Boats: Avoid crash if boat pos over limit

If the boat pos is over limit, 'add entity' will not add an entity,
causing 'boat' to be nil.
This commit is contained in:
paramat 2016-12-21 07:38:27 +00:00
parent 12b1541971
commit 3c9d0893ee
1 changed files with 5 additions and 3 deletions

View File

@ -233,9 +233,11 @@ minetest.register_craftitem("boats:boat", {
end
pointed_thing.under.y = pointed_thing.under.y + 0.5
boat = minetest.add_entity(pointed_thing.under, "boats:boat")
boat:setyaw(placer:get_look_horizontal())
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
if boat then
boat:setyaw(placer:get_look_horizontal())
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
end
return itemstack
end,