Commit Graph

93 Commits

Author SHA1 Message Date
kaadmy 7ae203249d added afternoon/morning red tint 2015-10-27 16:11:18 -07:00
David Jones 34b7a147dc Change i++ to ++i 2015-08-25 18:33:52 -04:00
Břetislav Štec 88a6b9f52d Fixed minimap memory leak 2015-07-27 11:06:46 -04:00
RealBadAngel 655fc6010f Fix relief mapping issues 2015-07-16 15:36:48 +02:00
kwolekr e234d8b378 Clean-up Minimap code
- Fixed race conditions
- Fixed null dereference
- Fixed out-of-bounds array access
- MinimapMapblock is now allocated and added to update queue only when enabled
- Removed dependency on LocalPlayer
- Fixed code style
- Simplified expressions and program logic
- Cleaned minimap object interfaces
2015-07-08 01:50:31 -04:00
RealBadAngel ffd16e3fec Add minimap feature 2015-06-27 03:42:01 +02:00
est31 ee38bcd307 Automated whitespace error fix for last commit 2015-06-14 23:15:20 +02:00
RealBadAngel 43fcfbfe05 Improved parallax mapping. Generate heightmaps on the fly. 2015-06-14 21:13:36 +02:00
Craig Robbins 9527984dbc Move globals from main.cpp to more sane locations
Move debug streams to log.cpp|h

Move GUI-related globals to clientlauncher

Move g_settings and g_settings_path to settings.cpp|h

Move g_menuclouds to clouds.cpp|h

Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
Aaron Suen db32e6c5aa Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. 2015-03-31 16:56:33 +10:00
gregorycu 577701cabd Optimise MapBlockMesh related functions
Directely or indirectly optimises the following functions:

* MapBlockMesh::MapBlockMesh
* MapBlockMesh::getTileInfo
* MapBlockMesh::makeFastFace
* MapBlockMesh::getSmoothLightCombined
2015-02-23 23:20:31 +10:00
Craig Robbins c8f60bd224 Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting
* Increase performance (client)
* Avoid changing a global value to solve a local problem
2015-02-11 17:45:49 +10:00
Craig Robbins f824866686 Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting"
This reverts commit d25ff8fd25.
2015-02-11 17:01:19 +10:00
Craig Robbins d25ff8fd25 Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting
* Increase performance (client)
* Avoid changing a global value to solve a local problem
2015-02-11 16:02:16 +10:00
Craig Robbins 5e58a95491 Fix potential out-of-bounds array index 2015-01-16 14:35:57 +10:00
TriBlade9 e19dab2622 Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous hardcoded values). 2015-01-14 23:35:50 +10:00
Craig Robbins 3c8e372119 Removed superfluous facedir check in mapblock_mesh.cpp 2015-01-10 02:06:33 +10:00
unknown 1e8e700ee6 Change TileSpec::frames to be std::vector not std::map
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-21 02:41:17 +10:00
Craig Robbins c5f6f9f77a Increase performance of getLight() by at least 2x
Leads to the following increases:
getSmoothLight() approx.     40% increase
getTileInfo() approx.        25% increase
MapBlockMesh::MapBlockMesh() 25-30%
2014-12-10 00:52:02 +10:00
RealBadAngel 535c473103 Restore finalColorBlend implementation in shaders. 2014-12-07 11:05:00 +01:00
Craig Robbins cb2d467665 Fix smooth lighting (ambient occlusion)
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-22 21:58:00 +10:00
Craig Robbins d406ac994b Optimise functions from CNodeDefManager and VoxelManipulator
CNodeDefManager::get()
VoxelManipulator::addArea()
2014-11-21 14:56:45 +10:00
Craig Robbins ea404979e1 Optimise getTileInfo()
getTileInfo() ~1.5x faster
getSmoothLight ~2.0x faster
2014-11-21 14:56:45 +10:00
Kahrl 9b551d5cbc Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item.
  Instead use a single one per image resolution.

- For cubic nodes reuse a single wield mesh too

- Improve lighting of the wielded item

- Increase far value of wield mesh scene camera, fixes #1770

- Also includes some minor refactorings of Camera and GenericCAO.
2014-11-08 23:11:57 +01:00
Craig Robbins 076c5ee223 Various uninitialised variable fixes
sky.cpp: m_bgcolor.getAlpha() was being used before initialised

mesh related: m_highlight_mesh_color was being used uninitialised
2014-10-19 15:33:08 +02:00
RealBadAngel 0066bd77d2 Add meshnode drawtype. 2014-10-18 16:42:23 +02:00
RealBadAngel 58e6d25e03 Node highlighting. 2014-09-17 22:06:13 +02:00
RealBadAngel d9df592da8 Pass light sources in blue channel of vertex color instead of decoded light for all special drawtypes.
Plus some style fixes and optimizations.
2014-08-21 23:28:01 +02:00
RealBadAngel bf91d623c8 Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders. 2014-08-16 14:48:52 +02:00
RealBadAngel 5e54bf1472 Make faces shading correct for all possible modes.
Skip shading for lightsources and top of the nodes.
Fixes liquid sources and flowing surfaces having different brightness.
2014-08-14 06:43:47 +02:00
RealBadAngel f0db6c4423 Speedup mapblock_mesh 2014-07-17 22:28:14 +02:00
RealBadAngel c9ba92c4ad Faces shading fixes 2014-07-07 18:06:20 +02:00
Perttu Ahola 9b44bbd0a6 Fix non-smooth non-shader node shading (Fixes #1436, regression by commit a0f78659f3) 2014-07-06 22:01:03 +03:00
sapier bfaba2c12a Fix regression in light calculation 2014-06-30 22:56:08 +02:00
sapier d5de0cbf71 Minor fix in check order 2014-06-23 00:13:41 +02:00
sapier 496cb115b1 Speedup getTileInfo by up to 30% 2014-06-23 00:13:41 +02:00
RealBadAngel a0f78659f3 Improved faces shading with and without shaders. 2014-06-17 00:56:17 +02:00
RealBadAngel 6c98fd6658 Unite nodes shaders.
Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader.
2014-06-15 05:40:33 +02:00
MetaDucky 9ec281c712 Fixed wrong node texture rotation for facedirs 5 and 7 2014-04-23 12:11:56 +02:00
sapier 556bdc260a Pass pointer to nodedef directly to avoid recalculation in quite often called function 2014-04-06 10:32:57 +02:00
RealBadAngel 0dc1aec509 Normal maps generation on the fly.
Parallax mapping with slope information.
Overriding normal maps.
2014-03-21 01:32:00 +01:00
Novatux 062de11b4c Fix rendering glitches when far from the center of the map 2014-03-04 20:12:10 +01:00
RealBadAngel dae03382bf Optimize shaders code. Add settings at compile time. 2013-12-09 13:28:50 +01:00
RealBadAngel 2330267d22 Shaders rework. 2013-12-03 18:55:25 +01:00
kwolekr a92fc3563c Prevent shaders from being created when disabled 2013-11-17 02:46:05 -05:00
Kahrl af490330e7 Fix remnants of s32 enable_shaders 2013-09-04 00:16:33 +02:00
PilzAdam 56b9377c1c Dont crash if facedir > 23 2013-08-10 16:26:02 +02:00
Kahrl 96c34d369e Fix crack overlay for animated textures 2013-08-05 01:52:09 +02:00
RealBadAngel 0850d3fcf8 Fix light issue in 6d facedir. 2013-07-21 14:06:18 +02:00
kwolekr fc6725f14e Clean up bumpmap code a bit 2013-07-12 00:11:46 -04:00