Commit Graph

6218 Commits

Author SHA1 Message Date
Vitaliy 8dae7b47fc
Improve irr_ptr (#10808) 2021-01-24 14:40:34 +00:00
Vincent Robinson ad9adcb884
Fix formspec list spacing (#10861) 2021-01-23 14:49:13 -08:00
Vincent Robinson 6a55c03dab
Make hypertext and textarea have proper scroll event propagation. (#10860) 2021-01-23 14:48:57 -08:00
Vincent Robinson 009e39e73b
FormSpec: Add list spacing, slot size, and noclip (#10083)
* Add list spacing, slot size, and noclip

* Simplify StyleSpec

* Add test cases

Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-01-23 12:46:19 -08:00
rubenwardy 4c76239818
Remove dead code (#10845) 2021-01-22 15:09:26 +00:00
rubenwardy 67aa75d444
Use JSON for favorites, move server list code to Lua (#10085)
Co-authored-by: sfan5 <sfan5@live.de>
2021-01-22 15:08:57 +00:00
rubenwardy 4fcd000e20
MgOre: Fix invalid field polymorphism (#10846) 2021-01-21 19:08:06 +00:00
Zughy 45ccfe26fb
Removed some obsolete code (#10562)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2021-01-21 18:17:09 +00:00
Zughy ea5d6312c1
ObjectRef: fix some v3f checks (#10602) 2021-01-21 18:37:38 +01:00
sfan5 d92da47697 Improve --version output to include Lua(JIT) version 2021-01-21 00:52:31 +01:00
Wuzzy 7f25823bd4
Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737) 2021-01-21 00:51:24 +01:00
Loïc Blot 4b01282821
Factorize more guiEditBoxes code (#10789)
* Factorize more guiEditBoxes code
2021-01-13 09:05:09 +01:00
JDiaz 08ee9794fb
Implement on_rightclickplayer callback (#10775)
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-01-11 18:03:31 +01:00
Loïc Blot 5fcc78a1fe
Refactor/gui editbox (#10787) 2021-01-07 13:21:12 +01:00
Loïc Blot 58a709096e
refacto: factorize multiple code parts from guiEditbox childs (#10782) 2021-01-04 20:19:20 +01:00
rubenwardy edd0836011
ContentDB: Add overwrite dialog when content is already installed (#10768) 2021-01-04 15:18:31 +00:00
hecks dd5a732fa9
Add on_deactivate callback for luaentities (#10723) 2021-01-02 15:14:29 +01:00
Jean-Patrick Guerrero ff921f6989 Formspecs: Fix broken texture escaping with model[] 2021-01-01 17:03:34 +01:00
Elias Fleckenstein 9250b5205a
Add minetest.get_objects_in_area (#10668) 2020-12-29 16:50:09 +01:00
Lars Mueller 09d7fbd645 Fix item tooltip background color not working 2020-12-28 13:57:45 +01:00
Lars Mueller 8f72d4b294 Fix minetest.is_nan 2020-12-24 22:07:04 +01:00
sfan5 74762470b2 Fix some minor code issues all over the place 2020-12-24 13:44:54 +01:00
Lars 289425f6bd Minor profiler fixes. 2020-12-23 14:48:08 -08:00
rubenwardy 2c3593b51e Fix unsafe cast in l_object 2020-12-23 22:24:58 +00:00
Markus af22dd86e3
Fix some more joystick issues (#10624) 2020-12-19 22:01:05 +01:00
Vitaliy ccbf8029ea
Cleanup shader generation code (#10663)
Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
2020-12-19 20:57:10 +01:00
rubenwardy 664f5ce960
Add open user data button to main menu (#10579) 2020-12-19 13:27:15 +00:00
DS 6f8a1c99d5
Documentation for highest formspec_version[] and changelog (#10592) 2020-12-18 19:38:07 +01:00
Lars e638056523 Allow configuring block disk and net compression. Change default disk level. 2020-12-15 10:15:25 -08:00
Thomas--S d0a38f694d
Formspec: Allow to specify frame loop for model[] (#10679)
Add the ability to specify an animation frame loop range for the model[] formspec element.
2020-12-15 19:06:36 +01:00
Zughy 4d41ed0975
Semi-transparent background for nametags (#10152) 2020-12-14 23:49:30 +01:00
SmallJoker f2c8c6bf51 Revert "GUIFormSpecMenu: Shift+Click listring workaround for MacOS"
The commit caused Shift-Clicking issues on Linux due to another Irrlicht bug where
KeyInput.Shift released keys do not trigger OnEvent()

MacOS users should build using a recent Irrlicht 1.8 development version.
See also: https://sourceforge.net/p/irrlicht/patches/321/
2020-12-14 11:05:24 -08:00
SmallJoker e18b6c5a21 GUIFormSpecMenu: Shift+Click listring workaround for MacOS
event.MouseInput.Shift is not implemented for MacOS
2020-12-12 20:55:06 +01:00
hecks 6d7067fd37
Implement mapblock camera offset correctly (#10702)
Implement mapblock camera offset correctly - reduce client jitter

Co-authored-by: hecktest <>
2020-12-05 15:03:40 -08:00
sfan5 07e0b527cf Revert "Increase limit for simultaneous blocks sent per client and the meshgen cache."
This reverts commit 2f6393f49d.
2020-12-04 19:06:16 -08:00
SmallJoker 3176daee79 Input: Fix on_rightclick called when placing into air 2020-11-29 19:20:45 +01:00
Lars f1d72d212a Avoid generating the same chunk more than once with multiple emerge threads. 2020-11-26 20:31:20 -08:00
sfan5 9bb381ebd3 Change typedef to normal definitions in GUI code 2020-11-26 22:42:19 +01:00
sfan5 868749b4f8 Return star color calculation to what it previously was 2020-11-26 22:17:11 +01:00
numzero 8689e00fca Fix style 2020-11-26 12:49:10 -08:00
numzero c158e20e5b Provide fallback star color for GLES 2 with MT shaders disabled 2020-11-26 12:49:10 -08:00
numzero cdcf7dca7c Sky: support GLES2
IrrLicht built-in shader is broken, have to write my own
2020-11-26 12:49:10 -08:00
numzero be59668f47 Allow missing shaders 2020-11-26 12:49:10 -08:00
numzero d7cf40a0ce Replace TriangleFan as poorly supported 2020-11-26 12:49:10 -08:00
numzero 560627eef8 Reuse seed when updating stars
The only currently relevant parameter is scale which can now be changed
without resetting stars position
2020-11-26 12:49:10 -08:00
numzero 3077afc0a2 Store stars in a single static mesh buffer 2020-11-26 12:49:10 -08:00
numzero 89cc5bf537 Don't evaluate things many times 2020-11-26 12:49:10 -08:00
numzero 095f82692d Batch cloud drawing 2020-11-26 12:49:10 -08:00
Lars f1349be542 Avoid marking map blocks dirty upon deserialization. 2020-11-26 11:41:55 -08:00
Lars 8dc70ebb93 Fix camera panning glitches (partially revert 10489.) 2020-11-25 14:22:36 -08:00
Pierre-Yves Rollo 78273027bf Add sound to press event of some formspecs elements (#10402) 2020-11-23 21:28:25 +01:00
Paramat 872dce5020
Move Mapgen V7 river generation into the main generation loop (#10639)
All terrain generation now occurs in one loop, instead of rivers being
carved afterwards in a separate loop.
Fixes the removal of nodes added by mods in 'register on generated'.
Avoids other problems and reduces the chance of future bugs.
Mapchunk generation time is reduced.

Also fixes a code mistake which resulted in river channel generation
being disabled at floatland altitudes even when floatlands were disabled.
2020-11-20 16:11:19 +00:00
Lars 2f6393f49d Increase limit for simultaneous blocks sent per client and the meshgen cache. 2020-11-16 10:30:52 -08:00
sfan5 ad58ece180 serverpackethandler: Minor log message fixes
closes #10434
2020-11-12 21:08:26 +01:00
sfan5 b504a1aa4b Fix player sprite visibility in first person
closes #10525
2020-11-12 21:08:26 +01:00
sfan5 c441baa91b Fix overloaded virtual warnings with get/setAttachment() 2020-11-12 21:08:26 +01:00
red-001 8eb2cbac61
Fix warnings about an unused variables and implicit conversion (#10586) 2020-11-12 21:05:47 +01:00
SmallJoker 68139a28eb
Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)
This reverts commit 787561b29a.
2020-11-12 19:16:02 +01:00
SmallJoker adffef2b94
PlayerSAO: Run on_player_hpchange raw change values (#10478)
The callback is only run when a change in HP is to be expected.
Following cases will not trigger the callback:
 * Dead player damaged further
 * Healing full-health player
 * Change of 0 HP
2020-11-12 19:15:41 +01:00
Lars be8d1d2d99 Increase default emerge queue limits and limit enqueue requests for active blocks. 2020-11-12 09:04:10 -08:00
SmallJoker fca4db4184
ObjectRef: Re-add legacy code for set_physics_override (#10585)
These arguments are used at least by MTG beds and homedecor_common. A deprecation warning is shown to safely remove it in a future release.
2020-11-10 21:02:53 +01:00
sfan5 97aefe9b81 Mark additional locales as broken 2020-11-10 10:30:42 +01:00
sfan5 b6e47a30bb Update fallback font to newer version 2020-11-10 10:30:42 +01:00
Markus Koch e1142ee57f Joystick: Remap joystick-specific KeyTypes to generic ones
According to the following table:
	* MOUSE_L     -> DIG
	* MOUSE_R     -> PLACE
	* SCROLL_UP   -> HOTBAR_NEXT
	* SCROLL_DOWN -> HOTBAR_PREV

This commit entirely removes the special KeyTypes used for joysticks.

Support for the MOUSE KeyTypes had already been removed in the main
game code without adapting the joystick code, breaking joystick
input. This commit restores joystick functionality.
2020-11-09 11:58:50 +01:00
rubenwardy 7589cbe086
Fix object interaction distance not being checked (#10547) 2020-11-09 11:55:15 +01:00
SmallJoker c940a57a38 ContentCAO: Fix segfault when minimap is disabled 2020-11-08 11:30:16 +01:00
Lars 8c1871fa2c Revert #10495 and simplify. 2020-11-07 08:51:10 -08:00
sfan5 627c22c36e Fix integer-string conversion for shaders
closes #10605
2020-11-05 19:34:40 +01:00
SmallJoker 3356da0151
Add model[] formspec element (#10320)
Formspec element to display models, written by @kilbith, rebased and tweaked.

Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com>
Co-authored-by: sfan5 <sfan5@live.de>
2020-11-04 21:46:18 +01:00
Lars Müller e3bd6704a0
Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" (#10534)
This reverts commit 0f98b54aa4.
2020-11-04 21:43:32 +01:00
Zughy 72b93ec0d7
Fix ObjectRef errors due to lua_isnil() (#10564)
Treat 'none' values as 'nil'
2020-11-04 21:43:18 +01:00
Lars 39213bd00a Slight simplification and optimization of RemoteClient. 2020-11-03 16:23:47 -08:00
Lars aa4d3cb148 Increase defaults for viewing_range, active_object_range and related settings #10597 2020-11-03 15:55:53 -08:00
red-001 0abb3e89fa
Block attempts to connect to the client (#10589)
A Minetest peer initiates a connection by sending a packet with an invalid peer_id, for whatever reason the code for doing this ran on both the client and the server meaning you could connect to a client if you knew what the address:port tuple it was listening on.
2020-11-02 22:21:03 +01:00
SmallJoker 9c9344ceb3 Fix incorrect deprecation hints
"good" and "bad" were swapped in the process, resulting in wrong deprecation messages
2020-11-01 12:52:14 +01:00
rubenwardy 89dd05fdf3
Fix segfault in deprecation logging due to tail call, log by default (#10174) 2020-10-31 18:19:23 +00:00
Lars Müller 2dff3dd03f
Player physics: Ensure larger dtime simulation steps (#10563) 2020-10-29 20:15:46 +01:00
Oblomov a701d24a00
Show RTT in ms with 2 digits of precision (#10573)
If your ping is in seconds, you probably have other problems.
2020-10-29 20:09:59 +01:00
Lars 68cd93b865 Avoid resending near blocks unnecessarily. 2020-10-27 12:08:44 -07:00
luk3yx 61a196378f
Fix CSMs on arm64 (#10553) 2020-10-25 18:01:39 +01:00
Vitaliy 707c8c1e95
Shaders for Android (GLES 2) (#10506)
Shader support for OpenGL ES 2 devices (Android)

Co-authored-by: sfan5 <sfan5@live.de>
2020-10-25 18:01:03 +01:00
Zughy 33b2c5f5b1
Clean up l_object.cpp (#10512)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2020-10-22 16:18:01 +01:00
Maksim 5c0a57f606
Fix Media... 0% on loading screen (#9478) 2020-10-21 20:42:40 +01:00
sfan5 c7aa92aaed Fix show_on_minimap default value for local player
fixes #10526
2020-10-20 16:36:05 +02:00
sfan5 4f2303849e
Implement unloading of static_save=false objects according to existing docs (#10485) 2020-10-19 20:38:33 +02:00
sfan5 660115c1ab
Decouple entity minimap markers from nametags replacing with show_on_minimap property (#10443) 2020-10-19 20:38:15 +02:00
Lars b826e39730 Minor clientmap improvements.
- Avoid calculating isBlockInSight for blocks without meshes.
- Add metric for how many blocks the client has currently loaded.
- Make some variables constant.
2020-10-19 09:31:09 -07:00
Lars 738f624218 Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck. 2020-10-17 13:22:30 -07:00
Lars ed22260822 Remove all bump mapping and parallax occlusion related code. 2020-10-17 13:09:16 -07:00
Lars f43d1cfa81 Rely on max_simultaneous_block_sends_per_client to limit blocks sent to the client. 2020-10-13 19:39:43 -07:00
Zughy 7499ebe46a
Fix float argument check in minetest.set_timeofday() (#10483)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2020-10-13 20:28:53 +01:00
Zughy 2341a4aff1
Add ObjectRef:get_children() (#10480)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2020-10-13 20:27:52 +01:00
Lars 521a04222a Avoid drawing invisible blocks on the client. 2020-10-13 09:30:59 -07:00
JosiahWI 11f3deb9c4
Pass ContentFeatures as reference to read_content_features (#10464) 2020-10-13 16:36:01 +01:00
Zughy 272b72361a
Add missing type check to InvRef:set_lists() (#10476) 2020-10-11 13:36:13 +02:00
DS f3ae45b2b2
Add a short_description to be used by mods (#8980) 2020-10-09 19:11:21 +01:00
DS b2f3f66385
Fix box[]es not being clipped (#10473)
Fixes a regression of #8676.
2020-10-08 19:44:47 +02:00
Zughy a37e96eefc
-Wmem-access only called when GCC > 7 (#10453) 2020-10-06 20:51:27 +02:00
HybridDog 2f4037752b
Add minetest.get_artificial_light and minetest.get_natural_light (#5680)
Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday).

Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-10-06 20:49:46 +02:00
rubenwardy e80fc22dd9
Prevent games from setting secure settings (#10460) 2020-10-06 12:10:37 +01:00