coding style fix

This commit is contained in:
Imre Péntek 2024-03-31 17:22:32 +02:00
parent cc6b859ce0
commit 5cc2b46aa4
1 changed files with 10 additions and 9 deletions

View File

@ -26,7 +26,7 @@ local function is_owner(pos, name)
end end
local function appendmulti(tbl,...) local function appendmulti(tbl, ...)
for _, v in pairs({...}) do for _, v in pairs({...}) do
table.insert(tbl, v) table.insert(tbl, v)
end end
@ -43,12 +43,13 @@ local function get_bones_formspec_for_size(numitems)
scroll=true scroll=true
end end
local output={} local output={}
appendmulti(output, "size[", 8.5, ",", 9, "]") appendmulti(output, "size[", 8.5, ", ", 9, "]")
if scroll then if scroll then
local row_05=13.2 local row_05 = 13.2
local row_15=128 local row_15 = 128
local multiplier=(row_15-row_05)/10 local multiplier = (row_15 - row_05) / 10
appendmulti(output, "scrollbaroptions[max=",(rows-5)*multiplier+row_05,"]") local scrollmax = (rows - 5) * multiplier + row_05
appendmulti(output, "scrollbaroptions[max=", scrollmax, "]")
appendmulti(output, "scrollbar[8,0;0.3,4.5;vertical;bones_scroll;0]", appendmulti(output, "scrollbar[8,0;0.3,4.5;vertical;bones_scroll;0]",
"scroll_container[0,0.3;10.3,4.95;bones_scroll;vertical;0.1]") "scroll_container[0,0.3;10.3,4.95;bones_scroll;vertical;0.1]")
end end
@ -69,7 +70,7 @@ local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or
local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4 local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4
local function find_next_empty(inv,listname,start) local function find_next_empty(inv, listname, start)
while start <= inv:get_size(listname) do while start <= inv:get_size(listname) do
if inv:get_stack(listname, start):get_count() == 0 then if inv:get_stack(listname, start):get_count() == 0 then
return start return start
@ -197,7 +198,7 @@ local bones_def = {
if player_inv:room_for_item("main", {name = "bones:bones"}) then if player_inv:room_for_item("main", {name = "bones:bones"}) then
player_inv:add_item("main", {name = "bones:bones"}) player_inv:add_item("main", {name = "bones:bones"})
else else
minetest.add_item(pos,"bones:bones") minetest.add_item(pos, "bones:bones")
end end
minetest.remove_node(pos) minetest.remove_node(pos)
else else
@ -300,7 +301,7 @@ bones.register_collect_items(function(player)
end end
-- debug code, needs to be reverted: -- debug code, needs to be reverted:
while #items < bones_max_slots do while #items < bones_max_slots do
table.insert(items,ItemStack("bucket:bucket_lava")) table.insert(items, ItemStack("bucket:bucket_lava"))
end end
return items return items
end) end)