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mirror of https://github.com/minetest/minetest_game.git synced 2024-11-18 15:50:23 +01:00
Commit Graph

43 Commits

Author SHA1 Message Date
Auke Kok
9542d119f6 Fix endless trapdoor bug.
Closes #770 - thanks to @tenplus1, @kilbith
2016-01-05 23:29:24 +00:00
Auke Kok
e9a7782c88 Steel Trapdoor.
Adds a steel trapdoor. Textures were painted from scratch, and
inspired by the current Steel Door. Ownership on the trapdoor
works as expected, and so does the crafting recipe.
2016-01-03 02:11:40 +00:00
Auke Kok
481d1758ad Fix door volume level.
Playing stereo sounds positionally in OpenAL causes it to play
the sounds unattenuated - same volume for all distances. This
shouldn't happen, and makes door sounds unneccesarily loud from
very far away.

Convert all door samples to mono, 22kHz 64kbit.

Trimmed all door samples to remove lead, trail silence.
2015-12-28 21:41:15 +00:00
paramat
8e51f318b3 Rename to Minetest Game
Rename in game.conf and documentation
Update game_api.txt documentation for bucket API and tree functions
Fix tab, space and comment formatting in game_api.txt
Rename in mod READMEs
2015-09-30 23:33:12 +01:00
Christian Wischenbart
35de5241f4 Fixed invalid check. This fixes minetest/minetest_game#609 2015-08-11 18:56:15 +02:00
paramat
e15fde1624 Fix is_ground_content settings for nodes
Remove line if set to the default of 'true'
2015-06-18 02:25:02 +01:00
Novatux
46c6154444 Make doors not depend on screwdriver. 2015-05-14 14:24:14 +02:00
Novatux
2824562dc9 Add screwdriver callbacks, and code them for doors and beds 2015-05-14 10:24:56 +02:00
Novatux
81259e9fcc De-duplicate code in doors mod in make_on_blast 2015-05-12 20:55:46 +02:00
Novatux
4bd1094619 Fix problems with TNT 2015-05-12 16:53:04 +02:00
Wuzzy
8bc8dd64c5 Make TNT respect on_blast, implement on_blast for some nodes
Implemented nodes:
- Steel Door: Ignores explosion
- Locked Chest: Ignores explosion
- Fire: Ignores explosion
- TNT: Starts burning
- Burning TNT: Explodes immediately
- Gunpowder: Starts burning
- Burning Gunpowder: Ignores explosion
2015-05-12 16:32:52 +02:00
jp
f86ac2fdff Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
Jeija
03c00a831d Clean up trapdoors code and make them more flexible, so custom trapdoors
can be registered by other mods
2015-02-14 00:48:28 +01:00
Xanthin
047ecea3a2 Make trapdoor better visible when held in the hand
Screenshots at: https://github.com/minetest/minetest_game/issues/411
2015-02-12 16:51:32 +01:00
Xanthin
4468015cbe Fix typo for obsidian glass door texture
I think that was just a typo?
2015-01-24 20:40:08 +01:00
Craig Davison
6157982787 Follow naming convention of textures and sounds in doors 2015-01-17 16:05:23 +01:00
Craig Davison
128f0adb24 Fix some undeclared global variables 2014-11-30 18:02:33 +01:00
Amaz
8007c142de Added the new door textures 2014-11-30 17:34:35 +01:00
Zefram
a1aee9a68f Fix door hardness detection for open/close sounds 2014-08-07 13:47:01 +02:00
Jat
5dbc738dbd Add API doors : Sound for door open and close. 2014-08-07 12:42:37 +02:00
Zefram
ea3fcdd077 Pair door with door of any type
Mirror the setup of a door placed next to any door, not just next to
a door of the same type.  This is particularly useful where there are
multiple door types that have the same appearance, but one wants the
doors of a pair to have different behaviour in some other respect.
2014-07-22 13:41:32 +02:00
Zefram
820e48badc Make open trapdoor climbable
When a trapdoor is mounted upside down, to make its top surface flush
with the floor above when closed, it is necessary to have some way to
climb through the trapdoor node when it's open.  Making it climbable
like a ladder satisfies this need.  It is somewhat realistic, as a real
trapdoor can have a ladder segment mounted on one face.  When the trapdoor
is mounted in its default orientation, making the bottom surface flush
with the ceiling below when closed, the climbability when open is not
strictly necessary, but is still a convenience.
2014-07-22 13:04:45 +02:00
BlockMen
584718a2a7 Rename functions, update API 2014-07-06 10:54:47 +02:00
David Gumberg
e106fd51ca Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
PenguinDad
da9579846c Added Glass and Obsidian Glass door (doors mod) 2014-07-05 16:02:17 +02:00
ShadowNinja
d5fcae085d Remove trailing whitespace from doors 2014-02-12 18:26:48 -05:00
ShadowNinja
3e2781bc00 Add protection support to doors 2014-02-12 18:26:43 -05:00
Novatux
47a49eccf4 Use minetest.swap_node instead of hacky_swap_node 2013-12-08 18:12:44 +01:00
Sfan5
c2ce3d032e Pngcrush all Textures 2013-05-25 16:20:35 +02:00
PilzAdam
31a74ede18 Replace minetest.env: with minetest. 2013-05-25 00:40:03 +02:00
PilzAdam
fcf0816fa8 Move all common mods back to minetest_game 2013-05-18 16:05:16 +02:00
PilzAdam
d6ec56811b Use common mods 2013-03-21 18:44:36 +01:00
PilzAdam
6c70e0295a Dont place doors if node under it has on_rightclick 2013-03-01 17:40:26 +01:00
jojoa1997
86cff038a4 makes wood doors craftable from wood group 2013-02-12 15:46:03 -05:00
Lord89James
716397819d Update mods/doors/init.lua
Fix door's glitch in creative mode
2013-01-26 17:00:15 +01:00
PilzAdam
686c0d087c Open/close doors with rightclick 2013-01-05 17:25:19 +01:00
PilzAdam
5311c6ec96 Replace the doors mod 2012-11-28 14:43:49 +01:00
Jat
d3d3e76447 Update tile_images 2012-09-03 17:30:05 +03:00
Perttu Ahola
f2916c0a31 mods/doors: make variables local 2012-07-24 17:44:26 +03:00
Perttu Ahola
4e996ffa35 Update license in all READMEs (forgot to do that) 2012-06-09 13:33:05 +03:00
Perttu Ahola
9a624d85d0 Change license to LGPLv2/later, as agreed major contributors 2012-06-05 18:58:30 +03:00
Perttu Ahola
48a76211a8 Place doors to the close side of block instead of the far side 2012-03-31 00:31:06 +03:00
Perttu Ahola
5bd33df1a3 Add doors 2012-03-30 11:15:31 +03:00