Commit Graph

45 Commits

Author SHA1 Message Date
SmallJoker 61a5733692 Unittest: Add inventory callback tests 2024-03-16 20:14:05 +01:00
sfan5 ce97210eb1 Refactor how script api reads current mod name
This is to prevent future mistakes and make it clearer whether
the mod name can be trusted depending on how it is retrieved.
2024-02-15 11:06:21 +01:00
sfan5 3cac17d23e
Lua on each mapgen thread (#13092) 2024-02-13 22:47:30 +01:00
sfan5 659828b142 Rename ModApiEnvMod and ModApiItemMod
The 'mod' could have meant module in the past but no other classes do this.
2023-06-23 09:05:26 +02:00
sfan5 524d446757 Minor script api fixes/cleanups 2023-06-23 09:05:26 +02:00
Jude Melton-Houghton b38ffdec27
Implement vector and node conversion in Lua (#12609)
Co-authored-by: sfan5 <sfan5@live.de>
2022-10-18 18:01:44 -04:00
sfan5 8472141b79
Restructure devtest's unittests and run them in CI (#11859) 2021-12-18 20:36:43 +01:00
sfan5 766e885a1b
Clean up/improve some scriptapi error handling code 2021-09-10 23:16:46 +02:00
sfan5 6a1424f2b1
Async-related script cleanups 2021-08-28 12:15:12 +02:00
sfan5 8a03097450 script: Put getGuiEngine() inside a client-only #ifdef 2020-04-27 06:58:34 +02:00
Loïc Blot eef62c82a2
Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
* Modernize lua read (part 2 & 3): C++ templating assurance

Implement the boolean reader
Implement the string reader
Also remove unused & unimplemented script_error_handler
Add a reader with default value
2018-06-30 17:11:38 +02:00
Loic Blot ef979ee2e9
Fix a warning reported by clang
minetest/src/script/cpp_api/s_player.h:27:1: warning: struct 'PlayerHPChangeReason' was previously declared as a class [-Wmismatched-tags]
struct PlayerHPChangeReason;
2018-03-29 13:37:24 +02:00
Andrew Ward dfc8198349
Add reasons to on_dieplayer and on_hpchange 2018-03-28 16:05:18 +01:00
Wayward One 684e70477d Change include from "cmake_config.h" to "config.h"
Fixes #6894
2018-01-21 23:25:04 +01:00
red-001 30821ad8de [CSM] Don't load the IO library. (#6087)
* [CSM] Don't load the IO library.

* Rename the function to match the Lua API function name and add a missing `const`

* Add a comment to explain some strange code and fix the other issues pointed out by shadowninja.
2018-01-04 08:21:12 +01:00
Loïc Blot 1c1c97cbd1 Modernize source code: last part (#6285)
* Modernize source code: last par

* Use empty when needed
* Use emplace_back instead of push_back when needed
* For range-based loops
* Initializers fixes
* constructors, destructors default
* c++ C stl includes
2017-08-20 13:30:50 +02:00
Loïc Blot 921151d97a C++ modernize: Pragma once (#6264)
* Migrate cpp headers to pragma once
2017-08-17 22:19:39 +02:00
Loïc Blot 85511a642f Cleanup various headers to reduce compilation times (#6255)
* Cleanup various headers to reduce compilation times
2017-08-16 22:11:45 +02:00
red-001 f3ad75691a Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965)
* Load client-side mods into memory before executing them.

This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure.

* Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory.

* Fix the issues with backtrace

* fix most of the issues

* fix code style.

* add a comment
2017-06-30 20:14:39 +02:00
Vincent Glize 4a5e8ad343 C++11 cleanup on constructors (#6000)
* C++11 cleanup on constructors dir script
2017-06-19 23:54:58 +02:00
ShadowNinja 6c5e5e2023 Remove threads.h and replace its definitions with their C++11 equivalents (#5957)
This also changes threadProc's signature, since C++11 supports arbitrary
thread function signatures.
2017-06-11 09:43:05 +02:00
Loïc Blot ab128e03ff C++11 patchset 6: forbid object copy using assigment/copy function deleters (#5945)
C++11 implement function deleting, it's generally used to prevent some object copy
In script API use this function removal on ScriptApiBase instead of ScriptApiClient/Server/MainMenu, this affect all ScriptApis
Move DISABLE_CLASS_COPY with constructor, the deleted function permit to replace function in its original place
2017-06-10 13:49:15 +02:00
Loïc Blot d4c0f91275 Use C++11 mutexes only (remove compat code) (#5922)
* Fix event LINT & remove default constructor/destructors
* remove compat code & modernize autolock header
2017-06-06 16:29:28 +02:00
Vincent Glize dc5bc6cac7 [CSM] Add event on_place_node API lua (#5548)
* [CSM] Add event on_place_node API lua
2017-04-29 12:08:16 +02:00
Loic Blot 2efae3ffd7 [CSM] Client side modding
* rename GameScripting to ServerScripting
* Make getBuiltinLuaPath static serverside
* Add on_shutdown callback
* Add on_receiving_chat_message & on_sending_chat_message callbacks
* ScriptApiBase: use IGameDef instead of Server
  This permits to share common attribute between client & server
* Enable mod security in client side modding without conditions
2017-03-13 23:56:05 +01:00
Rogier a76e7698b2 Make minetest abort on lua panic
Currently, lua does a regular exit() after a lua panic, which can make
a problem hard to debug. Invoking FATAL_ERROR() instead will print
some useful information, and abort() minetest, so that a debugger can
be used to analyze the situation.
2016-12-24 00:18:45 +00:00
est31 d494733839 Add minetest.register_lbm() to run code on block load only 2016-03-07 19:54:26 +01:00
est31 e50c784e2c Fix C++11 compilability
Previous commits broke it... :(
2016-01-23 05:45:29 +01:00
kwolekr 52e5b513ed Fix Lua scripting synchronization
For several years now, the lua script lock has been completely broken.
This commit fixes the main issue (creation of a temporary rather than
scoped object), and fixes a subsequent deadlock issue caused by
nested script API calls by adding support for recursive mutexes.
2015-11-01 11:32:05 -05:00
ShadowNinja 9269a0ecc7 Fix server crashing on Lua errors
Previously, the server called FATAL_ERROR when a Lua error occured.
This caused a (mostly useless) core dump.
The server now simply throws an exception, which is caught and printed before
exiting with a non-zero return value.
This also fixes a number of instances where errors were logged multiple times.
2015-10-31 13:28:58 -04:00
Kahrl 3304e1e517 Push error handler afresh each time lua_pcall is used
Fixes "double fault" / "error in error handling" messages
(issue #1423) and instead shows a complete backtrace.
2015-08-27 01:56:06 +02:00
Kahrl 8658c8d9b5 Use numeric indices and raw table access with LUA_REGISTRYINDEX 2015-08-27 01:56:06 +02:00
ShadowNinja e4bff8be94 Clean up threading
* Rename everything.
    * Strip J prefix.
    * Change UpperCamelCase functions to lowerCamelCase.
  * Remove global (!) semaphore count mutex on OSX.
  * Remove semaphore count getter (unused, unsafe, depended on internal
    API functions on Windows, and used a hack on OSX).
  * Add `Atomic<type>`.
  * Make `Thread` handle thread names.
  * Add support for C++11 multi-threading.
  * Combine pthread and win32 sources.
  * Remove `ThreadStarted` (unused, unneeded).
  * Move some includes from the headers to the sources.
  * Move all of `Event` into its header (allows inlining with no new includes).
  * Make `Event` use `Semaphore` (except on Windows).
  * Move some porting functions into `Thread`.
  * Integrate logging with `Thread`.
  * Add threading test.
2015-08-23 22:04:06 -04:00
kwolekr 2b04ab874d SAPI: Track last executed mod and include in error messages 2015-08-12 23:56:12 -04:00
kwolekr bcf47bc67c Improve Script CPP API diagnostics 2015-08-05 21:13:03 -04:00
kwolekr 7b171ea2be Fix code style from recent commits and add misc. optimizations 2015-07-02 23:14:30 -04:00
rubenwardy 0d65ee878c Add Lua errors to error dialog 2015-06-29 04:47:35 +02:00
ShadowNinja 3a8c788880 Add mod security
Due to compatibility concerns, this is temporarily disabled.
2015-05-16 18:32:31 -04:00
ShadowNinja 741df993ff Fix object reference pushing functions when called from coroutines 2014-10-07 16:37:45 -04:00
ShadowNinja db4ea4658c Only push the Lua error handler once 2014-04-27 16:15:53 -04:00
ShadowNinja 371b39a09a Pass a errfunc to lua_pcall to get a traceback 2013-11-15 14:13:31 -05:00
kwolekr d308352dbd Always use builtin JThread library 2013-09-15 23:00:01 -04:00
Kahrl 4e1f50035e Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
kwolekr d6ac3d8d9a Add LuaVoxelManip 2013-06-27 22:35:35 -04:00
sapier ab43377577 Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.

Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00