some renaming

This commit is contained in:
MistUnky 2024-04-06 12:36:43 -04:00
parent ded4d5c917
commit 319f1359a3
1 changed files with 84 additions and 84 deletions

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@ -32,10 +32,10 @@ local function register_pick(tool_def)
description = tool_def.desc, description = tool_def.desc,
inventory_image = "default_tool_"..tool_def.name.."pick.png", inventory_image = "default_tool_"..tool_def.name.."pick.png",
tool_capabilities = { tool_capabilities = {
full_punch_interval = tool_def.punch_interval, full_punch_interval = tool_def.full_punch_interval,
max_drop_level = tool_def.max_drop_level, max_drop_level = tool_def.max_drop_level,
groupcaps = {cracky = tool_def.caps}, groupcaps = {cracky = tool_def.groupcap},
damage_groups = {fleshy = tool_def.damage}, damage_groups = {fleshy = tool_def.damage_fleshy},
}, },
sound = {breaks = "default_tool_breaks"}, sound = {breaks = "default_tool_breaks"},
groups = tool_def.groups, groups = tool_def.groups,
@ -53,10 +53,10 @@ end
register_pick({ register_pick({
name = "wood", name = "wood",
desc = S("Wooden Pickaxe"), desc = S("Wooden Pickaxe"),
punch_interval = 1.2, full_punch_interval = 1.2,
max_drop_level = 0, max_drop_level = 0,
caps = {times = {[3]=1.60}, uses=10, maxlevel=1}, groupcap = {times = {[3]=1.60}, uses=10, maxlevel=1},
damage = 2, damage_fleshy = 2,
groups = {flammable = 2}, groups = {flammable = 2},
material = "group:wood" material = "group:wood"
}) })
@ -64,50 +64,50 @@ register_pick({
register_pick({ register_pick({
name = "stone", name = "stone",
desc = S("Stone Pickaxe"), desc = S("Stone Pickaxe"),
punch_interval = 1.3, full_punch_interval = 1.3,
max_drop_level = 0, max_drop_level = 0,
caps = {times = {[2]=2.0, [3]=1.00}, uses=20, maxlevel = 1}, groupcap = {times = {[2]=2.0, [3]=1.00}, uses=20, maxlevel = 1},
damage = 3, damage_fleshy = 3,
material = "group:stone" material = "group:stone"
}) })
register_pick({ register_pick({
name = "bronze", name = "bronze",
desc = S("Bronze Pickaxe"), desc = S("Bronze Pickaxe"),
punch_interval = 1.0, full_punch_interval = 1.0,
max_drop_level = 1, max_drop_level = 1,
caps = {times = {[1]=4.50, [2]=1.80, [3]=0.90}, uses=20, maxlevel = 2}, groupcap = {times = {[1]=4.50, [2]=1.80, [3]=0.90}, uses=20, maxlevel = 2},
damage = 4, damage_fleshy = 4,
material = "default:bronze_ingot" material = "default:bronze_ingot"
}) })
register_pick({ register_pick({
name = "steel", name = "steel",
desc = S("Steel Pickaxe"), desc = S("Steel Pickaxe"),
punch_interval = 1.0, full_punch_interval = 1.0,
max_drop_level = 1, max_drop_level = 1,
caps = {times = {[1]=4.00, [2]=1.60, [3]=0.80}, uses=20, maxlevel = 2}, groupcap = {times = {[1]=4.00, [2]=1.60, [3]=0.80}, uses=20, maxlevel = 2},
damage = 4, damage_fleshy = 4,
material = "default:steel_ingot" material = "default:steel_ingot"
}) })
register_pick({ register_pick({
name = "mese", name = "mese",
desc = S("Mese Pickaxe"), desc = S("Mese Pickaxe"),
punch_interval = 0.9, full_punch_interval = 0.9,
max_drop_level = 3, max_drop_level = 3,
caps = {times = {[1]=2.4, [2]=1.2, [3]=0.60}, uses=20, maxlevel = 3}, groupcap = {times = {[1]=2.4, [2]=1.2, [3]=0.60}, uses=20, maxlevel = 3},
damage = 5, damage_fleshy = 5,
material = "default:mese_crystal" material = "default:mese_crystal"
}) })
register_pick({ register_pick({
name = "diamond", name = "diamond",
desc = S("Diamond Pickaxe"), desc = S("Diamond Pickaxe"),
punch_interval = 0.9, full_punch_interval = 0.9,
max_drop_level = 3, max_drop_level = 3,
caps = {times = {[1]=2.0, [2]=1.0, [3]=0.50}, uses=30, maxlevel = 3}, groupcap = {times = {[1]=2.0, [2]=1.0, [3]=0.50}, uses=30, maxlevel = 3},
damage = 5, damage_fleshy = 5,
material = "default:diamond" material = "default:diamond"
}) })
@ -125,10 +125,10 @@ local function register_shovel(tool_def)
inventory_image = "default_tool_"..tool_def.name.."shovel.png", inventory_image = "default_tool_"..tool_def.name.."shovel.png",
wield_image = "default_tool_"..tool_def.name.."shovel.png^[transformR90", wield_image = "default_tool_"..tool_def.name.."shovel.png^[transformR90",
tool_capabilities = { tool_capabilities = {
full_punch_interval = tool_def.punch_interval, full_punch_interval = tool_def.full_punch_interval,
max_drop_level = tool_def.max_drop_level, max_drop_level = tool_def.max_drop_level,
groupcaps = {crumbly = tool_def.caps}, groupcaps = {crumbly = tool_def.groupcap},
damage_groups = {fleshy = tool_def.damage}, damage_groups = {fleshy = tool_def.damage_fleshy},
}, },
sound = {breaks = "default_tool_breaks"}, sound = {breaks = "default_tool_breaks"},
groups = tool_def.groups groups = tool_def.groups
@ -146,10 +146,10 @@ end
register_shovel({ register_shovel({
name = "wood", name = "wood",
desc = S("Wooden Shovel"), desc = S("Wooden Shovel"),
punch_interval = 1.2, full_punch_interval = 1.2,
max_drop_level = 0, max_drop_level = 0,
caps = {times = {[1]=3.00, [2]=1.60, [3]=0.60}, uses=10, maxlevel=1}, groupcap = {times = {[1]=3.00, [2]=1.60, [3]=0.60}, uses=10, maxlevel=1},
damage = 2, damage_fleshy = 2,
groups = {flammable = 2}, groups = {flammable = 2},
material = "group:wood" material = "group:wood"
}) })
@ -157,50 +157,50 @@ register_shovel({
register_shovel({ register_shovel({
name = "stone", name = "stone",
desc = S("Stone Shovel"), desc = S("Stone Shovel"),
punch_interval = 1.4, full_punch_interval = 1.4,
max_drop_level = 0, max_drop_level = 0,
caps = {times = {[1]=1.80, [2]=1.20, [3]=0.50}, uses=20, maxlevel=1}, groupcap = {times = {[1]=1.80, [2]=1.20, [3]=0.50}, uses=20, maxlevel=1},
damage = 2, damage_fleshy = 2,
material = "group:stone" material = "group:stone"
}) })
register_shovel({ register_shovel({
name = "bronze", name = "bronze",
desc = S("Bronze Shovel"), desc = S("Bronze Shovel"),
punch_interval = 1.1, full_punch_interval = 1.1,
max_drop_level = 1, max_drop_level = 1,
caps = {times = {[1]=1.65, [2]=1.05, [3]=0.45}, uses=25, maxlevel=2}, groupcap = {times = {[1]=1.65, [2]=1.05, [3]=0.45}, uses=25, maxlevel=2},
damage = 3, damage_fleshy = 3,
material = "default:bronze_ingot" material = "default:bronze_ingot"
}) })
register_shovel({ register_shovel({
name = "steel", name = "steel",
desc = S("Steel Shovel"), desc = S("Steel Shovel"),
punch_interval = 1.1, full_punch_interval = 1.1,
max_drop_level = 1, max_drop_level = 1,
caps = {times = {[1]=1.50, [2]=0.90, [3]=0.40}, uses=30, maxlevel=2}, groupcap = {times = {[1]=1.50, [2]=0.90, [3]=0.40}, uses=30, maxlevel=2},
damage = 3, damage_fleshy = 3,
material = "default:steel_ingot" material = "default:steel_ingot"
}) })
register_shovel({ register_shovel({
name = "mese", name = "mese",
desc = S("Mese Shovel"), desc = S("Mese Shovel"),
punch_interval = 1.0, full_punch_interval = 1.0,
max_drop_level = 3, max_drop_level = 3,
caps = {times = {[1]=1.20, [2]=0.60, [3]=0.30}, uses=20, maxlevel=3}, groupcap = {times = {[1]=1.20, [2]=0.60, [3]=0.30}, uses=20, maxlevel=3},
damage = 4, damage_fleshy = 4,
material = "default:mese_crystal" material = "default:mese_crystal"
}) })
register_shovel({ register_shovel({
name = "diamond", name = "diamond",
desc = S("Diamond Shovel"), desc = S("Diamond Shovel"),
punch_interval = 1.0, full_punch_interval = 1.0,
max_drop_level = 1, max_drop_level = 1,
caps = {times = {[1]=1.10, [2]=0.50, [3]=0.30}, uses=30, maxlevel=3}, groupcap = {times = {[1]=1.10, [2]=0.50, [3]=0.30}, uses=30, maxlevel=3},
damage = 4, damage_fleshy = 4,
material = "default:diamond" material = "default:diamond"
}) })
@ -217,10 +217,10 @@ local function register_axe(tool_def)
description = tool_def.desc, description = tool_def.desc,
inventory_image = "default_tool_"..tool_def.name.."axe.png", inventory_image = "default_tool_"..tool_def.name.."axe.png",
tool_capabilities = { tool_capabilities = {
full_punch_interval = tool_def.punch_interval, full_punch_interval = tool_def.full_punch_interval,
max_drop_level = tool_def.max_drop_level, max_drop_level = tool_def.max_drop_level,
groupcaps = {choppy = tool_def.caps}, groupcaps = {choppy = tool_def.groupcap},
damage_groups = {fleshy = tool_def.damage}, damage_groups = {fleshy = tool_def.damage_fleshy},
}, },
sound = {breaks = "default_tool_breaks"}, sound = {breaks = "default_tool_breaks"},
groups = tool_def.groups groups = tool_def.groups
@ -238,10 +238,10 @@ end
register_axe({ register_axe({
name = "wood", name = "wood",
desc = S("Wooden Axe"), desc = S("Wooden Axe"),
punch_interval = 1.0, full_punch_interval = 1.0,
max_drop_level = 0, max_drop_level = 0,
caps = {times = {[2]=3.00, [3]=1.60}, uses=10, maxlevel=1}, groupcap = {times = {[2]=3.00, [3]=1.60}, uses=10, maxlevel=1},
damage = 2, damage_fleshy = 2,
groups = {flammable = 2}, groups = {flammable = 2},
material = "group:wood" material = "group:wood"
}) })
@ -249,50 +249,50 @@ register_axe({
register_axe({ register_axe({
name = "stone", name = "stone",
desc = S("Stone Axe"), desc = S("Stone Axe"),
punch_interval = 1.2, full_punch_interval = 1.2,
max_drop_level = 0, max_drop_level = 0,
caps = {times = {[1]=3.00, [2]=2.00, [3]=1.30}, uses=20, maxlevel=1}, groupcap = {times = {[1]=3.00, [2]=2.00, [3]=1.30}, uses=20, maxlevel=1},
damage = 3, damage_fleshy = 3,
material = "group:stone" material = "group:stone"
}) })
register_axe({ register_axe({
name = "bronze", name = "bronze",
desc = S("Bronze Axe"), desc = S("Bronze Axe"),
punch_interval = 1.0, full_punch_interval = 1.0,
max_drop_level = 1, max_drop_level = 1,
caps = {times = {[1]=2.75, [2]=1.70, [3]=1.15}, uses=20, maxlevel=2}, groupcap = {times = {[1]=2.75, [2]=1.70, [3]=1.15}, uses=20, maxlevel=2},
damage = 4, damage_fleshy = 4,
material = "default:bronze_ingot" material = "default:bronze_ingot"
}) })
register_axe({ register_axe({
name = "steel", name = "steel",
desc = S("Steel Axe"), desc = S("Steel Axe"),
punch_interval = 1.0, full_punch_interval = 1.0,
max_drop_level = 1, max_drop_level = 1,
caps = {times = {[1]=2.50, [2]=1.40, [3]=1.00}, uses=20, maxlevel=2}, groupcap = {times = {[1]=2.50, [2]=1.40, [3]=1.00}, uses=20, maxlevel=2},
damage = 4, damage_fleshy = 4,
material = "default:steel_ingot" material = "default:steel_ingot"
}) })
register_axe({ register_axe({
name = "mese", name = "mese",
desc = S("Mese Axe"), desc = S("Mese Axe"),
punch_interval = 0.9, full_punch_interval = 0.9,
max_drop_level = 1, max_drop_level = 1,
caps = {times = {[1]=2.20, [2]=1.00, [3]=0.60}, uses=20, maxlevel=3}, groupcap = {times = {[1]=2.20, [2]=1.00, [3]=0.60}, uses=20, maxlevel=3},
damage = 6, damage_fleshy = 6,
material = "default:mese_crystal" material = "default:mese_crystal"
}) })
register_axe({ register_axe({
name = "diamond", name = "diamond",
desc = S("Diamond Axe"), desc = S("Diamond Axe"),
punch_interval = 0.9, full_punch_interval = 0.9,
max_drop_level = 1, max_drop_level = 1,
caps = {times = {[1]=2.10, [2]=0.90, [3]=0.50}, uses=30, maxlevel=3}, groupcap = {times = {[1]=2.10, [2]=0.90, [3]=0.50}, uses=30, maxlevel=3},
damage = 7, damage_fleshy = 7,
material = "default:diamond" material = "default:diamond"
}) })
@ -309,10 +309,10 @@ local function register_sword(tool_def)
description = tool_def.desc, description = tool_def.desc,
inventory_image = "default_tool_"..tool_def.name.."sword.png", inventory_image = "default_tool_"..tool_def.name.."sword.png",
tool_capabilities = { tool_capabilities = {
full_punch_interval = tool_def.punch_interval, full_punch_interval = tool_def.full_punch_interval,
max_drop_level = tool_def.max_drop_level, max_drop_level = tool_def.max_drop_level,
groupcaps = {snappy = tool_def.caps}, groupcaps = {snappy = tool_def.groupcap},
damage_groups = {fleshy = tool_def.damage}, damage_groups = {fleshy = tool_def.damage_fleshy},
}, },
sound = {breaks = "default_tool_breaks"}, sound = {breaks = "default_tool_breaks"},
groups = tool_def.groups groups = tool_def.groups
@ -330,10 +330,10 @@ end
register_sword({ register_sword({
name = "wood", name = "wood",
desc = S("Wooden Sword"), desc = S("Wooden Sword"),
punch_interval = 1, full_punch_interval = 1,
max_drop_level = 0, max_drop_level = 0,
caps = {times = {[2]=1.6, [3]=0.40}, uses=10, maxlevel=1}, groupcap = {times = {[2]=1.6, [3]=0.40}, uses=10, maxlevel=1},
damage = 2, damage_fleshy = 2,
groups = {flammable = 2}, groups = {flammable = 2},
material = "group:wood" material = "group:wood"
}) })
@ -341,50 +341,50 @@ register_sword({
register_sword({ register_sword({
name = "stone", name = "stone",
desc = S("Stone Sword"), desc = S("Stone Sword"),
punch_interval = 1.2, full_punch_interval = 1.2,
max_drop_level = 0, max_drop_level = 0,
caps = {times = {[2]=1.4, [3]=0.40}, uses=20, maxlevel=1}, groupcap = {times = {[2]=1.4, [3]=0.40}, uses=20, maxlevel=1},
damage = 4, damage_fleshy = 4,
material = "group:stone" material = "group:stone"
}) })
register_sword({ register_sword({
name = "bronze", name = "bronze",
desc = S("Bronze Sword"), desc = S("Bronze Sword"),
punch_interval = 0.8, full_punch_interval = 0.8,
max_drop_level = 1, max_drop_level = 1,
caps = {times = {[1]=2.75, [2]=1.30, [3]=0.375}, uses=25, maxlevel=2}, groupcap = {times = {[1]=2.75, [2]=1.30, [3]=0.375}, uses=25, maxlevel=2},
damage = 6, damage_fleshy = 6,
material = "default:bronze_ingot" material = "default:bronze_ingot"
}) })
register_sword({ register_sword({
name = "steel", name = "steel",
desc = S("Steel Sword"), desc = S("Steel Sword"),
punch_interval = 0.8, full_punch_interval = 0.8,
max_drop_level = 1, max_drop_level = 1,
caps = {times = {[1]=2.5, [2]=1.20, [3]=0.35}, uses=30, maxlevel=2}, groupcap = {times = {[1]=2.5, [2]=1.20, [3]=0.35}, uses=30, maxlevel=2},
damage = 6, damage_fleshy = 6,
material = "default:steel_ingot" material = "default:steel_ingot"
}) })
register_sword({ register_sword({
name = "mese", name = "mese",
desc = S("Mese Sword"), desc = S("Mese Sword"),
punch_interval = 0.7, full_punch_interval = 0.7,
max_drop_level = 1, max_drop_level = 1,
caps = {times = {[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3}, groupcap = {times = {[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
damage = 7, damage_fleshy = 7,
material = "default:mese_crystal" material = "default:mese_crystal"
}) })
register_sword({ register_sword({
name = "diamond", name = "diamond",
desc = S("Diamond Sword"), desc = S("Diamond Sword"),
punch_interval = 0.7, full_punch_interval = 0.7,
max_drop_level = 1, max_drop_level = 1,
caps = {times = {[1]=1.90, [2]=0.90, [3]=0.30}, uses=40, maxlevel=3}, groupcap = {times = {[1]=1.90, [2]=0.90, [3]=0.30}, uses=40, maxlevel=3},
damage = 8, damage_fleshy = 8,
material = "default:diamond" material = "default:diamond"
}) })