edd0836011
ContentDB: Add overwrite dialog when content is already installed ( #10768 )
2021-01-04 15:18:31 +00:00
dd5a732fa9
Add on_deactivate callback for luaentities ( #10723 )
2021-01-02 15:14:29 +01:00
ad58fb2206
Clarify documentation of minetest.get_modpath and minetest.get_modnames ( #10771 )
2021-01-02 15:13:53 +01:00
92aac69b36
"Browse online content" formspec improvement ( #10756 )
2021-01-02 15:13:02 +01:00
ff921f6989
Formspecs: Fix broken texture escaping with model[]
2021-01-01 17:03:34 +01:00
9250b5205a
Add minetest.get_objects_in_area ( #10668 )
2020-12-29 16:50:09 +01:00
09d7fbd645
Fix item tooltip background color not working
2020-12-28 13:57:45 +01:00
55dba1bc6d
Display Minetest header when menu_last_game value isn't available anymore ( #10751 )
2020-12-28 13:56:58 +01:00
8f72d4b294
Fix minetest.is_nan
2020-12-24 22:07:04 +01:00
74762470b2
Fix some minor code issues all over the place
2020-12-24 13:44:54 +01:00
289425f6bd
Minor profiler fixes.
2020-12-23 14:48:08 -08:00
2c3593b51e
Fix unsafe cast in l_object
2020-12-23 22:24:58 +00:00
2bdf4955c8
CI: fix build
2020-12-23 22:27:35 +01:00
d2bbf13dfe
Add dependency resolution to ContentDB ( #9997 )
2020-12-23 14:42:18 +00:00
535557cc2e
Fix fallnode rotation of wallmounted nodebox/mesh ( #10643 )
2020-12-22 14:54:27 +01:00
03540e7140
Fix GLES shader support after #9247 ( #10727 )
2020-12-22 14:53:52 +01:00
af22dd86e3
Fix some more joystick issues ( #10624 )
2020-12-19 22:01:05 +01:00
5066fe7583
MainMenu: Add clear button and icon for search input ( #10363 )
2020-12-19 22:00:20 +01:00
ccbf8029ea
Cleanup shader generation code ( #10663 )
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Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
2020-12-19 20:57:10 +01:00
664f5ce960
Add open user data button to main menu ( #10579 )
2020-12-19 13:27:15 +00:00
025035db5c
DevTest: Add food item to test food replacement ( #10642 )
2020-12-18 19:38:39 +01:00
d5a481b4e6
Make installer create its own Minetest folder ( #10445 )
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This changes the installer to create its own Minetest folder instead of having the user create it themselves. This prevents spewing the contents of Minetest everywhere when users change the install directory and expect the installer to create a folder to put it in
2020-12-18 19:38:27 +01:00
6f8a1c99d5
Documentation for highest formspec_version[] and changelog ( #10592 )
2020-12-18 19:38:07 +01:00
e638056523
Allow configuring block disk and net compression. Change default disk level.
2020-12-15 10:15:25 -08:00
d0a38f694d
Formspec: Allow to specify frame loop for model[] ( #10679 )
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Add the ability to specify an animation frame loop range for the model[] formspec element.
2020-12-15 19:06:36 +01:00
3ed940ff13
lua_api.txt: Add mod_orgin to node def ( #10697 )
2020-12-15 19:05:55 +01:00
4d41ed0975
Semi-transparent background for nametags ( #10152 )
2020-12-14 23:49:30 +01:00
f2c8c6bf51
Revert "GUIFormSpecMenu: Shift+Click listring workaround for MacOS"
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The commit caused Shift-Clicking issues on Linux due to another Irrlicht bug where
KeyInput.Shift released keys do not trigger OnEvent()
MacOS users should build using a recent Irrlicht 1.8 development version.
See also: https://sourceforge.net/p/irrlicht/patches/321/
2020-12-14 11:05:24 -08:00
e18b6c5a21
GUIFormSpecMenu: Shift+Click listring workaround for MacOS
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event.MouseInput.Shift is not implemented for MacOS
2020-12-12 20:55:06 +01:00
af073438fd
Various documentation fixes ( #10692 )
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set_sky: New feature, keep note about the old syntax
get_us_time: Document overflow
localplayer: Document "nil" behaviour before initialization
collision_box: Safe limit of "1.45"
2020-12-10 20:59:24 +01:00
6d7067fd37
Implement mapblock camera offset correctly ( #10702 )
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Implement mapblock camera offset correctly - reduce client jitter
Co-authored-by: hecktest <>
2020-12-05 15:03:40 -08:00
07e0b527cf
Revert "Increase limit for simultaneous blocks sent per client and the meshgen cache."
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This reverts commit 2f6393f49d
.
2020-12-04 19:06:16 -08:00
08c9d1a669
Cross-reference the node level manipulation functions ( #10633 )
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This can help developers find the correct functions to access and manipulate the fluid level.
2020-12-04 20:16:53 +01:00
e73c5d4585
Fix MSAA stripes ( #9247 )
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This only works when shaders are enabled.
The centroid varying avoids that the textures (which repeat themselves out of bounds) are sampled out of bounds in MSAA.
If MSAA (called FSAA in minetest) is disabled, the centroid keyword does nothing.
2020-12-04 20:16:12 +01:00
ecd4f45318
Fix certain connected nodeboxes crashing when falling
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fixes #10695
2020-12-04 11:28:45 +01:00
3176daee79
Input: Fix on_rightclick called when placing into air
2020-11-29 19:20:45 +01:00
f1d72d212a
Avoid generating the same chunk more than once with multiple emerge threads.
2020-11-26 20:31:20 -08:00
9bb381ebd3
Change typedef to normal definitions in GUI code
2020-11-26 22:42:19 +01:00
868749b4f8
Return star color calculation to what it previously was
2020-11-26 22:17:11 +01:00
8689e00fca
Fix style
2020-11-26 12:49:10 -08:00
c158e20e5b
Provide fallback star color for GLES 2 with MT shaders disabled
2020-11-26 12:49:10 -08:00
cdcf7dca7c
Sky: support GLES2
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IrrLicht built-in shader is broken, have to write my own
2020-11-26 12:49:10 -08:00
be59668f47
Allow missing shaders
2020-11-26 12:49:10 -08:00
d7cf40a0ce
Replace TriangleFan as poorly supported
2020-11-26 12:49:10 -08:00
560627eef8
Reuse seed when updating stars
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The only currently relevant parameter is scale which can now be changed
without resetting stars position
2020-11-26 12:49:10 -08:00
3077afc0a2
Store stars in a single static mesh buffer
2020-11-26 12:49:10 -08:00
89cc5bf537
Don't evaluate things many times
2020-11-26 12:49:10 -08:00
095f82692d
Batch cloud drawing
2020-11-26 12:49:10 -08:00
f1349be542
Avoid marking map blocks dirty upon deserialization.
2020-11-26 11:41:55 -08:00
8dc70ebb93
Fix camera panning glitches (partially revert 10489.)
2020-11-25 14:22:36 -08:00