MirceaKitsune
7b491a6879
Important improvements to the player script. Instead of setting model and texture every X seconds, only do it when the player joins (so far)
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Add a function which allows registering different frame ranges for different player models
Cosmetic improvements to the player script
More progress on the player animation functions, this commit adds useles code currently
2012-11-25 18:55:39 +02:00
MirceaKitsune
b3a413e308
Updated texture from Jordach, and fix the licensing confusion
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I forgot frame range definitions need to be per-model, since each model could have its own animations. Specify current ones as being player.x's
Add death animation, and correct many mesh issues I didn't notice last time
2012-11-25 18:55:39 +02:00
MirceaKitsune
bd116248e5
Remove segmentation of limbs, because I don't like how the arms appeared to shrink during some deformations. This makes the player mesh exactly like the one in MineCraft, and gives people more reasons to complain that we're copying it :P
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Rename player to character, to avoid conflicting with the default player sprite
New skin by Jordach
Add licenses to readme for the model and skin
Fix bad mirroring of left arm for player model
2012-11-25 18:55:39 +02:00
MirceaKitsune
d7ec666d88
At last, we have a player.
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Consists of a simple standi animation currently being looped.
Compatible with any MineCraft skin, no texture included on GIT for licensing reasons.
Walk animations for the player (forward, backward, strafe left and strafe right). This commit removes other test cases from the default script, so that player.lua can be brought to what it's intended for
Punch / mine animation, and some consistency improvements to the player script
2012-11-25 18:55:39 +02:00
PilzAdam
91c0e3f18a
Add VanessaE's selection box for apples, saplings and papyrus
2012-11-25 18:55:38 +02:00
PilzAdam
ee44186ec9
Add Calinou's improved default textures
2012-11-25 18:55:38 +02:00
MirceaKitsune
e1176fcb57
Fix attachment test script and unregistered entities. Thanks jin_xi for this
2012-11-25 18:55:38 +02:00
MirceaKitsune
74a78a6d03
b3d, you have failed me. x model format, you're in
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Entries for the newly added animation features
Update player script to work with the latest code
Add a test case for attachments. A LUA entity is attached to the player with a specified name 10 seconds after the server starts
Add a detachment test case (5 seconds after attaching)
Update function names, plus add a test case for both player to player and lua-entity to player attachments
2012-11-25 18:55:38 +02:00
MirceaKitsune
1fa8e78bc5
Add script to turn players into meshes, ticks every 1 second
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Trigger the player.lua file in init.lua
Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready
Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player)
Attempt to use the b3d model format, although it doesn't seem to work so far
2012-11-25 18:55:38 +02:00
Perttu Ahola
df3a694099
Swap out pixel-perfect nyan cat by request of Chris Torres
2012-11-09 20:16:14 +02:00
PilzAdam
d75b39683a
Merge pull request #29 from PilzAdam/bucket
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Dont allow the bucket to replace nodes that are not buildable to
2012-11-09 06:40:12 -08:00
PilzAdam
68020d2e93
Dont allow the bucket to replace nodes that are not buildable to
2012-11-09 15:25:21 +01:00
PilzAdam
f1a447d1fe
Merge pull request #26 from PilzAdam/bucket
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Follow the naming convention and make the first letter Bucket capitalize...
2012-11-06 11:41:15 -08:00
PilzAdam
30d582296b
Follow the naming convention and make the first letter Bucket capitalized
2012-11-06 20:38:40 +01:00
PilzAdam
36c17b04fe
Merge pull request #24 from PilzAdam/water
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Update default_water.png to the new water textures
2012-11-04 03:17:20 -08:00
PilzAdam
ff9e2a75ee
Update default_water.png to the new water textures
2012-11-04 11:55:35 +01:00
PilzAdam
5497db98de
Merge pull request #21 from PilzAdam/animated_water
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Add animation for water
2012-11-02 10:26:04 -07:00
PilzAdam
4a68126a2b
Add animation for water
2012-11-02 18:24:25 +01:00
PilzAdam
5ce918059d
Merge pull request #19 from PilzAdam/slabs
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Fix slab -> full block transformation
2012-11-02 04:40:49 -07:00
PilzAdam
e0fe1a08c5
Fix slab -> full block transformation
2012-11-02 12:28:23 +01:00
darkrose
25a6cd866b
Merge pull request #18 from darkrose/master
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stop using hacks for sign input
2012-11-01 11:07:17 -07:00
PilzAdam
0ed7ccfc1f
Merge pull request #17 from PilzAdam/master
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Move falling to builtin
2012-11-01 11:01:35 -07:00
PilzAdam
e5502c9415
Move falling to builtin
2012-10-31 19:09:17 +01:00
darkrose
e5e62f9085
formspec changes
2012-10-29 02:03:27 +10:00
PilzAdam
a8a204ae39
Merge pull request #14 from khonkhortisan/patch-2
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Emtpy bucket
2012-10-28 09:01:42 -07:00
khonkhortisan
a399f648e7
Emtpy bucket
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-> Empty bucket
2012-10-09 09:05:00 -07:00
Perttu Ahola
87a1e37d34
Update invsize[8,9;] -> size[8,9]
2012-09-03 17:38:32 +03:00
Perttu Ahola
6ad1d56b3d
Remove obsolete metadata_name field
2012-09-03 17:30:07 +03:00
Jat
d3d3e76447
Update tile_images
2012-09-03 17:30:05 +03:00
Perttu Ahola
794c68b32b
Vessels
2012-09-03 00:22:23 +03:00
Perttu Ahola
0722c8064b
Animated torches
2012-09-03 00:22:06 +03:00
Perttu Ahola
d98eab6a84
Fix crash when furnace is full
2012-08-12 17:10:28 +03:00
Perttu Ahola
61a9bb2b47
Fix crash when a player happens to join the server quicker than the creative inventory filler is called
2012-08-12 17:03:05 +03:00
Perttu Ahola
32ee20ebe7
Use working shapeless multigroup recipes for dyeing wool
2012-07-26 13:48:34 +03:00
Perttu Ahola
937ec64ee6
Make wools colorable by any dye (not just the ones in the dye mod)
2012-07-26 04:05:39 +03:00
Perttu Ahola
7db7ea543f
Remove some unwanted items from the creative inventory
2012-07-26 00:08:47 +03:00
Perttu Ahola
319ac40fa5
Move creative_inventory to creative
2012-07-25 20:37:47 +03:00
Perttu Ahola
cd4e86773f
Add description to bucket to make it show in creative inventory
2012-07-25 18:28:21 +03:00
Perttu Ahola
8643caac3c
Add visible page number to creative inventory
2012-07-25 18:18:34 +03:00
Perttu Ahola
81afea1c00
Use new creative mode inventory properly
2012-07-25 18:05:13 +03:00
Perttu Ahola
a29819ebee
Add creative mode inventory as a mod
2012-07-25 18:04:25 +03:00
Perttu Ahola
6de625c67f
Use improved inventory callbacks
2012-07-25 15:14:36 +03:00
Perttu Ahola
e550a0e26f
Update locked chest metadata to new metadata inventory API
2012-07-25 02:40:26 +03:00
Perttu Ahola
8739c4e737
Wool
2012-07-24 18:23:46 +03:00
Perttu Ahola
3ea6096a7a
Dyes
2012-07-24 18:20:37 +03:00
Perttu Ahola
f2916c0a31
mods/doors: make variables local
2012-07-24 17:44:26 +03:00
Perttu Ahola
c7b624d67c
Remove /give, /giveme, /spawnentity and /pulverize as they are now implemented by the engine
2012-07-23 17:43:47 +03:00
Perttu Ahola
6ba4f01d0b
Make fire a tiny bit less eager to jump everywhere
2012-07-21 03:08:59 +03:00
celeron55
a9da19c590
Merge pull request #3 from sfan5/master
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Fix Lava Bucket in Furnace
2012-07-20 13:44:01 -07:00
celeron55
b1dcbe72aa
Merge pull request #2 from cyisfor/master
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making rails selectable again.
2012-07-20 13:43:32 -07:00