minetest/src/client/texturepaths.h

45 lines
1.5 KiB
C++

/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include <string>
#include <vector>
// Texture paths get cached and this clears the Cache.
void clearTextureNameCache();
// Find out the full path of an image by trying different filename extensions.
// If failed, return "".
std::string getImagePath(std::string path);
/* Gets the path to a texture by first checking if the texture exists
* in texture_path and if not, using the data path.
*
* Checks all supported extensions by replacing the original extension.
*
* If not found, returns "".
*
* Utilizes a thread-safe cache.
*/
std::string getTexturePath(const std::string &filename, bool *is_base_pack = nullptr);
// Returns all dictionaries found from the "texture_path" setting.
std::vector<std::string> getTextureDirs();