minetest/src/client
lhofhansl 4bf95703a0
Allow access into MapSector::m_blocks (#14232)
* New API to allow access into MapSector::m_blocks
* Use this API on ClientMap::touchMapBlocks(), ClientMap::updateDrawList(), and ClientMap::updateDrawListShadow() to speed them up
2024-01-10 09:17:26 -08:00
..
meshgen Delete clang-format files and comments (#14079) 2023-12-15 10:23:44 +01:00
render Make volumetric light effect strength server controllable 2023-12-21 16:21:01 -08:00
shadows Do not render objects that are invisble into the shadow map 2023-08-26 20:12:17 +02:00
sound Use AL_SOFT_direct_channels_remix extension for non-positional stereo sounds (#14195) 2024-01-03 21:57:00 +01:00
CMakeLists.txt Use AL_SOFT_direct_channels_remix extension for non-positional stereo sounds (#14195) 2024-01-03 21:57:00 +01:00
activeobjectmgr.cpp Delete clang-format files and comments (#14079) 2023-12-15 10:23:44 +01:00
activeobjectmgr.h ActiveObjectMgr fixes (#13560) 2023-10-09 17:13:04 +02:00
camera.cpp Allow setting custom third person front view camera offset (#13686) 2023-10-02 13:44:03 +02:00
camera.h Replace Optional with std::optional 2023-06-15 10:38:44 +02:00
client.cpp Rework client connecting and enable fallback address use 2024-01-07 21:49:05 +01:00
client.h Rework client connecting and enable fallback address use 2024-01-07 21:49:05 +01:00
clientenvironment.cpp ActiveObjectMgr fixes (#13560) 2023-10-09 17:13:04 +02:00
clientenvironment.h CSM: Fix duplicate player names (#13910) 2023-10-22 15:31:29 +02:00
clientevent.h No damage effects on hp_max change (#11846) 2022-06-11 20:00:40 +02:00
clientlauncher.cpp Set color of scrollbar/dropdown button symbols and checkmarks to white 2023-10-27 11:05:00 +02:00
clientlauncher.h Drop --videomodes, fullscreen_bpp and high_precision_fpu settings 2021-06-16 17:41:34 +02:00
clientmap.cpp Allow access into MapSector::m_blocks (#14232) 2024-01-10 09:17:26 -08:00
clientmap.h Replace clientmap's MeshBufListList with a hashmap 2024-01-03 21:56:38 +01:00
clientmedia.cpp Enforce minimum for curl(_file_download)_timeout 2023-10-05 17:29:49 +02:00
clientmedia.h Print announce error response (#11878) 2022-01-01 22:44:56 +01:00
clientobject.cpp ActiveObjectMgr fixes (#13560) 2023-10-09 17:13:04 +02:00
clientobject.h ActiveObjectMgr fixes (#13560) 2023-10-09 17:13:04 +02:00
clientsimpleobject.h Move clientsimpleobject.h to client folder (#9630) 2020-04-10 20:10:51 +02:00
clouds.cpp Fixes and improvements 2023-07-20 22:15:47 +02:00
clouds.h Allow resetting celestial vault elements by leaving its arguments empty (#11922) 2022-01-22 12:42:49 +01:00
content_cao.cpp Extend bone override capabilities (#12388) 2023-12-20 21:21:53 +01:00
content_cao.h Extend bone override capabilities (#12388) 2023-12-20 21:21:53 +01:00
content_cso.cpp Fixes and improvements 2023-07-20 22:15:47 +02:00
content_cso.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
content_mapblock.cpp MapblockMeshGenerator: Use more verbose member names (#13244) 2023-10-04 00:28:43 +02:00
content_mapblock.h MapblockMeshGenerator: Use more verbose member names (#13244) 2023-10-04 00:28:43 +02:00
event_manager.h Darwin platform build fix (#10376) 2020-09-09 19:12:03 +02:00
filecache.cpp Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
filecache.h Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
fontengine.cpp Enforce limits of settings that could cause buggy behaviour (#12450) 2022-07-09 22:32:08 +02:00
fontengine.h Fully remove bitmap font support (#11863) 2022-01-08 14:53:25 +01:00
game.cpp Rework client connecting and enable fallback address use 2024-01-07 21:49:05 +01:00
game.h Rework client connecting and enable fallback address use 2024-01-07 21:49:05 +01:00
gameui.cpp Fix GameUI text staying visible during shutdown. (#14197) 2024-01-05 00:39:56 +01:00
gameui.h Fix GameUI text staying visible during shutdown. (#14197) 2024-01-05 00:39:56 +01:00
guiscalingfilter.cpp Formspec: prevent infinite loop caused by negative background9[] size (#13624) 2023-07-07 21:42:10 +02:00
guiscalingfilter.h FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453) 2022-07-03 08:52:26 -04:00
hud.cpp Make the crosshair DPI-aware (#13772) 2023-09-11 18:59:32 +02:00
hud.h TouchScreenGUI: Fix only 9 hotbar slots being usable (#13698) 2023-08-24 17:45:51 +02:00
imagefilters.cpp Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
imagefilters.h Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145) 2021-04-20 19:50:19 +02:00
inputhandler.cpp Fix some memory leaks and code style issues 2023-07-14 21:00:29 +07:00
inputhandler.h TouchScreenGUI: Read coordinates directly for virtual joystick (#13567) 2023-06-16 22:40:16 +07:00
joystick_controller.cpp Fix typos and en_US/en_GB inconsistency in various files (#12902) 2022-11-09 11:57:19 -05:00
joystick_controller.h Simulate all keys being released when when game loses focus (#13336) 2023-04-13 18:06:21 +02:00
keycode.cpp Fix issues in Minetest's English texts (#13913) 2023-10-29 12:24:39 +01:00
keycode.h Revert "Don't trigger a key event if a key with the same associated char was pressed (#13773)" 2023-10-30 21:23:59 +01:00
keys.h Add a key to toggle map block bounds (#11172) 2021-04-20 19:23:31 +02:00
localplayer.cpp New physics overrides (#11465) 2023-09-15 20:10:08 +02:00
localplayer.h Method add_pos for object/player (#14126) 2024-01-01 22:48:56 +01:00
mapblock_mesh.cpp Fix -Wmissing-braces warnings in mapblock_mesh.cpp 2023-09-09 18:48:56 +02:00
mapblock_mesh.h Remove fast faces (#13216) 2023-04-08 20:17:15 +02:00
mesh.cpp Return texture filter settings to previous state 2023-11-29 21:09:21 +01:00
mesh.h Clean up texture filtering settings (#13683) 2023-08-24 10:50:47 +02:00
mesh_generator_thread.cpp Remove trailing whitespace (#13505) 2023-05-18 20:34:18 +02:00
mesh_generator_thread.h Scale culler steps proportionally to the mesh sizes (#13250) 2023-03-11 14:10:26 +01:00
minimap.cpp Fix double-free of minimap textures 2023-09-13 15:27:07 +02:00
minimap.h Code optimizations / refactor (#12704) 2022-09-06 11:21:09 +01:00
particles.cpp Particle cleanup (#13394) 2023-10-11 17:07:30 +02:00
particles.h Resolves some warnings for Android version (#13862) 2023-11-05 19:02:01 +01:00
renderingengine.cpp Make the loading screen progress bar respect "gui_scaling" 2023-12-26 20:21:15 +01:00
renderingengine.h Android: Pause rendering while the app is paused (#14058) 2023-12-19 20:18:28 +01:00
shader.cpp Make volumetric light effect strength server controllable 2023-12-21 16:21:01 -08:00
shader.h Use nicer syntax for nested namespace definitions 2023-06-15 10:38:44 +02:00
sky.cpp Fixes and improvements 2023-07-20 22:15:47 +02:00
sky.h Make volumetric light effect strength server controllable 2023-12-21 16:21:01 -08:00
sound.cpp Add sound volume when unfocused setting (#14083) 2023-12-10 19:11:39 +01:00
sound.h Add sound volume when unfocused setting (#14083) 2023-12-10 19:11:39 +01:00
tile.cpp Fix dividing by zero crashes in texture modifiers 2024-01-07 21:49:26 +01:00
tile.h Rename SMaterial::TextureLayer -> SMaterial::TextureLayers 2023-07-20 22:15:47 +02:00
wieldmesh.cpp Return texture filter settings to previous state 2023-11-29 21:09:21 +01:00
wieldmesh.h Refactor the way you set material properties 2023-07-20 22:15:47 +02:00