Commit Graph

719 Commits

Author SHA1 Message Date
Paramat 746ca41f58
Biome API / dungeons: Add biome-defined dungeon nodes
Add new biome fields 'node_dungeon', 'node_dungeon_alt', 'node_dungeon_stair'.
If 'node_dungeon' is not defined dungeons fall back to classic behaviour.

Remove messy and imprecise dungeon material code from 'generateBiomes()'.
Code deciding dungeon materials is now in 'generateDungeons()' and uses the
biome at mapchunk centre for more precision.

Remove hardcoded 'MG_STONE' types as long intended.
2018-04-07 22:09:54 +01:00
rubenwardy 91615f9588 Add player:get_meta(), deprecate player attributes (#7202)
* Add player:get_meta(), deprecate player attributes
2018-04-06 10:52:29 +02:00
Paramat 32d456bd2d
Biome API / cavegen: Add definable cave liquid for a biome (#7192)
Add 'node_cave_liquid' as a new field in biome registration.
If field is absent cave liquids fall back to classic behaviour.
2018-04-05 17:21:41 +01:00
Loic Blot 05fe3b06c8
Fix last clang-tidy reported problems for performance-type-promotion-in-math-fn
Based on https://travis-ci.org/minetest/minetest/jobs/361810382 output

Also fix 2 missing copyright notices
2018-04-03 23:05:22 +02:00
Loïc Blot 2481ea27ce
Fix many issues reported by clang-tidy (#7189)
* Fix many issues reported by clang-tidy

We have many issues in code related to some performance to float <-> double.
Clang-tidy reported it in performance-type-promotion-in-math-fn

I fixed many of them. It's not ready for a promote to blocking

Also fix some value which should be const-ref
2018-04-02 23:51:08 +02:00
SmallJoker 9fa547bb80 Run callback in IDropAction, refactor function arguments 2018-04-02 17:18:48 +02:00
SmallJoker f6eff57f7c Add player inventory callbacks 2018-04-02 17:18:48 +02:00
Loïc Blot d88c4e1822
LINT: add clang-tidy step (#6295)
* Implement new travis clang-tidy build step

* This step enable some rules and enforce one rule as error
* This permits to have some C++ quality rules based on clang & clang contributor guidelines

* Fix clang-tidy reported problems on push_back -> emplace_back
2018-04-01 23:57:55 +02:00
you 93eb0794d6 ObjectRef: Add add_velocity() (#3208)
Allow changing the velocity of objects relatively to their current velocity
2018-03-31 14:50:17 +02:00
stujones11 821e3f7072 Optional alpha channel support for entities 2018-03-29 14:53:12 +01:00
Loic Blot ef979ee2e9
Fix a warning reported by clang
minetest/src/script/cpp_api/s_player.h:27:1: warning: struct 'PlayerHPChangeReason' was previously declared as a class [-Wmismatched-tags]
struct PlayerHPChangeReason;
2018-03-29 13:37:24 +02:00
Andrew Ward 71b2570f09
Load dependencies and description from mod.conf 2018-03-28 22:14:16 +01:00
Andrew Ward dfc8198349
Add reasons to on_dieplayer and on_hpchange 2018-03-28 16:05:18 +01:00
Andrew Ward 2323842dd3
Add formspec theming using prepended strings 2018-03-28 16:04:41 +01:00
Paramat 2f280cc672
Mapgen: Remove unused mgv7 code and some unused biometypes 2018-03-26 04:59:49 +01:00
Loïc Blot 4fd9715876
Cleanup sound manager class (#7158)
* Cleanup sound manager client

* Use some const refs
* Use auto on iterators
* Drop unused parameters
* Move sound_openal.* to client folder
* Move sound.cpp + OnDemandSoundFetcher to client/ folder + reorganize includes properly
2018-03-24 15:45:25 +01:00
paramat 7ad6cdd09b Biome API: Add 'get_biome_name(biome_id)' API
Change name of default biome to a more suitable lowercase 'default'.
2018-03-11 23:06:17 +00:00
paramat 644d0ab2bb Spawn level: Add 'get_spawn_level(x, z)' API
Returns a suitable player spawn y co-ordinate for unmodified terrain.
2018-03-10 03:38:27 +00:00
paramat 1a88c4b7a5 Getv3intfield: Fix logic of return bool 2018-03-09 03:16:25 +00:00
paramat cbb9301bea Biomes: Add 'min_pos'/'max_pos' xyz biome limits
'y_min' and 'y_max' are still accepted for compatibility.
2018-03-09 03:16:25 +00:00
Loic Blot c7c03ad7a6 Cleanup & bugfix
* ObjectRef::set_local_animation: fix wrong lua return (should push a boolean, currently returns nil)
* ObjectRef::set_eye_offset: fix wrong lua return (should push a boolean, currently returns nil)
* Fix various Server functions which depends on RemotePlayer objet and return true/false when player object is nil whereas it's a caller implementation error. Change those bool functions to void and add sanitize_check call instead. Current callers are always checking player object validity
* Optimize Server::setClouds : use CloudParams object ref instead of attribute deserialization from structure & perform RemotePlayer::setCloudParams directly in server class like many other calls
* Optimize Server::SendCloudParams: use CloudParams object ref instead of deserialized attributes
2018-03-08 23:00:17 +01:00
Loic Blot c7656edaa5 Cleanup: drop Server::hudGetHotbarSelectedImage()
Call directly accessible RemotePlayer::getHotbarSelectedImage() from server api
2018-03-08 23:00:17 +01:00
Loic Blot 4be46aeeb1 Cleanup: drop Server::hudGetHotbarImage()
Call directly accessible RemotePlayer::getHotbarImage() from server api & make it const ref
2018-03-08 23:00:17 +01:00
Loic Blot 373f1bfb4a Cleanup: drop Server::hudGetHotbarItemcount()
Call directly accessible RemotePlayer::getHotbarItemcount() from server api
2018-03-08 23:00:17 +01:00
paramat 48493a979b Gennotify: Add 'minetest.get_decoration_id' API
Returns the decoration ID for the provided decoration name string.
For use with gennotify, to know the decoration IDs for use in
'minetest.set_gen_notify'.
2018-03-03 23:00:08 +00:00
SmallJoker ebbd158774
c_converter: Function template for numeric fields, add v3s16 default (#7090) 2018-03-03 10:59:43 +01:00
paramat c610643c4c Place schematic (on vmanip): Enable use of 'place center' flags
For 'place schematic' and 'place schematic on vmanip' APIs.
Fix 'place center' code to properly centre schematics.
Fix some comments.
2018-02-27 19:39:05 +00:00
paramat 673f7196a2 Find nodes in area (under air): Raise volume limit and document it 2018-02-21 15:54:06 +00:00
sfan5 3f2e0c1206 Check argument types inside MetaDataRef Lua API (#7045) 2018-02-18 10:40:45 +01:00
red-001 338d645fcf Add `on_auth_fail` callback (#7039)
Called when a client fails to supply the correct password for the account it's attempting to login as.
2018-02-15 21:18:54 +01:00
Dániel Juhász 3face01a20 Node definition manager refactor (#7016)
* Rename IWritableNodeDefManager to NodeDefManager
* Make INodeDefManager functions const
* Use "const *NodeDefManager" instead of "*INodeDefManager"
* Remove unused INodeDefManager class
* Merge NodeDefManager and CNodeDefManager
* Document NodeDefManager
2018-02-10 21:04:16 +01:00
red-001 1e94a7feaf Move `setlocale` from Lua to C++. 2018-02-08 15:38:34 +01:00
lisacvuk 4f5090ff68 Make hud_get return aligment, offset and size. (#7006)
* Make hud_get return aligment and offset.

* Return size aswell.
2018-02-04 10:17:46 +01:00
Loïc Blot 584d00a01c
Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)
* Add minetest.bulk_set_node call + experimental mod unittest

* Optimize set_node function to prevent triple lookup on contentfeatures

Do only one lookup for old, and try to merge old and new lookup if node is same than previous node

* Add benchmark function + optimize vector population to have real results
2018-01-30 00:30:02 +01:00
red-001 0425c6b8c8 CSM: Remove screenshot API
Reverted from commit 19960e26c6
(* [CSM] add screenshot api lua)
2018-01-23 05:27:38 +00:00
red-001 d6050bee51 [CSM] Don't Load the package library (#6944)
Already removed by a latter step in CSM init so this just saves on pointless work.
2018-01-22 08:34:49 +01:00
Wayward One 684e70477d Change include from "cmake_config.h" to "config.h"
Fixes #6894
2018-01-21 23:25:04 +01:00
red-001 49ff1d2ea8 [CSM] Remove `on_connect` callback (#6941)
Fixes #6939
2018-01-21 18:27:27 +01:00
red-001 5dab742645 [CSM] Add functions to create particles and particlespawners. (#6072) 2018-01-20 23:31:53 +01:00
red-001 9649e47214 [CSM] Add basic HUD manipulation. (#6067)
* [CSM] Add basic HUD manipulation.

Workaround for on_connect not working right now.
2018-01-20 14:09:58 +01:00
paramat d45e5da8ca Biomes: Add 'get heat', 'get humidity', 'get biome data' APIs
'get biome data' returns biome id, heat and humidity.
Clean up nearby lines in lua_api.txt.
2018-01-16 08:47:07 +00:00
Pedro Gimeno 63f4ee21b0 Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice() 2018-01-08 20:32:15 +00:00
rubenwardy 0a83c42dfd
Fix naming conventions of noise userdata 2018-01-07 01:06:18 +00:00
Paramat 549cfd9db8 Biomes: Add vertical biome blend (#6853)
Add 'vertical blend' parameter to biome registration that defines how
many nodes above the biome's 'y max' limit the blend will extend.
2018-01-05 00:10:55 +01:00
red-001 30821ad8de [CSM] Don't load the IO library. (#6087)
* [CSM] Don't load the IO library.

* Rename the function to match the Lua API function name and add a missing `const`

* Add a comment to explain some strange code and fix the other issues pointed out by shadowninja.
2018-01-04 08:21:12 +01:00
rubenwardy 2af47e6f5f Fix crash on can_bypass_userlimit returning non-boolean 2018-01-03 14:18:13 +00:00
Thomas--S f3b9d87076 Connected Nodeboxes: Add `disconnected` boxes
The `disconnected_*` boxes are the opposites of the `connect_*` ones,
i.e. when a node has no suitable neighbours on the respective side, the
according disconnected box is drawn.

* disconnected_top
* disconnected_bottom
* disconnected_front
* disconnected_left
* disconnected_back
* disconnected_right
* disconnected (when there is *no* neighbour)
* disconnected_sides (when there are *no* neighbours to the sides)
2018-01-03 04:05:21 +00:00
Hybrid Dog 345e1041a2 Tool.cpp/.h, lua_api/l_util.cpp: Tidy up code and remove dead code 2018-01-03 04:01:15 +00:00
rubenwardy 026ad912af Fix rounding error in g/set_node caused by truncation to float 2017-12-26 21:55:08 +00:00
Dániel Juhász 2153965cf9 Line_of_sight: Improve using VoxelLineIterator
This commit rewrites line_of_sight with VoxelLineIterator.
Stepsize is no longer needed, the results will be always accurate.
2017-12-26 21:51:32 +00:00