7a1464d783
Minimap: gamma-correct average texture colour calculation ( #9249 )
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This calculates the average texture colour while heeding the sRGB colourspace.
2021-11-26 19:30:49 +01:00
206e131854
Add backwards-compatible behaviour if too few CAO textures specified
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(#11766 )
2021-11-22 17:27:49 +00:00
52bfbf6ed0
Allow for Game-Specific Menu Music ( #11241 )
2021-11-22 17:26:46 +00:00
e35cfa589a
Add macOS build docs ( #11757 )
2021-11-19 22:31:15 +00:00
c9070e54bc
Fix local digging animation ( #11772 )
2021-11-19 22:31:04 +00:00
c510037e9a
Fix compiler detection in buildbot
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it was just half-broken before...
2021-11-10 19:10:32 +01:00
cbf658f83d
Lua API: Add rmdir
, cpdir
and mvdir
( #9638 )
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Co-authored-by: rubenwardy <rw@rubenwardy.com >
2021-11-10 19:10:20 +01:00
6db914780e
Fix typo in buildbot scripts
2021-11-05 11:12:56 +01:00
693f98373b
Localize error messages in mainmenu ( #11495 )
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Co-authored-by: sfan5 <sfan5@live.de >
Co-authored-by: rubenwardy <rw@rubenwardy.com >
2021-11-01 12:27:46 +00:00
6910c8d920
Fix number of tool uses being off by 1..32767 ( #11110 )
2021-10-31 22:33:33 +00:00
38ba813c55
Add variable to use existing IrrlichtMt build ( #11656 )
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Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com >
2021-10-31 22:33:11 +00:00
0b95da7ad3
Automatically package MinGW runtime in buildbot
2021-10-31 22:32:48 +00:00
ea1396f856
Replace uses of which(1) with command -v
2021-10-31 22:32:48 +00:00
4114e3047b
Update Android to new dependency repo ( #11690 )
2021-10-31 22:32:25 +00:00
cef016d393
Apply shadow only to the naturally lit part of the fragment color ( #11722 )
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Fragment color for nodes is now calculated from:
* Texture color, highlighted by artificial light if present (light color conveyed via vertex color).
* Texture color highlighted by natural light (conveyed via vertex color) filtered by shadow.
* Reflected day/moonlight filtered by shadow (color and intensity), assuming some portion of the light is directly reflected from the materials.
2021-10-31 19:18:30 +01:00
532d5b21fd
Add joystick layout for DragonRise GameCube controller ( #11467 )
2021-10-31 19:17:47 +01:00
8dfeba02b9
Fix crash on hypertext[] with not enough parts
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The length check used < rather than <=, disabling the check when the formspec version
matches the client's FORMSPEC_API_VERSION.
Additionally, it was possible to have fewer parts than required if the formspec version
was greater than the client's FORMSPEC_API_VERSION.
2021-10-25 21:39:40 +01:00
4ee643f472
Fixes around emerge handling
2021-10-25 20:31:52 +02:00
1e26e45530
Limit stepheight smoothing to the stepheight and stop smoothing during jumps ( #11705 )
2021-10-25 20:31:14 +02:00
660e63dbae
Fix item duplication if player dies during interact callback (alternative) ( #11662 )
2021-10-25 20:30:27 +02:00
d4b89eb106
Fix no_texture.png activation w/ simple leaves
2021-10-22 11:01:42 +02:00
a78124831f
Fix incorrect error message in core.encode_png
2021-10-22 10:55:18 +02:00
0d345dc1bd
Fix view bobbing not resetting when resting
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partially fixes #11694 , also fixes #11692
2021-10-20 21:51:21 +02:00
86b44ecd82
Add no_texture.png as fallback for unspecified textures
2021-10-20 21:50:16 +02:00
c82ec8b210
Fix compiling on Windows with Visual Studio
2021-10-15 18:16:09 +02:00
6901c5fae5
Use scoped app storage on Android ( #11466 )
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From November 2021, the Play Store will no longer be accepting
apps which use the deprecated getExternalStorageDirectory() API.
Therefore, this commit replaces uses of deprecated API with the new
scoped API (`getExternalFilesDir()` and `getExternalCacheDir()`).
It also provides a temporary migration to move user data from the
shared external directory to new storage.
Fixes #2097 , #11417 and #11118
2021-10-15 18:14:48 +02:00
fe7195badb
Make /status message easier to read
2021-10-15 18:13:57 +02:00
02292e03e4
Add embedded PNG texture modifier ( #11498 )
2021-10-13 17:51:37 +02:00
fe5cb2cdfb
Remove broken timeout behaviour
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Code that relies on `resend_count` was added in 7ea4a03
and 247a1eb
, but never worked.
This was fixed in #11607 which caused the problem to surface.
Hence undo the first commit entirely and change the logic of the second.
2021-10-12 20:13:09 +02:00
6ea558f8ac
Fix player HP desync between client and server
2021-10-12 20:12:49 +02:00
ecc6f4ba25
Remove a few unused functions reported by callcatcher ( #11658 )
2021-10-12 20:12:20 +02:00
6de8d77e17
Move instead of copy during content install if possible
2021-10-07 00:20:01 +02:00
2b5075f0e2
Move archive extraction in content store to async job
2021-10-07 00:20:01 +02:00
2d5b7b5fb4
Make fs::extractZipFile thread-safe
2021-10-07 00:20:01 +02:00
9fab5d594c
Add "MINETEST_MOD_PATH" environment variable ( #11515 )
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This adds an environment variable MINETEST_MOD_PATH.
When it exists, Minetest will look there for mods in addition to ~/.minetest/mods/.
2021-10-07 00:19:41 +02:00
53e126ac49
List only jpg and png as screenshot format options ( #11675 )
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The other formats are no longer supported in Minetest Irrlicht.
2021-10-05 21:54:13 +02:00
b4b9bee5f2
Reduce shadow jitter ( #11668 )
2021-10-05 21:54:01 +02:00
bc71622d21
Fix crash when calling remove/kick/ban_player on start ( #11672 )
2021-10-05 21:53:47 +02:00
5aa95fef10
Make MetaDataRef:get return nil instead of nothing ( #11666 )
2021-10-05 15:38:33 +03:00
4fca601e0c
Add get_server_max_lag() ( #11671 )
2021-10-05 15:35:55 +03:00
d7e7ade0f6
Add an option -t
to force text output in /help
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This also improves detection of whether formspecs are available.
2021-10-01 16:22:05 +02:00
982e03f60d
Improvements to colored shadows ( #11516 )
2021-10-01 16:21:53 +02:00
21113ad410
Split liquid_viscosity to liquid_viscosity and move_resistance ( #10810 )
2021-10-01 16:21:24 +02:00
f5040707fe
Order drawlist by distance to the camera when rendering ( #11651 )
2021-09-27 17:46:08 +02:00
d51d0f3a5a
Various code improvements
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* Camera: Fix division by 0 after view bobbing
* Remove ignored constness
* Connection: Improve window size range limits
2021-09-27 17:45:44 +02:00
918fbe3ec1
Update builtin locale files ( #11650 )
2021-09-26 18:04:39 +02:00
2dc73d239a
Use CMake's GNUInstallDirs for install directories on Unix ( #11636 )
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This makes the installation process honor system-specific
directories (e.g. ${PREFIX}/man instead of ${PREFIX}/share/man on
BSD).
2021-09-26 18:04:30 +02:00
bc7d05581b
Fix several typos in settingtypes.txt ( #11623 )
2021-09-26 18:04:19 +02:00
3dcf9e963e
Touch UI support for desktop builds ( #10729 )
2021-09-26 18:04:09 +02:00
9f85862b7c
Fix "Could not create ITexture, texture needs to have a non-empty name" warning
2021-09-22 18:43:40 +02:00