minetest/src
paramat 859141a0ce Cavegen/Mgv5/Mgv7: Add optional giant caverns
Add to MapgenBasic for use by multiple mapgens.
Add to mgv5 and mgv7, enabled by default.

Similar to mgvalleys caverns but half the scale.
Parameters for upper y limit, distance caverns taper to full size, and
noise threshold (full cavern size).
As with mgvalleys caverns are generated first and classic caves are
disabled in any mapchunk containing a cavern, to avoid excessive
spreading volumes of liquids.
This also avoids floating blobs of liquid where a large classic cave
has overgenerated out into a neighbouring previously-generated mapchunk.
2017-04-03 04:49:32 +01:00
..
cguittfont Irrlicht 1.9 support 2016-12-26 22:36:22 +01:00
client Clang-format: trivial fix on some headers (#5495) 2017-04-01 14:48:16 +02:00
irrlicht_changes Irrlicht 1.9 support 2016-12-26 22:36:22 +01:00
network Update server min protocol version to v24 (#5411) 2017-03-19 08:44:29 +01:00
script [CSM] Add function and chat command to disconnect from server. (#5487) 2017-04-01 13:40:56 +02:00
threading Fix AIX threading build 2017-01-28 18:52:07 -05:00
unittest Add ModStorageAPI to client side modding (#5396) 2017-03-16 07:53:39 +01:00
util Update embedded jsoncpp from unk version to 0.10.6 + move libs to lib/ instead of src/ (#5473) 2017-04-02 10:51:50 +02:00
CMakeLists.txt Update embedded jsoncpp from unk version to 0.10.6 + move libs to lib/ instead of src/ (#5473) 2017-04-02 10:51:50 +02:00
activeobject.h Performance fix + SAO factorization 2017-01-11 15:53:56 +01:00
ban.cpp Clean up Strfnd 2016-03-19 21:27:57 -04:00
ban.h Clean up threading 2015-08-23 22:04:06 -04:00
camera.cpp Wieldmesh: Natural orientation depending on pitch (#5490) 2017-03-31 22:00:05 +02:00
camera.h Some performance optimizations (#5424) 2017-03-22 21:41:02 +01:00
cavegen.cpp Cavegen/Mgv5/Mgv7: Add optional giant caverns 2017-04-03 04:49:32 +01:00
cavegen.h Cavegen/Mgv5/Mgv7: Add optional giant caverns 2017-04-03 04:49:32 +01:00
chat.cpp Add colored text (not only colored chat). 2016-05-31 17:34:29 +02:00
chat.h Add colored text (not only colored chat). 2016-05-31 17:34:29 +02:00
chat_interface.h Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
client.cpp [CSM] Add function and chat command to disconnect from server. (#5487) 2017-04-01 13:40:56 +02:00
client.h [CSM] Add function and chat command to disconnect from server. (#5487) 2017-04-01 13:40:56 +02:00
clientenvironment.cpp [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401) 2017-03-17 07:48:29 +01:00
clientenvironment.h [CSM] sound_play & sound_stop support + client_lua_api doc (#5096) 2017-03-13 23:56:05 +01:00
clientiface.cpp Map generation limit: Rewrite 2017-03-20 18:34:18 +00:00
clientiface.h Use the `ARRLEN` macro in more places and remove an unused macro. (#5260) 2017-02-18 15:24:49 +01:00
clientmap.cpp Allow server side occlusion culling. 2017-03-11 18:11:19 -08:00
clientmap.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
clientmedia.cpp Add seperate cache path 2015-12-07 13:51:41 -05:00
clientmedia.h Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
clientobject.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
clientobject.h Performance fix + SAO factorization 2017-01-11 15:53:56 +01:00
clientsimpleobject.h Clang-format: trivial fix on some headers (#5495) 2017-04-01 14:48:16 +02:00
clouds.cpp v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
clouds.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
cmake_config.h.in Also support X11 icon for minetest copies installed via make install (#4407) 2016-08-20 21:26:44 +02:00
cmake_config_githash.h.in Clean up and tweak build system 2015-03-27 15:00:48 -04:00
collision.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
collision.h Don't pass non-const references to collision methods 2016-01-29 15:53:54 +01:00
config.h Revert the upper-case PROJECT_NAME nonsense that was part of #2402 2015-04-27 16:24:49 +02:00
constants.h Increase default font size by 1 2016-09-21 08:04:11 +02:00
content_abm.cpp [CSM] Client side modding 2017-03-13 23:56:05 +01:00
content_abm.h Clang-format: trivial fix on some headers (#5495) 2017-04-01 14:48:16 +02:00
content_cao.cpp Add ItemStack key-value meta storage 2017-02-04 22:07:55 +00:00
content_cao.h Add Entity get_texture_mod() to Lua API 2017-01-21 17:01:02 +01:00
content_cso.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
content_cso.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapblock.cpp Signlike, glasslike drawtypes: Fix inverted textures 2017-04-01 10:08:28 +01:00
content_mapblock.h Content_mapblock.cpp: Refactor 2017-03-20 20:28:22 +00:00
content_mapnode.cpp Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
content_mapnode.h Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
content_nodemeta.cpp Make node timers more efficient 2016-06-11 23:35:17 +01:00
content_nodemeta.h Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
content_sao.cpp Update server min protocol version to v24 (#5411) 2017-03-19 08:44:29 +01:00
content_sao.h Fix anticheat resetting client position after the client is teleported 2017-02-01 15:03:57 +00:00
convert_json.cpp Don't print whole json data buffer to errorstream on error 2016-01-28 23:53:58 +01:00
convert_json.h Fixes for compiling with a newer (system) jsoncpp (#4429) 2016-08-10 12:10:00 +02:00
craftdef.cpp Add ItemStack key-value meta storage 2017-02-04 22:07:55 +00:00
craftdef.h Adding minetest.clear_craft 2016-07-05 21:40:13 +02:00
database-dummy.cpp DB::loadBlock copy removal & DB backend cleanup 2016-05-17 06:52:16 +02:00
database-dummy.h DB::loadBlock copy removal & DB backend cleanup 2016-05-17 06:52:16 +02:00
database-leveldb.cpp Implement DatabaseException for databases 2016-05-17 14:36:51 +02:00
database-leveldb.h Clang-format: trivial fix on some headers (#5495) 2017-04-01 14:48:16 +02:00
database-postgresql.cpp PostgreSQL: fix delete block 2017-03-27 15:03:13 +02:00
database-postgresql.h Implement a PostgreSQL backend 2016-05-22 11:34:47 +02:00
database-redis.cpp database-redis: Support password authentication 2017-03-11 21:39:32 +01:00
database-redis.h Clang-format: trivial fix on some headers (#5495) 2017-04-01 14:48:16 +02:00
database-sqlite3.cpp Fix -Wterminate warning on GCC 6 2016-07-08 07:08:33 +02:00
database-sqlite3.h Clang-format: trivial fix on some headers (#5495) 2017-04-01 14:48:16 +02:00
database.cpp Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database.h Clang-format: trivial fix on some headers (#5495) 2017-04-01 14:48:16 +02:00
daynightratio.h Update Copyright Years 2013-02-24 20:15:24 +01:00
debug.cpp Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
debug.h Rename macros with two leading underscores 2015-10-14 02:39:37 -04:00
defaultsettings.cpp Map generation limit: Make per-world 2017-03-27 03:18:09 +01:00
defaultsettings.h Implement proper font handling 2014-11-30 17:50:09 +01:00
drawscene.cpp Some performance optimizations (#5424) 2017-03-22 21:41:02 +01:00
drawscene.h [CSM] Add minimap API modifiers (#5399) 2017-03-16 10:34:54 +01:00
dungeongen.cpp Dungeongen: Add and improve parameters 2017-02-26 06:46:14 +00:00
dungeongen.h Dungeongen: Add and improve parameters 2017-02-26 06:46:14 +00:00
emerge.cpp Map generation limit: Rewrite 2017-03-20 18:34:18 +00:00
emerge.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
environment.cpp [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401) 2017-03-17 07:48:29 +01:00
environment.h [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401) 2017-03-17 07:48:29 +01:00
event.h Update Copyright Years 2013-02-24 20:15:24 +01:00
event_manager.h Change i++ to ++i 2015-08-25 18:33:52 -04:00
exceptions.h Implement DatabaseException for databases 2016-05-17 14:36:51 +02:00
filecache.cpp Network Layer 7 rework (Packet handling) 2015-02-10 20:04:08 +10:00
filecache.h Clang-format: trivial fix on some headers (#5495) 2017-04-01 14:48:16 +02:00
filesys.cpp Fix RemoveRelatvePathComponents 2016-12-20 17:17:38 +10:00
filesys.h Add seperate cache path 2015-12-07 13:51:41 -05:00
fontengine.cpp Font: attempt fallback font, abort if no fonts found. 2017-03-05 09:46:52 +00:00
fontengine.h Use UTF-8 instead of narrow 2015-07-08 10:12:44 +02:00
game.cpp Change command prefix to "." and add "help" command. 2017-03-26 05:51:14 +01:00
game.h Refactor Game class (part 2) (#5422) 2017-03-19 13:18:52 +01:00
gamedef.h Add ModStorageAPI to client side modding (#5396) 2017-03-16 07:53:39 +01:00
gameparams.h Refactor logging 2015-10-14 01:03:54 -04:00
genericobject.cpp Prevent attached models from disappearing during parent reload (#4128) 2016-10-08 14:51:25 +02:00
genericobject.h Prevent attached models from disappearing during parent reload (#4128) 2016-10-08 14:51:25 +02:00
gettext.cpp Fix typo 2015-10-26 15:14:22 +01:00
gettext.h gettext.h: include <locale> before defining the gettext macro (#4452) 2016-08-21 02:40:23 +02:00
gettime.h Clang-format: trivial fix on some headers (#5495) 2017-04-01 14:48:16 +02:00
guiChatConsole.cpp Rename height to scale for openConsole() (#5139) 2017-01-29 19:26:00 +10:00
guiChatConsole.h Rename height to scale for openConsole() (#5139) 2017-01-29 19:26:00 +10:00
guiEngine.cpp Main menu tweaks 2017-01-13 18:13:43 -05:00
guiEngine.h [CSM] sound_play & sound_stop support + client_lua_api doc (#5096) 2017-03-13 23:56:05 +01:00
guiFileSelectMenu.cpp FileSelectMenu: Fix formspec parsing broken by Irrlicht file-chooser 2016-05-01 16:32:12 +02:00
guiFileSelectMenu.h Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiFormSpecMenu.cpp Show itemstring as tooltip if no item description 2017-03-18 12:36:28 +01:00
guiFormSpecMenu.h Refactor Game class (part 2) (#5422) 2017-03-19 13:18:52 +01:00
guiKeyChangeMenu.cpp Change command prefix to "." and add "help" command. 2017-03-26 05:51:14 +01:00
guiKeyChangeMenu.h Reduce gettext wide/narrow and string/char* conversions 2015-02-05 03:24:22 -05:00
guiMainMenu.h Optional reconnect functionality 2015-07-23 07:38:13 +02:00
guiPasswordChange.cpp Use UTF-8 instead of narrow 2015-07-08 10:12:44 +02:00
guiPasswordChange.h Update Copyright Years 2013-02-24 20:15:24 +01:00
guiTable.cpp Allow nothing to be selected from formspec parameters 2016-10-02 15:49:18 +02:00
guiTable.h Add formspec table 2014-01-13 18:11:08 -05:00
guiVolumeChange.cpp Remove unused parameter of GUIVolumeChange 2016-10-09 10:35:51 +02:00
guiVolumeChange.h Remove unused parameter of GUIVolumeChange 2016-10-09 10:35:51 +02:00
guiscalingfilter.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
guiscalingfilter.h Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
httpfetch.cpp Add Lua interface to HTTPFetchRequest 2016-02-22 15:39:41 +01:00
httpfetch.h Add Lua interface to HTTPFetchRequest 2016-02-22 15:39:41 +01:00
hud.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
hud.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
imagefilters.cpp Fix some minor details from 6d61375 2015-04-01 00:19:10 -04:00
imagefilters.h Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
intlGUIEditBox.cpp Fix & make linux conditionals uniform (#4278) 2016-07-04 21:00:57 +02:00
intlGUIEditBox.h Add utf-8 conversion utilities and re-add intlGUIEditBox 2015-06-13 19:49:55 +02:00
inventory.cpp Add ItemStack key-value meta storage 2017-02-04 22:07:55 +00:00
inventory.h Add ItemStack key-value meta storage 2017-02-04 22:07:55 +00:00
inventorymanager.cpp [CSM] Client side modding 2017-03-13 23:56:05 +01:00
inventorymanager.h MoveItemSomewhere double bugfix 2015-07-19 06:23:41 +02:00
irr_aabb3d.h Clang-format: trivial fix on some headers (#5495) 2017-04-01 14:48:16 +02:00
irr_v2d.h Clang-format: trivial fix on some headers (#5495) 2017-04-01 14:48:16 +02:00
irr_v3d.h Clang-format: trivial fix on some headers (#5495) 2017-04-01 14:48:16 +02:00
irrlichttypes.h Define and use limit constants for Irrlicht fixed-width types 2015-10-04 04:00:16 -04:00
irrlichttypes_bloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
irrlichttypes_extrabloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
itemdef.cpp Some performance optimizations (#5424) 2017-03-22 21:41:02 +01:00
itemdef.h Some performance optimizations (#5424) 2017-03-22 21:41:02 +01:00
itemgroup.h Replace various std::map with UNORDERED_MAP + various cleanups 2016-10-05 10:53:19 +02:00
itemstackmetadata.cpp Add ItemStack key-value meta storage 2017-02-04 22:07:55 +00:00
itemstackmetadata.h Add ItemStack key-value meta storage 2017-02-04 22:07:55 +00:00
keycode.cpp Use the `ARRLEN` macro in more places and remove an unused macro. (#5260) 2017-02-18 15:24:49 +01:00
keycode.h Rewrite keycode.cpp (Keycode handling & names) 2016-09-25 17:26:38 +02:00
light.cpp Redo light.cpp. 2016-12-28 14:16:39 -08:00
light.h Register.lua: Throw error if node 'light_source' > core.LIGHT_MAX 2016-09-17 09:33:25 +01:00
localplayer.cpp Sneak: Fix sneaking on free-floating lower-half slabs 2017-03-29 10:19:49 +02:00
localplayer.h Sneak: Replicate sneak ladder in new code, is optional 2017-03-26 05:53:30 +01:00
log.cpp Make logging use a fixed-length buffer to avoid race conditions. 2016-04-21 10:15:17 +01:00
log.h Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
main.cpp Server list cleanup 2017-03-18 12:37:57 +01:00
mainmenumanager.h Unlock cursor when opening console 2016-03-02 23:23:31 -05:00
map.cpp Map generation limit: Make per-world 2017-03-27 03:18:09 +01:00
map.h Map generation limit: Make per-world 2017-03-27 03:18:09 +01:00
map_settings_manager.cpp Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
map_settings_manager.h Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
mapblock.cpp Update server min protocol version to v24 (#5411) 2017-03-19 08:44:29 +01:00
mapblock.h Map generation limit: Make per-world 2017-03-27 03:18:09 +01:00
mapblock_mesh.cpp Some performance optimizations (#5424) 2017-03-22 21:41:02 +01:00
mapblock_mesh.h Add hardware node coloring. Includes: 2017-01-23 07:27:12 +01:00
mapgen.cpp Cavegen/Mgv5/Mgv7: Add optional giant caverns 2017-04-03 04:49:32 +01:00
mapgen.h Cavegen/Mgv5/Mgv7: Add optional giant caverns 2017-04-03 04:49:32 +01:00
mapgen_flat.cpp Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys 2016-12-14 06:28:45 +00:00
mapgen_flat.h Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
mapgen_fractal.cpp Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys 2016-12-14 06:28:45 +00:00
mapgen_fractal.h Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
mapgen_singlenode.cpp FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_singlenode.h Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
mapgen_v5.cpp Cavegen/Mgv5/Mgv7: Add optional giant caverns 2017-04-03 04:49:32 +01:00
mapgen_v5.h Cavegen/Mgv5/Mgv7: Add optional giant caverns 2017-04-03 04:49:32 +01:00
mapgen_v6.cpp Dungeongen: Add and improve parameters 2017-02-26 06:46:14 +00:00
mapgen_v6.h Mgv6: Add stairs to desert stone dungeons 2017-02-04 07:21:23 +00:00
mapgen_v7.cpp Cavegen/Mgv5/Mgv7: Add optional giant caverns 2017-04-03 04:49:32 +01:00
mapgen_v7.h Cavegen/Mgv5/Mgv7: Add optional giant caverns 2017-04-03 04:49:32 +01:00
mapgen_valleys.cpp Map generation limit: Make per-world 2017-03-27 03:18:09 +01:00
mapgen_valleys.h Map generation limit: Make per-world 2017-03-27 03:18:09 +01:00
mapnode.cpp Add hardware node coloring. Includes: 2017-01-23 07:27:12 +01:00
mapnode.h Add hardware node coloring. Includes: 2017-01-23 07:27:12 +01:00
mapsector.cpp Replace various std::map with UNORDERED_MAP + various cleanups 2016-10-05 10:53:19 +02:00
mapsector.h Replace various std::map with UNORDERED_MAP + various cleanups 2016-10-05 10:53:19 +02:00
mesh.cpp Face shading: Add shade factor comments 2017-02-07 00:19:52 +00:00
mesh.h Add hardware node coloring. Includes: 2017-01-23 07:27:12 +01:00
metadata.cpp Add ModMetadata API (#5131) 2017-02-08 00:15:55 +01:00
metadata.h Add ModMetadata API (#5131) 2017-02-08 00:15:55 +01:00
mg_biome.cpp Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072) 2017-01-20 23:19:41 +01:00
mg_biome.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
mg_decoration.cpp Simple deco: Allow setting param2 value on placement 2016-12-07 04:17:17 +00:00
mg_decoration.h Simple deco: Allow setting param2 value on placement 2016-12-07 04:17:17 +00:00
mg_ore.cpp Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers (#4430) 2016-08-10 12:08:05 +02:00
mg_ore.h Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers (#4430) 2016-08-10 12:08:05 +02:00
mg_schematic.cpp Light calculation: New bulk node lighting code 2017-03-11 02:06:18 +00:00
mg_schematic.h Light calculation: New bulk node lighting code 2017-03-11 02:06:18 +00:00
minimap.cpp Some performance optimizations (#5424) 2017-03-22 21:41:02 +01:00
minimap.h [CSM] Add minimap API modifiers (#5399) 2017-03-16 10:34:54 +01:00
modalMenu.h Unlock cursor when opening console 2016-03-02 23:23:31 -05:00
modifiedstate.h Update Copyright Years 2013-02-24 20:15:24 +01:00
mods.cpp [CSM] implement client side mod loading (#5123) 2017-03-13 23:56:05 +01:00
mods.h [CSM] implement client side mod loading (#5123) 2017-03-13 23:56:05 +01:00
nameidmapping.cpp Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers (#4430) 2016-08-10 12:08:05 +02:00
nameidmapping.h Add clang format & skip build if no source file modified (#5433) 2017-03-25 19:12:18 +01:00
nodedef.cpp Some performance optimizations (#5424) 2017-03-22 21:41:02 +01:00
nodedef.h Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVEL 2017-03-30 04:52:54 +01:00
nodemetadata.cpp Derive NodeMetadata from Metadata 2017-02-04 22:07:55 +00:00
nodemetadata.h Derive NodeMetadata from Metadata 2017-02-04 22:07:55 +00:00
nodetimer.cpp Make node timers more efficient 2016-06-11 23:35:17 +01:00
nodetimer.h Make node timers more efficient 2016-06-11 23:35:17 +01:00
noise.cpp PcgRandom: Fix/improve documentation 2016-06-04 02:16:06 -04:00
noise.h Change internal type for seeds to s32 2016-06-04 01:51:44 -04:00
objdef.cpp Fix Windows build, clean up included headers 2015-05-22 20:37:59 +02:00
objdef.h Rename and move basicmacros.h to util/basic_macros.h 2015-11-02 04:57:55 +01:00
object_properties.cpp Move PP() and PP2() macros to basic_macros.h 2016-12-24 00:32:50 +00:00
object_properties.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
particles.cpp Add hardware node coloring. Includes: 2017-01-23 07:27:12 +01:00
particles.h Fix after hardware node coloring (#5114) 2017-01-27 01:10:56 +10:00
pathfinder.cpp Pathfinder: Send errors to `warningstream`. 2017-03-27 03:17:37 +01:00
pathfinder.h Pathfinder: Fix style 2016-05-01 15:32:02 +02:00
player.cpp Wieldhand: Allow overriding the hand 2016-11-26 03:49:30 +00:00
player.h Cleanup some header inclusions to improve compilation times 2017-01-11 15:53:56 +01:00
porting.cpp Windows: Set window icon (#5486) 2017-03-30 20:28:37 +02:00
porting.h Windows: Set window icon (#5486) 2017-03-30 20:28:37 +02:00
porting_android.cpp Add seperate cache path 2015-12-07 13:51:41 -05:00
porting_android.h Add seperate cache path 2015-12-07 13:51:41 -05:00
profiler.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
profiler.h Some performance optimizations (#5424) 2017-03-22 21:41:02 +01:00
quicktune.cpp Clean up threading 2015-08-23 22:04:06 -04:00
quicktune.h Update Copyright Years 2013-02-24 20:15:24 +01:00
quicktune_shortcutter.h Create faster key cache for main game loop (client) 2014-11-10 12:26:19 +10:00
raycast.cpp Improve getPointedThing() (#4346) 2017-01-04 19:18:40 +01:00
raycast.h Improve getPointedThing() (#4346) 2017-01-04 19:18:40 +01:00
reflowscan.cpp Add CPP11 header to define nullptr & constexpr (#5471) 2017-03-29 13:34:57 +02:00
reflowscan.h Liquids: Update flow on block load 2016-12-07 04:06:00 +00:00
remoteplayer.cpp Some performance optimizations (#5424) 2017-03-22 21:41:02 +01:00
remoteplayer.h Implement player attribute backend (#4155) 2017-01-27 08:59:30 +01:00
rollback.cpp Fix -Wterminate warnings in rollback.cpp as well 2016-07-08 07:27:49 +02:00
rollback.h Fix rollback.txt migration 2016-05-23 11:48:30 -04:00
rollback_interface.cpp Some performance optimizations (#5424) 2017-03-22 21:41:02 +01:00
rollback_interface.h Clean up rollback 2014-11-19 16:21:59 -05:00
serialization.cpp Don't use ZLIB_WINAPI if the required DLL is not provided to CMake 2016-09-21 20:16:31 +02:00
serialization.h Lighting: Update lighting at block loading 2017-02-13 00:05:49 +00:00
server.cpp Fix /shutdown or ^C no longer causing server exit 2017-03-19 18:21:18 +01:00
server.h Server list cleanup 2017-03-18 12:37:57 +01:00
serverenvironment.cpp [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401) 2017-03-17 07:48:29 +01:00
serverenvironment.h [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401) 2017-03-17 07:48:29 +01:00
serverlist.cpp Server list cleanup 2017-03-18 12:37:57 +01:00
serverlist.h Server list cleanup 2017-03-18 12:37:57 +01:00
serverobject.cpp Attached particle spawners 2016-10-13 17:33:16 +02:00
serverobject.h Revert "Detach the player from entities on death." (#5087) 2017-01-21 17:30:55 +01:00
settings.cpp Some performance optimizations (#5424) 2017-03-22 21:41:02 +01:00
settings.h Some performance optimizations (#5424) 2017-03-22 21:41:02 +01:00
settings_translation_file.cpp Add mesh generation delay 2017-03-26 05:50:59 +01:00
shader.cpp Add hardware node coloring. Includes: 2017-01-23 07:27:12 +01:00
shader.h Fix superflous shader setting updates (#4800) 2016-11-23 00:05:39 +10:00
sky.cpp Sky: Draw bottom of the sky box in 'cloudy fog color' 2016-11-08 15:20:01 +00:00
sky.h Some performance optimizations (#5424) 2017-03-22 21:41:02 +01:00
socket.cpp Add errno to socket creation failed exception 2015-11-08 18:16:02 -05:00
socket.h Add errno to socket creation failed exception 2015-11-08 18:16:02 -05:00
sound.cpp Update Copyright Years 2013-02-24 20:15:24 +01:00
sound.h Update Copyright Years 2013-02-24 20:15:24 +01:00
sound_openal.cpp OpenAL sound: Use a simpler distance model 2017-02-09 00:10:35 +00:00
sound_openal.h Update Copyright Years 2013-02-24 20:15:24 +01:00
staticobject.cpp Define and use limit constants for Irrlicht fixed-width types 2015-10-04 04:00:16 -04:00
staticobject.h Use warningstream for log messages with WARNING 2015-10-14 01:36:48 -04:00
subgame.cpp Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
subgame.h Fix game minetest.conf default settings 2015-03-18 13:03:02 -04:00
terminal_chat_console.cpp Add colored text (not only colored chat). 2016-05-31 17:34:29 +02:00
terminal_chat_console.h Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
threads.h Fix C++11 Windows build of threading code 2016-10-06 22:37:30 +02:00
tileanimation.cpp Add particle animation, glow 2017-01-18 23:21:01 +01:00
tileanimation.h Add particle animation, glow 2017-01-18 23:21:01 +01:00
tool.cpp Update server min protocol version to v24 (#5411) 2017-03-19 08:44:29 +01:00
tool.h Make some maps unordered to improve performance 2016-10-05 07:30:32 +02:00
touchscreengui.cpp Fix segfault on startup error on Android 2016-12-12 13:22:26 +00:00
touchscreengui.h Fix segfault on startup error on Android 2016-12-12 13:22:26 +00:00
treegen.cpp Light calculation: New bulk node lighting code 2017-03-11 02:06:18 +00:00
treegen.h Change internal type for seeds to s32 2016-06-04 01:51:44 -04:00
version.cpp Android: Add githash header to spare rebuilds after new commits 2015-08-01 20:42:07 +02:00
version.h Clean up and tweak build system 2015-03-27 15:00:48 -04:00
voxel.cpp Remove some old dead code. Fix some Clang warnings in SRP (ng->N... will 2015-07-24 21:48:02 +02:00
voxel.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
voxelalgorithms.cpp Light calculation: New bulk node lighting code 2017-03-11 02:06:18 +00:00
voxelalgorithms.h Light calculation: New bulk node lighting code 2017-03-11 02:06:18 +00:00
wieldmesh.cpp Add hardware node coloring. Includes: 2017-01-23 07:27:12 +01:00
wieldmesh.h Add hardware node coloring. Includes: 2017-01-23 07:27:12 +01:00