48493a979b
Gennotify: Add 'minetest.get_decoration_id' API
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Returns the decoration ID for the provided decoration name string.
For use with gennotify, to know the decoration IDs for use in
'minetest.set_gen_notify'.
2018-03-03 23:00:08 +00:00
07622bf9b4
Generate Notifier: Clear events once after all 'on generated' functions
2018-03-03 22:59:49 +00:00
b952d42000
MapgenValleys: Fixed submarine valleys shape
2018-03-03 22:59:26 +00:00
ebbd158774
c_converter: Function template for numeric fields, add v3s16 default ( #7090 )
2018-03-03 10:59:43 +01:00
a1cf8a127c
Slippery: Simplify, make more efficient ( #7086 )
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Use already existing collision results for the nearest colliding node
Fix slippery effect in free_move mode
2018-03-03 10:59:14 +01:00
f5fd4a0af1
Cleanup in flat lighting ( #7051 )
2018-03-03 10:58:45 +01:00
e7f1611991
Fix liquid post effect colour behaviour in third person view
2018-02-27 19:40:10 +00:00
c610643c4c
Place schematic (on vmanip): Enable use of 'place center' flags
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For 'place schematic' and 'place schematic on vmanip' APIs.
Fix 'place center' code to properly centre schematics.
Fix some comments.
2018-02-27 19:39:05 +00:00
6c9df2ffa7
CollisionMoveSimple: Collide with 'ignore' nodes
2018-02-26 17:21:45 +00:00
359a940dde
SAO limits: Allow SAOs to exist outside the set 'mapgen limit'
2018-02-26 17:21:45 +00:00
88a7160ad8
Fix CMake error ( #7074 ) by bumping the required CMake version past 3.8.1 ( #7075 )
2018-02-25 12:26:41 +01:00
66372e75d9
is_area_protected: Rename from intersects_protection ( #7073 )
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* is_area_protected: Rename from intersects_protection
Return first protected position
Clarify docs: Mods may overwrite the function
2018-02-25 12:25:39 +01:00
4118e150f8
CMakeLists use the source_group command to improve look and feel when generating Visual Studio projects.
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The TREE argument of source_group appears in CMake 3.8 therefore check for version.
2018-02-23 17:02:02 +01:00
cbf891ef1d
CMakeLists pass windows sources (manifest and resource file) to executable targets separately from common_SRCS
2018-02-23 17:02:02 +01:00
57418111a8
Registration dialog: Larger text field with scrollbars ( #7047 )
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Center text, text area doubled now
2018-02-23 17:01:05 +01:00
673f7196a2
Find nodes in area (under air): Raise volume limit and document it
2018-02-21 15:54:06 +00:00
5652edea3b
Settingtypes.txt: Fix valleys dungeon ymax error
2018-02-21 15:53:32 +00:00
f9ad061910
Vertical biome blend: Tune blend patterns
2018-02-20 15:28:52 +00:00
2bc7c5ff93
Dungeons: Add Y limits in all mapgens
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Preserve the upper limit used in mgvalleys.
2018-02-20 15:25:37 +00:00
0f015b28a3
Delete world dialog: Move buttons to avoid double click deletion
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Move confirmation delete button to never overlap initial delete button,
to avoid world deletion by accidental double click.
2018-02-20 15:21:59 +00:00
cf98f5bbc0
/shutdown can't do countdown when using reconnect and/or shutdown message ( #7055 )
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Delay was converted from the param string and not the delay value, thus never using the actual given delay value when used in combination with other string values in the param, in this case reconnect and the shutdown messsage.
2018-02-19 08:41:44 +01:00
5ef9056e89
Add a refresh button to the serverlist ( #6957 )
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* add refresh button
* Make search and refresh buttons smaller
* Change to image button
2018-02-19 08:25:57 +01:00
4bb41a19dc
Mitigate formspec exploits by verifying that the formspec was shown to the user by the server. ( #6878 )
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This doesn't check the fields in anyway whatsoever so it should only be seen as a way to mitigate exploits, a last line of defense to make it harder to exploit bugs in mods, not as a reason to not do all the usually checks.
2018-02-18 22:33:42 +01:00
63bcd33036
Lua API documentation: Fix spelling ( #7046 )
2018-02-18 10:41:22 +01:00
3f2e0c1206
Check argument types inside MetaDataRef Lua API ( #7045 )
2018-02-18 10:40:45 +01:00
46bbacee95
Fix "Ignoring CONTENT_IGNORE redefinition" warning ( #4393 )
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minetest.override_item still passes to core
2018-02-18 10:40:14 +01:00
ae6aed15cf
Remove legacy chat network code. ( #6954 )
2018-02-17 19:23:21 +01:00
11928b7af1
Render copyright notice: Fix name spelling ( #7042 )
2018-02-15 21:19:34 +01:00
338d645fcf
Add on_auth_fail
callback ( #7039 )
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Called when a client fails to supply the correct password for the account it's attempting to login as.
2018-02-15 21:18:54 +01:00
861cfd8484
Dungeons: Avoid generation in multiple liquid nodes and 'airlike'
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Previously only 'mapgen water source' and 'mapgen river water source'
were checked for. Games can use multiple liquid nodes defined for biomes,
many of which will not be aliased to those 2 mapgen aliases, causing
floating dungeons to generate in some liquids.
Now we check for liquid drawtype instead, so can remove liquid nodes
from dungeonparams.
Also check for 'airlike' drawtype instead of 'CONTENT_AIR' to avoid
generation in 'airlike' nodes in some rare situations. This will also be
needed for when we add definable biome air nodes.
2018-02-13 03:48:39 +00:00
1156088db7
Item entity: Delete in 'ignore' nodes
2018-02-13 03:48:34 +00:00
737f0b4473
Falling.lua: Delete falling node entities on contact with 'ignore'
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Prevents falling node entities entering the ignore at a world edge and
resting on unloaded nodes 16 nodes below, unreachable, undiggable and
still being processed by 'on step' because they don't revert to nodes.
2018-02-13 03:48:28 +00:00
359c8f82ce
map.cpp: Initialize NodeNeighbor, set NeighborType to u8 & cleanup
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Cleanup:
* Drop unused Map::transforming_liquid_size()
* NodeNeighbor must use const ref for v3s16
* Add a missing default in a switch case
2018-02-11 09:23:25 +01:00
3face01a20
Node definition manager refactor ( #7016 )
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* Rename IWritableNodeDefManager to NodeDefManager
* Make INodeDefManager functions const
* Use "const *NodeDefManager" instead of "*INodeDefManager"
* Remove unused INodeDefManager class
* Merge NodeDefManager and CNodeDefManager
* Document NodeDefManager
2018-02-10 21:04:16 +01:00
617d94c803
Position entity nametags relative to selection-box ( #7031 )
2018-02-10 10:42:33 +01:00
af89a25ff3
Fix 'Change Keys' menu crash caused by 501f936
2018-02-09 09:39:34 +01:00
a6bb2c4ea8
Allow dumping userdata ( #7012 )
2018-02-08 19:17:06 +01:00
501f936b37
Switch F3 to use 'enable_fog' setting
2018-02-08 15:40:16 +01:00
e87b410a33
Include alpha channel reference in MaterialTypeParam
2018-02-08 15:38:49 +01:00
1e94a7feaf
Move setlocale
from Lua to C++.
2018-02-08 15:38:34 +01:00
0e4c467a82
Add main_menu_style setting
2018-02-08 15:38:24 +01:00
87e08b1b3a
Add minetest.is_player ( #7013 )
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* Add minetest.is_player
* First use for is_player
2018-02-05 15:17:10 +01:00
b7ff40eea2
Lua_api.txt: Document 'wielditem' visual in object properties
2018-02-05 05:07:36 +00:00
520293b4cb
Item entity: Prevent motion in ignore nodes
2018-02-05 05:07:29 +00:00
7b2687ffc6
Add kill chat command ( #6992 )
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Replace minetest.* with core.* in 1 file
2018-02-04 19:21:41 +01:00
4f5090ff68
Make hud_get return aligment, offset and size. ( #7006 )
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* Make hud_get return aligment and offset.
* Return size aswell.
2018-02-04 10:17:46 +01:00
735fc2a1f2
Remove unused light updating code
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Also remove the unit test that tests the removed algorithms.
2018-02-04 03:16:45 +00:00
cf0bcebc76
Refine movement anticheat again ( #7004 )
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* Account for walking speed in vertical dir
* Avoid undefined behaviour due to division-by-zero
2018-02-02 23:34:09 +01:00
49b65a5593
Fix liquid bottoms not being rendered
2018-01-30 21:13:24 +01:00
cc400581e2
Add Android drivers to the video_driver drop-down menu
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Adds the Android video drivers ogles1 and ogles2 to the video_drivers drop-down menu
2018-01-30 21:11:47 +01:00