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Commit Graph

9225 Commits

Author SHA1 Message Date
edd0836011 ContentDB: Add overwrite dialog when content is already installed (#10768) 2021-01-04 15:18:31 +00:00
dd5a732fa9 Add on_deactivate callback for luaentities (#10723) 2021-01-02 15:14:29 +01:00
ad58fb2206 Clarify documentation of minetest.get_modpath and minetest.get_modnames (#10771) 2021-01-02 15:13:53 +01:00
92aac69b36 "Browse online content" formspec improvement (#10756) 2021-01-02 15:13:02 +01:00
ff921f6989 Formspecs: Fix broken texture escaping with model[] 2021-01-01 17:03:34 +01:00
9250b5205a Add minetest.get_objects_in_area (#10668) 2020-12-29 16:50:09 +01:00
09d7fbd645 Fix item tooltip background color not working 2020-12-28 13:57:45 +01:00
55dba1bc6d Display Minetest header when menu_last_game value isn't available anymore (#10751) 2020-12-28 13:56:58 +01:00
8f72d4b294 Fix minetest.is_nan 2020-12-24 22:07:04 +01:00
74762470b2 Fix some minor code issues all over the place 2020-12-24 13:44:54 +01:00
289425f6bd Minor profiler fixes. 2020-12-23 14:48:08 -08:00
2c3593b51e Fix unsafe cast in l_object 2020-12-23 22:24:58 +00:00
2bdf4955c8 CI: fix build 2020-12-23 22:27:35 +01:00
d2bbf13dfe Add dependency resolution to ContentDB (#9997) 2020-12-23 14:42:18 +00:00
535557cc2e Fix fallnode rotation of wallmounted nodebox/mesh (#10643) 2020-12-22 14:54:27 +01:00
03540e7140 Fix GLES shader support after #9247 (#10727) 2020-12-22 14:53:52 +01:00
af22dd86e3 Fix some more joystick issues (#10624) 2020-12-19 22:01:05 +01:00
5066fe7583 MainMenu: Add clear button and icon for search input (#10363) 2020-12-19 22:00:20 +01:00
ccbf8029ea Cleanup shader generation code (#10663)
Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
2020-12-19 20:57:10 +01:00
664f5ce960 Add open user data button to main menu (#10579) 2020-12-19 13:27:15 +00:00
025035db5c DevTest: Add food item to test food replacement (#10642) 2020-12-18 19:38:39 +01:00
d5a481b4e6 Make installer create its own Minetest folder (#10445)
This changes the installer to create its own Minetest folder instead of having the user create it themselves. This prevents spewing the contents of Minetest everywhere when users change the install directory and expect the installer to create a folder to put it in
2020-12-18 19:38:27 +01:00
DS
6f8a1c99d5 Documentation for highest formspec_version[] and changelog (#10592) 2020-12-18 19:38:07 +01:00
e638056523 Allow configuring block disk and net compression. Change default disk level. 2020-12-15 10:15:25 -08:00
d0a38f694d Formspec: Allow to specify frame loop for model[] (#10679)
Add the ability to specify an animation frame loop range for the model[] formspec element.
2020-12-15 19:06:36 +01:00
3ed940ff13 lua_api.txt: Add mod_orgin to node def (#10697) 2020-12-15 19:05:55 +01:00
4d41ed0975 Semi-transparent background for nametags (#10152) 2020-12-14 23:49:30 +01:00
f2c8c6bf51 Revert "GUIFormSpecMenu: Shift+Click listring workaround for MacOS"
The commit caused Shift-Clicking issues on Linux due to another Irrlicht bug where
KeyInput.Shift released keys do not trigger OnEvent()

MacOS users should build using a recent Irrlicht 1.8 development version.
See also: https://sourceforge.net/p/irrlicht/patches/321/
2020-12-14 11:05:24 -08:00
e18b6c5a21 GUIFormSpecMenu: Shift+Click listring workaround for MacOS
event.MouseInput.Shift is not implemented for MacOS
2020-12-12 20:55:06 +01:00
af073438fd Various documentation fixes (#10692)
set_sky: New feature, keep note about the old syntax
get_us_time: Document overflow
localplayer: Document "nil" behaviour before initialization
collision_box: Safe limit of "1.45"
2020-12-10 20:59:24 +01:00
6d7067fd37 Implement mapblock camera offset correctly (#10702)
Implement mapblock camera offset correctly - reduce client jitter

Co-authored-by: hecktest <>
2020-12-05 15:03:40 -08:00
07e0b527cf Revert "Increase limit for simultaneous blocks sent per client and the meshgen cache."
This reverts commit 2f6393f49d.
2020-12-04 19:06:16 -08:00
08c9d1a669 Cross-reference the node level manipulation functions (#10633)
This can help developers find the correct functions to access and manipulate the fluid level.
2020-12-04 20:16:53 +01:00
e73c5d4585 Fix MSAA stripes (#9247)
This only works when shaders are enabled.
The centroid varying avoids that the textures (which repeat themselves out of bounds) are sampled out of bounds in MSAA.
If MSAA (called FSAA in minetest) is disabled, the centroid keyword does nothing.
2020-12-04 20:16:12 +01:00
ecd4f45318 Fix certain connected nodeboxes crashing when falling
fixes #10695
2020-12-04 11:28:45 +01:00
3176daee79 Input: Fix on_rightclick called when placing into air 2020-11-29 19:20:45 +01:00
f1d72d212a Avoid generating the same chunk more than once with multiple emerge threads. 2020-11-26 20:31:20 -08:00
9bb381ebd3 Change typedef to normal definitions in GUI code 2020-11-26 22:42:19 +01:00
868749b4f8 Return star color calculation to what it previously was 2020-11-26 22:17:11 +01:00
8689e00fca Fix style 2020-11-26 12:49:10 -08:00
c158e20e5b Provide fallback star color for GLES 2 with MT shaders disabled 2020-11-26 12:49:10 -08:00
cdcf7dca7c Sky: support GLES2
IrrLicht built-in shader is broken, have to write my own
2020-11-26 12:49:10 -08:00
be59668f47 Allow missing shaders 2020-11-26 12:49:10 -08:00
d7cf40a0ce Replace TriangleFan as poorly supported 2020-11-26 12:49:10 -08:00
560627eef8 Reuse seed when updating stars
The only currently relevant parameter is scale which can now be changed
without resetting stars position
2020-11-26 12:49:10 -08:00
3077afc0a2 Store stars in a single static mesh buffer 2020-11-26 12:49:10 -08:00
89cc5bf537 Don't evaluate things many times 2020-11-26 12:49:10 -08:00
095f82692d Batch cloud drawing 2020-11-26 12:49:10 -08:00
f1349be542 Avoid marking map blocks dirty upon deserialization. 2020-11-26 11:41:55 -08:00
8dc70ebb93 Fix camera panning glitches (partially revert 10489.) 2020-11-25 14:22:36 -08:00