9c5e422d3a
Ban and Auth managers use infostream rather than dstream
2012-03-10 15:49:38 +02:00
5e00141005
Replace dig_immediate=1 with dig_immediate=3 in mods/default/init.lua
2012-03-10 11:28:14 +02:00
fa70413c82
Add a small bunch of notes about groups in mods/default/init.lua
2012-03-10 11:28:14 +02:00
06d2bc7fbd
dig_immediate=3 instead of 1 means 0 seconds
2012-03-10 11:28:14 +02:00
1ae9e0afa1
Update mini documentation in mods/default/init.lua a bit
2012-03-10 11:28:14 +02:00
f9da2c9507
Immediate smoke puff when a normal entity is punched to death
2012-03-10 11:28:14 +02:00
989aba1966
Fix and tune things, add tool "recharge" animation, add dummyball
2012-03-10 11:28:14 +02:00
6b7d6c27ee
Set proper armor group for experimental:tnt
2012-03-10 11:28:13 +02:00
8db89b8136
LuaEntity armor groups
2012-03-10 11:28:13 +02:00
8c01ad8a9d
ClientActiveObject::debugInfoText()
2012-03-10 11:28:13 +02:00
f60a5ec08f
Remove header in servermain.cpp to make minetestserver to build
2012-03-10 11:28:13 +02:00
501b8fe743
Damage groups WIP
2012-03-10 11:28:13 +02:00
e9cdb938fe
Entity damage system WIP; Remove C++ mobs
2012-03-10 11:28:13 +02:00
f1cb91cd93
Small fix in getHitParams
2012-03-10 11:28:13 +02:00
910186905f
Don't draw cracks when digging is impossible
2012-03-10 11:28:13 +02:00
07ed57476f
itemgroup.h and ItemGroupList typedef
2012-03-10 11:28:13 +02:00
0b21618a05
Tune group digging time stuff a bit
2012-03-10 11:28:13 +02:00
b49a7c140e
remove material from minetest.nodedef_default
2012-03-10 11:28:13 +02:00
562ac3bce9
Digging time groups WIP
2012-03-10 11:28:12 +02:00
f21291211c
Improve raillike drawtype
2012-03-10 11:16:45 +02:00
d834d6e074
Handle select errno EINTR properly (not doing this breaks at least many profilers)
2012-03-08 10:03:29 +02:00
11716825fc
Move profiler measurements into inside of mutex locking for more useful results
2012-03-07 21:54:18 +02:00
0309021359
Add dedicated_server_step setting
2012-03-07 21:44:53 +02:00
14a71590c3
Merge remote-tracking branch 'jn/random-fixes'
2012-02-28 21:47:15 +02:00
a5f6d65c37
Add UNIX man pages to aid package creators.
2012-02-28 21:26:14 +02:00
79326e6287
Add descriptions to command line arguments
2012-02-28 21:03:45 +02:00
c8ec711503
Install icon and .desktop file on Unix systems
2012-02-28 21:03:38 +02:00
0f8b91bfba
Merge pull request #46 from garrosh/master
...
Add *~ to .gitignore
2012-02-28 10:44:40 -08:00
b7fd3c8669
Add minetest.get_worldpath() for getting location for custom data
2012-02-28 20:41:26 +02:00
b3f4cbe157
Fix pointed.thing.ref -> pointed_thing.ref in builtin.lua
2012-02-28 19:55:24 +02:00
d0491ce8b6
Add descriptions to minetest.conf.example
2012-02-27 14:27:28 +02:00
806f10524f
server: /give: show the actual stackstring
2012-02-24 23:27:01 +01:00
50110e00e8
creative inventory: update to use default:fence_wood
2012-02-24 23:27:01 +01:00
3a89c40e26
mesh: warn only once about render-to-target not being supported
2012-02-24 23:27:01 +01:00
ff678d1607
tile: remove redundant warning about failing render-to-target
2012-02-24 23:27:01 +01:00
abab3db23d
tile: don't duplicate std::string::find_last_of
2012-02-24 23:26:14 +01:00
496451c164
itemdef: handle the !render-to-target case
2012-02-24 22:37:16 +01:00
993821a924
Tune brightness stuff and fog color
2012-02-06 17:40:48 +02:00
ad5ac22442
Set default maximum viewing range to a bit more than default server send range to make fog work well
2012-02-06 17:34:45 +02:00
94b25685c5
Fix calculating if block is in viewing range; fix fog and default minimum accordingly
2012-02-06 17:27:54 +02:00
88cdd3a363
Players stay in environment even when dead, damage flash and fall damage fixes
...
Don't set m_removed on dead players (dead players are indicated by hp == 0). Local
damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO
damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
2012-02-05 12:06:55 +02:00
e15de8b70d
Modify light values to work a bit better with non-smooth lighting
2012-02-05 12:02:40 +02:00
61016962ee
Add groups = {} to item definition
2012-02-04 02:20:05 +02:00
a1eb2836c0
Set better visual light levels
2012-02-02 16:14:32 +02:00
64af6d3afe
Fix some warnings on some compilers
...
ItemStack is a struct, not a class
CollisionInfo is a struct, not a class
InventoryAction is abstract and it needs a virtual destructor
2012-02-02 15:54:20 +02:00
365f7a5bfe
Merge remote-tracking branch 'kahrl/hidehud'
2012-02-02 14:35:18 +02:00
796009ef21
Fix server hang when stepping a furnace with a huge dtime
2012-02-02 12:50:11 +02:00
b85b4ede82
Page up/down: don't display the old value, it was a little confusing
2012-02-01 02:37:01 +01:00
2cb96d9d68
Page up and down change the minimum viewing range
2012-02-01 02:24:55 +01:00
78bf92175a
Show the top line too when only chat, but not HUD is shown
2012-02-01 01:36:59 +01:00