6ab3b4c838
Remove dependency on marshal and many other async changes
...
This makes a number of changes:
* Remove the dependency on marshal by using string.dump and loadstring.
* Use lua_tolstring rather than having Lua functions pass string lengths to C++.
* Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs.
* Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality.
* Don't wait for async threads to shut down. (Is this safe? Might result in corruption if the thread is writing to a file.)
* Pop more unused items from the stack
* Code style fixes
* Other misc changes
2014-04-27 16:15:53 -04:00
db4ea4658c
Only push the Lua error handler once
2014-04-27 16:15:53 -04:00
1838a3fd69
Add support for dpi based HUD scaling
...
Add support for (configurable) multiline hotbar
Improved screensize handling
Add userdefined gui scale by BlockMen
2014-04-27 21:53:13 +02:00
8d31534710
Client: Don't crash if trying to draw too many items from inventory in HUD
2014-04-27 09:49:19 +03:00
3a6d6e4751
Move the old stuff to doc
2014-04-25 19:33:31 +02:00
cd14259bd9
Remove useless MSVC project files
2014-04-25 19:20:58 +02:00
c5324015bc
Fix directional fog color in front view
2014-04-25 10:35:45 +02:00
f2a1900345
Update documentation on is_ground_content
2014-04-24 18:27:25 -04:00
e3bdd7b2ed
Revert "Add backtrace to error function"
...
This reverts commit 5b518ed2fe
.
This caused duplicate tracebacks and tracebacks when unwanted.
It also ignored the level argument to error() and didn't pass the message (or level) to debug.traceback().
Use xpcall() or lua_pcall()'s errorhandler argument instead.
2014-04-24 18:27:25 -04:00
885e93df44
Fix lost pause support in singleplayer
2014-04-24 19:47:17 +02:00
9b142157b0
Fix argument type of the RaiseException() function
2014-04-23 15:39:33 -04:00
41bc24477b
Revert binary database block position encoding
...
This reverts commits a2003b0d55
and 54ffe2e5de
.
These weren't correct. Add a black magic warning instead.
2014-04-23 15:39:33 -04:00
9ec281c712
Fixed wrong node texture rotation for facedirs 5 and 7
2014-04-23 12:11:56 +02:00
127f354e7a
Fix formspec replacement handling for in game formspecs
2014-04-22 20:59:01 +02:00
e7ef4f07cb
make formspec textarea wordwrap
...
Thats updated #795
2014-04-22 19:57:32 +02:00
555dc86343
Add missing ip address to player join log entry
2014-04-21 22:28:52 +02:00
f20267862f
Textureable sun and moon.
2014-04-21 22:00:16 +02:00
da3c5c743f
Fix red background missing in deathscreen
2014-04-21 20:10:23 +02:00
5b1bd2fb47
Fix chat console not working anymore
2014-04-20 10:55:08 +02:00
fec1fa51e0
Fix macro ARRAYSIZE name collision on windows
2014-04-20 02:47:02 +02:00
a0dd2d89f3
Reduce log level for incoming crap packets
...
Add log entry for peer timeout
2014-04-19 22:12:01 +02:00
8745935a06
Fix win32 build (typo in jthread lock cleanup)
2014-04-19 14:09:01 +02:00
0d93119040
Replace deathscreen by formspec variant
2014-04-19 12:21:27 +02:00
eda9214f81
Bunch of small fixes (coding style, very unlikely errors, warning messages)
2014-04-19 11:56:19 +02:00
a230e1e736
Use narrow_to_wide in gettext instead of os dependent conversion fct
2014-04-19 11:33:57 +02:00
ea0df3e4cb
jthread remove locks that aren't absolutely required
...
add c++11 atomic support (optional)
2014-04-19 10:05:23 +02:00
c00ed9dac3
Add support for threadnames on BSD, Windows (MSVC-only), and OSX
2014-04-19 02:02:11 -04:00
4977b736e3
Fix warnings
2014-04-19 02:24:45 +04:00
0279f32db7
Remove liquid_finite and weather
2014-04-18 21:56:48 +04:00
674be38fc2
Add redis database backend
2014-04-16 22:05:06 +02:00
db60ae0459
Fix invalid liquid lighting.
2014-04-16 16:56:54 +02:00
a2003b0d55
Use bit shifts rather than multiplication in block position encoding
2014-04-15 16:25:46 -04:00
54ffe2e5de
Use binary operators rather than "Python modulo" in decoding block positions
2014-04-15 16:09:15 -04:00
118e2ae865
Fix all warnings reported by clang
2014-04-15 21:34:53 +02:00
d436502fa4
Fix problem with newer MinGW runtimes
2014-04-14 20:09:42 +02:00
dcafad2f73
Add checks for nil in minetest.after
2014-04-13 17:54:00 -04:00
b04872d96b
Reorder initialization of member variables to make GCC happy
2014-04-13 17:47:58 -04:00
8b02a015eb
Use integers instead of float values
2014-04-12 20:04:12 +02:00
c0ab09af74
Add player:set_eye_offset() by @MirceaKitsune and clean up
2014-04-12 17:44:20 +02:00
a1db9242ec
Add third person view
2014-04-12 17:44:15 +02:00
e149d1ad9a
Fix write and read S32 vectors
2014-04-12 17:39:51 +02:00
7cdbb805d9
Fix MSVC build
2014-04-12 17:36:40 +02:00
960d731587
Fix broken Ipv4 serialization on win32
2014-04-11 22:51:10 +02:00
8bb8602c25
Fix broken win32+bsd build
2014-04-11 21:45:30 +02:00
fefec8cdc4
Fix crash when teleporting near unknown node
2014-04-11 21:38:16 +02:00
6090e95cdc
Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANY
2014-04-10 22:03:42 +02:00
edcad09dee
Add support for named threads (atm linux only)
2014-04-09 21:32:21 +02:00
d22621efc1
Make config honor build system specified config defines
2014-04-09 20:47:21 +02:00
a88c685f02
Minor fixes for file/modlist download in mainmenu
2014-04-09 20:22:21 +02:00
142e2d3b74
Cleanup client init states by bumping protocol version
...
Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready
Handle clients with protocol version < 23 (almost) same way as before
Make client tell server about it's version
Add client state to not send bogus player position updates prior init complete
Add access to statistics information (peer connction time,rtt,version)
Fix clients standing stalled in world while preloading item visuals (new clients only)
Add get_player_information to read client specific information from lua
2014-04-08 21:12:20 +02:00