Commit Graph

  • 5cc686c038 updated changelog Perttu Ahola 2011-02-15 22:05:29 +0200
  • 0cd7490292 CMake working nicely on Windows, at least with MSVC. "Compiling on windows" section in README.txt updated. Perttu Ahola 2011-02-15 21:35:12 +0200
  • a0e8f3afd3 might work good on cmake+msvc now Perttu Ahola 2011-02-15 20:53:29 +0200
  • 95c88d258b still a little fix! Perttu Ahola 2011-02-15 16:14:02 +0200
  • 40556f4b2d Fix for windows Perttu Ahola 2011-02-15 16:12:04 +0200
  • d065bae323 Ctrl+C handling on POSIX, some commands for server and other tweaking Perttu Ahola 2011-02-15 16:11:24 +0200
  • be7391c2b1 mud gets now grass onto it when placed into sunlight. also removed three old files Perttu Ahola 2011-02-15 12:33:59 +0200
  • f0e739b69e smgr->drop() is now used in tile.cpp Perttu Ahola 2011-02-15 12:19:33 +0200
  • 2684e620b5 server now won't crash when it is tries to generate blocks that are not inside MAP_GENERATION_LIMIT Perttu Ahola 2011-02-15 01:02:31 +0200
  • 9a58749347 fixed CMakeLists.txt syntax (removed additional ,) Perttu Ahola 2011-02-14 19:42:43 +0200
  • fc19bcc942 Added tag 110214175330 for changeset 20c49c98c92a Perttu Ahola 2011-02-14 19:25:36 +0200
  • d69aade8a8 changelog update Perttu Ahola 2011-02-14 19:24:35 +0200
  • 20a09d5ede new hotbar, more minecraft-like Perttu Ahola 2011-02-14 17:41:49 +0200
  • 467f43d47c Some fiddling around with fog... not much changed Perttu Ahola 2011-02-14 16:13:03 +0200
  • 7701753131 removed useless SMaterial parameter from mapblock Perttu Ahola 2011-02-14 16:12:38 +0200
  • d34c19f553 sneaking bug fixing Perttu Ahola 2011-02-14 16:11:28 +0200
  • 607f548712 cube inventory texture rendering thing (not good yet) Perttu Ahola 2011-02-14 16:10:46 +0200
  • 00810408a8 New way of determining the outcome of digging Perttu Ahola 2011-02-14 12:08:03 +0200
  • 5573142a2b disabled jumping in sneak mode if far away from the edge because it can drop the player Perttu Ahola 2011-02-14 12:07:49 +0200
  • b1defb4def fixed bug in sneaking Perttu Ahola 2011-02-14 11:43:42 +0200
  • 32a29489f3 players to not be saved when map saving is disabled (due to some error) Perttu Ahola 2011-02-14 11:10:44 +0200
  • 14fafc7217 added sneaking/crouching and changelog Perttu Ahola 2011-02-14 02:54:15 +0200
  • 0947c4cc48 tuned fog distance a bit Perttu Ahola 2011-02-13 16:04:21 +0200
  • 80a2ee6d59 mapgen parameter tweaking Perttu Ahola 2011-02-13 15:25:00 +0200
  • 0386279b6f changed sky color and made new style leaves a bit more bright Perttu Ahola 2011-02-13 14:21:31 +0200
  • acdebf9dd2 Added tag 110212200513 for changeset 23880c78e40c Perttu Ahola 2011-02-12 20:16:46 +0200
  • 3bb040043c hopefully a fix for the majority of the windows 7 problems - thanks to zerochen Perttu Ahola 2011-02-12 20:15:57 +0200
  • e9fe230381 Use random-generated fallback textures when real textures are not found Perttu Ahola 2011-02-12 14:01:23 +0200
  • cabe6f1d65 some fixes to make compiling on some bsd easier Perttu Ahola 2011-02-11 22:34:34 +0200
  • dad2455a03 Added tag 110211211322 for changeset e3c3c8e27bbc Perttu Ahola 2011-02-11 21:21:27 +0200
  • 6f16c2e313 tiny fix Perttu Ahola 2011-02-11 21:12:32 +0200
  • cbef07a9f2 pauseMenu text change Perttu Ahola 2011-02-11 21:11:21 +0200
  • 41f4caebcb disabled work wrap to show every line of chat in any case Perttu Ahola 2011-02-11 21:10:06 +0200
  • 6e2cd15902 more stuff... Perttu Ahola 2011-02-11 20:55:28 +0200
  • 21372749f5 now it works nicely Perttu Ahola 2011-02-11 20:37:54 +0200
  • 52d99fef31 fully working i guess Perttu Ahola 2011-02-11 19:55:42 +0200
  • 804b2647ce new texture stuff quite working Perttu Ahola 2011-02-11 16:43:26 +0200
  • 841ac10e5c fixes toward mingw compatibility Perttu Ahola 2011-02-10 15:55:15 +0200
  • a7b158fada some texture stuff Perttu Ahola 2011-02-10 10:53:17 +0200
  • 1704badc30 work-in-progress texture atlas optimization Perttu Ahola 2011-02-10 02:13:03 +0200
  • 949383a2f7 uh... accidentally left directX as the default in main.cpp Perttu Ahola 2011-02-08 11:34:31 +0200
  • b0971f4459 local game connects to 127.0.0.1 instead of localhost (windows returns an ipv6 address sometimes which is not supported) Perttu Ahola 2011-02-08 11:24:07 +0200
  • 15f27a1937 made it to work with my windows compiler Perttu Ahola 2011-02-08 10:11:26 +0200
  • dd9e82f5bc bug-fixin' Perttu Ahola 2011-02-08 01:12:55 +0200
  • 25a7fabed8 mapgen tweaking Perttu Ahola 2011-02-06 16:35:27 +0200
  • ea2d03e468 added noise.* Perttu Ahola 2011-02-05 14:56:01 +0200
  • ea6740e900 mapgen stuff Perttu Ahola 2011-02-05 14:55:16 +0200
  • 7f2aa30bf2 added sand to map generator Perttu Ahola 2011-02-04 14:32:30 +0200
  • 6545ea12e9 nicer looking water Perttu Ahola 2011-02-04 01:48:52 +0200
  • 102c5e31fe all kinds of tweaking and fixing Perttu Ahola 2011-02-04 01:22:07 +0200
  • 24c1ea7103 water drawing glitch fix Perttu Ahola 2011-02-04 01:21:57 +0200
  • 6bb9de3cc6 a little backwards compatibility with coal Perttu Ahola 2011-02-03 15:59:59 +0200
  • 44ce9018dd added temporary backwards compatibility to player inventory Perttu Ahola 2011-02-03 15:45:53 +0200
  • 71dbee43d0 some generation-time mud flow tweaking Perttu Ahola 2011-02-03 13:48:17 +0200
  • 9b1b57a523 some tweaking Perttu Ahola 2011-02-02 18:46:14 +0200
  • a75876f248 more tweaking Perttu Ahola 2011-02-02 09:28:46 +0200
  • a5f109dafb Map generator tweaking. Still doesn't resume from save properly. Perttu Ahola 2011-02-01 23:59:46 +0200
  • 3d6e71a7d0 end-of-day. Perttu Ahola 2011-02-01 20:28:21 +0200
  • 6834b39c96 tweaking mapgenv2 settings for maximum awesomeness. Perttu Ahola 2011-02-01 17:42:39 +0200
  • 39faa654bf one line of cleaning server code Perttu Ahola 2011-02-01 17:08:28 +0200
  • c957858bbb changed default minimum viewing range to a bit lower Perttu Ahola 2011-02-01 16:29:07 +0200
  • e92238edc8 This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always. Perttu Ahola 2011-02-01 16:17:55 +0200
  • 56320f7e8d Hopefully fixed the problem of IRRLICHT_SOURCE_DIR being not considered when a local version of irrlicht is found. Perttu Ahola 2011-02-01 10:45:55 +0200
  • 6e196c2ce4 partly working chunk-based map generator (doesn't save properly, spawn is pretty random) Perttu Ahola 2011-02-01 03:06:02 +0200
  • be851871cd map generation framework under development... not quite operational at this point. Perttu Ahola 2011-01-30 01:44:54 +0200
  • 8788fffec0 Commented out some debug output of class Settings Perttu Ahola 2011-01-29 00:56:53 +0200
  • a4179abb1b Fixed MBOItem inventory images Perttu Ahola 2011-01-29 00:53:30 +0200
  • 80acdab93b Commented out some debug output about saving players on server. Perttu Ahola 2011-01-29 00:48:54 +0200
  • 1c776c3df8 server builds now! Perttu Ahola 2011-01-28 02:11:44 +0200
  • 364c961200 server might build now Perttu Ahola 2011-01-28 01:56:58 +0200
  • 64b5975732 Now texture handling is fast. Also now players are saved on disk. Perttu Ahola 2011-01-28 01:38:16 +0200
  • bd100c5483 backing up some stuff Perttu Ahola 2011-01-26 17:13:19 +0200
  • adb7f248da comments Perttu Ahola 2011-01-26 01:30:36 +0200
  • a0f0517c5b should work now Perttu Ahola 2011-01-26 01:06:45 +0200
  • b456821680 Little fixes Perttu Ahola 2011-01-26 00:49:32 +0200
  • 9f882bf74d Reworked texture, material, mineral and whatever handling Perttu Ahola 2011-01-26 00:41:06 +0200
  • 035345f13d Map deletion button Perttu Ahola 2011-01-26 00:40:33 +0200
  • d3a6a12bae removed alternative name "pressure" from param2 Perttu Ahola 2011-01-25 09:53:21 +0200
  • de3fdba568 Tweaking around Perttu Ahola 2011-01-25 09:30:49 +0200
  • 39fbf15273 Fixed a bug of server not reloading unloaded blocks when player builds or digs on them. Perttu Ahola 2011-01-25 09:29:59 +0200
  • 3909e712a0 Faster lighting at map generation time Perttu Ahola 2011-01-24 16:36:58 +0200
  • 87554408ca forgot old water unit tests Perttu Ahola 2011-01-24 13:44:07 +0200
  • 7274b82ef4 commented out old water stuff Perttu Ahola 2011-01-24 13:42:13 +0200
  • daacaf4e02 updated grass_side.png to binary package creation script Perttu Ahola 2011-01-24 13:34:32 +0200
  • 24e41ab4c8 Mainly some texture tweaking Perttu Ahola 2011-01-24 13:32:11 +0200
  • 4a952f22d7 small fixes here and there Perttu Ahola 2011-01-24 01:58:15 +0200
  • f081924670 todo-list update Perttu Ahola 2011-01-23 17:33:19 +0200
  • c914cbb0a0 OMG! Main Menu! Perttu Ahola 2011-01-23 17:29:15 +0200
  • c0a1bcf473 tidyed README typos a bit Perttu Ahola 2011-01-21 11:12:06 +0200
  • 360e305849 Documentation updates. Perttu Ahola 2011-01-21 11:11:00 +0200
  • 9998355221 oops... blew. now? Perttu Ahola 2011-01-18 23:13:29 +0200
  • affa8f80ad Tried to fix install directory problem on linux... Let's hope this doesn't blow it all. Perttu Ahola 2011-01-18 23:12:52 +0200
  • 3ef2629e84 made old build system to work too. the cmake one doesn't make working binaries for some computers. Perttu Ahola 2011-01-18 15:05:29 +0200
  • 515a480d0e now it works! Perttu Ahola 2011-01-18 00:45:07 +0200
  • a1b2cd550e tinkering Perttu Ahola 2011-01-18 00:38:23 +0200
  • b6787a2b58 fixed erroneus handling of many players with no peer existing at same time Perttu Ahola 2011-01-18 00:27:14 +0200
  • 1986326731 fixed erroneus handling of many players with no peer existing at same time Perttu Ahola 2011-01-18 00:26:09 +0200
  • a35d8dabcf configuration updates; making to build on msvc Perttu Ahola 2011-01-17 23:35:09 +0200
  • 7dc6b03f31 . Perttu Ahola 2011-01-17 21:18:08 +0200
  • d44abdab17 minecraft-style water done (but no texture animation or sound) Perttu Ahola 2011-01-17 21:15:31 +0200