Commit Graph

343 Commits

Author SHA1 Message Date
sfan5 6ca214fefc
Introduce `std::string_view` into wider use (#14368) 2024-02-17 15:35:33 +01:00
sfan5 2b97fead9e Fix some potential iterator invalidation issues 2024-02-16 12:34:40 +01:00
sfan5 3cac17d23e
Lua on each mapgen thread (#13092) 2024-02-13 22:47:30 +01:00
sfan5 d4b107e2e8 Enable dynamic_add_media to take the file data instead of a path 2024-02-13 22:44:10 +01:00
sfan5 c90ebad46b Allow specifying name for dynamic media files 2024-02-13 22:44:10 +01:00
sfan5 93381014a0 Bypass media transfer in single player 2024-02-04 21:23:05 +01:00
SmallJoker e7dbd325d2
RemotePlayer: make peer ID always reflect the validity of PlayerSAO (#14317)
Upon disconnect, RemotePlayer still had a peer ID assigned even though
the PlayerSAO object was maked as gone (for removal). This commit makes
that the following always holds true:

	(!sao || sao->isGone()) === (peer_id == PEER_ID_INEXISTENT)
2024-02-02 22:13:24 +01:00
sfan5 89f3502b56 Move Server ban check to different point 2024-01-27 10:33:32 +01:00
sfan5 5dbc1d4c08 Move some files to src/server/ 2024-01-27 10:33:32 +01:00
sfan5 6df0de565f Check media requests on the server more carefully 2024-01-23 22:34:36 +01:00
sfence d0753dddb1
Method add_pos for object/player (#14126) 2024-01-01 22:48:56 +01:00
Desour 322c4a5b2b Rework server stepping and dtime calculation 2023-12-25 10:07:03 +01:00
Warr1024 7e143cb33d
Manually configurable minimum protocol version (#14054)
Partially address #13483.  Server operators can set a minimum
protocol version to match the game requirements (or any other
restriction they may want), and it's applied as an additional
constraint on top of the baseline compatibility range, optional
strict_protocol_version_checking, and any kick-on-join used by
the game/mods.
2023-12-21 18:53:30 +01:00
SmallJoker a7e5456099
Server: avoid re-use of recent ParticleSpawner and Sound IDs (#14045)
This improves the reliability when removing and re-adding handles quickly.
Looping through the entire ID range avoids collisions caused by any race condition.
2023-11-29 21:10:19 +01:00
Gregor Parzefall 33cc29bbda
Allow setting custom third person front view camera offset (#13686)
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2023-10-02 13:44:03 +02:00
Gregor Parzefall 26453df2f7
Don't crash if a Lua error occurs inside get_staticdata 2023-07-03 20:34:02 +02:00
sfan5 32ff832108 Save Lua globals after mod loading
These are used for the async env currently and will be needed elsewhere soon.
2023-06-23 09:05:26 +02:00
DS edcbfa31c9
Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
Desour 8b73743baa Reduce number of recursively included headers
This should improve compilation speed.

Things changed:
* Prefer forward-declarations in headers.
* Move header-includes out of headers if possible.
* Move some functions definitions out of headers.
* Put some member variables into unique_ptrs (see Client).
2023-04-27 18:50:33 +02:00
rubenwardy 39f4d26177
Add minetest.get_player_window_information() (#12367) 2023-02-27 22:58:41 +00:00
Jude Melton-Houghton 7701e70dc9 Make MapEditEvent more complete
SetBlocksNotSent is no longer used.
2022-12-24 08:24:59 -05:00
Jude Melton-Houghton d0a118f5b1
Add `minetest.get_game_info` and allow reading `game.conf` (#12989)
Co-authored-by: sfan5 <sfan5@live.de>
2022-11-28 07:21:43 -05:00
Jude Melton-Houghton 7c21347a40 Rename "mod metadata" to "mod storage" everywhere 2022-11-24 17:58:25 -05:00
Abdou-31 d1b80b462e
Fix typos and en_US/en_GB inconsistency in various files (#12902) 2022-11-09 11:57:19 -05:00
Loïc Blot 322c8cf270
Reduce exposure of various internals (#12885)
* refactoring(StaticObjectList): don't expose m_active and m_stored anymore

This prevents our old crap code where anyone can access to StaticObjectList. use proper modifiers. It also permits to do a short cleanup on MapBlock using a helper

* refactoring(MapBlock): reduce a bit exposed m_active_blocks variable

* refactoring: MapBlock::m_node_timers is now private

We already had various helpers to perform this privatization, just use it. Also factorize the MapBlock stepping code for timers using already existing code and importing them from ServerEnvironment to MapBlock.

It's currently done pretty straight forward without any inheritance as MapBlock is just used everywhere, maybe in a future we'll have ServerMapBlock over MapBlock. Currently for a simple function let's just use proper objects and add a comment warning

* refactoring(Server): fix duplicated function for add/remove node

* refactoring(guiFormSpecMenu): add removeAll function to prevent duplicated code

* refactoring(ShadowRenderer) + perf: code quality  + increase performance

* All callers are already using the point and we should never test a function with nullptr node, it's a bug. Removed workaround which was hacky and fix the bug
* Drop clientmap lookup from shadowrendered, just use directly its
  pointer and forbid to push it in the generic list
* Reduce memory pressure on the renderShadowObject by preventing
  deallocating and reallocating multiple vectors on each node

* refactoring(MapBlock): reduce exposure of MapBlock::m_static_objects

It's not complete as some parts of the code are pretty nested, but it's better than before :)

* fix: better working on new functions & drop unwanted 2 lines

Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>

Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2022-11-03 17:35:31 +01:00
Jude Melton-Houghton f4a01f3a5d
Avoid duplication of mod metadata in memory (#12562)
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-26 17:03:43 -04:00
SmallJoker e51f474613
Sounds: Various little improvements (#12486)
Use SimpleSoundSpec where reasonable (OpenAL)
Ensure the sound IDs do not underflow or get overwritten -> loop in u16
Proper use of an enum.
2022-07-09 22:32:24 +02:00
SmallJoker a463620edb
Re-order sound-related code (#12382)
Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated
'fade' and 'pitch' values on server-side where only one was used anyway.
SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included.

Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the
future. Per-type version numbers are kept for now as a safety rope in a special case.
2022-06-20 21:56:12 +02:00
Lars Müller f4a53f7ee6
No damage effects on hp_max change (#11846) 2022-06-11 20:00:40 +02:00
sfan5 261a8db9dd Optimize Server::sendMetadataChanged a bit
The distance check also never worked as intended, now fixed.
2022-05-29 14:00:19 +02:00
sfan5 f195db2d14 Add API function to invoke player respawn
closes #12272
2022-05-29 14:00:19 +02:00
sfan5 5daafc9d33 Fix hash implementation for SerializedBlockCache 2022-05-23 22:50:58 +02:00
sfan5 ec9f157512 Use native packer to transfer globals into async env(s) 2022-05-10 22:37:42 +02:00
sfan5 f5a8593b11
Add more Prometheus metrics (#12274) 2022-05-09 21:20:58 +02:00
sfan5 1fa4f58080 Cache serialized mapblocks during sending
This reduces the
(absolute) time spent in Server::SendBlocks() from 700ms to 300ms
(relative) share of MapBlock::serialize() from 80% to 60%
in a test setup with 10 players and many block changes
2022-05-08 19:12:10 +02:00
sfan5 e7659883cc Async environment for mods to do concurrent tasks (#11131) 2022-05-02 20:56:06 +02:00
sfan5 56a558baf8 Refactor some Lua API functions in preparation for async env 2022-05-02 20:54:55 +02:00
sfan5 a65f6f07f3 Clean up some auth packet handling related code 2022-04-28 20:05:26 +02:00
x2048 0f25fa7af6
Add API to control shadow intensity from the game/mod (#11944)
* Also Disable shadows when sun/moon is hidden. Fixes #11972.
2022-03-26 16:58:26 +01:00
savilli 72b14bd994
Don't call on_dieplayer callback two times (#11874) 2022-01-15 17:44:55 +01:00
Jude Melton-Houghton bf22569019
Use a database for mod storage (#11763) 2022-01-07 20:28:49 +02:00
sfan5 766e885a1b
Clean up/improve some scriptapi error handling code 2021-09-10 23:16:46 +02:00
sfan5 bbfae0cc67
Dynamic_Add_Media v2 (#11550) 2021-09-09 16:51:35 +02:00
SmallJoker d287da184c Server: properly delete ServerMap on interrupted startups
A static mod error (e.g. typo) would abort the initialization but never free ServerMap
2021-02-05 18:38:34 +01:00
sfan5 c834d2ab25 Drop wide/narrow conversion functions
The only valid usecase for these is interfacing with OS APIs
that want a locale/OS-specific multibyte encoding.
But they weren't used for that anywhere, instead UTF-8 is pretty
much assumed when it comes to that.
Since these are only a potential source of bugs and do not fulfil
their purpose at all, drop them entirely.
2021-02-02 20:46:08 +01:00
sfan5 40ad976753 Revise dynamic_add_media API to better accomodate future changes 2021-02-01 23:00:13 +01:00
sfan5 112a6adb10
Cache client IP in RemoteClient so it can always be retrieved (#10887)
specifically: after the peer has already disappeared
2021-01-31 20:36:47 +01:00
SmallJoker 37a05ec8d6 Settings: Proper priority hierarchy
Remove old defaults system
Introduce priority-based fallback list
Use new functions for map_meta special functions
Change groups to use end tags

Unittest changes:
 * Adapt unittest to the new code
 * Compare Settings objects
2021-01-29 17:32:35 +01:00
rubenwardy 4c76239818
Remove dead code (#10845) 2021-01-22 15:09:26 +00:00
Pierre-Yves Rollo 81c66d6efb Minimap as HUD element with API control
Features:
 * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes()
 * New HUD elements for displaying minimap with custom size and placing
 * New minimap mode for displaying a texture instead of the map
2020-10-04 15:24:34 +02:00