..
meshgen
Delete clang-format files and comments ( #14079 )
2023-12-15 10:23:44 +01:00
render
Make volumetric light effect strength server controllable
2023-12-21 16:21:01 -08:00
shadows
Code style: Use non-static member initialisation instead of member initialiser lists for shader uniform names
2024-01-11 20:04:42 +01:00
sound
Use AL_SOFT_direct_channels_remix extension for non-positional stereo sounds ( #14195 )
2024-01-03 21:57:00 +01:00
CMakeLists.txt
Use AL_SOFT_direct_channels_remix extension for non-positional stereo sounds ( #14195 )
2024-01-03 21:57:00 +01:00
activeobjectmgr.cpp
Custom data structure for active objects to get performance *and* safety ( #13880 )
2024-01-17 20:04:56 +01:00
activeobjectmgr.h
ActiveObjectMgr fixes ( #13560 )
2023-10-09 17:13:04 +02:00
camera.cpp
Allow setting custom third person front view camera offset ( #13686 )
2023-10-02 13:44:03 +02:00
camera.h
Replace Optional with std::optional
2023-06-15 10:38:44 +02:00
client.cpp
Rework client connecting and enable fallback address use
2024-01-07 21:49:05 +01:00
client.h
Rework client connecting and enable fallback address use
2024-01-07 21:49:05 +01:00
clientenvironment.cpp
Code style: Use non-static member initialisation instead of member initialiser lists for shader uniform names
2024-01-11 20:04:42 +01:00
clientenvironment.h
CSM: Fix duplicate player names ( #13910 )
2023-10-22 15:31:29 +02:00
clientevent.h
No damage effects on hp_max change ( #11846 )
2022-06-11 20:00:40 +02:00
clientlauncher.cpp
Return to the main menu if a shader compilation fails ( #14256 )
2024-01-19 11:51:46 +01:00
clientlauncher.h
Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
2021-06-16 17:41:34 +02:00
clientmap.cpp
Slight optimizations in ClientMap ( #14251 )
2024-01-12 16:53:08 -08:00
clientmap.h
Replace clientmap's MeshBufListList with a hashmap
2024-01-03 21:56:38 +01:00
clientmedia.cpp
Enforce minimum for curl(_file_download)_timeout
2023-10-05 17:29:49 +02:00
clientmedia.h
Print announce error response ( #11878 )
2022-01-01 22:44:56 +01:00
clientobject.cpp
ActiveObjectMgr fixes ( #13560 )
2023-10-09 17:13:04 +02:00
clientobject.h
ActiveObjectMgr fixes ( #13560 )
2023-10-09 17:13:04 +02:00
clientsimpleobject.h
Move clientsimpleobject.h to client folder ( #9630 )
2020-04-10 20:10:51 +02:00
clouds.cpp
Fixes and improvements
2023-07-20 22:15:47 +02:00
clouds.h
Allow resetting celestial vault elements by leaving its arguments empty ( #11922 )
2022-01-22 12:42:49 +01:00
content_cao.cpp
ContentCAO: Fix threshold of alpha channel textures ( #14213 )
2024-01-10 19:34:52 +01:00
content_cao.h
ContentCAO: Fix threshold of alpha channel textures ( #14213 )
2024-01-10 19:34:52 +01:00
content_cso.cpp
Fixes and improvements
2023-07-20 22:15:47 +02:00
content_cso.h
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
content_mapblock.cpp
Add rotation support for wallmounted nodes in 'ceiling' or 'floor' mode ( #11073 )
2024-01-17 17:47:06 +01:00
content_mapblock.h
MapblockMeshGenerator: Use more verbose member names ( #13244 )
2023-10-04 00:28:43 +02:00
event_manager.h
Darwin platform build fix ( #10376 )
2020-09-09 19:12:03 +02:00
filecache.cpp
Server pushing media at runtime ( #9961 )
2020-06-13 19:03:26 +02:00
filecache.h
Server pushing media at runtime ( #9961 )
2020-06-13 19:03:26 +02:00
fontengine.cpp
Enforce limits of settings that could cause buggy behaviour ( #12450 )
2022-07-09 22:32:08 +02:00
fontengine.h
Fully remove bitmap font support ( #11863 )
2022-01-08 14:53:25 +01:00
game.cpp
Touchscreen: Allow mods to swap the meaning of short and long taps (punch with single tap) ( #14087 )
2024-01-21 17:44:08 +01:00
game.h
Rework client connecting and enable fallback address use
2024-01-07 21:49:05 +01:00
gameui.cpp
Fix GameUI text staying visible during shutdown. ( #14197 )
2024-01-05 00:39:56 +01:00
gameui.h
Fix GameUI text staying visible during shutdown. ( #14197 )
2024-01-05 00:39:56 +01:00
guiscalingfilter.cpp
Formspec: prevent infinite loop caused by negative background9[] size ( #13624 )
2023-07-07 21:42:10 +02:00
guiscalingfilter.h
FormSpec: 9-slice images, animated_images, and fgimg_middle ( #12453 )
2022-07-03 08:52:26 -04:00
hud.cpp
Make the crosshair DPI-aware ( #13772 )
2023-09-11 18:59:32 +02:00
hud.h
TouchScreenGUI: Fix only 9 hotbar slots being usable ( #13698 )
2023-08-24 17:45:51 +02:00
imagefilters.cpp
Code optimizations / refactor ( #12704 )
2022-09-06 11:21:09 +01:00
imagefilters.h
Enable cleanTransparent filter for mipmapping and improve its' algorithm ( #11145 )
2021-04-20 19:50:19 +02:00
inputhandler.cpp
Fix some memory leaks and code style issues
2023-07-14 21:00:29 +07:00
inputhandler.h
TouchScreenGUI: Read coordinates directly for virtual joystick ( #13567 )
2023-06-16 22:40:16 +07:00
joystick_controller.cpp
Fix typos and en_US/en_GB inconsistency in various files ( #12902 )
2022-11-09 11:57:19 -05:00
joystick_controller.h
Simulate all keys being released when when game loses focus ( #13336 )
2023-04-13 18:06:21 +02:00
keycode.cpp
Fix issues in Minetest's English texts ( #13913 )
2023-10-29 12:24:39 +01:00
keycode.h
Revert "Don't trigger a key event if a key with the same associated char was pressed ( #13773 )"
2023-10-30 21:23:59 +01:00
keys.h
Add a key to toggle map block bounds ( #11172 )
2021-04-20 19:23:31 +02:00
localplayer.cpp
New physics overrides ( #11465 )
2023-09-15 20:10:08 +02:00
localplayer.h
Method add_pos for object/player ( #14126 )
2024-01-01 22:48:56 +01:00
mapblock_mesh.cpp
Fix -Wmissing-braces warnings in mapblock_mesh.cpp
2023-09-09 18:48:56 +02:00
mapblock_mesh.h
Remove fast faces ( #13216 )
2023-04-08 20:17:15 +02:00
mesh.cpp
Return texture filter settings to previous state
2023-11-29 21:09:21 +01:00
mesh.h
Clean up texture filtering settings ( #13683 )
2023-08-24 10:50:47 +02:00
mesh_generator_thread.cpp
Remove unused meshgen_block_cache_size setting
2024-01-19 11:52:39 +01:00
mesh_generator_thread.h
Remove unused meshgen_block_cache_size setting
2024-01-19 11:52:39 +01:00
minimap.cpp
Fix double-free of minimap textures
2023-09-13 15:27:07 +02:00
minimap.h
Code optimizations / refactor ( #12704 )
2022-09-06 11:21:09 +01:00
particles.cpp
Particle cleanup ( #13394 )
2023-10-11 17:07:30 +02:00
particles.h
Resolves some warnings for Android version ( #13862 )
2023-11-05 19:02:01 +01:00
renderingengine.cpp
Support OpenGL 3 ( #13321 )
2024-01-16 21:09:18 +01:00
renderingengine.h
Android: Pause rendering while the app is paused ( #14058 )
2023-12-19 20:18:28 +01:00
shader.cpp
Return to the main menu if a shader compilation fails ( #14256 )
2024-01-19 11:51:46 +01:00
shader.h
Use nicer syntax for nested namespace definitions
2023-06-15 10:38:44 +02:00
sky.cpp
Fixes and improvements
2023-07-20 22:15:47 +02:00
sky.h
Make volumetric light effect strength server controllable
2023-12-21 16:21:01 -08:00
sound.cpp
Add sound volume when unfocused setting ( #14083 )
2023-12-10 19:11:39 +01:00
sound.h
Add sound volume when unfocused setting ( #14083 )
2023-12-10 19:11:39 +01:00
tile.cpp
Client: fix possible division by zero in [crack modifier
2024-01-14 16:28:03 +01:00
tile.h
Rename SMaterial::TextureLayer -> SMaterial::TextureLayers
2023-07-20 22:15:47 +02:00
wieldmesh.cpp
Return texture filter settings to previous state
2023-11-29 21:09:21 +01:00
wieldmesh.h
Refactor the way you set material properties
2023-07-20 22:15:47 +02:00