f8cef52ea0
Fix consistency of sky sun/moon texture behaviour
...
Also cleans up related code somewhat.
2022-01-22 11:18:34 -05:00
37d80784dd
Allow resetting celestial vault elements by leaving its arguments empty ( #11922 )
2022-01-22 12:42:49 +01:00
f66ed2c27f
Fix local animation not instantly updating after being set
2022-01-19 23:30:18 +01:00
42839fa1db
Optimize folder handling in 'files' mod storage backend
...
This regressed in bf22569019
.
2022-01-17 21:49:18 +01:00
b6555ee6af
Reset override material in anaglyph
...
Reset override material properties before applying the color filter.
2022-01-16 13:10:33 +01:00
7c93b2d7a3
Give the ASCII console splash a facelift
2022-01-15 17:45:33 +01:00
9a12e4499e
Minor improvements to Lua sandbox
2022-01-15 17:45:08 +01:00
379473b670
Improve situation around race condition with dynamic_add_media during client join
2022-01-15 17:45:08 +01:00
72b14bd994
Don't call on_dieplayer callback two times ( #11874 )
2022-01-15 17:44:55 +01:00
b2eb44afc5
Fix NodeDef backwards compatibility to 5.3.0 ( #11942 )
...
1. Fixes crashes on older clients when [png is used as base image
2. Fixes liquid type assertion fails on debug builds
2022-01-12 18:49:14 +01:00
4c8c649779
Mainmenu game-related changes ( #11887 )
...
fixes:
* Switching between games does not immediately hide creative mode / damage buttons if so specified
* World creation menu has a game selection list even though the menu already provides a gamebar
* Showing gameid in world list is unnecessary
* Choice of mapgen parameters in menu persists between games (and was half-broken)
2022-01-09 21:15:35 +01:00
8fab406c28
Formspec: Fix bgcolor and set_focus checks
2022-01-09 18:47:12 +01:00
5eb45e1ea0
Restore pass-through of direction keys ( #11924 )
...
This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
2022-01-09 18:46:36 +01:00
76dbd0d2d0
Fully remove bitmap font support ( #11863 )
...
Freetype is now a build requirement.
2022-01-08 14:53:25 +01:00
bf22569019
Use a database for mod storage ( #11763 )
2022-01-07 20:28:49 +02:00
b81948a14c
Fix damage wraparound if very high damage ( #11872 )
2022-01-06 21:16:35 +01:00
e39b159845
Base formspec coordinate size on padded screensize
2022-01-04 17:47:32 -08:00
d33ab97434
Inventory: Add ServerEnv checks for calls during script init
...
This fixes 'minetest.get_inventory' calls to players or nodes during the load phase.
2022-01-04 18:39:27 +01:00
84fdd369d4
Cap damage overlay duration to 1 second ( #11871 )
2022-01-02 22:14:02 -05:00
e030d9cff0
Recalculate normals before adding mesh to the scene
2022-01-02 14:32:13 +01:00
29d2b2ccd0
Print announce error response ( #11878 )
...
Fix HTTPFetch caller and request ID to 64 bits
Check that allocated caller ID is not DISCARD
Print body if serverlist request returns error
Don't print control characters from HTTP responses
Document special HTTPFetch caller IDs
Allow unicode to be printed
2022-01-01 22:44:56 +01:00
544b9d5c72
Add padding[] element to formspecs ( #11821 )
2021-12-30 12:54:47 -08:00
4a16ab3585
Improve TTF support for pixel-style fonts ( #11848 )
2021-12-30 12:54:21 -08:00
14c7fae378
Formspec: Unify argument checks ( #11851 )
2021-12-29 23:58:26 +01:00
0ea8df4d64
Socket-related cleanups
...
Improve error handling on Windows and reduce the size of the `Address` class
2021-12-29 23:01:26 +01:00
05573d6d8d
Remove unused (de)serializeAttributes() methods
2021-12-29 23:00:16 +01:00
9b650b9efb
Add more neighbors on mesh update ( #6765 )
2021-12-29 22:59:53 +01:00
481bb90eac
Fix segfault in drawItems() due to missing inventory list
...
This fixes a nullptr dereference when the specified inventory list is not known.
Happens when HUD elements are sent before the required inventory list is created.
2021-12-29 19:20:49 +01:00
0fa54531d4
Fix check that denies new clients from a singleplayer session
2021-12-28 14:08:21 +01:00
cc64a0405a
Automatically use SSE registers for FP operations on i386 ( #11853 )
...
use SSE for floating-point operations to avoid issues with improper fp-rounding and
loss of precision when moving fp-data to incompatible or less-precise
registers/storage locations
https://gcc.gnu.org/wiki/FloatingPointMath
https://gcc.gnu.org/wiki/x87note
2021-12-28 14:06:24 +01:00
7f6306ca96
Restore GCC 5 compatibility ( #11778 )
2021-12-28 14:05:49 +01:00
49f7d2494c
Protect font initialization with mutex
...
fixes #4532
2021-12-18 20:38:33 +01:00
b2409b14d0
Refactor trusted mod checking code
2021-12-18 20:37:13 +01:00
f405459548
Remove setlocal and setupvalue from debug
table whitelist
...
It's likely that these could be used trick mods into revealing the insecure
environment even if they do everything right (which is already hard enough).
2021-12-18 20:37:13 +01:00
8c99f2232b
Don't let HTTP API pass through untrusted function
...
This has been a problem since the first day, oops.
2021-12-18 20:37:13 +01:00
8472141b79
Restructure devtest's unittests and run them in CI ( #11859 )
2021-12-18 20:36:43 +01:00
fcf86ded8f
Disable inventory if player's inventory formspec is blank ( #11827 )
2021-12-13 17:43:29 +01:00
f71091bf52
Remove creative/damage info in Esc/Pause menu
2021-12-13 17:33:21 +01:00
d9d219356a
Fix get_bone_position() on unset bones modifying their position
...
closes #11840
2021-12-06 00:06:49 +01:00
ff934d538c
Fix various code & correctness issues ( #11815 )
2021-12-05 14:40:30 +01:00
57a59ae92d
Network: Delete copy constructor and use std::move instead ( #11642 )
...
This is a follow-up change which disables class copies where possible to avoid unnecessary memory movements.
2021-12-01 20:22:33 +01:00
a157256706
Update minetest.conf.example and dummy cpp file
2021-11-27 19:41:45 +01:00
413be76c63
Implemented disconnect_player ( #10492 )
...
Co-authored-by: rubenwardy <rw@rubenwardy.com >
2021-11-26 19:19:40 +00:00
87ab97da2a
Fix find_nodes_in_area misbehaving with out-of-map coordinates ( #11770 )
...
This ensures that no overflows (side-effects) happen within the find_nodes_in_area function by limiting coordinates like done in the map generation code.
2021-11-26 19:32:41 +01:00
b9051386ae
Add Lua bitop library ( #9847 )
2021-11-26 19:31:05 +01:00
7a1464d783
Minimap: gamma-correct average texture colour calculation ( #9249 )
...
This calculates the average texture colour while heeding the sRGB colourspace.
2021-11-26 19:30:49 +01:00
206e131854
Add backwards-compatible behaviour if too few CAO textures specified
...
(#11766 )
2021-11-22 17:27:49 +00:00
52bfbf6ed0
Allow for Game-Specific Menu Music ( #11241 )
2021-11-22 17:26:46 +00:00
c9070e54bc
Fix local digging animation ( #11772 )
2021-11-19 22:31:04 +00:00
cbf658f83d
Lua API: Add rmdir
, cpdir
and mvdir
( #9638 )
...
Co-authored-by: rubenwardy <rw@rubenwardy.com >
2021-11-10 19:10:20 +01:00