Commit Graph

7169 Commits

Author SHA1 Message Date
Loic Blot 9146c6a50f Don't recalculate statustext initial color everytime & review fixes 2018-01-05 20:59:30 +01:00
Loic Blot f40f4143df GameUI refactor (part 7/7): Finish to include profiler things to GameUI
Other changes:
* Add GameUI clarification comment
* Move force_fog_off & disable_camera_update flags from GameUI to Game, it's not UI related
* Properly init GameUI::Flags
* Move toggleChat toggleHud & toggleProfiler to GameUI
* Add gameui.cpp to LINT whitelist
2018-01-05 20:59:30 +01:00
Loic Blot 02f82eca0b GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimple to GameUI class
Other enhancements:
* Move showStatusTextSimple to GameUI class & rename to showTranslatedStatusText
2018-01-05 20:59:30 +01:00
Loic Blot 326b0faa5e GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI class
Other enhancements:
* Move update_profiler_gui to Game class
* Move updateChat to Game class
2018-01-05 20:59:30 +01:00
Loic Blot fe510d90c1 GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, GameRunData::statustext_time to GameUI class
Other enhancements:
* Simplify setStatusText to showStatusText, as it shows the label too (preventing almost every setStatusText to call setStatusTextTime(0)
* Add unittests
2018-01-05 20:59:30 +01:00
Loic Blot aab3b18e4b GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::infotext to GameUI class
Other enhancements:
* Drop unused GameRunData::time_of_day
* Little GameUI::update code path optimizations
2018-01-05 20:59:30 +01:00
Loic Blot 3a772e7ed6 GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on StaticText
Other enhancements:
* C++ friendlyness for addStaticText() -> move to static StaticText::add()
2018-01-05 20:59:30 +01:00
Loic Blot 0ebaed430a GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUI
Game class is too huge and has too specialization on various subjects, like UI, formspecs, client, renderer. Start to move UI related things to GameUI object and cleanup them

Other improvements:
* updateChat: more performance on error messages by remove string copies
* Initialize all game class members in definition instead of constructor (with nullptr instead of NULL)
* Drop unused Client::show{GameChat,GameHud,Profiler,GameFog}
* Add GameUI unittests
2018-01-05 20:59:30 +01:00
Paramat 549cfd9db8 Biomes: Add vertical biome blend (#6853)
Add 'vertical blend' parameter to biome registration that defines how
many nodes above the biome's 'y max' limit the blend will extend.
2018-01-05 00:10:55 +01:00
Wayward One ff2ceed381 Prevent Android from automatically locking display (#6876)
As mentioned in #5759
2018-01-04 21:18:18 +01:00
you e7b44c3295 Fix Wstringop-overflow warning from util/srp.cpp (#6855)
* Fix Wstringop-overflow warning from util/srp.cpp
2018-01-04 14:25:20 +01:00
red-001 30821ad8de [CSM] Don't load the IO library. (#6087)
* [CSM] Don't load the IO library.

* Rename the function to match the Lua API function name and add a missing `const`

* Add a comment to explain some strange code and fix the other issues pointed out by shadowninja.
2018-01-04 08:21:12 +01:00
paramat e7396a0c50 Mgv7: Add docs for the new floatland exponent parameter 2018-01-04 04:29:04 +00:00
rubenwardy 2af47e6f5f Fix crash on can_bypass_userlimit returning non-boolean 2018-01-03 14:18:13 +00:00
paramat 2aad3be2cb Mgv7 floatlands: Add exponent parameter
Allows more control over shape of floatland mountain terrain.
Terrain shape is unchanged.
2018-01-03 04:05:55 +00:00
Thomas--S f3b9d87076 Connected Nodeboxes: Add `disconnected` boxes
The `disconnected_*` boxes are the opposites of the `connect_*` ones,
i.e. when a node has no suitable neighbours on the respective side, the
according disconnected box is drawn.

* disconnected_top
* disconnected_bottom
* disconnected_front
* disconnected_left
* disconnected_back
* disconnected_right
* disconnected (when there is *no* neighbour)
* disconnected_sides (when there are *no* neighbours to the sides)
2018-01-03 04:05:21 +00:00
Hybrid Dog 345e1041a2 Tool.cpp/.h, lua_api/l_util.cpp: Tidy up code and remove dead code 2018-01-03 04:01:15 +00:00
Hybrid Dog d7c1f6c92e Tool getDigParams: Fix selecting the best fitting time
Previously, time was compared with result_time before dividing it by
the level difference.
2018-01-03 03:58:11 +00:00
Loïc Blot 0d6b58a772
Add unittests on ActiveObject and BanManager class (#6866)
* Add unittests on ActiveObject and BanManager class

This also permit to fix a bug in ban manager setting bans modified when no modification occurs
2018-01-01 18:48:52 +01:00
Loïc Blot 9f6d84aee3
Update README.md copyright notice too 2018-01-01 17:17:31 +01:00
Loïc Blot f6a97c5c8a
Happy new year 2018: update LICENSE.txt 2018-01-01 17:13:37 +01:00
Muhammad Rifqi Priyo Susanto 4e652ea9dd Advanced settings: Add range check for float type 2017-12-26 21:55:58 +00:00
rubenwardy 026ad912af Fix rounding error in g/set_node caused by truncation to float 2017-12-26 21:55:08 +00:00
rubenwardy 0bcc2f33eb Add check to pause game on lost window focus 2017-12-26 21:53:45 +00:00
Dániel Juhász 2153965cf9 Line_of_sight: Improve using VoxelLineIterator
This commit rewrites line_of_sight with VoxelLineIterator.
Stepsize is no longer needed, the results will be always accurate.
2017-12-26 21:51:32 +00:00
sofar ca64f564cd Wireshark plugin: Complete all commands. (#6841)
This still leaves plenty of data undecoded, but just having the packet
types all covered 100% for 0.4.16 will make looking at traces a lot
simpler than seeing half the packets show up as unknown.
2017-12-26 14:06:31 +01:00
number Zero 189daf87a0 Fix dancing text 2017-12-25 15:00:50 +01:00
Rob Blanckaert 787cd15c14 - Clear colors when reading property info.
- Set vertex colors on upright_sprites.
2017-12-25 15:00:25 +01:00
nOOb3167 8037eda42c Fix error if setting menu_last_game is not a valid game 2017-12-22 10:39:51 +00:00
nOOb3167 7354d0f3d8 Fix undefined behaviour on getting pointer to data in empty vector
`&vector[0]` is undefined if vector.empty(), causing build failure on MSVC
2017-12-22 10:39:25 +00:00
Vitaliy 257626ceed Fix wrong scrolling (#6809) 2017-12-21 20:58:06 +01:00
Paramat d04c41ad80 Vector functions: Fix vector.direction() function, improve documentation (#6801)
vector.direction() now returns a normalised vector with direction p1 to p2.
2017-12-21 20:57:42 +01:00
Jordan Irwin 18b921015a Allow 'default' parameter in 'settings:get_bool' function
Default value is used when the setting key is not found in the config
file. If default value is not set, 'nil' is returned.

#6188
2017-12-17 15:27:37 +00:00
Ezhh 26c7e98e3d Adjust default console height
#6797
2017-12-17 04:38:54 +00:00
Ezhh 649eef9e4f Give subgames the ability to disallow specific mapgens (#6792) 2017-12-16 17:02:08 +01:00
Vitaliy 770eb09adc Fix items turning black (#6780) 2017-12-16 17:01:37 +01:00
Tre fd71a7c163 Change Normal Map setting to be less ambigous 2017-12-16 04:05:36 +00:00
paramat f1d2bc0965 Zoom: Add 'disabled by game or mod' message 2017-12-14 20:59:54 +00:00
paramat 8a99c8c94a Minimap messages: Improve 'disabled by server' message 2017-12-14 20:59:54 +00:00
ashtrayoz abd8a30c05 Add callback to preserve node metadata as item metadata 2017-12-14 20:54:04 +00:00
SmallJoker 6e5109fd46
Chat: Remove prompt history duplicates (#6762) 2017-12-14 19:47:29 +01:00
adrido 551c12391a directiontables: Fix MSVC compiler error (#6785) 2017-12-14 19:46:42 +01:00
Vitaliy 2d9f0d344e Update light decoding table size (#6696)
Fix old undiminish_light bug
2017-12-12 19:29:55 +01:00
SmallJoker b19241b9bc Builtin: Fix handle_node_drops crash with nil digger 2017-12-12 19:19:04 +01:00
Loïc Blot 308bb69eef
CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)
* CSM fixes: load mods after flavours & add flavour to block mod loading

* Don't permit to load mods twice

* Prepare builtin integrity global algorithm

* Add missing doc & use a nicer byteflag for LOAD_CLIENT_MODS flavour

* flag typo fix

* Invert CSM_FL_LOOKUP_NODES & CSM_FL_LOAD_CLIENT_MODS ids
2017-12-11 17:33:44 +01:00
ashtrayoz 02cc257fe0 Lua_api.txt: Fix a spelling error 2017-12-10 14:30:37 +00:00
ThomasMonroe314 419799b831 F5 debug info: Add colons, use lowercase except for FPS and RTT 2017-12-10 14:24:28 +00:00
SmallJoker 03caa1e319 Damage: Remove damage ignore timer 2017-12-10 14:23:45 +00:00
adrido d677f292cc Use std::vector instead of dynamic C-Array (#6744) 2017-12-10 09:07:24 +01:00
Paramat da298a26ff Pointed thing to face pos: Use 'eye height' object property (#6754) 2017-12-09 14:30:26 +01:00