Add "MINETEST_MOD_PATH" environment variable ( #11515 )
...
This adds an environment variable MINETEST_MOD_PATH.
When it exists, Minetest will look there for mods in addition to ~/.minetest/mods/.
2021-10-07 00:19:41 +02:00
4fca601e0c
Add get_server_max_lag() ( #11671 )
2021-10-05 15:35:55 +03:00
21113ad410
Split liquid_viscosity to liquid_viscosity and move_resistance ( #10810 )
2021-10-01 16:21:24 +02:00
16a62426d6
Add feature table entry for new dynamic media API
2021-09-19 13:54:06 +02:00
2cefe51d3b
Split vector.new into 3 constructors
2021-09-10 23:16:16 +02:00
bbfae0cc67
Dynamic_Add_Media v2 ( #11550 )
2021-09-09 16:51:35 +02:00
d1624a5521
Switch MapBlock compression to zstd ( #10788 )
...
* Add zstd support.
* Rearrange serialization order
* Compress entire mapblock
Co-authored-by: sfan5 <sfan5@live.de >
2021-08-31 17:32:31 -07:00
149d8fc8d6
Add group-based tool filtering for node drops ( #10141 )
...
Supports both AND and OR requirements, e.g.
* "a tool that's in any of these groups"
* "a tool that's in all of these groups"
2021-08-27 20:23:20 +02:00
63e8224636
Fix 6th line of infotext being cut off in half ( #11456 )
2021-08-23 22:13:17 +02:00
2eec997e97
Clarify the meaning of "rightclick"/"use" in documentation ( #11471 )
2021-08-16 17:57:07 +02:00
47c146120a
Add disable_settings to game.conf to get rid of "Enable Damage"/"Creative Mode"/"Host Server" checkboxes ( #11524 )
...
This adds support for disable_settings to game.conf. In this you can specify a list of settings that should not be visible in the "local game" (or however it is called nowadays) tab. Enable Damage, Creative Mode and Host Server are supported.
Co-authored-by: Wuzzy <Wuzzy2@mail.ru >
Co-authored-by: Aaron Suen <warr1024@gmail.com >
Co-authored-by: rubenwardy <rw@rubenwardy.com >
2021-08-12 20:08:12 +02:00
80d12dbedb
Add a simple PNG image encoder with Lua API ( #11485 )
...
* Add a simple PNG image encoder with Lua API
Add ColorSpec to RGBA converter
Make a safety wrapper for the encoder
Create devtest examples
Co-authored-by: hecktest <>
Co-authored-by: sfan5 <sfan5@live.de >
2021-07-29 05:10:10 +02:00
6e8aebf432
Add bold, italic and monospace font styling for HUD text elements ( #11478 )
...
Co-authored-by: Elias Fleckenstein <eliasfleckenstein@web.de >
2021-07-27 19:11:46 +02:00
216728cc5e
Improve documentation of tools ( #11128 )
2021-07-27 19:09:14 +02:00
5d27cc5096
Document glasslikeliquidlevel merge bits ( #11479 )
2021-07-25 12:34:53 +02:00
f4d8cc0f0b
Add wallmounted support for plantlike and plantlike_rooted nodes ( #11379 )
2021-07-15 21:19:59 +02:00
68143ed8ec
Fix documented default colors for set_sky
2021-07-14 17:14:45 +02:00
29522017a3
Fix typo in lua_api.txt
2021-07-10 16:37:18 -07:00
42fbc757b1
Use persistence
instead of persist
in NoiseParams examples
2021-07-10 14:19:33 +02:00
52128ae11e
Add API for mods to hook liquid transformation events ( #11405 )
...
Add API for mods to hook liquid transformation events
Without this API, there is no reliable way for mods to be
notified when liquid transform modifies nodes and mods are
forced to poll for changes. This allows mods to detect
changes to flowing liquid nodes and liquid renewal using
event-driven logic.
2021-07-09 09:08:40 -04:00
b5c09ada79
Document hypertext escaping ( #11374 )
2021-06-22 13:42:40 +01:00
a7143c2a8c
Move build/android directory to root of project ( #11283 )
2021-06-21 20:51:42 +01:00
b10091be9b
Add min_y and max_y checks for Active Block Modifiers (ABM) ( #11333 )
...
This check can be used by ABM to reduce CPU usage.
2021-06-20 17:21:35 +02:00