1
0
mirror of https://github.com/minetest/minetest.git synced 2025-07-05 17:30:21 +02:00
Commit Graph

127 Commits

Author SHA1 Message Date
85511a642f Cleanup various headers to reduce compilation times (#6255)
* Cleanup various headers to reduce compilation times
2017-08-16 22:11:45 +02:00
550c0404a8 Add LuaEntity on_death callback (#6177)
Add LuaEntity on_death callback

This fixes #5474
2017-07-27 11:32:35 +02:00
ef285b2815 Add 'plantlike_rooted' drawtype
Useful for underwater plants.
Node consists of a base cube plus a plantlike extension that can pass through
liquid nodes above without creating air bubbles or interfering with liquid flow.
Uses paramtype2 'leveled', param2 defines height of plantlike extension.
2017-07-11 01:02:22 +01:00
3caad3f3c9 Expose getPointedThing to Lua
This commit introduces Raycast, a Lua user object, which can be
used to perform a raycast on the map. The ray is continuable, so one can
also get hidden nodes (for example to see trough glass).
2017-07-07 22:28:23 +01:00
f3ad75691a Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965)
* Load client-side mods into memory before executing them.

This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure.

* Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory.

* Fix the issues with backtrace

* fix most of the issues

* fix code style.

* add a comment
2017-06-30 20:14:39 +02:00
4a5e8ad343 C++11 cleanup on constructors (#6000)
* C++11 cleanup on constructors dir script
2017-06-19 23:54:58 +02:00
6c5e5e2023 Remove threads.h and replace its definitions with their C++11 equivalents (#5957)
This also changes threadProc's signature, since C++11 supports arbitrary
thread function signatures.
2017-06-11 09:43:05 +02:00
ab128e03ff C++11 patchset 6: forbid object copy using assigment/copy function deleters (#5945)
C++11 implement function deleting, it's generally used to prevent some object copy
In script API use this function removal on ScriptApiBase instead of ScriptApiClient/Server/MainMenu, this affect all ScriptApis
Move DISABLE_CLASS_COPY with constructor, the deleted function permit to replace function in its original place
2017-06-10 13:49:15 +02:00
9c497aa71f Order es_DrawType exactly like enum NodeDrawType in nodedef.h (#5946)
This will help to avoid some strange bugs.
2017-06-10 13:24:05 +02:00
DS
44495ea719 CSM: Fix documentation error for register_on_*_chat_messages (#5917) 2017-06-09 15:48:04 +02:00
d4c0f91275 Use C++11 mutexes only (remove compat code) (#5922)
* Fix event LINT & remove default constructor/destructors
* remove compat code & modernize autolock header
2017-06-06 16:29:28 +02:00
772944daf6 Fix CSM crash (#5779)
Caused by dc5bc6c and them made worse by 5ebf8f9
2017-05-20 16:45:49 +02:00
1c6d2f596d Fix a warning pointed by GCC 7.1
lua_tonumber overflow in snprintf (12 bytes and only 10 can be written)
2017-05-18 20:55:27 +02:00
43d1f375d1 Use a settings object for the main settings
This unifies the settings APIs.

This also unifies the sync and async registration APIs, since the async
registration API did not support adding non-functions to the API table.
2017-05-06 15:33:19 -04:00
5ebf8f9450 [CSM] add on_item_use (#5544) 2017-05-06 21:12:44 +02:00
dc5bc6cac7 [CSM] Add event on_place_node API lua (#5548)
* [CSM] Add event on_place_node API lua
2017-04-29 12:08:16 +02:00
a7e131f53e Fix various points reported by cppcheck (#5656)
* Fix various performance issues reported by cppcheck + code style (CI)

* Make CI happy with code style on master
* guiFileSelectMenu: remove useless includes
* some performance fixes pointed by cppcheck
* remove some useless casts
* TextDest: remove unused setFormSpec function

* Fix various iterator post-increment reported by cppcheck
2017-04-25 10:21:42 +02:00
91a9382c25 Pass clang-format on various cpp/header files (#5559) 2017-04-23 09:52:40 +02:00
cca58fe0fd Add on_flood() callback.
This callback is called if a liquid definitely floods a non-air
node on the map. The callback arguments are (pos, oldnode, newnode)
and can return a `bool` value indicating whether flooding the
node should be cancelled (`return true` will prevent the node
from flooding).

Documentation is added, the callback function was tested with a
modified minetest_game.

Note that `return true` will likely cause the node's `on_flood()`
callback to be called every second until the node gets removed,
so care must be taken to prevent many callbacks from using this
return value. The current default liquid update interval is 1.0
seconds, which isn't unmanageable.

The larger aim of this patch is to remove the lava cooling ABM,
which is a significant cost to idle servers that have lava on their
map. This callback will be much more efficient.
2017-04-22 01:23:51 +01:00
f98bbe193e Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)
* Also remove 2 non declared but defined functions
* Make some functions around const ref changes const
2017-04-20 00:12:52 +02:00
97988a1044 Plug two minor Leaks (#5603)
* Resource leak: CHECK_FILE_ERR returns, without freeing chunk_name.

Found with static analysis.

* Resource leak: leaks `page` on error path.

Found with static analysis.
2017-04-17 09:04:58 +02:00
58d83a7bb2 Hardware coloring for itemstacks
Adds the possibility to colorize item stacks based on their metadata.

In the item/node definition you can specify palette (an image file)
and color (fallback color if the item has no palette or metadata).
Then you can add palette_index to the metadata.

Dropped itemstacks with different colors do not merge.
2017-04-08 18:39:15 -07:00
01f9d05f23 code style fix on src/script/cpp_api/s_client.h 2017-04-08 08:45:58 +02:00
f73534640a [CSM] Add event on_connect player API lua (#5540)
* Add event on_connect player API lua
2017-04-08 08:20:30 +02:00
4af99b75cf Pass clang-format on 14 trivial header files fixes
Also remove them from whitelist
2017-04-07 23:22:00 +02:00
ea549bbae3 Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVEL
Add the missing paramtype2 for param2 controlling the liquid level
inside the glasslike_framed drawtype.
Add missing documentation of the feature to lua_api.txt.
Update and improve comments for drawtype enumerations in nodedef.h.
2017-03-30 04:52:54 +01:00
2e3778ec0c Block access to the io library 2017-03-19 12:34:33 +01:00
0891975ad6 [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)
* [CSM] Add core.get_timeofday & core.get_day_count env calls

* [CSM] Add core.get_node_level, core.get_node_max_level, core.find_node_near
2017-03-17 07:48:29 +01:00
88df9fb5b6 Add get_wielded_item 2017-03-13 23:56:05 +01:00
44ca9c9cb2 [CSM] Add enable_client_modding param (default: false) 2017-03-13 23:56:05 +01:00
0727bb3ddd [CSM] Add on_punchnode callback 2017-03-13 23:56:05 +01:00
073f5cf03d [CSM] Add on_dignode callback (#5140) 2017-03-13 23:56:05 +01:00
a50d07d39a [CSM] Improve security for client-sided mods (#5100) 2017-03-13 23:56:05 +01:00
c42c53fccf [CSM] Add local formspecs. (#5094) 2017-03-13 23:56:05 +01:00
2c19d51409 [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)
* squashed: CSM: Implement register_globalstep
  * Re-use fatal error mechanism from server to disconnect client on CSM error
  * Little client functions cleanups

* squashed: CSM: add core.after function
  * core.after is shared code between client & server
  * ModApiUtil get_us_time feature enabled for client
2017-03-13 23:56:05 +01:00
9978f5af82 [CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)
* Add on_death callback
* Add on_hp_modification & on_damage_taken callbacks
* move preview code to preview.lua
2017-03-13 23:56:05 +01:00
2efae3ffd7 [CSM] Client side modding
* rename GameScripting to ServerScripting
* Make getBuiltinLuaPath static serverside
* Add on_shutdown callback
* Add on_receiving_chat_message & on_sending_chat_message callbacks
* ScriptApiBase: use IGameDef instead of Server
  This permits to share common attribute between client & server
* Enable mod security in client side modding without conditions
2017-03-13 23:56:05 +01:00
3b9ae409c7 Tell on_punch to expect a return value
The return value should be interpreted as a boolean saying whether
the lua on_punch function handled damage or the system needs to.
2017-02-01 22:13:49 +01:00
814ee971f7 Make entity on_punch have same signature and behaviour as player on_punch 2017-01-28 15:57:54 +01:00
d04d8aba70 Add hardware node coloring. Includes:
- Increase ContentFeatures serialization version
- Color property and palettes for nodes
- paramtype2 = "color", "colored facedir" or "colored wallmounted"
2017-01-23 07:27:12 +01:00
39123fcce5 Remove os.exit from the Lua secure sandbox (#5090)
os.exit will exit not using proper resource liberation paths.

Mods should call the proper exit mod using our API
2017-01-21 22:05:54 +01:00
f5070b4454 Added lua tracebacks to some errors where you have been blind to what… (#5043)
* Added lua tracebacks to some errors where you have been blind to what actually went wrong
2017-01-15 13:36:53 +01:00
a76e7698b2 Make minetest abort on lua panic
Currently, lua does a regular exit() after a lua panic, which can make
a problem hard to debug. Invoking FATAL_ERROR() instead will print
some useful information, and abort() minetest, so that a debugger can
be used to analyze the situation.
2016-12-24 00:18:45 +00:00
0f0502109e Security: Fix resolving of some relative paths
Trying to resolve a path with RemoveRelativePathComponents that can't
be resolved without leaving leading parent components (e.g. "../worlds/foo"
or "bar/../../worlds/foo") will fail.  To work around this, we leave
the relative components and simply remove the trailing components one
at a time, and bail out when we find a parent component.  This will
still fail for paths like "worlds/foo/noexist/../auth.txt" (the path
before the last parent component must not exist), but this is fine
since you won't be able to open a file with a path like that anyways
(the O.S. will determine that the path doesn't exist.
Try `cat /a/../etc/passwd`).
2016-12-20 17:17:38 +10:00
59f84ca0a0 Mod security: Allow read-only access to all mod paths 2016-12-20 06:34:04 +00:00
3af5eef964 Fix secure io.lines
It used to drop all of the return values from the
insecure version of the function.
2016-11-24 10:10:20 -05:00
9e10f9f49a Fix secure io.open without mode 2016-11-24 09:58:21 -05:00
b5c84c34ce Fix memory leak in ::safeLoadFile (#4730) 2016-11-05 15:10:49 +10:00
4b17105dc4 Emergeblocks: Fix occasional crash
Modification of the emergeblocks internal state was not protected
by a lock, causing a race condition.
This can be reproduced by repeatedly running emergeblocks for an
already-generated section of the map (with multiple emerge threads).
2016-10-16 01:13:16 +01:00
155288ee98 use unordered containers where possible (patch 4 on X)
Also remove some unused parameters/functions
2016-10-06 22:37:26 +02:00