Commit Graph

39 Commits

Author SHA1 Message Date
Megaf de0cbd5534 Changed default settings to bring a better gameplay.
Reduced viewing_range_nodes_max

viewing_range_nodes_max tends to actually push more than it should.

Matching the example with the default settings.

And adding a further description about it.

Missed changing curl timeout. Now set to 4000

Fix leaking global in texture pack menu

Simplify loading of Android version of menu

Mgv5 get ground level at point function. Fast spawn player version

Mgv5 1 up 1 down overgeneration for biome surface continuity

Optimise getTileInfo()

getTileInfo() ~1.5x faster
getSmoothLight ~2.0x faster

Optimise functions from CNodeDefManager and VoxelManipulator

CNodeDefManager::get()
VoxelManipulator::addArea()

serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000()

nodemetadata.cpp, nodetimer.cpp
	optimzation: simpler deserialize node position method

staticobject.cpp:
	cleanup: use util/serialize.h inlines instead of its own de/serialization

serialize.cpp:
	minor optimization/cleanup: avoid generation of unneeded string temporary

CMakeLists.txt, cmake_config.h.in: detection of endian.h

config.h: added HAVE_ENDIAN_H

Commits due to feedback squashed

Signed-off-by: Craig Robbins <kde.psych@gmail.com>

Update credits menu
2014-11-21 20:40:08 +00:00
RealBadAngel 0066bd77d2 Add meshnode drawtype. 2014-10-18 16:42:23 +02:00
ShadowNinja 741df993ff Fix object reference pushing functions when called from coroutines 2014-10-07 16:37:45 -04:00
BlockMen f48f686930 Add optional framed glasslike drawtype 2014-10-02 11:35:15 +02:00
TriBlade9 9a685a4f2e Add firelike drawtype 2014-09-21 15:50:27 -04:00
sapier 2a5c88bde1 Don't call a player event without having player to do a event for 2014-08-21 17:29:26 +02:00
ShadowNinja 5bd2aea663 Fix over-poping and only push the core once 2014-05-30 19:38:11 -04:00
ShadowNinja c4359ff65c Use "core" namespace internally 2014-05-08 13:02:04 -04:00
ShadowNinja 1cd512913e Organize builtin into subdirectories 2014-05-07 17:14:23 -04:00
sapier d3ee617f37 Fix heart + bubble bar size on different texture packs
Add DPI support for statbar
Move heart+bubble bar to Lua HUD
Add statbar size (based upon an idea by blue42u)
Add support for customizing breath and statbar
2014-05-07 21:46:27 +02:00
ShadowNinja f2b93b7bae Fix code style of async API 2014-04-27 16:15:53 -04:00
ShadowNinja 6ab3b4c838 Remove dependency on marshal and many other async changes
This makes a number of changes:
  * Remove the dependency on marshal by using string.dump and loadstring.
  * Use lua_tolstring rather than having Lua functions pass string lengths to C++.
  * Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs.
  * Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality.
  * Don't wait for async threads to shut down.  (Is this safe?  Might result in corruption if the thread is writing to a file.)
  * Pop more unused items from the stack
  * Code style fixes
  * Other misc changes
2014-04-27 16:15:53 -04:00
ShadowNinja db4ea4658c Only push the Lua error handler once 2014-04-27 16:15:53 -04:00
Sfan5 118e2ae865 Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
ShadowNinja f3d83a4516 Add more informative error messages for inventory and item method errors 2014-03-15 17:20:52 -04:00
ShadowNinja 31fe72dbac Remove lua_State parameter from LuaError::LuaError 2014-03-15 16:28:59 -04:00
ShadowNinja f8b7555558 Revert "Make sure we get a stacktrace for as many lua errors as possible"
This reverts commit 362ef5f6ce.

Stack tracebacks couldn't be generated in LuaError::LuaError anyway and this
caused a second, empty traceback in most cases.  In cases where there wasn't
annother traceback the stack had already unwound and the traceback was empty.
2014-03-15 16:01:06 -04:00
Sfan5 362ef5f6ce Make sure we get a stacktrace for as many lua errors as possible 2014-03-15 14:51:00 +01:00
Selat 7cac34c807 Pass arguments by reference 2014-03-12 17:34:48 -04:00
Ciaran Gultnieks 5ce3f8f7b7 Correct misleading detached inventory error message
Looks like a bit of hasty copying and pasting from s_item.cpp.
2014-03-09 11:16:09 +01:00
kwolekr 83bafbe08b Make flag strings clear specified flag with 'no' prefix
Remove flagmask field from set_mapgen_params table
Add small bits of needed documentation
2014-02-08 17:50:59 -05:00
ShadowNinja 458045d49f Fix crash when a error occurs in a globalstep callback 2014-02-03 18:15:03 -05:00
ShadowNinja 76d4396fa1 Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacks 2014-01-23 19:21:56 -05:00
Kahrl ba8fa0bd42 Log guilty node name when allow_metadata_inventory_move/put/take fails 2013-12-18 23:04:13 +01:00
ShadowNinja 49cec3f782 Handle LuaErrors in Lua -> C++ calls on LuaJIT 2013-12-18 16:35:55 -05:00
kaeza 33de69a173 Add 'on_prejoinplayer' callback 2013-12-12 13:42:14 -05:00
sapier 04e9a9d541 Cleanup jthread and fix win32 build 2013-12-01 16:25:46 +01:00
ShadowNinja 371b39a09a Pass a errfunc to lua_pcall to get a traceback 2013-11-15 14:13:31 -05:00
Novatux bd6d4666ab Add a callback: minetest.register_on_craft(itemstack, player,
old_craft_grid, craft_inv) and
minetest.register_craft_predict(itemstack, player, old_craft_grid,
craft_inv)
2013-11-01 15:55:34 +01:00
kwolekr d308352dbd Always use builtin JThread library 2013-09-15 23:00:01 -04:00
Kahrl 4e1f50035e Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
Perttu Ahola 8831669505 Allow mods to listen to cheat detections using minetest.register_on_cheat() 2013-08-04 00:45:49 +03:00
proller 3aedfac968 Weather support 2013-07-27 23:21:48 +04:00
PilzAdam 8cae659786 Add an option to disable object <-> object collision for Lua entities 2013-07-20 20:43:11 +02:00
proller 9733dd5b5e Leveled nodebox 2013-07-13 22:13:24 +04:00
kwolekr 2e292b67a0 Add Lua on_mapgen_init callback, and minetest.set_mapgen_params API 2013-06-27 22:35:35 -04:00
kwolekr d6ac3d8d9a Add LuaVoxelManip 2013-06-27 22:35:35 -04:00
Kahrl 773471750d Fix class/struct forward declaration inconsistencies (good on ya, MSVC) 2013-06-06 22:57:38 +02:00
sapier ab43377577 Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.

Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00