Commit Graph

16 Commits

Author SHA1 Message Date
Loic Blot fa7fe510d9 Remove profiler.h include where it's not needed. Remove some unreachable and very old code 2015-07-21 08:10:43 +02:00
ngosang f6e4c5d9cf Respect game mapgen flags and save world noise params 2015-03-07 15:53:39 -05:00
Craig Robbins ced6d20295 For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
kwolekr 7233a1228e Lighting: Fix nearly all issues
The cause of a single light source seemingly being lit without spread
was due to its creation in the +Y mapblock boundary layer during map
generation, which was ignored as the overtop.  This overtop explicitly
needs to be omitted during sunlight propagation, however.  To accomplish
this, Mapgen::calcLighting() was split into separate functions taking
separate parameters.
Additionally, do not diminish light too early during spread.  This fixes the
output inconsistency between Map::updateLighting and Mapgen::calcLighting.
2015-01-04 02:42:31 -05:00
kwolekr f12118c38b Fix some lingering code style issues 2014-12-29 22:04:47 -05:00
kwolekr 0974337804 Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity) 2014-12-29 21:44:52 -05:00
kwolekr 5062b99cb0 Rewrite generate notification mechanism
Add support for notify-on-decoration
Clean up mapgen constructors
Clean up mapgen.cpp code style somewhat
Remove trailing whitespace from some files
2014-12-06 13:53:35 -05:00
kwolekr 6b4307791a mapgen: Resolve nodes in ctor rather than makeChunk 2014-10-30 02:29:37 -04:00
kwolekr 83bafbe08b Make flag strings clear specified flag with 'no' prefix
Remove flagmask field from set_mapgen_params table
Add small bits of needed documentation
2014-02-08 17:50:59 -05:00
kwolekr 5a34f40d80 Huge overhaul of the entire MapgenParams system
MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations.
Separation between the common and mapgen-specific parameters is now strongly defined.
Mapgen parameters objects are now properly encapsulated within the proper subsystems.
2014-02-03 22:50:14 -05:00
Kahrl 4e1f50035e Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
kwolekr 2e292b67a0 Add Lua on_mapgen_init callback, and minetest.set_mapgen_params API 2013-06-27 22:35:35 -04:00
kwolekr 96e2931c5c Fix black tree leaves, reduce above-ground cave shadows 2013-04-07 02:26:46 -04:00
kwolekr 5b854f95d2 Fix last singlenode modification 2013-03-29 13:18:09 -04:00
kwolekr b0f39da131 Don't replace existing nodes in singlenode mapgen 2013-03-29 11:15:49 -04:00
Perttu Ahola 34b185e955 Add singlenode mapgen; generates solely the node 'mapgen_singlenode', defaults to air 2013-03-22 19:16:51 +02:00