Commit Graph

33 Commits

Author SHA1 Message Date
Perttu Ahola d0ea6f9920 Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
Perttu Ahola 1bc37d576c Initially split utility.h to multiple files in util/ 2012-06-17 01:29:13 +03:00
Perttu Ahola 268e50dfbd Clean up constants.h a bit 2012-06-16 18:15:06 +03:00
Perttu Ahola 037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
Kahrl f8c3743991 added PlayerSAO and RemotePlayer, removed ServerRemotePlayer 2012-03-29 14:05:45 +03:00
Perttu Ahola 2ef414d05f Set the BS constant to be floating-point; this removes the need for floating point numbers when dividing it 2011-11-29 19:13:41 +02:00
Kahrl baf7da9d4a Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. 2011-09-08 01:08:47 +02:00
Perttu Ahola 8f42a8be0c lava! 2011-08-15 02:04:56 +03:00
Constantin Wenger 94b42a79d7 fixed not finding data dir if installed 2011-08-12 14:26:37 +02:00
Perttu Ahola cdfb5345e9 small comment update 2011-05-18 21:59:31 +03:00
Perttu Ahola 2e7b15fed3 mapgen work-in-progress 2011-03-02 02:00:11 +02:00
Perttu Ahola ea6740e900 mapgen stuff 2011-02-05 14:55:16 +02:00
Perttu Ahola be851871cd map generation framework under development... not quite operational at this point. 2011-01-30 01:44:54 +02:00
Perttu Ahola 24e41ab4c8 Mainly some texture tweaking 2011-01-24 13:32:11 +02:00
Perttu Ahola d44abdab17 minecraft-style water done (but no texture animation or sound) 2011-01-17 21:15:31 +02:00
Perttu Ahola 0fa0e0752a old water removed, some fixes here and there 2011-01-17 14:57:37 +02:00
Perttu Ahola 7068bc90af Initial commit of mapgen v.2. Lacks configuration and saving to disk. 2011-01-16 19:32:14 +02:00
Perttu Ahola 6b6c2d37ea Added a more flexible path system (and fixed some minor stuff) 2011-01-07 19:39:27 +02:00
Perttu Ahola 10b06419ab changes to handing of digging (non backwards-compatible i guess) 2010-12-23 22:35:53 +02:00
Perttu Ahola a55850e4dc fixed crack animation timing in client 2010-12-23 12:10:46 +02:00
Perttu Ahola b94a007864 some work-in-progress 2010-12-22 03:33:58 +02:00
Perttu Ahola 3b0bff2f74 Cracking blocks while digging 2010-12-21 02:25:47 +02:00
Perttu Ahola 123e8fdf53 framework for modifying textures 2010-12-20 22:03:49 +02:00
Perttu Ahola 0ca9423b8b day/night working client side 2010-12-19 16:51:45 +02:00
Perttu Ahola f501cfd799 tinkering around 2010-12-14 13:14:43 +02:00
Perttu Ahola 3ac2abb0b5 commit before content-tile separation 2010-12-13 21:32:35 +02:00
Perttu Ahola 38353751c9 better water 2010-11-30 15:35:03 +02:00
Perttu Ahola fc26dcdb19 license stuff
--HG--
rename : src/licensecomment.txt => licensecomment.txt
2010-11-29 20:13:04 +02:00
Perttu Ahola d10627a77f Windows bug fixes 2010-11-29 17:55:07 +02:00
Perttu Ahola c707e00195 sitä sun tätä tekeillä, toimii kivasti 2010-11-29 10:52:07 +02:00
Perttu Ahola e8fd5eb8ee block send priority queue 2010-11-27 18:10:11 +02:00
Perttu Ahola 24c4b7c68d Working version before block send priorization update 2010-11-27 17:18:34 +02:00
Perttu Ahola 4e249fb3fb Initial files 2010-11-27 01:02:21 +02:00