Commit Graph

64 Commits

Author SHA1 Message Date
Gregor Parzefall b2982a6f14 Fix all cached media being loaded at once on the main thread 2024-04-05 13:00:21 +02:00
sfan5 5727d74d37 Avoid including client headers on server builds 2024-03-20 16:37:32 +01:00
Lars Müller bf52d1e624
Fix attached sounds stopping if objects are removed serverside (#14436)
Restores backwards compatibility for death sounds or other sounds that are not supposed to be "cut off" abruptly.

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Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-03-06 20:36:02 +01:00
sfence 63a9853811
Remove attached sounds when the active object is removed (#14341) 2024-02-25 22:10:39 +00:00
cx384 adaa4cc2f3
Move hard coded minimap to builtin (#14071) 2024-02-07 20:13:23 +01:00
sfan5 2c390b5473 Rework client connecting and enable fallback address use 2024-01-07 21:49:05 +01:00
sfence d0753dddb1
Method add_pos for object/player (#14126) 2024-01-01 22:48:56 +01:00
SmallJoker 2fbf5f4250
CSM: Fix duplicate player names (#13910) 2023-10-22 15:31:29 +02:00
DS edcbfa31c9
Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
OgelGames 252c79d53a
Inventory mouse shortcut improvements (#13146)
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
2023-06-05 12:00:32 +02:00
Desour 8b73743baa Reduce number of recursively included headers
This should improve compilation speed.

Things changed:
* Prefer forward-declarations in headers.
* Move header-includes out of headers if possible.
* Move some functions definitions out of headers.
* Put some member variables into unique_ptrs (see Client).
2023-04-27 18:50:33 +02:00
rubenwardy 39f4d26177
Add minetest.get_player_window_information() (#12367) 2023-02-27 22:58:41 +00:00
20kdc 75e6cc190a
Source image tracking in tile generation (#12514) 2023-02-18 00:03:03 +01:00
lhofhansl d3a6ee00e6
Generalize mesh chunking, and make it configurable. (#13179)
* Generalize mesh chunking. Set 3x3x3 chunks.

* Make mesh chunk size configurable... Default to 1 (off).

* Extract all mesh grid maths into a dedicated class

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Co-authored-by: x2048 <codeforsmile@gmail.com>
2023-02-08 13:42:12 -08:00
x2048 89e7f72c92
Use multiple threads for mesh generation (#13062)
Co-authored-by: sfan5 <sfan5@live.de>
2022-12-27 18:44:18 +01:00
Jude Melton-Houghton 7c21347a40 Rename "mod metadata" to "mod storage" everywhere 2022-11-24 17:58:25 -05:00
Jude Melton-Houghton f4a01f3a5d
Avoid duplication of mod metadata in memory (#12562)
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-26 17:03:43 -04:00
SmallJoker 051181fa6e
Enforce limits of settings that could cause buggy behaviour (#12450)
Enforces the setting value bounds that are currently only limited by the GUI (settingtypes.txt).
2022-07-09 22:32:08 +02:00
rubenwardy 03d86ea0b4
Add register dialog to separate login/register (#12185)
New users find Minetest's account system confusing.
This change moves username/password to a new dialog,
with login and register buttons added to the Join Game tab.

The old registration confirmation dialog is removed in
favour of the new dialog.

Fixes #8138
2022-06-05 17:47:38 +02:00
sfan5 a89afe1229 Deal with compiler warnings 2022-04-30 16:49:41 +02:00
x2048 0f25fa7af6
Add API to control shadow intensity from the game/mod (#11944)
* Also Disable shadows when sun/moon is hidden. Fixes #11972.
2022-03-26 16:58:26 +01:00
Jude Melton-Houghton fc161e757c
Automatically migrate client mod storage (#11960) 2022-01-27 22:24:30 +01:00
Jude Melton-Houghton bf22569019
Use a database for mod storage (#11763) 2022-01-07 20:28:49 +02:00
JosiahWI 7f6306ca96
Restore GCC 5 compatibility (#11778) 2021-12-28 14:05:49 +01:00
SmallJoker d51d0f3a5a
Various code improvements
* Camera: Fix division by 0 after view bobbing
* Remove ignored constness
* Connection: Improve window size range limits
2021-09-27 17:45:44 +02:00
sfan5 e0529da5c8 Fix trivial typos 2021-09-19 13:54:20 +02:00
sfan5 766e885a1b
Clean up/improve some scriptapi error handling code 2021-09-10 23:16:46 +02:00
sfan5 bbfae0cc67
Dynamic_Add_Media v2 (#11550) 2021-09-09 16:51:35 +02:00
Loic Blot 225d4541ff fix: extractZipFile is not part of Client but more generic.
This solve a crash from mainmenu while extracting the zip
2021-05-06 16:01:52 +02:00
Loic Blot de85bc9227 fix: some code tidy about includes & irr namespaces 2021-05-03 19:49:19 +02:00
Loic Blot 48d5abd5be refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton 2021-05-03 19:49:19 +02:00
Loic Blot 5a02c376ea refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects

Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean)
2021-05-03 19:49:19 +02:00
Loic Blot e34d28af9f refacto: rendering engine singleton removal step 1 (filesystem)
Make the RenderingEngine filesystem member non accessible from everywhere

This permits also to determine that some lua code has directly a logic to extract zip file. Move this logic inside client, it's not the lua stack role to perform a such complex operation

Found also another irrlicht <1.8 compat code to remove
2021-05-03 19:49:19 +02:00
savilli 3edb1ddb81
Fix hud_change and hud_remove after hud_add (#10997) 2021-02-26 21:21:20 +01:00
rubenwardy 4c76239818
Remove dead code (#10845) 2021-01-22 15:09:26 +00:00
SmallJoker f46509d5e2
Remove unused functions reported by cppcheck (#10463)
Run unused functions reported by cppcheck

This change removes a few (but not all) unused functions.
Some unused helper functions were not removed due to their complexity and potential of future use.
2020-10-05 09:07:33 +02:00
Pierre-Yves Rollo 81c66d6efb Minimap as HUD element with API control
Features:
 * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes()
 * New HUD elements for displaying minimap with custom size and placing
 * New minimap mode for displaying a texture instead of the map
2020-10-04 15:24:34 +02:00
sfan5 2424dfe007
Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
sfan5 be38a44ffe Client: Add sum and average to packetcounter 2020-05-17 21:37:01 +02:00
sfan5 de73f989eb
Overall improvements to log messages (#9598)
Hide some unnecessarily verbose ones behind --trace or disable them entirely.
Remove duplicate ones. Improve their contents in some places.
2020-04-08 20:13:23 +02:00
Jordach 946c03c69b set_sky improvements, set_sun, set_moon and set_stars 2020-03-05 20:12:19 +01:00
Danila Shutov 6958071f49
Basic model shading (#9374) 2020-02-16 20:37:28 +01:00
sfan5 ace3c76112 Improve core.sound_play with ephemeral sounds and player exclusion 2020-02-01 20:31:41 +01:00
sfan5 0b2f0914cc Improve client-side packet receiving 2019-11-25 20:00:24 +01:00
sfan5 2c4cf508a9 [CSM] Implement minetest.get_csm_restrictions()
fixes #8068
2019-11-11 14:06:48 +01:00
sfan5 b57dc70769 [CSM] Expose more env functions 2019-11-11 14:06:48 +01:00
sfan5 b0260b5ec8 Refactor CSM restriction code a bit
This also fixes find_node_near restrictions being ineffective.
2019-11-11 14:06:48 +01:00
sfan5 d961ece144 Be lenient with extra slashes for CSM paths 2019-11-09 16:08:38 +01:00
sfan5 82a2e02323 Load client mods into memory before execution.
Preperation for server-sent CSM which will eventually need this.
2019-11-09 16:08:38 +01:00
Anand S 47da640d77 Add support for per-player FOV overrides and multipliers 2019-09-19 20:14:16 +02:00