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mirror of https://github.com/minetest/minetest_game.git synced 2024-12-22 23:10:17 +01:00

Fix incorrect slabs to full block transformation by changing the modname to 'stairs' for all stairs and slabs

This commit is contained in:
PilzAdam 2012-12-17 21:03:25 +01:00
parent 61e60724f6
commit 95cbfc50d8

View File

@ -3,10 +3,9 @@
stairs = {}
-- Node will be called modname:stair_<subname>
-- Node will be called stairs:stair_<subname>
function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
local modname = minetest.get_current_modname()
minetest.register_node(modname..":stair_" .. subname, {
minetest.register_node(":stairs:stair_" .. subname, {
description = description,
drawtype = "nodebox",
tiles = images,
@ -30,7 +29,7 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
local p0 = pointed_thing.under
local p1 = pointed_thing.above
if p0.y-1 == p1.y then
local fakestack = ItemStack(modname..":stair_" .. subname.."upside_down")
local fakestack = ItemStack("stairs:stair_" .. subname.."upside_down")
local ret = minetest.item_place(fakestack, placer, pointed_thing)
if ret:is_empty() then
itemstack:take_item()
@ -43,8 +42,8 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
end,
})
minetest.register_node(modname..":stair_" .. subname.."upside_down", {
drop = modname..":stair_" .. subname,
minetest.register_node(":stairs:stair_" .. subname.."upside_down", {
drop = "stairs:stair_" .. subname,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
@ -62,7 +61,7 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
})
minetest.register_craft({
output = modname..':stair_' .. subname .. ' 4',
output = 'stairs:stair_' .. subname .. ' 4',
recipe = {
{recipeitem, "", ""},
{recipeitem, recipeitem, ""},
@ -72,7 +71,7 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
-- Flipped recipe for the silly minecrafters
minetest.register_craft({
output = modname..':stair_' .. subname .. ' 4',
output = 'stairs:stair_' .. subname .. ' 4',
recipe = {
{"", "", recipeitem},
{"", recipeitem, recipeitem},
@ -81,10 +80,9 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
})
end
-- Node will be called modname:slab_<subname>
-- Node will be called stairs:slab_<subname>
function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
local modname = minetest.get_current_modname()
minetest.register_node(modname..":slab_" .. subname, {
minetest.register_node(":stairs:slab_" .. subname, {
description = description,
drawtype = "nodebox",
tiles = images,
@ -112,7 +110,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local n0 = minetest.env:get_node(p0)
if n0.name == modname..":slab_" .. subname and
if n0.name == "stairs:slab_" .. subname and
p0.y+1 == p1.y then
slabpos = p0
slabnode = n0
@ -137,7 +135,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
-- Upside down slabs
if p0.y-1 == p1.y then
-- Turn into full block if pointing at a existing slab
if n0.name == modname..":slab_" .. subname.."upside_down" then
if n0.name == "stairs:slab_" .. subname.."upside_down" then
-- Remove the slab at the position of the slab
minetest.env:remove_node(p0)
-- Make a fake stack of a single item and try to place it
@ -155,7 +153,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
end
-- Place upside down slab
local fakestack = ItemStack(modname..":slab_" .. subname.."upside_down")
local fakestack = ItemStack("stairs:slab_" .. subname.."upside_down")
local ret = minetest.item_place(fakestack, placer, pointed_thing)
if ret:is_empty() then
itemstack:take_item()
@ -164,10 +162,10 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
end
-- If pointing at the side of a upside down slab
if n0.name == modname..":slab_" .. subname.."upside_down" and
if n0.name == "stairs:slab_" .. subname.."upside_down" and
p0.y+1 ~= p1.y then
-- Place upside down slab
local fakestack = ItemStack(modname..":slab_" .. subname.."upside_down")
local fakestack = ItemStack("stairs:slab_" .. subname.."upside_down")
local ret = minetest.item_place(fakestack, placer, pointed_thing)
if ret:is_empty() then
itemstack:take_item()
@ -180,8 +178,8 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
end,
})
minetest.register_node(modname..":slab_" .. subname.."upside_down", {
drop = modname..":slab_"..subname,
minetest.register_node(":stairs:slab_" .. subname.."upside_down", {
drop = "stairs:slab_"..subname,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
@ -199,14 +197,14 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
})
minetest.register_craft({
output = modname..':slab_' .. subname .. ' 3',
output = 'stairs:slab_' .. subname .. ' 3',
recipe = {
{recipeitem, recipeitem, recipeitem},
},
})
end
-- Nodes will be called modname:{stair,slab}_<subname>
-- Nodes will be called stairs:{stair,slab}_<subname>
function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)