Commit Graph

7004 Commits

Author SHA1 Message Date
Loïc Blot 50423d8c72 Update JsonCPP to 1.8.3 (#6466)
* Update JsonCPP to 1.8.3

* Fix deprecated functions

Json::FastWriter, Json::StyledWriter and Json::Reader are marked deprecated since 1.1 and are deprecated in 0.8 but not shown at compilation time.

Use new methods to serialize/deserialize
2017-09-26 20:30:14 +02:00
Loic Blot f7e57a0d20
preview: try to send mod channel messages 4 seconds after joining, not after loading mod 2017-09-26 08:32:07 +02:00
DTA7 9eb163ab4f Add mute setting (toggled by the mute key and in the volume menu) (#6415)
* Add mute setting (toggled by the mute key and in the volume menu)
2017-09-26 08:17:50 +02:00
Loïc Blot 6f1c907204 Implement mod communication channels (#6351)
Implement network communication for channels

* Implement ModChannel manager server side to route incoming messages from clients to other clients
* Add signal handler switch on client & ModChannelMgr on client to handle channels
* Add Lua API bindings + client packet sending + unittests
* Implement server message sending
* Add callback from received message handler to Lua API using registration method
2017-09-26 00:11:20 +02:00
paramat 6df312a608 Can_zoom player object property: Add missing documentation 2017-09-25 19:33:31 +01:00
paramat a455297d29 Positional sound: Limit volume when closer than 1 node
Change OpenAL distance model from AL_INVERSE_DISTANCE to
AL_INVERSE_DISTANCE_CLAMPED to avoid excessive volume when very close
to the sound location, for example MTG doors, and MTG fire sounds which
are combined at an average position and often located in air nodes.

Because AL_REFERENCE_DISTANCE has been reduced to 1 node (the distance
under which gain is clamped), multiply volume by the same factor to keep
sound gains the same as before, since the gain is calculated as:

gain = (AL_REFERENCE_DISTANCE / distance)
2017-09-25 19:09:21 +01:00
sfan5 d5a97e00ea Fix blocks written by vmanip not being marked as modified
This bug can be triggered by e.g. calling minetest.place_schematic()
and stopping the server immediately afterwards.
2017-09-23 17:09:11 +02:00
DTA7 5a3b8e34b3 Set placer to nil instead of a non-functional one in item_OnPlace (#6449)
* Set placer to nil instead of a non-functional one

This requires nil checks in core.rotate_node and core.rotate_and_place.
2017-09-21 21:52:52 +02:00
SmallJoker 67f97f8d32 on_death: Fix callback number of pushed arguments (Fixes #6451) 2017-09-21 19:56:24 +02:00
Loic Blot 080899b0f1
keycode.cpp: use std::unordered_map for keypress cache 2017-09-21 18:47:42 +02:00
jcalve 69f3c424c1 Fix compile error in openbsd (#6430)
Include the header that defines AF_INET and AF_INET6
2017-09-20 23:29:47 +02:00
paramat a016b64838 Rooted plantlike drawtype: Add remaining documentation
Plus a small clarification of 'glasslike framed' documentation.
2017-09-19 09:35:28 +01:00
paramat d8f20d029a Leveled nodebox: Change levels from 1/63rds to 1/64ths
Add missing documentation of leveled nodebox to lua_api.txt, plus
a little cleaning up nearby.
2017-09-18 11:05:39 +01:00
paramat 27144b4716 Biome API: Revert biomes, decos, ores being relative to water level
Feature is unnecessary and would greatly complicate future development,
it would also make 'get biome at pos' extremely complex.
Mgv7: Revert option to repeat surface biomes in floatlands, which
depended on the above.
2017-09-17 05:31:48 +01:00
paramat 76817fdf98 Biome generation: Fix layers of 'filler' nodes at biome y limits
Error was exposed by commit a1389c3865
'nplaced' was not set to U16_MAX when biome 'stone' was placed, so when
biome was recalculated in a column of stone, the 'nplaced' value
caused a few remaining filler nodes to be placed.
Occurs when the lower biome has a deeper depth of 'top' plus 'filler'
than the upper biome.
2017-09-17 03:20:20 +01:00
tenplus1 5b6d4482ee Fix Rotate Node Placement (#6424)
This properly checks for creative mode or privilege when using fixed rotate_node() function.
2017-09-16 22:39:38 +02:00
DTA7 45e9f80811 Correct tooltip_append_itemstring terminology (#6421) 2017-09-16 18:42:17 +02:00
Greg 45a7dd1ec4 Fix addModsFormConfig typo (#6420) 2017-09-16 18:40:19 +02:00
paramat a1389c3865 Generate biomes: Recalculate biome at biome lower limit
Prevents biome nodes passing below the defined y_min of that biome.
2017-09-16 05:14:04 +01:00
DTA7 808ada11db Add setting to display the itemstring after the tooltip in the inventory. (#6413)
* Add setting to display the itemstring after the tooltip in the inventory.
2017-09-15 14:31:32 +02:00
sfan5 04839f233f ServerEnv: Clean up object lifecycle handling (#6414)
* ServerEnv: Clean up object lifecycle handling
2017-09-15 12:19:01 +02:00
SmallJoker edbc533414 Customizeable max breath for players (#6411)
* Customizeable maximal breath for players
2017-09-15 12:18:47 +02:00
paramat 7640749d68 Cavegen: Avoid unsupported biome 'top' or 'filler' nodes
For 3D noise tunnels only, replace unsupported biome 'top' and 'filler'
nodes in tunnel roof with the defined biome 'stone'.
This makes terrain created by 3D noise tunnels consistent with the rest
of mapgen, which does exactly the same in this situation.
2017-09-14 04:13:47 +01:00
Rob Blanckaert a9d43a0471 Object properties: Add 'glow', disables light's effect if negative
The 'glow' value is added to the ambient light value.
Negative 'glow' disables light's effect on object colour, for faking
self-lighting, UI-style entities, or programmatic colouring in mods.
2017-09-14 04:06:05 +01:00
Paramat 604fe2083d Item drop: Tune to land exactly 2 nodes away with level view (#6410) 2017-09-13 00:01:50 +02:00
SmallJoker 5e141ac920 Network: Fix logging into older worlds with base64 hashes 2017-09-12 20:26:03 +02:00
SmallJoker ee9a442ecc Network: Remove large parts of deprecated legacy code (#6404)
Also remove the setting 'send_pre_v25_init'
Keep old enum entries for obsolete commands
2017-09-12 19:48:09 +02:00
sfan5 7f2a19da11 Fix failing linter (travis) 2017-09-12 19:35:31 +02:00
sfan5 6fa2f6b4aa Fix core.wrap_text and make its behaviour consistent with the docs
Code based on initial implementation by @dsohler.
2017-09-12 19:33:00 +02:00
Kahrl 17fd5fe935 Make INodeDefManager::getIds return a vector, not a set 2017-09-12 19:31:46 +02:00
Auke Kok 5b3fbf9cf7 Implement client node dig prediction
Dig prediction allows clients to remove dug nodes without
waiting for server acknowledgement.
This patch allows mods to override dig prediction,
it can either be turned off or a different "prediction node"
can be selected.
2017-09-11 20:54:20 +02:00
red-001 d10cccee31 Allow the join/leave message to be overridden by mods. 2017-09-11 20:54:07 +02:00
you bb225672f9 Fix dropped item look (#6370)
* Abort set_item when it does nothing

* Do not adjust dropped item size linearly

Instead use cube root because the item count is proportional to the volume, not to the length.

* Make the item rotate slower when it's bigger

Bigger items chafe more on the ground, so they can't rotate as fast as small ones

* Fix items flying in air
2017-09-11 08:20:06 +02:00
SmallJoker 5f489efc69 Object properties: Fix loss of custom selectionbox
Only adjust it to the collisionbox value when the collisionbox was really set.
2017-09-10 20:26:03 +02:00
rubenwardy 829bbafb27 Fix incorrect buffer size calculation on creation of HUD status messages
Fixes #6400
2017-09-10 02:53:23 +01:00
paramat 51002b1629 Schematic decorations: Add 'place_offset_y' placement parameter
For precise control of schematic vertical position relative to the
'place_on' node.
Avoids workarounds that add empty nodes to a schematic and therefore
reduce performance.

Also remove long-unused decoration cutoff code.
2017-09-10 01:31:30 +01:00
rubenwardy 557bbc6704 Fix empty legacy meta being persisted 2017-09-10 01:30:42 +01:00
rubenwardy faad6479de Fix crash on revocation of removed privilege 2017-09-08 23:45:56 +01:00
SmallJoker 745a90dc84 Server: Calculate maximal total block sends dynamically (#6393)
The block sends per client is 1/2 when reaching the maximal player count.
2017-09-09 00:36:48 +02:00
SmallJoker 1105a14bcc Particles: Do not add digging particles for airlike nodes (#6392) 2017-09-08 18:39:24 +02:00
Wuzzy e3093cbe85 Prevent /spawnentity from spawning unknown entity (#6388) 2017-09-08 18:39:02 +02:00
Loic Blot 151c95bb9b
main.cpp: server-only builds should not include client headers 2017-09-07 23:51:06 +02:00
Loic Blot a3c298e1d1
Use a Buffer instead of SharedBuffer in ConnectionCommand
This fixes #6373
2017-09-05 22:14:56 +02:00
Wuzzy f231112cc4 Make HUD status messages translatable (#5795)
* Make HUD status messages translatable

* Make strings in showStatusTextSimple translatable
2017-09-05 21:57:29 +02:00
Rui 87c5a3fb2f Remove DSTACK keybind setting (#6378) 2017-09-05 20:00:36 +02:00
paramat 04cf7a0d81 Conf.example: Update using auto-generation 2017-09-05 00:28:27 +01:00
paramat 115f52af86 Network protocol documentation: Add 'can_zoom' to version 36 2017-09-05 00:28:18 +01:00
Loïc Blot 40dd03e328 Implement minetest.register_can_bypass_userlimit (#6369)
* Implement minetest.register_on_userlimit_check

This new callback permits to bypass the max_users parameter with new mods condition, based on player name or IP
Only one mod needs to permit it.

Move core part for builtin privileges checks to builtin
2017-09-04 22:08:59 +02:00
Loïc Blot c05228fa6d Re-apply previous commit with a typo fix 2017-09-04 17:37:08 +02:00
Loïc Blot 31e0f0efe9 Revert "Network: fix a concurrency problem, by re-adding a copy in ConnectionCommand"
This reverts commit 5b04f5e7d2.
2017-09-04 17:28:29 +02:00