sfan5
c524c52baa
Fix some common SAO methods to not generate useless update packets
2024-03-06 18:03:57 +01:00
sfan5
5d8a22066c
Change how max_lag is calculated and reported ( #14378 )
...
-Change how max_lag is calculated and reported
- Cap singleplayer step at 60Hz
- Clarify dedicated_server_step
2024-02-26 20:46:57 +01:00
sfence
63a9853811
Remove attached sounds when the active object is removed ( #14341 )
2024-02-25 22:10:39 +00:00
sfan5
6ca214fefc
Introduce std::string_view
into wider use ( #14368 )
2024-02-17 15:35:33 +01:00
sfan5
2b97fead9e
Fix some potential iterator invalidation issues
2024-02-16 12:34:40 +01:00
sfan5
d4b107e2e8
Enable dynamic_add_media to take the file data instead of a path
2024-02-13 22:44:10 +01:00
sfan5
c90ebad46b
Allow specifying name for dynamic media files
2024-02-13 22:44:10 +01:00
sfan5
af69d4f7a9
Allow dynamic_add_media at mod load time
2024-02-13 22:44:10 +01:00
sfan5
93381014a0
Bypass media transfer in single player
2024-02-04 21:23:05 +01:00
SmallJoker
e7dbd325d2
RemotePlayer: make peer ID always reflect the validity of PlayerSAO ( #14317 )
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Upon disconnect, RemotePlayer still had a peer ID assigned even though
the PlayerSAO object was maked as gone (for removal). This commit makes
that the following always holds true:
(!sao || sao->isGone()) === (peer_id == PEER_ID_INEXISTENT)
2024-02-02 22:13:24 +01:00
sfan5
89f3502b56
Move Server ban check to different point
2024-01-27 10:33:32 +01:00
sfan5
5dbc1d4c08
Move some files to src/server/
2024-01-27 10:33:32 +01:00
sfan5
397682a5b0
Clean up client and server command sending / tables
2024-01-27 10:33:32 +01:00
sfan5
731b84d725
Reduce some instances of useless data shuffling
2024-01-23 22:34:36 +01:00
sfan5
362e4505e8
Minor improvements to media request / announce code
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I had to throw away the code switching sendRequestedMedia to
a bin packing algorithm because it actually performed worse. :(
2024-01-23 22:34:36 +01:00
sfan5
6df0de565f
Check media requests on the server more carefully
2024-01-23 22:34:36 +01:00
sfan5
9e3a11534f
Allow fog color to be overriden properly ( #14296 )
2024-01-23 22:33:33 +01:00
savilli
432988a4ad
Fix multiple password changes in one session
2024-01-19 11:50:55 +01:00
sfence
d0753dddb1
Method add_pos for object/player ( #14126 )
2024-01-01 22:48:56 +01:00
Desour
ad5e9aa5e3
Fix AsyncRunStep() skipping steps when dtime < 1 ms
2023-12-29 21:51:19 +01:00
Desour
322c4a5b2b
Rework server stepping and dtime calculation
2023-12-25 10:07:03 +01:00
Lars
e0d4a9d575
Make volumetric light effect strength server controllable
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- Make volumetric light effect strength server controllable
- Separate volumetric and bloom shader pipeline
- Require bloom to be enable, scale godrays with bloom
2023-12-21 16:21:01 -08:00
Warr1024
7e143cb33d
Manually configurable minimum protocol version ( #14054 )
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Partially address #13483 . Server operators can set a minimum
protocol version to match the game requirements (or any other
restriction they may want), and it's applied as an additional
constraint on top of the baseline compatibility range, optional
strict_protocol_version_checking, and any kick-on-join used by
the game/mods.
2023-12-21 18:53:30 +01:00
lhofhansl
a98200bb4c
Avoid movement jitter ( #13093 )
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This allows the client and server to agree on the position of objects and attached players even when there is lag.
2023-12-10 19:12:37 +01:00
DS
6106e4e72b
Fix sound and particlespawner id generation ( #14059 )
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* Fix server sound ids being reused to early
* Fix particlespawner id generation
It always returned 0.
Also, now the ids always grow, to make a conflict with ids in lua unlikely.
2023-12-01 00:09:53 +01:00
SmallJoker
a7e5456099
Server: avoid re-use of recent ParticleSpawner and Sound IDs ( #14045 )
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This improves the reliability when removing and re-adding handles quickly.
Looping through the entire ID range avoids collisions caused by any race condition.
2023-11-29 21:10:19 +01:00
sfan5
03ba9370b9
Deprecate .bmp format
2023-10-27 11:05:27 +02:00
sfan5
b270c2bd68
Don't print ASCII art when using ncurses
2023-10-09 17:13:18 +02:00
Gregor Parzefall
33cc29bbda
Allow setting custom third person front view camera offset ( #13686 )
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Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2023-10-02 13:44:03 +02:00
chmodsayshello
294ad98776
Send ever lasting particle spawners to all players ( #13774 )
2023-09-02 22:58:11 +02:00
Zughy
98f097dc2f
Warn about unsupported file extensions for media
2023-08-06 14:16:00 +02:00
Gregor Parzefall
26453df2f7
Don't crash if a Lua error occurs inside get_staticdata
2023-07-03 20:34:02 +02:00
lhofhansl
0ade097e99
Allow the server to control fog_distance and fog_start via the sky-api ( #13448 )
2023-06-30 19:11:17 -07:00
sfan5
32ff832108
Save Lua globals after mod loading
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These are used for the async env currently and will be needed elsewhere soon.
2023-06-23 09:05:26 +02:00
DS
edcbfa31c9
Sound refactor and improvements ( #12764 )
2023-06-16 20:15:21 +02:00
Desour
8b73743baa
Reduce number of recursively included headers
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This should improve compilation speed.
Things changed:
* Prefer forward-declarations in headers.
* Move header-includes out of headers if possible.
* Move some functions definitions out of headers.
* Put some member variables into unique_ptrs (see Client).
2023-04-27 18:50:33 +02:00
Lars
f9b1176fa9
Track server's max AsyncRunStep
2023-04-14 00:09:48 +01:00
SmallJoker
ba2fee0751
Particle spawner: Fix missing parameters
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The changes done to clientpackethandler.cpp and server.cpp move the
compatibility code into a protocol version check so that older code
parts can easily be removed in the future (e.g. bump of minimal version).
2023-04-08 17:23:17 +02:00
DS
ed632f3854
Safely handle block deletion ( #13315 )
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Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2023-03-24 12:34:44 +01:00
luk3yx
5fa63a0b0c
Fix server-side formspec state keeping issue ( #13332 )
2023-03-19 20:23:11 +01:00
rubenwardy
39f4d26177
Add minetest.get_player_window_information() ( #12367 )
2023-02-27 22:58:41 +00:00
sofar
2083252c05
Sky: transmit body_orbit_tilt to client. ( #13193 )
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This obsoletes the current client-side setting entirely. The server can
transmit the tilt to the client directly and will send 0.0f as default
value.
Co-authored-by: x2048 <codeforsmile@gmail.com>
Co-authored-by: sfan5 <sfan5@live.de>
2023-02-26 01:08:33 +01:00
sfan5
8fded9d990
Disable Prometheus in singleplayer mode
2023-01-14 13:11:15 +01:00
x2048
6d45c243f8
Add dynamic exposure correction ( #12959 )
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* Add uniform for frame delta time
* Adjust exposure in logarithmic (EV) space
* Add network support and LUA API
* Add testing mod
2023-01-06 22:33:25 +01:00
lhofhansl
1e7804aaf6
Allow saturation to be controlled by the server. ( #13075 )
2022-12-25 16:15:32 -08:00
Jude Melton-Houghton
d13b12b791
Store MapEditEvent
blocks in a vector ( #13071 )
2022-12-24 12:21:59 -05:00
Jude Melton-Houghton
7701e70dc9
Make MapEditEvent more complete
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SetBlocksNotSent is no longer used.
2022-12-24 08:24:59 -05:00
Jude Melton-Houghton
7c21347a40
Rename "mod metadata" to "mod storage" everywhere
2022-11-24 17:58:25 -05:00
Jude Melton-Houghton
aaa05f901a
Add mod storage PostgreSQL backend
2022-11-10 18:56:48 +01:00
Abdou-31
d1b80b462e
Fix typos and en_US/en_GB inconsistency in various files ( #12902 )
2022-11-09 11:57:19 -05:00