Craig Davison
128f0adb24
Fix some undeclared global variables
2014-11-30 18:02:33 +01:00
paramat
6fb072e5ff
Pine tree, pine needles, pine sapling and pinewood nodes, including textures by Splizard and Cisoun
2014-11-30 17:47:02 +01:00
Amaz
8007c142de
Added the new door textures
2014-11-30 17:34:35 +01:00
Diego Martínez
e707ba3cf1
Fix leaked globals.
2014-11-29 18:03:18 +01:00
kilbith
6680a51988
New ladder texture
2014-11-23 11:54:40 +01:00
PenguinDad
3bf3249d71
Fix leaking globals in flowers and default mapgen.lua
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-22 00:24:49 +10:00
paramat
e71b71c1a9
Default and flowers: only run on-generated functions in mgv6. Remove indev ore definitions
2014-11-16 19:38:04 +01:00
RHRhino
a90338d40d
New flower textures
2014-11-08 23:45:18 +01:00
BlockMen
929559fe85
Revert "Fix fire blocking sunlight"
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This reverts commit dcce6e9795
.
2014-11-08 23:25:40 +01:00
kilbith
c41762d211
New grass(plant) and leaves textures
2014-11-08 22:54:00 +01:00
kilbith
f06d4b8547
Vessels: new textures
2014-11-08 17:39:52 +01:00
ShadowNinja
dcce6e9795
Fix fire blocking sunlight
2014-11-04 16:17:56 -05:00
paramat
d57cb0a110
Boats mod improve y motion. Smaller collision box. Reverse turn with negative velocity only. Smooth turning. Enable underwater higher acceleration
2014-10-29 10:54:39 +00:00
kilbith
ba8cbbcdbd
Add new ore blocks textures
2014-10-05 08:49:55 +02:00
BlockMen
56cc4191ca
Tweak some textures, new chest texture
2014-10-03 11:29:17 +02:00
BlockMen
6532978a58
Add improved grass textures by @Philipbenr (slightly modified), fixes #323
2014-10-03 11:29:10 +02:00
BlockMen
349a63ed14
Allow only boat driver to be detached from boat ( fixes #276 )
2014-10-03 03:20:31 +02:00
BlockMen
7f44a49d99
Use new optional framed glasslike drawtype
2014-10-02 11:51:47 +02:00
BlockMen
5047540db2
Make new textures fit existing style
2014-09-27 20:33:17 +02:00
Neuromancer56
9dfaab7f20
Some new textures (natural beauty texturepack)
2014-09-27 20:10:58 +02:00
BlockMen
8fe62ea7f6
Use new firelike drawtype
2014-09-21 22:25:00 +02:00
BlockMen
c4969665e7
Fix dye stuff, fixes #243
2014-09-16 19:40:50 +02:00
ShadowNinja
9670c27161
Clean up treegen code
2014-09-16 18:38:11 +02:00
BlockMen
c95cd8414b
Fix xpanes API
2014-09-16 17:11:54 +02:00
CraigyDavi
cc2573acdf
Remove API from player.lua
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It's now in game_api.txt
2014-09-16 17:07:43 +02:00
ShadowNinja
44dc611088
Fix farming unloaded node crash
2014-09-06 20:36:40 -04:00
Calinou
49a8ddc822
Make sand and some leaves sounds quieter
2014-08-22 11:52:51 +02:00
BlockMen
11c04e984d
Localize player_attached
2014-08-21 16:49:30 +02:00
BlockMen
ef1f66a64e
Fix some farming stuff
2014-08-21 16:48:48 +02:00
Zefram
a1aee9a68f
Fix door hardness detection for open/close sounds
2014-08-07 13:47:01 +02:00
Jat
5dbc738dbd
Add API doors : Sound for door open and close.
2014-08-07 12:42:37 +02:00
paramat
5b5aa493b5
Fix boat flying up and some tweaks
2014-08-07 12:27:40 +02:00
Gabriel Huber
6967232619
Fix TNT init for undefined enable_tnt setting
2014-07-25 23:29:44 -04:00
Zefram
263b6f2fdf
Show filled buckets in creative inventory
2014-07-24 13:41:17 +02:00
ShadowNinja
0ca4520cc2
Rewrite TNT
2014-07-22 12:05:40 -04:00
Zefram
ea3fcdd077
Pair door with door of any type
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Mirror the setup of a door placed next to any door, not just next to
a door of the same type. This is particularly useful where there are
multiple door types that have the same appearance, but one wants the
doors of a pair to have different behaviour in some other respect.
2014-07-22 13:41:32 +02:00
Zefram
820e48badc
Make open trapdoor climbable
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When a trapdoor is mounted upside down, to make its top surface flush
with the floor above when closed, it is necessary to have some way to
climb through the trapdoor node when it's open. Making it climbable
like a ladder satisfies this need. It is somewhat realistic, as a real
trapdoor can have a ladder segment mounted on one face. When the trapdoor
is mounted in its default orientation, making the bottom surface flush
with the ceiling below when closed, the climbability when open is not
strictly necessary, but is still a convenience.
2014-07-22 13:04:45 +02:00
Zefram
c39b9b29de
Improve message about screwdriver control
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The message to "hold shift" makes an unwarranted assumption about the
user's keybindings. Messages from the server should refer to a key's
game function, rather than its extragame identity.
2014-07-22 13:04:20 +02:00
Zefram
a8ad9bfc9d
Consistently use group:stick in tool recipes
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The left-handed recipes for axes were using default:stick instead of
the group:stick used by all other tool recipes.
2014-07-22 13:03:45 +02:00
Zefram
d4c24a30e9
Retain sign text when editing is aborted by <esc>
2014-07-22 13:00:20 +02:00
Amaz
c8845e8d44
Fix desert_sand_soil dropping itself, and changed the descriptions
2014-07-22 12:56:20 +02:00
cupofinsane
5175897cdc
Alias string to cotton
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Cotton plants used to drop strings, now they drop farming:cotton. Some mods (namely, throwing) still use farming:string, therefore we need farming:string to be equal farming:cotton.
2014-07-13 20:04:14 +02:00
Novatux
c521cb06bf
Better ingot textures
2014-07-13 19:37:01 +02:00
BlockMen
3180bdfe6c
Add protection to TNT (by @tenplus1)
2014-07-13 19:24:57 +02:00
Novatux
c993e14084
Add spaces around operators in boat mod code, fix a problem with boat staticdata, fix a crash that can occur with boat going over unknown nodes.
2014-07-09 09:47:51 +02:00
BlockMen
955f3cf310
Fix crafting recipe for iron bars
2014-07-08 19:10:55 +02:00
ShadowNinja
ca7f6bb97a
Convert spaces to tabs and add unknown node checks to xpanes
2014-07-06 21:49:47 -04:00
BlockMen
5e0c49345a
Fix boats again
2014-07-06 12:12:05 +02:00
BlockMen
584718a2a7
Rename functions, update API
2014-07-06 10:54:47 +02:00
sfan5
46b6cee1fc
Fix crash in boats mod
2014-07-06 10:30:59 +02:00