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mirror of https://github.com/minetest/minetest.git synced 2025-06-28 06:11:44 +02:00
Commit Graph

3755 Commits

Author SHA1 Message Date
564c3a9c96 Allow inputting nodename of MaterialItem in ItemSpec::checkItem 2011-11-29 19:13:48 +02:00
4725e5c52e Fix another silly mistake making CONTENT_IGNORE definition not being what it should 2011-11-29 19:13:47 +02:00
106027fc29 Fix silly misspelling in mapgen that made junglegrass to be CONTENT_IGNORE 2011-11-29 19:13:47 +02:00
d1298fe5e7 Actually fill in the NewNameGetter names to allow map generator operation and crafting 2011-11-29 19:13:47 +02:00
eabfb370ac MapNode constructor to allow ndef+name 2011-11-29 19:13:47 +02:00
62164d955c Initial node definition stuff 2011-11-29 19:13:47 +02:00
a5545593ba Fix camera MaterialItem draw logic 2011-11-29 19:13:47 +02:00
f68fa667c8 Clean InventoryItem interface a bit 2011-11-29 19:13:47 +02:00
7a29b14a20 Improved MaterialItem (stores nodename) 2011-11-29 19:13:47 +02:00
df8346ef4d Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old code 2011-11-29 19:13:47 +02:00
c0f6395cf0 Node definition names 2011-11-29 19:13:46 +02:00
50d63e4b0a Add name field to ContentFeatures 2011-11-29 19:13:46 +02:00
6a417c538f Remove burn time definitions from FurnaceNodeMetadata 2011-11-29 19:13:46 +02:00
7fae32095a Remove old comments 2011-11-29 19:13:46 +02:00
37a5f8a30b Move cook result properly to ContentFeatures 2011-11-29 19:13:46 +02:00
f107967fdc Remove node content-dependent stuff from map.cpp 2011-11-29 19:13:46 +02:00
a793533d1a Remove content_mapnode.h and nodedef.h #includes 2011-11-29 19:13:46 +02:00
3318d0b4b8 Remove content dependencies from mapblock.cpp 2011-11-29 19:13:46 +02:00
81f1cc662f Remove #include <content_mapnode.h> from game.cpp 2011-11-29 19:13:46 +02:00
28fe2987a0 Saner sized sapling 2011-11-29 19:13:45 +02:00
26abf6fd82 Cut down content transfer verbosity 2011-11-29 19:13:45 +02:00
594b189569 Cut down TextureSource verbosity 2011-11-29 19:13:45 +02:00
7696a38543 Improve loading screen and protocol 2011-11-29 19:13:45 +02:00
cde35d1606 Clean nodefeat and content_mapnode a bit 2011-11-29 19:13:45 +02:00
9fc78cbece Fix flowing water being always opaque 2011-11-29 19:13:45 +02:00
e4dff41560 Fix MaterialProperties serialization (constant_time was missing) 2011-11-29 19:13:45 +02:00
2f2392f783 Improve glass 2011-11-29 19:13:45 +02:00
c3703ded95 Fix NDT_PLANTLIKE scaling to always keep the bottom at ground level 2011-11-29 19:13:44 +02:00
e5fd010a6c Replace direct irrlicht texture fetching in CAO content with TextureSource 2011-11-29 19:13:44 +02:00
ba762bcd49 Clean mapnode.h and fix other files accordingly 2011-11-29 19:13:44 +02:00
6da8cb00e2 Node definitions transfer 2011-11-29 19:13:44 +02:00
eed727c61b Completely generalized mesh generation; ContentFeatures serialization 2011-11-29 19:13:44 +02:00
89e7bacd99 Clean more 2011-11-29 19:13:44 +02:00
ff34955a0d Remove commented out code 2011-11-29 19:13:44 +02:00
a48a0e77eb Prepare more for node definition serialization 2011-11-29 19:13:43 +02:00
cf6e22e9a6 Better node texture generation 2011-11-29 19:13:43 +02:00
c1202a2ecc Update inventory texture too 2011-11-29 19:13:43 +02:00
01ae0daea5 Properly update textures in node definitions 2011-11-29 19:13:43 +02:00
45fc45a49e Sending of textures WIP 2011-11-29 19:13:43 +02:00
7bdc328a71 Fix yet-another serialization error in utility.h and set constructor of Buffer take const data for copying 2011-11-29 19:13:43 +02:00
e71744b918 Modify mod and texture directory hierarchies 2011-11-29 19:13:43 +02:00
40e7a1a5c9 Update TODO list in scriptapi.cpp 2011-11-29 19:13:43 +02:00
7878d9b3f6 Set traditional minetest durability values to tools 2011-11-29 19:13:43 +02:00
9e1c4533b8 Move tool definitions to script 2011-11-29 19:13:43 +02:00
4b8e4dae58 Tool definition transfer to client 2011-11-29 19:13:42 +02:00
0754f2a7af ToolDefManager serialization 2011-11-29 19:13:42 +02:00
8d2d28f1dc ToolDefinition serialization 2011-11-29 19:13:42 +02:00
e9620d9c8c Make fence post selection box smaller and create code to allow node placement to the side of a static box 2011-11-29 19:13:42 +02:00
de51f87e05 Tune gravel and picks 2011-11-29 19:13:42 +02:00
1afed48a2c Make possible and do update textures in node definitions after late texture atlas making 2011-11-29 19:13:42 +02:00