.. |
meshgen
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Delete clang-format files and comments (#14079)
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2023-12-15 10:23:44 +01:00 |
render
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Allow shaders with disabled post processing pipeline (#14338)
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2024-02-15 08:25:33 -08:00 |
shadows
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Improve ergonomics of CachedShaderSetting
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2024-02-29 17:20:49 +01:00 |
sound
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Use AL_SOFT_direct_channels_remix extension for non-positional stereo sounds (#14195)
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2024-01-03 21:57:00 +01:00 |
CMakeLists.txt
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Split up tile.cpp/h
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2024-03-03 15:52:05 +01:00 |
activeobjectmgr.cpp
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Custom data structure for active objects to get performance *and* safety (#13880)
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2024-01-17 20:04:56 +01:00 |
activeobjectmgr.h
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ActiveObjectMgr fixes (#13560)
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2023-10-09 17:13:04 +02:00 |
camera.cpp
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Fix more type promotion mistakes
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2024-02-26 22:07:40 +01:00 |
camera.h
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Split up tile.cpp/h
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2024-03-03 15:52:05 +01:00 |
client.cpp
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Split up tile.cpp/h
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2024-03-03 15:52:05 +01:00 |
client.h
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Remove attached sounds when the active object is removed (#14341)
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2024-02-25 22:10:39 +00:00 |
clientenvironment.cpp
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VBO-related optimizations and improvements (#14395)
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2024-02-29 17:20:57 +01:00 |
clientenvironment.h
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Tool specific pointing and blocking pointable type (#13992)
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2024-01-22 18:27:08 +01:00 |
clientevent.h
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No damage effects on hp_max change (#11846)
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2022-06-11 20:00:40 +02:00 |
clientlauncher.cpp
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VBO-related optimizations and improvements (#14395)
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2024-02-29 17:20:57 +01:00 |
clientlauncher.h
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VBO-related optimizations and improvements (#14395)
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2024-02-29 17:20:57 +01:00 |
clientmap.cpp
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Fix clang-tidy type promotion errors
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2024-02-26 20:47:47 +01:00 |
clientmap.h
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Replace clientmap's MeshBufListList with a hashmap
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2024-01-03 21:56:38 +01:00 |
clientmedia.cpp
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Introduce `std::string_view` into wider use (#14368)
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2024-02-17 15:35:33 +01:00 |
clientmedia.h
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Bypass media transfer in single player
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2024-02-04 21:23:05 +01:00 |
clientobject.cpp
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ActiveObjectMgr fixes (#13560)
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2023-10-09 17:13:04 +02:00 |
clientobject.h
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ActiveObjectMgr fixes (#13560)
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2023-10-09 17:13:04 +02:00 |
clientsimpleobject.h
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Move clientsimpleobject.h to client folder (#9630)
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2020-04-10 20:10:51 +02:00 |
clouds.cpp
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VBO-related optimizations and improvements (#14395)
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2024-02-29 17:20:57 +01:00 |
clouds.h
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VBO-related optimizations and improvements (#14395)
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2024-02-29 17:20:57 +01:00 |
content_cao.cpp
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Split up tile.cpp/h
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2024-03-03 15:52:05 +01:00 |
content_cao.h
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Tool specific pointing and blocking pointable type (#13992)
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2024-01-22 18:27:08 +01:00 |
content_cso.cpp
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Split up tile.cpp/h
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2024-03-03 15:52:05 +01:00 |
content_cso.h
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Move client-specific files to 'src/client' (#7902)
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2018-11-28 20:01:49 +01:00 |
content_mapblock.cpp
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Decouple MeshMakeData from Client
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2024-02-22 15:45:17 +00:00 |
content_mapblock.h
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Const correctness
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2024-02-22 15:45:17 +00:00 |
event_manager.h
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Fix some potential iterator invalidation issues
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2024-02-16 12:34:40 +01:00 |
filecache.cpp
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Introduce `std::string_view` into wider use (#14368)
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2024-02-17 15:35:33 +01:00 |
filecache.h
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Introduce `std::string_view` into wider use (#14368)
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2024-02-17 15:35:33 +01:00 |
fontengine.cpp
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Enforce limits of settings that could cause buggy behaviour (#12450)
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2022-07-09 22:32:08 +02:00 |
fontengine.h
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Fully remove bitmap font support (#11863)
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2022-01-08 14:53:25 +01:00 |
game.cpp
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Split up tile.cpp/h
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2024-03-03 15:52:05 +01:00 |
game.h
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Rework client connecting and enable fallback address use
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2024-01-07 21:49:05 +01:00 |
gameui.cpp
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Move hard coded minimap to builtin (#14071)
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2024-02-07 20:13:23 +01:00 |
gameui.h
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Move hard coded minimap to builtin (#14071)
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2024-02-07 20:13:23 +01:00 |
guiscalingfilter.cpp
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Formspec: prevent infinite loop caused by negative background9[] size (#13624)
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2023-07-07 21:42:10 +02:00 |
guiscalingfilter.h
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FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453)
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2022-07-03 08:52:26 -04:00 |
hud.cpp
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VBO-related optimizations and improvements (#14395)
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2024-02-29 17:20:57 +01:00 |
hud.h
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TouchScreenGUI: Fix only 9 hotbar slots being usable (#13698)
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2023-08-24 17:45:51 +02:00 |
imagefilters.cpp
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Split up tile.cpp/h
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2024-03-03 15:52:05 +01:00 |
imagefilters.h
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Split up tile.cpp/h
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2024-03-03 15:52:05 +01:00 |
inputhandler.cpp
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Allow toggling touchscreen mode at runtime (#14075)
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2024-02-22 15:44:49 +00:00 |
inputhandler.h
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Allow toggling touchscreen mode at runtime (#14075)
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2024-02-22 15:44:49 +00:00 |
joystick_controller.cpp
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Fix clang-tidy type promotion errors
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2024-02-26 20:47:47 +01:00 |
joystick_controller.h
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Simulate all keys being released when when game loses focus (#13336)
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2023-04-13 18:06:21 +02:00 |
keycode.cpp
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Allow toggling touchscreen mode at runtime (#14075)
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2024-02-22 15:44:49 +00:00 |
keycode.h
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Allow toggling touchscreen mode at runtime (#14075)
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2024-02-22 15:44:49 +00:00 |
keys.h
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Add a key to toggle map block bounds (#11172)
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2021-04-20 19:23:31 +02:00 |
localplayer.cpp
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Fix clang-tidy type promotion errors
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2024-02-26 20:47:47 +01:00 |
localplayer.h
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Method add_pos for object/player (#14126)
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2024-01-01 22:48:56 +01:00 |
mapblock_mesh.cpp
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Split up tile.cpp/h
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2024-03-03 15:52:05 +01:00 |
mapblock_mesh.h
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Split up tile.cpp/h
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2024-03-03 15:52:05 +01:00 |
mesh.cpp
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Return texture filter settings to previous state
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2023-11-29 21:09:21 +01:00 |
mesh.h
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Clean up texture filtering settings (#13683)
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2023-08-24 10:50:47 +02:00 |
mesh_generator_thread.cpp
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Decouple MeshMakeData from Client
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2024-02-22 15:45:17 +00:00 |
mesh_generator_thread.h
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Decouple MeshMakeData from Client
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2024-02-22 15:45:17 +00:00 |
minimap.cpp
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VBO-related optimizations and improvements (#14395)
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2024-02-29 17:20:57 +01:00 |
minimap.h
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Fix minimap textures overwrite (#14349)
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2024-02-15 21:52:41 +01:00 |
mtevent.h
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Move mtevent.h to src/client/
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2024-01-26 22:10:36 +01:00 |
particles.cpp
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Enable IPO/LTO by default except for debug builds (#14198)
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2024-02-09 00:01:12 +01:00 |
particles.h
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Split up tile.cpp/h
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2024-03-03 15:52:05 +01:00 |
renderingengine.cpp
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VBO-related optimizations and improvements (#14395)
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2024-02-29 17:20:57 +01:00 |
renderingengine.h
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VBO-related optimizations and improvements (#14395)
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2024-02-29 17:20:57 +01:00 |
shader.cpp
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VBO-related optimizations and improvements (#14395)
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2024-02-29 17:20:57 +01:00 |
shader.h
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Split up tile.cpp/h
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2024-03-03 15:52:05 +01:00 |
sky.cpp
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VBO-related optimizations and improvements (#14395)
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2024-02-29 17:20:57 +01:00 |
sky.h
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VBO-related optimizations and improvements (#14395)
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2024-02-29 17:20:57 +01:00 |
sound.cpp
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Add sound volume when unfocused setting (#14083)
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2023-12-10 19:11:39 +01:00 |
sound.h
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Add sound volume when unfocused setting (#14083)
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2023-12-10 19:11:39 +01:00 |
texturepaths.cpp
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Split up tile.cpp/h
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2024-03-03 15:52:05 +01:00 |
texturepaths.h
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Split up tile.cpp/h
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2024-03-03 15:52:05 +01:00 |
texturesource.cpp
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Split up tile.cpp/h
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2024-03-03 15:52:05 +01:00 |
texturesource.h
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Split up tile.cpp/h
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2024-03-03 15:52:05 +01:00 |
tile.cpp
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Split up tile.cpp/h
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2024-03-03 15:52:05 +01:00 |
tile.h
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Split up tile.cpp/h
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2024-03-03 15:52:05 +01:00 |
wieldmesh.cpp
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VBO-related optimizations and improvements (#14395)
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2024-02-29 17:20:57 +01:00 |
wieldmesh.h
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VBO-related optimizations and improvements (#14395)
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2024-02-29 17:20:57 +01:00 |