33eb7cee2a
Fix flammable item entities crashing ( #2659 )
2020-04-24 21:12:40 +02:00
189d2d9fb1
Fix door model UV for open and close ( #2372 )
...
Introduce _c and _d door types to correctly render the texture faces for the open and closed state.
2020-04-24 21:04:00 +02:00
81c5b6b399
beds: Use player_api
functions instead of default
( #2654 )
2020-04-23 22:19:58 +02:00
52c6921cb2
Make default:snow collisionbox half of nodebox height ( #2647 )
2020-04-14 19:09:24 +02:00
bd64188ee5
Override builtin item entity the portable way
2020-04-14 13:31:25 +02:00
fb18a5b20d
Make default.chest.register_chest() usable for other mods ( #2127 )
2020-04-13 20:26:44 +02:00
ea4ce80f7c
Make straw stairs usable as fuel ( #2627 )
2020-04-13 11:34:10 +02:00
36b2bcb5f3
Add Basic Fire Description ( #2568 )
2020-04-11 20:50:49 +02:00
695f98f213
player_api: Remove local variable ( #2640 )
2020-04-08 20:40:19 +02:00
545ec0741c
Fix creative category sorting in certain cases
2020-04-08 17:25:09 +02:00
c1f41720fc
Fix crash on TNT explosions if tnt is disabled
2020-04-08 17:24:10 +02:00
14a385d68c
trees: Reduce local variables ( #2637 )
2020-04-07 19:36:03 +02:00
03c9aed221
Fire mod: Code cleanup, compress textures
2020-04-06 21:09:39 +01:00
720b24ed2d
Weather mod: Tune cloud density variation
...
Previously, cloud density was too low at medium humidity.
Tune cloud density variation to match the default/classic value at
humidity midvalue 50.
Tune the lower limit of cloud density that occurs at extreme low
humidity.
Increase minimum cloud thickness to 2 nodes.
Add comments.
2020-04-06 21:05:07 +01:00
4243d28846
Clarify descriptions of dry grass, dry dirt
2020-04-06 21:03:57 +01:00
7d230fdbf8
Enable player animation when Right Click ( #2622 )
2020-04-06 15:22:08 +02:00
7fc7fa4843
Transform brick top texture to align bricks correctly ( #2607 )
2020-04-06 15:19:52 +02:00
05fad37b3c
Sort items into correct categories ( #2612 )
2020-04-06 15:15:50 +02:00
8863527bb6
Fix respawn not working at all when suitable position was not found
...
The player should always be teleported away when they die and
we can still fall back to the engine spawning code.
2020-04-04 13:06:40 +02:00
fbbc7fc996
player_api: Prevent knockback when player is set as attached
...
This is not directly related to player models but fits well
as a convenience feature in player_api.
2020-03-17 22:08:36 +01:00
b9dc758fef
xpanes: fix code style ( #2618 )
2020-03-15 15:12:21 +01:00
8b3b92dfdf
xpanes: remove unused textures ( #2614 )
2020-03-07 20:25:43 +01:00
07a8067348
Fix TNT mod crash when entities disappear during explosion ( #2616 )
2020-03-06 21:51:19 +01:00
3a863053c0
Dungeon loot: Warn on unknown registered loot items ( #2613 )
2020-03-06 21:51:07 +01:00
91ac075cff
Update Chinese Translation, Add Traditional Chinese Translation ( #2596 )
2020-03-02 21:53:12 +01:00
fe9cdba0ec
Creative: Skip redundant refreshes, fix reset button ( #2611 )
...
Skips redundant calls to creative.update_creative_inventory and fixes the 'Reset' button which double-refreshed the filter cache.
2020-03-02 21:41:42 +01:00
8d9aa07752
Sort loot registration into respective mods ( #2602 )
2020-02-23 14:41:13 +01:00
34b410319e
Increase speed of flowing water/river water animations
...
To visually match the 1 node per second spread of flowing water.
2020-02-14 00:01:15 +00:00
3ea648f5bf
Disallow screwdriver rotating torches, to avoid bad torch rotations
2020-02-11 03:58:41 +00:00
232cc2bd1c
Add log for seeds on place
2020-02-10 22:00:40 +01:00
db632b67bf
Fix missing papyrus in savanna, add a dry dirt version
...
Papyrus was missing from the dry dirt 'savanna_shore' biome due to
only being placed on dirt. A mistake made when changing savanna
dirt to dry dirt.
Rename existing papyrus schematic to 'papyrus_on_dirt' and only
place in the 'rainforest_swamp' biome.
Add a new papyrus schematic 'papyrus_on_dry_dirt', placed in the
'savanna' biome.
2020-02-09 01:34:17 +00:00
1420376e32
Fix french translation of snow block slab
2020-02-08 21:06:17 +00:00
9bf64b61c2
Fix simple bed height, make player lay down just above it, not inside it
2020-02-08 03:11:44 +00:00
f255e36d78
Add traditional Chinese translation ( #2579 )
2020-02-06 20:15:13 +01:00
d3e26dba18
Convert minetest.sound_play uses to ephemeral
2020-02-05 22:24:23 +01:00
176ddba176
Reset spawn position on bed destruction
2020-01-26 18:59:44 +01:00
eac4795326
Update Chinese translation ( #2563 )
...
rail = 轨道 / 栏杆
grass = 草
and, mese color is yellow, so i translate it to "黄石"。(Chinese words without MESE)
2020-01-25 16:55:14 +01:00
da39bae50e
Add zh_CN translation
2020-01-22 19:09:38 +01:00
7e9a54abaf
Replace Russian translation of Pickaxe ( #2556 )
2020-01-09 19:09:06 +01:00
beb0aefa2d
Make can_interact_with_node() check for key group instead of default:key
2020-01-06 21:16:33 +00:00
1940961d63
Move duplicate recipe from books to default.register_craft_metadata_copy()
...
This allows mods to easily implement the same behaviour, e.g. for letters.
2020-01-04 00:09:58 +00:00
6e32287a42
Move crafting, cooking and fuel recipes into corresponding files
2020-01-01 01:38:06 +00:00
1082466796
Rename core
to minetest
( #2552 )
2019-12-29 12:28:30 +01:00
258332578a
Player model: Add bobbing to walk animation, more subtle standing animation
2019-12-23 02:14:25 +00:00
150122bfe7
Remove Mapgen V7 floatland biome code
...
In preparation for a new Mapgen V7 floatland implementation.
2019-12-18 23:59:45 +00:00
c0335e24c9
Convert grass footstep sounds from stereo to mono
2019-12-18 22:31:29 +00:00
f176ba4873
Make tool crafting recipes more compact, move to tools.lua
2019-12-16 00:29:33 +00:00
710605687b
Add Malay translation
2019-11-30 17:31:40 +01:00
10dce79451
Add Swedish translation
2019-11-30 17:31:29 +01:00
0f764bf447
Coral 'on place': Pass node to 'on rightclick', not node name
2019-11-28 02:01:19 +00:00