Commit Graph

694 Commits

Author SHA1 Message Date
Jude Melton-Houghton 9676364c1f
Optimize lighting calculation (#12797) 2022-10-09 10:50:26 -04:00
x2048 1e96403954 Use legacy call when rendering to a single texture
Fixes depth buffer in when undersampling > 1
2022-10-04 21:02:42 +02:00
sfan5 525fc3833c Implement tool use sounds 2022-09-30 14:02:14 +02:00
sfan5 bbdb1929c6 Clean up Game::handleDigging() and some related parts 2022-09-30 14:02:14 +02:00
Muhammad Rifqi Priyo Susanto 13a8948edd
Improve double tap for jump detection (#12793) 2022-09-30 14:02:06 +02:00
x2048 9df79a4b2d
Bloom (#12791)
Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings.
2022-09-29 20:34:05 +02:00
Muhammad Rifqi Priyo Susanto 3978b9b8ed
Add crosshair support for Android (#7865)
If enabled, a crosshair will be shown to select object.
This will give Android players a way to play like they play on desktop.
On third-person back camera mode, player is forced to use crosshair.
On third-person front camera mode, player is unable to select anything.

Co-authored-by: ROllerozxa <temporaryemail4meh+github@gmail.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2022-09-29 20:30:33 +02:00
DS 0251b01da6
Pause shader animation timer in singleplayer pause menu (#12766)
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-27 16:23:07 -04:00
pecksin 6ac38aa2c8
Restore and enhance bouncy behavior (#11939) 2022-09-27 16:22:36 -04:00
Wuzzy 3f801bc096
Fix liquid drawtype faces sometimes not rendering (#12807)
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-09-26 19:27:47 -04:00
Jude Melton-Houghton f4a01f3a5d
Avoid duplication of mod metadata in memory (#12562)
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-26 17:03:43 -04:00
Tobias Frost 7069d99aa6
Fix two spelling mistakes
Co-authored-by: Tobias Frost <tobi@debian.org>
2022-09-25 13:45:27 +02:00
Lars Müller 1317cd12d7
Fix formula used for acceleration (#12353) 2022-09-20 10:55:51 +02:00
DS 11905a6db6
Rename a variable in localplayer.h, resolves a TODO 2022-09-20 10:55:11 +02:00
DS c9ed059d91
Client map: do frustum culling via planes (#12710) 2022-09-18 15:28:53 +02:00
Wuzzy 1d04903c19
Add paramtype2s for 4 horizontal rotations and 64 colors (#11431)
4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits.
It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir).

color4dir is like colorfacedir, but you get 64 colors instead of only 8.
2022-09-16 13:18:55 +02:00
sfan5 c607bee19e Allow looped animation to be used safely with old clients
fixes #12657
2022-09-10 12:21:29 +02:00
DS 643971c948
Add documentation of sun/moon orientation/scale differences (#12145) 2022-09-06 11:21:55 +01:00
Herman Semenov 038da00e79
Code optimizations / refactor (#12704)
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-06 11:21:09 +01:00
x2048 ff6dcfea82
Implement rendering pipeline and post-processing (#12465)
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: lhofhansl <lhofhansl@yahoo.com>
2022-09-06 08:25:18 +02:00
x2048 464043b8ab Convert entity glow value to color space before adding to the light 2022-09-04 16:00:13 +02:00
rubenwardy 2d10fa7867
Prevent loading a world with unresolved dependencies (#12542) 2022-08-19 12:31:36 +01:00
x2048 8c29c4f620
Use Sky class to obtain directional light source position for shadows (#12662)
* Also remove unused Sky::getSkyBodyOrbitTilt method

Fixes misalignment of sun position and shadow direction at high tilt values.
2022-08-17 16:30:05 +02:00
x2048 aa2fdc6ef6
Limit force shadow update to urgent blocks (#12692) 2022-08-14 20:29:20 +02:00
x2048 d1cbb4bd8a
Reduce the use of porting::getTimeMs() when rendering frames (#12679)
* Avoid calling TimeTaker too frequently in renderMapXXX
* Calculate animation timer once per frame
* Remove code that breaks rendering frame at 2000ms

Co-authored-by: sfan5 <sfan5@live.de>

Co-authored-by: sfan5 <sfan5@live.de>
2022-08-13 22:33:26 +02:00
SmallJoker c8ee755c05
Physics overrides: Move values to a common struct (#12591)
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-12 10:17:02 +01:00
ROllerozxa eb49b6d85c
Disable dynamic shadow dropdown on OGLES2 (#12637)
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-04 20:42:43 +02:00
sfan5 f22d40975e Switch MeshUpdateQueue to better data structure 2022-08-02 11:58:26 +02:00
sfan5 4c1ef1b72b Ratelimit MeshUpdateQueue::cleanupCache() runs 2022-08-02 11:58:26 +02:00
ROllerozxa de509d05e6
Fix Android blank screen (#12604)
Hardcode the variables to 0 on Android
2022-07-31 15:18:04 +02:00
SmallJoker c14b7536a4 HUD: Fix wrong minimum scale since 051181f
Caused by wrong interpretation of the settingtypes.txt format
2022-07-31 14:57:19 +02:00
rubenwardy a871115889
Fix some warnings (#12615) 2022-07-30 12:51:23 +01:00
sfan5 6611d7e1ee Allow direction keys with autoforward again
This was unintentionally removed in commit 1d69a23.
fixes #12048
2022-07-29 10:19:23 +02:00
x2048 70c54abc2a
Restore flags texture to fix interlaced stereo mode (#12560) 2022-07-19 20:26:57 +02:00
x2048 b270a46e53
Offset cuboid origin after scaling the cuboid. (#12558)
This avoids the problem of offset nodes with visual_scale > 1.
2022-07-19 10:48:00 +02:00
Lars Müller d400a98ef0
Fix automatic rotate for attached entities (#12392) 2022-07-17 14:45:57 +01:00
x2048 7b6c4bf2e0
Remove workaround for normals not matching winding order (#12460)
Co-authored-by: sfan5 <sfan5@live.de>
2022-07-17 14:45:42 +01:00
rubenwardy 06de82fd86 Refactor ModConfiguration 2022-07-14 22:12:54 +01:00
Dmitry Kostenko 6df69f9b5b Make BlendMode::alpha the fallback for unknown future blend modes 2022-07-13 22:45:05 +02:00
Lexi Hale 20bd6bdb68
Animated particlespawners and more (#11545)
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Dmitry Kostenko <codeforsmile@gmail.com>
2022-07-13 11:57:12 +02:00
SmallJoker e51f474613
Sounds: Various little improvements (#12486)
Use SimpleSoundSpec where reasonable (OpenAL)
Ensure the sound IDs do not underflow or get overwritten -> loop in u16
Proper use of an enum.
2022-07-09 22:32:24 +02:00
SmallJoker 051181fa6e
Enforce limits of settings that could cause buggy behaviour (#12450)
Enforces the setting value bounds that are currently only limited by the GUI (settingtypes.txt).
2022-07-09 22:32:08 +02:00
x2048 7c261118e0
Release shadow mapping resources when not needed (#12497) 2022-07-09 22:26:39 +02:00
Vincent Robinson f7bcf7fa46
FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453)
* FormSpec: 9-slice images and animated_images

* Add fgimg_middle; clean up code

* Address issues, add tests

* Fix stupid error; bump formspec version

* Re-add image[] elements without a size
2022-07-03 08:52:26 -04:00
Wuzzy 142928e944
Allow to set maximum star opacity at daytime (#11663) 2022-07-02 19:57:48 +01:00
sfan5 a5f385917d Remove an unused method and header includes 2022-06-28 12:21:12 +02:00
JosiahWI 4163c872af
Fix two memleak reports from Coverity (#12466) 2022-06-26 14:37:50 +01:00
SmallJoker a463620edb
Re-order sound-related code (#12382)
Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated
'fade' and 'pitch' values on server-side where only one was used anyway.
SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included.

Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the
future. Per-type version numbers are kept for now as a safety rope in a special case.
2022-06-20 21:56:12 +02:00
sfan5 e92a217bd1 Fix CAO light calculation issue 2022-06-19 13:30:11 +02:00
sfan5 a83d81ff45 Fix updating glow on entities
was broken in #10021 more than 2 years ago(!)
2022-06-17 20:50:24 +02:00