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Commit Graph

5970 Commits

Author SHA1 Message Date
42fcfb75e8 Allow more than 255 biomes, document new maximum (#9855)
Change biomemap data type from u8 to u16.
New technical (not practical) maximum is 65535 biomes.
2020-05-20 22:16:14 +01:00
c47a680db7 Stop wasting memory on identical textures when texture filtering is disabled 2020-05-20 22:55:51 +02:00
732c8008f4 CSM: Fix crashing minetest.get_item_def()
fixes #9884
2020-05-20 20:15:09 +02:00
c94d37827d Rework functionality of leveled nodes (#9852)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-05-19 21:08:37 +02:00
7d3972a504 Add ability to scale HUD text (#9814)
Add 'size' property to HUD text elements that is used for relative font size calculations.
2020-05-19 19:10:39 +02:00
0fc51db772 Add missing sao->isGone() checks
fixes #9883
2020-05-18 23:23:25 +02:00
52430d34d3 content_mapblock: Move static initialization out of functions 2020-05-17 21:37:01 +02:00
be38a44ffe Client: Add sum and average to packetcounter 2020-05-17 21:37:01 +02:00
a9c3a42323 Add core.open_url() to main menu API (#8592) 2020-05-17 19:09:10 +01:00
c1ce4be756 Make automatic_rotate relative, allow setting rotation (#8468)
automatic_rotate does not make sense if it is absolute. Make it relative.

To avoid bouncing, set_rotation did not update the client when automatic_rotate was set. That's no longer necessary because the new spinning method applies the rotation on top of the current one, and the updates are necessary for set_rotation to actually transform the object.

Co-authored-by: ANAND <ClobberXD@gmail.com>

Co-authored-by: Pedro Gimeno <pgimeno@users.noreply.notabug.org>
2020-05-16 21:42:31 +02:00
a08251a61e Log protocol ver on mismatched client connect too 2020-05-16 12:03:36 +02:00
af0f7ac4a2 Add new Mapgen V7 floatland implementation (#9296)
Floatland structure is vertically-compressed 3D noise.
Uses a lacunarity of 1.618 (the golden ratio) for high quality
noise.
Floatlands appear between user-settable Y limits, with smooth
tapering at each limit.
Simple user-settable density adjustment.
Shadow propagation is disabled in and just below floatlands, no
shadows are cast on the world surface.
Can be reconfigured to create a solid upper world layer between
the Y limits, lakes/seas can be optionally added to this.
2020-05-14 22:27:54 +01:00
d76785b4c7 network: Replace a fatal_error with just error logging 2020-05-14 21:18:26 +02:00
36d35f2fe3 CSM: Bugfixes to camera:get_pos() and camera:get_fov()
closes #9857
2020-05-14 21:16:45 +02:00
6ef7ad09bb Collision detection - #9343 follow-up (#9764)
* truncate speed to prevent inf result

* code styling

* change truncate() input parameters
2020-05-14 19:28:27 +02:00
836dd4a1e4 Add chat_log_level setting (#9223)
Log all higher levels in LogOutputBuffer
Move StreamLogOutput::logRaw to source file like LogOutputBuffer::logRaw for compiling speed
2020-05-14 19:26:15 +02:00
9ba24f89f5 Damage texture modifier (#9833)
Adds a new object property "damage_texture_modifier"
2020-05-11 21:41:36 +02:00
6e1372bd89 Add support for statbar “off state” icons (#9462)
This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles.

Add "off state" textures to the builtin statbars.

Co-authored-by: SmallJoker <mk939@ymail.com>
2020-05-11 21:40:45 +02:00
7cb53791c3 Color gradient for default and 'regular' type sky (#9502)
* add regular sky gradient

* add regular sky gradient

* Update sky.cpp

* change default day sky colors
2020-05-09 17:14:56 +02:00
b6242498aa Always use same default tabheader height (#9319)
Previously the default tabheader height was different when using
real coordinates. This resulted in the height of tabs changing when
switching tabs in sfinv if some tabs used real coordinates.
2020-05-09 17:14:29 +02:00
454dbf83a9 Server class code cleanups (#9769)
* Server::overrideDayNightRatio doesn't require to return bool
There is no sense to sending null player, the caller should send a valid object

* Server::init: make private & cleanup
This function is always called before start() and loads some variables which can be loaded in constructor directly.
Make it private and call it directly in start

* Split Server inventory responsibility to a dedicated object

This splits permit to found various historical issues:
* duplicate lookups on player connection
* sending inventory to non related player when a player connects
* non friendly lookups on detached inventories ownership

This reduce the detached inventory complexity and also increased the
lookup performance in a quite interesting way for servers with thousands
of inventories.
2020-05-07 22:38:41 +02:00
650168cada Fix Server triggering wrong errors if environment init fails 2020-05-07 22:02:22 +02:00
4f9ccd89b3 Get rid of non-ascii characters in the debug display code (#8821) 2020-05-06 21:35:18 +02:00
664800b2ad FormSpec: Add universal style selector * (#9718) 2020-05-06 19:36:02 +02:00
4f9a5f67ee Android: porting_android.cpp refactoring (#9687)
* Android: porting_android.cpp refactoring

* Replace assert to FATAL_ERROR_IF
2020-05-06 14:25:57 +02:00
b6b80f55c8 Expose collided objects in moveresult
closes #9787
2020-05-06 14:03:52 +02:00
cb159f8d8a Fix crash when exiting server during running mapgen
easily reproducible with a high num_emerge_threads and /emergeblocks
2020-05-05 20:19:47 +02:00
f3e87c53a5 Fix thread safety of PcgRandom use in BiomeGen 2020-05-05 19:26:59 +02:00
c28fbd06a8 Fix remaining issues with mapgen scriptapi 2020-05-05 19:26:59 +02:00
3c65d1acec Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copy 2020-05-05 19:26:59 +02:00
2062c80e21 Allow ObjDefManager instances to be cloned 2020-05-05 19:26:59 +02:00
d1c6cc72cc Server: Improve some log messages (#9820) 2020-05-05 17:05:11 +02:00
f1a05d0f71 Fix broken client if openal cannot be opened (#9804) 2020-05-05 08:38:18 +02:00
cad5b987ad Sky API: Rename *_tint to fog_*_tint for consistency 2020-05-05 08:37:04 +02:00
1b6f40c356 Rename moveresult speed to velocity 2020-05-05 08:37:04 +02:00
66c182531c Change default keys for cam/minimap to C/V (#9779) 2020-05-04 08:45:31 +02:00
cb9a44ef89 Add 'content_offset' and 'padding' style properties for buttons (#9661)
* Add padding and content_offset style properties to buttons
2020-05-02 13:32:02 +02:00
808eb4c571 Auto delete MetaData when = 0 (#8770)
* Auto delete MetaData when = 0
2020-05-02 12:57:04 +02:00
e0ea87f1f3 set_fov: Add support for time-based transitions (#9705) 2020-05-02 12:52:11 +02:00
ac368af4fe Allow connection info to be missing from minetest.get_player_information() (#9739)
fixes #9352
This reverts commit 23c907befe.
2020-05-01 21:44:28 +02:00
74d9b6010f Give the online lua mainmenu also the client_list and mods (#8691) 2020-05-01 16:47:17 +02:00
3f275d799c Fix gettext detection and locale building (#9772)
broken since a368e7e
2020-04-29 12:49:55 +02:00
56bababcdf Add MetricsBackend with prometheus counter support 2020-04-29 07:48:08 +02:00
a36c9c3e93 Fix breath_bar scaling; delay breath_bar hiding by one second (#8271)
PLAYER_MAX_BREATH_DEFAULT was earlier set to 11, so that 10 bubbles are shown before the breath bar disappears.

Now, PLAYER_MAX_BREATH_DEFAULT is set to 10, and the breath_bar scaling code in builtin has been tweaked to show all 10 bubbles before hiding the breath_bar
2020-04-28 19:30:57 +02:00
3475759d1a Expose collision information to LuaEntity on_step 2020-04-27 20:45:46 +02:00
aef59f2ad9 Remove /LTCG from when compiling with clang-cl (#9765)
Remove /LTCG from CMAKE_EXE_LINKER_FLAGS_RELEASE when compiling with clang on Windows
2020-04-27 20:44:52 +02:00
ca8957f500 Fix detection of in-place path_locale when RUN_IN_PLACE=0
broken by 2349d31bae (side effect)
fixes #9745
2020-04-27 17:50:05 +02:00
13a8ea2dac Add STATIC_LOCALEDIR to BUILD_INFO and move it to version.cpp 2020-04-27 17:50:05 +02:00
91c4f7f0ea Forbid object:attach(obj, ...) (#9762)
Fixes #9761
2020-04-27 11:27:27 +02:00
be71e70a91 Script: Enforce type checks if not nil (#9748)
* Script: Enforce type checks if not nil
2020-04-27 07:02:39 +02:00