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Commit Graph

9240 Commits

Author SHA1 Message Date
707c8c1e95 Shaders for Android (GLES 2) (#10506)
Shader support for OpenGL ES 2 devices (Android)

Co-authored-by: sfan5 <sfan5@live.de>
2020-10-25 18:01:03 +01:00
33b2c5f5b1 Clean up l_object.cpp (#10512)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2020-10-22 16:18:01 +01:00
DS
9d370b78da Add documentation to builtin core.run_callbacks (#10494) 2020-10-21 21:05:32 +01:00
5c0a57f606 Fix Media... 0% on loading screen (#9478) 2020-10-21 20:42:40 +01:00
f53396b152 Update jsoncpp to 1.9.4 (#10477)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2020-10-21 20:42:23 +01:00
4d9c9186ce Devtest: Automatically enable zoom capability (#10493)
Make minor improvements to the zoom testing chat command.
Delete incorrect line about creative mode from README.md.
2020-10-20 22:13:27 +01:00
c7aa92aaed Fix show_on_minimap default value for local player
fixes #10526
2020-10-20 16:36:05 +02:00
4f2303849e Implement unloading of static_save=false objects according to existing docs (#10485) 2020-10-19 20:38:33 +02:00
660115c1ab Decouple entity minimap markers from nametags replacing with show_on_minimap property (#10443) 2020-10-19 20:38:15 +02:00
b826e39730 Minor clientmap improvements.
- Avoid calculating isBlockInSight for blocks without meshes.
- Add metric for how many blocks the client has currently loaded.
- Make some variables constant.
2020-10-19 09:31:09 -07:00
db9eee2d80 Contributing doc: Minor improvements and a clarification (#10520) 2020-10-18 22:50:31 +01:00
738f624218 Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck. 2020-10-17 13:22:30 -07:00
ed22260822 Remove all bump mapping and parallax occlusion related code. 2020-10-17 13:09:16 -07:00
f43d1cfa81 Rely on max_simultaneous_block_sends_per_client to limit blocks sent to the client. 2020-10-13 19:39:43 -07:00
2f871e3b49 Devtest hand tool: Update capabilities, add creative mode capabilities (#10484) 2020-10-13 23:59:47 +01:00
fc2e120b03 Document how to work with ClangFormat (#10468)
To avoid the common misunderstanding where a contributor thinks they
must apply the unsuitable formatting requests ClangFormat makes.
2020-10-13 23:57:46 +01:00
7499ebe46a Fix float argument check in minetest.set_timeofday() (#10483)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2020-10-13 20:28:53 +01:00
2ca81d679f Android: update gradle, NDK and built tools version 2020-10-13 20:28:31 +01:00
e831ebd63b Android: add ci with saving artifacts 2020-10-13 20:28:31 +01:00
05436fb551 Android: get deps as a zip archive and sqlite3 from official source 2020-10-13 20:28:31 +01:00
2341a4aff1 Add ObjectRef:get_children() (#10480)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2020-10-13 20:27:52 +01:00
521a04222a Avoid drawing invisible blocks on the client. 2020-10-13 09:30:59 -07:00
11f3deb9c4 Pass ContentFeatures as reference to read_content_features (#10464) 2020-10-13 16:36:01 +01:00
d671102546 Give unnamed world names incrementing numbers. Format 'world<number>' (#10247)
Code created with help from GitHub users sirrobzeroone and pauloue, thank you.
2020-10-13 00:52:53 +01:00
272b72361a Add missing type check to InvRef:set_lists() (#10476) 2020-10-11 13:36:13 +02:00
c61c175e9c Add bumpmapping and parallax occlusion testing nodes to devtest (#9242) 2020-10-09 19:13:42 +01:00
DS
f3ae45b2b2 Add a short_description to be used by mods (#8980) 2020-10-09 19:11:21 +01:00
DS
b2f3f66385 Fix box[]es not being clipped (#10473)
Fixes a regression of #8676.
2020-10-08 19:44:47 +02:00
f0b6f7909a Mention texture modifier colorspace (#10112) 2020-10-08 19:44:27 +02:00
a37e96eefc -Wmem-access only called when GCC > 7 (#10453) 2020-10-06 20:51:27 +02:00
aae7d4ff8e Improve the fsaa setting description (#10279)
See https://github.com/minetest/minetest/issues/8459.
2020-10-06 20:50:20 +02:00
2f4037752b Add minetest.get_artificial_light and minetest.get_natural_light (#5680)
Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday).

Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-10-06 20:49:46 +02:00
e80fc22dd9 Prevent games from setting secure settings (#10460) 2020-10-06 12:10:37 +01:00
f46509d5e2 Remove unused functions reported by cppcheck (#10463)
Run unused functions reported by cppcheck

This change removes a few (but not all) unused functions.
Some unused helper functions were not removed due to their complexity and potential of future use.
2020-10-05 09:07:33 +02:00
81c66d6efb Minimap as HUD element with API control
Features:
 * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes()
 * New HUD elements for displaying minimap with custom size and placing
 * New minimap mode for displaying a texture instead of the map
2020-10-04 15:24:34 +02:00
3068853e8a Add First Person Attachments (#10360)
Fixes some other third person camera specific attachments.
Implements a single new flag for entities to be forced visible in first person mode.
Old mods do not need to be updated to use the new flag and are fully backwards compatible.
2020-10-04 15:10:34 +02:00
0f98b54aa4 Fix short 180 degree rotation when using set_bone_position (#10405) 2020-10-04 15:09:12 +02:00
3250b37e32 Deprecate get_player_velocity and add_player_velocity (#10173) 2020-10-04 00:33:45 +01:00
41a6136f77 Document builtin entities (#9453)
This PR adds a new text file doc/builtin_entities.txt which explains how the two builtin entities __builtin:item and __builtin:falling_node work.
2020-10-03 19:01:38 +02:00
9624387179 Add note to docs on how to override privileges (#9792) 2020-10-03 19:00:08 +02:00
7d3641021b Lua API: Add register_on_chatcommand to SSM and CSM (#7862)
Allows catching a chatcommand call just after the command and the
parameters are parsed but before its existence is checked and before the
corresponding function is run. Returning `true` from a callback function
will prevent default handling of the command leaving mods to handle the
command manually.
2020-10-03 17:38:08 +01:00
0750047919 Fix scroll bar overlapping text (again) (#9058) 2020-10-03 17:34:34 +01:00
9dc29a75b4 Reduce the FPS when the window is unfocused (#8837) 2020-10-03 17:33:51 +01:00
4b423ee9b1 Chatcommand: Show help message if func returns false without message
#9440
2020-10-03 17:33:43 +01:00
947466ab28 (se)SerializeString: Include max length in the name
This commit clarifies the maximal length of the serialized strings.
It will avoid accidental use of serializeString() when a larger string can be expected.

Removes unused Wide String serialization functions
2020-10-01 09:52:59 +02:00
ca5c2dbefa Clean up serialization
This reverts 1a5b4b3 and further functions in serialize.cpp that are unused

The intend for a sane NetworkPacket/stream replacement was good, but a wrapper
class around i/ostream might be more versatile than introducing a new
vector-based serialization class.
2020-10-01 09:52:59 +02:00
79414aa3e5 Settings: Remove unused functions
Make Settings-internal functions private
2020-10-01 09:52:59 +02:00
a69bc67ce2 Improve layout of main menu 'local' tab (#10366) 2020-09-29 23:37:03 +01:00
995d405261 Improve MSVC cmake and update vcpkg instruction (#10407)
Remove unnecessary compiler flag for clang-cl
Update vcpkg instruction in README.md
2020-09-29 19:39:53 +02:00
d3e327a853 Update wording of game descriptions in installer (#10441) 2020-09-29 19:39:36 +02:00